Renaming fields for consistency
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@@ -16,7 +16,7 @@ namespace Barotrauma
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return;
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}
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if (!resizeHorizontal && !resizeVertical)
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if (!ResizeHorizontal && !ResizeVertical)
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{
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sprite.Draw(spriteBatch, new Vector2(position.X + sprite.size.X / 2.0f, -position.Y + sprite.size.Y / 2.0f), SpriteColor);
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}
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@@ -30,9 +30,9 @@ namespace Barotrauma
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}
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else
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{
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if (resizeHorizontal)
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if (ResizeHorizontal)
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placeSize.X = Math.Max(position.X - placePosition.X, size.X);
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if (resizeVertical)
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if (ResizeVertical)
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placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y);
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position = placePosition;
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