Revert "OBT1.1.0 Merge branch 'dev_pte' into dev"

This reverts commit 177cf89756, reversing
changes made to 42ba733cd4.
This commit is contained in:
Eero
2025-12-29 11:18:11 +08:00
parent 177cf89756
commit 046483b9da
86 changed files with 800 additions and 2496 deletions
@@ -222,14 +222,13 @@ namespace Barotrauma.Items.Components
public void SetRecipientsDirty()
{
recipientsDirty = true;
if (IsPower) { Powered.MarkConnectionChanged(this); }
if (IsPower) { Powered.ChangedConnections.Add(this); }
}
private void RefreshRecipients()
{
recipients.Clear();
// Use ToArray() snapshot for thread-safe iteration
foreach (var wire in wires.ToArray())
foreach (var wire in wires)
{
Connection recipient = wire.OtherConnection(this);
if (recipient != null) { recipients.Add(recipient); }
@@ -268,8 +267,8 @@ namespace Barotrauma.Items.Components
//Check if both connections belong to a larger grid
if (prevOtherConnection.recipients.Count > 1 && recipients.Count > 1)
{
Powered.MarkConnectionChanged(prevOtherConnection);
Powered.MarkConnectionChanged(this);
Powered.ChangedConnections.Add(prevOtherConnection);
Powered.ChangedConnections.Add(this);
}
else if (recipients.Count > 1)
{
@@ -285,7 +284,7 @@ namespace Barotrauma.Items.Components
else if (Grid.Connections.Count == 2)
{
//Delete the grid as these were the only 2 devices
Powered.Grids.TryRemove(Grid.ID, out _);
Powered.Grids.Remove(Grid.ID);
Grid = null;
prevOtherConnection.Grid = null;
}
@@ -326,8 +325,8 @@ namespace Barotrauma.Items.Components
else
{
//Flag change so that proper grids can be formed
Powered.MarkConnectionChanged(this);
Powered.MarkConnectionChanged(otherConnection);
Powered.ChangedConnections.Add(this);
Powered.ChangedConnections.Add(otherConnection);
}
}
@@ -340,8 +339,7 @@ namespace Barotrauma.Items.Components
{
LastSentSignal = signal;
enumeratingWires = true;
// Use ToArray() snapshot for thread-safe iteration
foreach (var wire in wires.ToArray())
foreach (var wire in wires)
{
Connection recipient = wire.OtherConnection(this);
if (recipient == null) { continue; }
@@ -356,14 +354,14 @@ namespace Barotrauma.Items.Components
GameMain.LuaCs.Hook.Call("signalReceived." + recipient.item.Prefab.Identifier, signal, recipient);
}
foreach (CircuitBoxConnection connection in CircuitBoxConnections.ToArray())
foreach (CircuitBoxConnection connection in CircuitBoxConnections)
{
connection.ReceiveSignal(signal);
GameMain.LuaCs.Hook.Call("signalReceived", signal, connection.Connection);
GameMain.LuaCs.Hook.Call("signalReceived." + connection.Connection.Item.Prefab.Identifier, signal, connection);
}
enumeratingWires = false;
foreach (var removedWire in removedWires.ToArray())
foreach (var removedWire in removedWires)
{
wires.Remove(removedWire);
}
@@ -374,16 +372,14 @@ namespace Barotrauma.Items.Components
{
conn.LastReceivedSignal = signal;
// Use ToArray() snapshot for thread-safe iteration
foreach (ItemComponent ic in conn.item.Components.ToArray())
foreach (ItemComponent ic in conn.item.Components)
{
ic.ReceiveSignal(signal, conn);
}
if (conn.Effects == null || signal.value == "0") { return; }
// Use ToArray() snapshot for thread-safe iteration
foreach (StatusEffect effect in conn.Effects.ToArray())
foreach (StatusEffect effect in conn.Effects)
{
conn.Item.ApplyStatusEffect(effect, ActionType.OnUse, (float)Timing.Step);
}
@@ -393,15 +389,13 @@ namespace Barotrauma.Items.Components
{
if (IsPower && Grid != null)
{
Powered.MarkConnectionChanged(this);
// Use ToArray() snapshot for thread-safe iteration
foreach (Connection c in recipients.ToArray())
Powered.ChangedConnections.Add(this);
foreach (Connection c in recipients)
{
Powered.MarkConnectionChanged(c);
Powered.ChangedConnections.Add(c);
}
}
// Use ToArray() snapshot for thread-safe iteration
foreach (var wire in wires.ToArray())
foreach (var wire in wires)
{
wire.RemoveConnection(this);
recipientsDirty = true;
@@ -409,7 +403,7 @@ namespace Barotrauma.Items.Components
if (enumeratingWires)
{
foreach (var wire in wires.ToArray())
foreach (var wire in wires)
{
removedWires.Add(wire);
}
@@ -452,8 +446,7 @@ namespace Barotrauma.Items.Components
{
XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name));
// Use ToArray() snapshot before OrderBy for thread-safe iteration
foreach (var wire in wires.ToArray().OrderBy(w => w.Item.ID))
foreach (var wire in wires.OrderBy(w => w.Item.ID))
{
newElement.Add(new XElement("link",
new XAttribute("w", wire.Item.ID.ToString()),
@@ -148,16 +148,14 @@ namespace Barotrauma.Items.Components
Vector2 wireNodeOffset = item.Submarine == null ? Vector2.Zero : item.Submarine.HiddenSubPosition + amount;
foreach (Connection c in Connections)
{
// Use ToArray() snapshot for thread-safe iteration
foreach (Wire wire in c.Wires.ToArray())
foreach (Wire wire in c.Wires)
{
if (wire == null) { continue; }
TryMoveWire(wire);
}
}
// Use ToList() snapshot for thread-safe iteration
foreach (var wire in DisconnectedWires.ToList())
foreach (var wire in DisconnectedWires)
{
TryMoveWire(wire);
}
@@ -389,7 +387,7 @@ namespace Barotrauma.Items.Components
}
foreach (var connection in Connections)
{
Powered.UnmarkConnectionChanged(connection);
Powered.ChangedConnections.Remove(connection);
connection.Recipients.Clear();
}
Connections.Clear();
@@ -414,19 +412,15 @@ namespace Barotrauma.Items.Components
msg.WriteByte((byte)Connections.Count);
foreach (Connection connection in Connections)
{
// Use ToArray() snapshot for thread-safe iteration
var wiresSnapshot = connection.Wires.ToArray();
msg.WriteVariableUInt32((uint)wiresSnapshot.Length);
foreach (Wire wire in wiresSnapshot)
msg.WriteVariableUInt32((uint)connection.Wires.Count);
foreach (Wire wire in connection.Wires)
{
msg.WriteUInt16(wire?.Item == null ? (ushort)0 : wire.Item.ID);
}
}
// Use ToList() snapshot for thread-safe iteration
var disconnectedSnapshot = DisconnectedWires.ToList();
msg.WriteUInt16((ushort)disconnectedSnapshot.Count);
foreach (Wire disconnectedWire in disconnectedSnapshot)
msg.WriteUInt16((ushort)DisconnectedWires.Count);
foreach (Wire disconnectedWire in DisconnectedWires)
{
msg.WriteUInt16(disconnectedWire.Item.ID);
}
@@ -1,8 +1,6 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma.Items.Components
@@ -27,8 +25,7 @@ namespace Barotrauma.Items.Components
private int signalQueueSize;
private int delayTicks;
// Thread-safe queue for concurrent access
private readonly ConcurrentQueue<DelayedSignal> signalQueue = new ConcurrentQueue<DelayedSignal>();
private readonly Queue<DelayedSignal> signalQueue = new Queue<DelayedSignal>();
private DelayedSignal prevQueuedSignal;
@@ -43,8 +40,7 @@ namespace Barotrauma.Items.Components
delay = value;
delayTicks = (int)(delay / Timing.Step);
signalQueueSize = Math.Max(delayTicks, 1) * 2;
// ConcurrentQueue doesn't have Clear(), drain it instead
while (signalQueue.TryDequeue(out _)) { }
signalQueue.Clear();
}
}
@@ -70,19 +66,19 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (signalQueue.IsEmpty)
if (signalQueue.Count == 0)
{
IsActive = false;
return;
}
// Use ToArray() snapshot for thread-safe iteration
foreach (var val in signalQueue.ToArray())
foreach (var val in signalQueue)
{
val.SendTimer -= 1;
}
while (signalQueue.TryPeek(out var signalOut) && signalOut.SendTimer <= 0)
while (signalQueue.Count > 0 && signalQueue.Peek().SendTimer <= 0)
{
var signalOut = signalQueue.Peek();
signalOut.SendDuration -= 1;
item.SendSignal(new Signal(signalOut.Signal.value, sender: signalOut.Signal.sender, strength: signalOut.Signal.strength), "signal_out");
if (signalOut.SendDuration <= 0)
@@ -104,15 +100,11 @@ namespace Barotrauma.Items.Components
{
case "signal_in":
if (signalQueue.Count >= signalQueueSize) { return; }
if (ResetWhenSignalReceived)
{
prevQueuedSignal = null;
while (signalQueue.TryDequeue(out _)) { }
}
if (ResetWhenDifferentSignalReceived && signalQueue.TryPeek(out var peekSignal) && peekSignal.Signal.value != signal.value)
if (ResetWhenSignalReceived) { prevQueuedSignal = null; signalQueue.Clear(); }
if (ResetWhenDifferentSignalReceived && signalQueue.Count > 0 && signalQueue.Peek().Signal.value != signal.value)
{
prevQueuedSignal = null;
while (signalQueue.TryDequeue(out _)) { }
signalQueue.Clear();
}
if (prevQueuedSignal != null &&
@@ -135,10 +127,10 @@ namespace Barotrauma.Items.Components
