Renaming fields for consistency

This commit is contained in:
Joonas Rikkonen
2017-11-14 22:45:22 +02:00
parent 5f4bf48449
commit 04e3710a65
15 changed files with 83 additions and 108 deletions
@@ -307,7 +307,7 @@ namespace Barotrauma
msg.Write((UInt16)CargoManager.PurchasedItems.Count);
foreach (ItemPrefab ip in CargoManager.PurchasedItems)
{
msg.Write((UInt16)MapEntityPrefab.list.IndexOf(ip));
msg.Write((UInt16)MapEntityPrefab.List.IndexOf(ip));
}
}
@@ -329,7 +329,7 @@ namespace Barotrauma
for (int i = 0; i<purchasedItemCount; i++)
{
UInt16 itemPrefabIndex = msg.ReadUInt16();
purchasedItems.Add(MapEntityPrefab.list[itemPrefabIndex] as ItemPrefab);
purchasedItems.Add(MapEntityPrefab.List[itemPrefabIndex] as ItemPrefab);
}
MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
@@ -384,7 +384,7 @@ namespace Barotrauma
msg.Write((UInt16)CargoManager.PurchasedItems.Count);
foreach (ItemPrefab ip in CargoManager.PurchasedItems)
{
msg.Write((UInt16)MapEntityPrefab.list.IndexOf(ip));
msg.Write((UInt16)MapEntityPrefab.List.IndexOf(ip));
}
}
@@ -397,7 +397,7 @@ namespace Barotrauma
for (int i = 0; i < purchasedItemCount; i++)
{
UInt16 itemPrefabIndex = msg.ReadUInt16();
purchasedItems.Add(MapEntityPrefab.list[itemPrefabIndex] as ItemPrefab);
purchasedItems.Add(MapEntityPrefab.List[itemPrefabIndex] as ItemPrefab);
}
if (!sender.HasPermission(ClientPermissions.ManageCampaign))