Renaming fields for consistency
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@@ -94,7 +94,7 @@ namespace Barotrauma
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List<MapEntityCategory> itemCategories = Enum.GetValues(typeof(MapEntityCategory)).Cast<MapEntityCategory>().ToList();
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//don't show categories with no buyable items
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itemCategories.RemoveAll(c => !MapEntityPrefab.list.Any(ep => ep.Price > 0.0f && ep.Category.HasFlag(c)));
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itemCategories.RemoveAll(c => !MapEntityPrefab.List.Any(ep => ep.Price > 0.0f && ep.Category.HasFlag(c)));
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int buttonWidth = Math.Min(sellColumnWidth / itemCategories.Count, 100);
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foreach (MapEntityCategory category in itemCategories)
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@@ -311,7 +311,7 @@ namespace Barotrauma
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storeItemList.ClearChildren();
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MapEntityCategory category = (MapEntityCategory)selection;
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var items = MapEntityPrefab.list.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category));
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var items = MapEntityPrefab.List.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category));
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int width = storeItemList.Rect.Width;
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@@ -210,7 +210,7 @@ namespace Barotrauma
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itemList.OnSelected = SelectPrefab;
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itemList.CheckSelected = MapEntityPrefab.GetSelected;
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foreach (MapEntityPrefab ep in MapEntityPrefab.list)
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foreach (MapEntityPrefab ep in MapEntityPrefab.List)
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{
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if (!ep.Category.HasFlag(category)) continue;
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@@ -756,7 +756,7 @@ namespace Barotrauma
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GUIListBox listBox = new GUIListBox(Rectangle.Empty, "", frame);
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listBox.OnSelected = SelectWire;
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foreach (MapEntityPrefab ep in MapEntityPrefab.list)
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foreach (MapEntityPrefab ep in MapEntityPrefab.List)
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{
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var itemPrefab = ep as ItemPrefab;
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if (itemPrefab == null || itemPrefab.Name == null) continue;
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