Multiplayer fixes

This commit is contained in:
Regalis
2015-12-12 16:23:01 +02:00
parent 17e8a2171f
commit 04cfca0ede
14 changed files with 46 additions and 37 deletions
@@ -118,7 +118,7 @@ namespace Barotrauma.Items.Components
fmj.WorldAnchorB = position;
}
item.SendSignal(ToolBox.Vector2ToString(character.CursorPosition), "position_out");
item.SendSignal(ToolBox.Vector2ToString(character.CursorWorldPosition), "position_out");
}
public override bool Use(float deltaTime, Character activator = null)
@@ -152,12 +152,12 @@ namespace Barotrauma.Items.Components
{
if (c2 == null || c2.Item==null || !c2.Item.Prefab.FocusOnSelected) continue;
Vector2 centerPos = c2.Item.Position;
Vector2 centerPos = c2.Item.WorldPosition;
if (character == Character.Controlled && cam != null)
{
Lights.LightManager.ViewPos = centerPos;
cam.TargetPos = c2.Item.Position;
cam.TargetPos = c2.Item.WorldPosition;
}
break;