Multiplayer fixes
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@@ -110,6 +110,14 @@ namespace Barotrauma
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private set;
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}
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public override Vector2 SimPosition
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{
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get
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{
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return ConvertUnits.ToSimUnits(Position);
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}
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}
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public Vector2 Velocity
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{
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get { return subBody==null ? Vector2.Zero : subBody.Velocity; }
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@@ -402,7 +402,7 @@ namespace Barotrauma
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}
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var ragdoll = limb.character.AnimController;
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ragdoll.FindHull();
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ragdoll.FindHull();
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return false;
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