Renaming fields for consistency

This commit is contained in:
Joonas Rikkonen
2017-11-14 22:45:22 +02:00
parent 5f4bf48449
commit 04e3710a65
15 changed files with 83 additions and 108 deletions
@@ -16,7 +16,7 @@ namespace Barotrauma
return;
}
if (!resizeHorizontal && !resizeVertical)
if (!ResizeHorizontal && !ResizeVertical)
{
sprite.Draw(spriteBatch, new Vector2(position.X + sprite.size.X / 2.0f, -position.Y + sprite.size.Y / 2.0f), SpriteColor);
}
@@ -30,9 +30,9 @@ namespace Barotrauma
}
else
{
if (resizeHorizontal)
if (ResizeHorizontal)
placeSize.X = Math.Max(position.X - placePosition.X, size.X);
if (resizeVertical)
if (ResizeVertical)
placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y);
position = placePosition;
@@ -22,8 +22,8 @@ namespace Barotrauma
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
Rectangle newRect = Submarine.AbsRect(placePosition, placeSize);
newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
@@ -26,8 +26,8 @@ namespace Barotrauma
else
{
Vector2 placeSize = size;
if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
newRect = Submarine.AbsRect(placePosition, placeSize);
}
@@ -245,9 +245,9 @@ namespace Barotrauma.Networking
};
foreach (MapEntityPrefab pf in MapEntityPrefab.list)
foreach (MapEntityPrefab pf in MapEntityPrefab.List)
{
if (!(pf is ItemPrefab) || (pf.Price <= 0.0f && !pf.tags.Contains("smallitem"))) continue;
if (!(pf is ItemPrefab) || (pf.Price <= 0.0f && !pf.Tags.Contains("smallitem"))) continue;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 260, 25),
@@ -94,7 +94,7 @@ namespace Barotrauma
List<MapEntityCategory> itemCategories = Enum.GetValues(typeof(MapEntityCategory)).Cast<MapEntityCategory>().ToList();
//don't show categories with no buyable items
itemCategories.RemoveAll(c => !MapEntityPrefab.list.Any(ep => ep.Price > 0.0f && ep.Category.HasFlag(c)));
itemCategories.RemoveAll(c => !MapEntityPrefab.List.Any(ep => ep.Price > 0.0f && ep.Category.HasFlag(c)));
int buttonWidth = Math.Min(sellColumnWidth / itemCategories.Count, 100);
foreach (MapEntityCategory category in itemCategories)
@@ -311,7 +311,7 @@ namespace Barotrauma
storeItemList.ClearChildren();
MapEntityCategory category = (MapEntityCategory)selection;
var items = MapEntityPrefab.list.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category));
var items = MapEntityPrefab.List.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category));
int width = storeItemList.Rect.Width;
@@ -210,7 +210,7 @@ namespace Barotrauma
itemList.OnSelected = SelectPrefab;
itemList.CheckSelected = MapEntityPrefab.GetSelected;
foreach (MapEntityPrefab ep in MapEntityPrefab.list)
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
if (!ep.Category.HasFlag(category)) continue;
@@ -756,7 +756,7 @@ namespace Barotrauma
GUIListBox listBox = new GUIListBox(Rectangle.Empty, "", frame);
listBox.OnSelected = SelectWire;
foreach (MapEntityPrefab ep in MapEntityPrefab.list)
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
var itemPrefab = ep as ItemPrefab;
if (itemPrefab == null || itemPrefab.Name == null) continue;