460 lines
17 KiB
C#
460 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Connection
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{
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//how many wires can be linked to connectors by default
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private const int DefaultMaxWires = 5;
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//how many wires a player can link to this connection
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public readonly int MaxPlayerConnectableWires = 5;
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//how many wires can be linked to this connection in total
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public readonly int MaxWires = 5;
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public readonly int DisplayOrder;
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public readonly string Name;
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private readonly LocalizedString _displayName;
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public LocalizedString DisplayName
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{
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get => DisplayNameOverride ?? _displayName;
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private init => _displayName = value;
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}
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public LocalizedString DisplayNameOverride;
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private readonly HashSet<Wire> wires;
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public IReadOnlyCollection<Wire> Wires => wires;
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/// <summary>
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/// Circuit box input and output connections that are linked to this connection.
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/// </summary>
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/// <remarks>
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/// We don't want to create a wire between the circuit boxes connection panel and the
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/// connection panel of the item inside the circuit box so we use this to bridge the gap.
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/// </remarks>
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public List<CircuitBoxConnection> CircuitBoxConnections = new();
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private bool enumeratingWires;
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private readonly HashSet<Wire> removedWires = new HashSet<Wire>();
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private readonly Item item;
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public readonly bool IsOutput;
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public readonly List<StatusEffect> Effects;
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public readonly List<(ushort wireId, int? connectionIndex)> LoadedWires;
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//The grid the connection is a part of
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public GridInfo Grid;
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//Priority in which power output will be handled - load is unaffected
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public PowerPriority Priority = PowerPriority.Default;
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public Signal LastSentSignal { get; private set; }
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public Signal LastReceivedSignal {get; private set;}
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public bool IsPower
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{
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get;
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private set;
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}
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private bool recipientsDirty = true;
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private readonly List<Connection> recipients = new List<Connection>();
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public List<Connection> Recipients
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{
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get
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{
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if (recipientsDirty) { RefreshRecipients(); }
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return recipients;
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}
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}
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public Item Item
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{
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get { return item; }
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}
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public ConnectionPanel ConnectionPanel
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{
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get;
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private set;
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}
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public override string ToString()
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{
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return "Connection (" + item.Name + ", " + Name + ")";
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}
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public Connection(ContentXElement element, int connectionIndex, ConnectionPanel connectionPanel, IdRemap idRemap, bool isItemSwap)
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{
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#if CLIENT
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if (connector == null)
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{
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connector = GUIStyle.GetComponentStyle("ConnectionPanelConnector").GetDefaultSprite();
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wireVertical = GUIStyle.GetComponentStyle("ConnectionPanelWire").GetDefaultSprite();
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connectionSprite = GUIStyle.GetComponentStyle("ConnectionPanelConnection").GetDefaultSprite();
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connectionSpriteHighlight = GUIStyle.GetComponentStyle("ConnectionPanelConnection").GetSprite(GUIComponent.ComponentState.Hover);
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screwSprites = GUIStyle.GetComponentStyle("ConnectionPanelScrew").Sprites[GUIComponent.ComponentState.None].Select(s => s.Sprite).ToList();
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}
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#endif
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ConnectionPanel = connectionPanel;
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item = connectionPanel.Item;
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MaxWires = element.GetAttributeInt("maxwires", DefaultMaxWires);
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MaxWires = Math.Max(element.Elements().Count(e => e.Name.ToString().Equals("link", StringComparison.OrdinalIgnoreCase)), MaxWires);
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MaxPlayerConnectableWires = element.GetAttributeInt("maxplayerconnectablewires", MaxWires);
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wires = new HashSet<Wire>();
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IsOutput = element.Name.ToString() == "output";
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Name = element.GetAttributeString("name", IsOutput ? "output" : "input");
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int displayOrder;
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if (element.GetAttribute("displayorderoverride") is not { } displayOrderAttr)
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{
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var sameElements = connectionPanel.Connections.Where(c => c.IsOutput == IsOutput);
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displayOrder = !sameElements.Any() ? 0 : sameElements.Max(static c => c.DisplayOrder) + 1;
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}
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else
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{
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displayOrder = displayOrderAttr.GetAttributeInt(0);
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}
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DisplayOrder = displayOrder;
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string displayNameTag = "", fallbackTag = "";
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//if displayname is not present, attempt to find it from the prefab
