Multiplayer fixes

This commit is contained in:
Regalis
2015-12-12 16:23:01 +02:00
parent 17e8a2171f
commit 04cfca0ede
14 changed files with 46 additions and 37 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ namespace Barotrauma
if (character.ClosestCharacter != null && (character.ClosestCharacter.IsDead || character.ClosestCharacter.Stun > 0.0f))
{
Vector2 startPos = character.Position + (character.ClosestCharacter.Position - character.Position) * 0.7f;
Vector2 startPos = character.Position + (character.ClosestCharacter.WorldPosition - character.WorldPosition) * 0.7f;
startPos = cam.WorldToScreen(startPos);
Vector2 textPos = startPos;