Multiplayer fixes

This commit is contained in:
Regalis
2015-12-12 16:23:01 +02:00
parent 17e8a2171f
commit 04cfca0ede
14 changed files with 46 additions and 37 deletions
@@ -64,6 +64,8 @@ namespace Barotrauma
public EnemyAIController(Character c, string file) : base(c)
{
if (GameMain.Client != null && GameMain.Server == null) c.Enabled = false;
targetMemories = new Dictionary<AITarget, AITargetMemory>();
XDocument doc = ToolBox.TryLoadXml(file);
+10 -11
View File
@@ -42,7 +42,6 @@ namespace Barotrauma
public AICharacter(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
: base(file, position, characterInfo, isNetworkPlayer)
{
if (GameMain.Client != null && GameMain.Server == null) Enabled = false;
}
public void SetAI(AIController aiController)
@@ -98,10 +97,10 @@ namespace Barotrauma
//{
//if (RefLimb.ignoreCollisions) continue;
if (AnimController.RefLimb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return false;
if ((AnimController.RefLimb.SimPosition - Submarine.Loaded.SimPosition).Length() > NetConfig.CharacterIgnoreDistance) return false;
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.Write(AnimController.RefLimb.SimPosition.X);
message.Write(AnimController.RefLimb.SimPosition.Y);
message.Write(AnimController.RefLimb.Rotation);
@@ -114,14 +113,14 @@ namespace Barotrauma
aiController.FillNetworkData(message);
return true;
case NetworkEventType.EntityUpdate:
if (AnimController.RefLimb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return false;
if ((AnimController.RefLimb.SimPosition - Submarine.Loaded.SimPosition).Length() > NetConfig.CharacterIgnoreDistance) return false;
message.Write(AnimController.TargetDir == Direction.Right);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -1.0f, 1.0f), -1.0f, 1.0f, 8);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -1.0f, 1.0f), -1.0f, 1.0f, 8);
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.Write(AnimController.RefLimb.SimPosition.X);
message.Write(AnimController.RefLimb.SimPosition.Y);
return true;
}
@@ -149,8 +148,8 @@ namespace Barotrauma
try
{
limbPos.X = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
limbPos.Y = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
limbPos.X = message.ReadFloat();
limbPos.Y = message.ReadFloat();
rotation = message.ReadFloat();
}
@@ -196,8 +195,8 @@ namespace Barotrauma
targetMovement.X = message.ReadRangedSingle(-1.0f, 1.0f, 8);
targetMovement.Y = message.ReadRangedSingle(-1.0f, 1.0f, 8);
pos.X = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
pos.Y = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
pos.X = message.ReadFloat();
pos.Y = message.ReadFloat();
//vel.X = message.ReadFloat();
//vel.Y = message.ReadFloat();
+6 -6
View File
@@ -988,7 +988,7 @@ namespace Barotrauma
{
if (!Enabled) return;
Vector2 pos = ConvertUnits.ToDisplayUnits(AnimController.Limbs[0].SimPosition);
Vector2 pos = AnimController.Limbs[0].WorldPosition;
pos.Y = -pos.Y;
if (this == controlled) return;
@@ -1335,10 +1335,10 @@ namespace Barotrauma
message.Write(AnimController.Dir > 0.0f);
}
if (AnimController.RefLimb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return true;
if ((AnimController.RefLimb.SimPosition - Submarine.Loaded.SimPosition).Length() > NetConfig.CharacterIgnoreDistance) return true;
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.Write(AnimController.RefLimb.SimPosition.X);
message.Write(AnimController.RefLimb.SimPosition.Y);
return true;
default:
@@ -1505,8 +1505,8 @@ namespace Barotrauma
}
try
{
pos.X = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
pos.Y = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
pos.X = message.ReadFloat();
pos.Y = message.ReadFloat();
}
catch
+1 -1
View File
@@ -54,7 +54,7 @@ namespace Barotrauma
if (character.ClosestCharacter != null && (character.ClosestCharacter.IsDead || character.ClosestCharacter.Stun > 0.0f))
{
Vector2 startPos = character.Position + (character.ClosestCharacter.Position - character.Position) * 0.7f;
Vector2 startPos = character.Position + (character.ClosestCharacter.WorldPosition - character.WorldPosition) * 0.7f;
startPos = cam.WorldToScreen(startPos);
Vector2 textPos = startPos;