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if (element.GetAttribute("displayname") == null)
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{
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foreach (var subElement in item.Prefab.ConfigElement.Elements())
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{
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if (!subElement.Name.ToString().Equals("connectionpanel", StringComparison.OrdinalIgnoreCase)) { continue; }
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int prefabConnectionIndex = 0;
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foreach (XElement connectionElement in subElement.Elements())
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{
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string prefabConnectionName = connectionElement.GetAttributeString("name", null);
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if (prefabConnectionName.IsNullOrEmpty()) { continue; }
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string[] aliases = connectionElement.GetAttributeStringArray("aliases", Array.Empty<string>());
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if (prefabConnectionName == Name || aliases.Contains(Name) ||
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//when swapping items, we move wires based on the order of the connections, not the names
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//= we should find a connection based on the index if the name doesn't match
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(isItemSwap && connectionIndex == prefabConnectionIndex))
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{
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displayNameTag = connectionElement.GetAttributeString("displayname", "");
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fallbackTag = connectionElement.GetAttributeString("fallbackdisplayname", "");
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}
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prefabConnectionIndex++;
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}
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}
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}
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else
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{
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displayNameTag = element.GetAttributeString("displayname", "");
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fallbackTag = element.GetAttributeString("fallbackdisplayname", null);
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}
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if (!string.IsNullOrEmpty(displayNameTag))
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{
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//extract the tag parts in case the tags contains variables
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string tagWithoutVariables = displayNameTag?.Split('~')?.FirstOrDefault();
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string fallbackTagWithoutVariables = fallbackTag?.Split('~')?.FirstOrDefault();
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//use displayNameTag if found, otherwise fallBack
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if (TextManager.ContainsTag(tagWithoutVariables))
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{
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DisplayName = TextManager.GetServerMessage(displayNameTag);
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}
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else if (TextManager.ContainsTag(fallbackTagWithoutVariables))
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{
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DisplayName = TextManager.GetServerMessage(fallbackTag);
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}
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}
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if (DisplayName.IsNullOrEmpty())
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{
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#if DEBUG
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DebugConsole.ThrowError($"Could not find a display name for the connection {Name} in the item {item.Name} (submarine: {item.Submarine?.Info?.Name ?? "none"})");
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#endif
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DisplayName = Name;
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}
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IsPower = element.GetAttributeBool("ispower", Name is "power_in" or "power" or "power_out");
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LoadedWires = new List<(ushort wireId, int? connectionIndex)>();
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "link":
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int id = subElement.GetAttributeInt("w", 0);
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int? i = null;
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if (subElement.GetAttribute("i") != null)
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{
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i = subElement.GetAttributeInt("i", 0);
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}
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if (id < 0) { id = 0; }
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if (LoadedWires.Count < MaxWires) { LoadedWires.Add((idRemap.GetOffsetId(id), i)); }
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break;
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case "statuseffect":
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Effects ??= new List<StatusEffect>();
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Effects.Add(StatusEffect.Load(subElement, item.Name + ", connection " + Name));
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break;
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}
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}
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}
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/// <summary>
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/// Checks if the the connection is connected to a wire or a circuit box connection
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/// </summary>
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public bool IsConnectedToSomething()
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=> wires.Count > 0 || CircuitBoxConnections.Count > 0;
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public void SetRecipientsDirty()
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{
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recipientsDirty = true;
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if (IsPower) { Powered.ChangedConnections.Add(this); }
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}
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private void RefreshRecipients()
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{
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recipients.Clear();
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foreach (var wire in wires)
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{
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Connection recipient = wire.OtherConnection(this);
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if (recipient != null) { recipients.Add(recipient); }
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}
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recipientsDirty = false;
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}
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public Wire FindWireByItem(Item it)
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=> Wires.FirstOrDefault(w => w.Item == it);
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public bool WireSlotsAvailable()
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=> wires.Count < MaxWires;
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public bool TryAddLink(Wire wire)
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{
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if (wire is null
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|| wires.Contains(wire)
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|| !WireSlotsAvailable())
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{
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return false;
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}
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wires.Add(wire);
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return true;
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}
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public void DisconnectWire(Wire wire)
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{
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if (wire == null || !wires.Contains(wire)) { return; }