if (float.TryParse(signal.value, NumberStyles.Any, CultureInfo.InvariantCulture, out float newDelay))
{
newDelay = MathHelper.Clamp(newDelay, 0, 60);
if (!signalQueue.IsEmpty && newDelay != Delay)
if (signalQueue.Count > 0 && newDelay != Delay)
{
prevQueuedSignal = null;
while (signalQueue.TryDequeue(out _)) { }
signalQueue.Clear();
}
Delay = newDelay;
}
@@ -2,7 +2,6 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Xml.Linq;
@@ -32,8 +31,7 @@ namespace Barotrauma.Items.Components
private float thirdInverseMax = 0, loadEqnConstant = 0;
// Thread-safe immutable dictionary for connection pairs (read-only after initialization)
private static readonly ImmutableDictionary<string, string> connectionPairs = new Dictionary<string, string>
private static readonly Dictionary<string, string> connectionPairs = new Dictionary<string, string>
{
{ "power_in", "power_out"},
{ "signal_in", "signal_out" },
@@ -42,7 +40,7 @@ namespace Barotrauma.Items.Components
{ "signal_in3", "signal_out3" },
{ "signal_in4", "signal_out4" },
{ "signal_in5", "signal_out5" }
}.ToImmutableDictionary();
};
protected override PowerPriority Priority { get { return PowerPriority.Relay; } }
@@ -1,7 +1,6 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
@@ -11,8 +10,7 @@ namespace Barotrauma.Items.Components
{
partial class WifiComponent : ItemComponent, IServerSerializable, IClientSerializable
{
private static readonly ConcurrentDictionary<WifiComponent, byte> _wifiDict = new ConcurrentDictionary<WifiComponent, byte>();
private static IEnumerable<WifiComponent> AllWifiComponents => _wifiDict.Keys;
private static readonly List<WifiComponent> list = new List<WifiComponent>();
const int ChannelMemorySize = 10;
@@ -113,7 +111,7 @@ namespace Barotrauma.Items.Components
public WifiComponent(Item item, ContentXElement element)
: base (item, element)
{
_wifiDict.TryAdd(this, 0);
list.Add(this);
IsActive = true;
}
@@ -158,7 +156,7 @@ namespace Barotrauma.Items.Components
/// </summary>
public IEnumerable<WifiComponent> GetReceiversInRange()
{
return AllWifiComponents.Where(w => w != this && w.CanReceive(this));
return list.Where(w => w != this && w.CanReceive(this));
}
public bool CanReceive(WifiComponent sender)
@@ -187,7 +185,7 @@ namespace Barotrauma.Items.Components
/// </summary>
public IEnumerable<WifiComponent> GetTransmittersInRange()
{
return AllWifiComponents.Where(w => w != this && w.CanTransmit(this));
return list.Where(w => w != this && w.CanTransmit(this));
}
public bool CanTransmit(WifiComponent sender)
@@ -277,8 +275,7 @@ namespace Barotrauma.Items.Components
if (signal.source != null)
{
// Use ToList() snapshot for thread-safe iteration
foreach (Connection receiver in wifiComp.item.LastSentSignalRecipients.ToList())
foreach (Connection receiver in wifiComp.item.LastSentSignalRecipients)
{
if (!signal.source.LastSentSignalRecipients.Contains(receiver))
{
@@ -369,7 +366,7 @@ namespace Barotrauma.Items.Components
protected override void RemoveComponentSpecific()
{
base.RemoveComponentSpecific();
_wifiDict.TryRemove(this, out _);
list.Remove(this);
}
public override XElement Save(XElement parentElement)
@@ -250,8 +250,7 @@ namespace Barotrauma.Items.Components
{
if (connections[0] != null && connections[1] != null)
{
// Use ToArray() snapshot for thread-safe iteration
foreach (ItemComponent ic in item.Components.ToArray())
foreach (ItemComponent ic in item.Components)
{
if (ic == this) { continue; }
@@ -724,11 +723,11 @@ namespace Barotrauma.Items.Components
if (item0 == null && item1 != null)
{
item0 = Item.ItemList.FirstOrDefault(it => it.GetComponent<ConnectionPanel>()?.DisconnectedWires.Contains(this) ?? false);
item0 = Item.ItemList.Find(it => it.GetComponent<ConnectionPanel>()?.DisconnectedWires.Contains(this) ?? false);
}
else if (item0 != null && item1 == null)
{
item1 = Item.ItemList.FirstOrDefault(it => it.GetComponent<ConnectionPanel>()?.DisconnectedWires.Contains(this) ?? false);
item1 = Item.ItemList.Find(it => it.GetComponent<ConnectionPanel>()?.DisconnectedWires.Contains(this) ?? false);
}
if (item0 == null || item1 == null || nodes.Count == 0) { return; }