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var prevOtherConnection = wire.OtherConnection(this);
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if (prevOtherConnection != null)
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{
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//Change the connection grids or flag them for updating
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if (IsPower && prevOtherConnection.IsPower && Grid != null)
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{
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//Check if both connections belong to a larger grid
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if (prevOtherConnection.recipients.Count > 1 && recipients.Count > 1)
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{
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Powered.ChangedConnections.Add(prevOtherConnection);
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Powered.ChangedConnections.Add(this);
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}
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else if (recipients.Count > 1)
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{
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//This wire was the only one at the other grid
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prevOtherConnection.Grid?.RemoveConnection(prevOtherConnection);
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prevOtherConnection.Grid = null;
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}
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else if (prevOtherConnection.recipients.Count > 1)
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{
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Grid?.RemoveConnection(this);
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Grid = null;
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}
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else if (Grid.Connections.Count == 2)
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{
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//Delete the grid as these were the only 2 devices
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Powered.Grids.Remove(Grid.ID);
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Grid = null;
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prevOtherConnection.Grid = null;
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}
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}
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prevOtherConnection.recipientsDirty = true;
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}
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if (enumeratingWires)
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{
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removedWires.Add(wire);
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}
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else
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{
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wires.Remove(wire);
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}
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recipientsDirty = true;
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}
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public void ConnectWire(Wire wire)
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{
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if (wire == null || !TryAddLink(wire)) { return; }
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ConnectionPanel.DisconnectedWires.Remove(wire);
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var otherConnection = wire.OtherConnection(this);
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if (otherConnection != null)
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{
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//Set the other connection grid if a grid exists already
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if (Powered.ValidPowerConnection(this, otherConnection))
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{
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if (Grid == null && otherConnection.Grid != null)
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{
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otherConnection.Grid.AddConnection(this);
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Grid = otherConnection.Grid;
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}
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else if (Grid != null && otherConnection.Grid == null)
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{
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Grid.AddConnection(otherConnection);
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otherConnection.Grid = Grid;
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}
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else
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{
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//Flag change so that proper grids can be formed
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Powered.ChangedConnections.Add(this);
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Powered.ChangedConnections.Add(otherConnection);
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}
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}
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otherConnection.recipientsDirty = true;
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}
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recipientsDirty = true;
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}
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public void SendSignal(Signal signal)
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{
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LastSentSignal = signal;
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enumeratingWires = true;
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foreach (var wire in wires)
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{
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Connection recipient = wire.OtherConnection(this);
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if (recipient == null) { continue; }
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if (recipient.item == this.item || signal.source?.LastSentSignalRecipients.LastOrDefault() == recipient) { continue; }
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signal.source?.LastSentSignalRecipients.Add(recipient);
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#if CLIENT
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wire.RegisterSignal(signal, source: this);
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#endif
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SendSignalIntoConnection(signal, recipient);
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GameMain.LuaCs.Hook.Call("signalReceived", signal, recipient);
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GameMain.LuaCs.Hook.Call("signalReceived." + recipient.item.Prefab.Identifier, signal, recipient);
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}
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foreach (CircuitBoxConnection connection in CircuitBoxConnections)
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{
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connection.ReceiveSignal(signal);
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GameMain.LuaCs.Hook.Call("signalReceived", signal, connection.Connection);
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GameMain.LuaCs.Hook.Call("signalReceived." + connection.Connection.Item.Prefab.Identifier, signal, connection);
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}
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enumeratingWires = false;
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foreach (var removedWire in removedWires)
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{
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wires.Remove(removedWire);
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}
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removedWires.Clear();
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}
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public static void SendSignalIntoConnection(Signal signal, Connection conn)
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{
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conn.LastReceivedSignal = signal;
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foreach (ItemComponent ic in conn.item.Components)
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{
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ic.ReceiveSignal(signal, conn);
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}
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if (conn.Effects == null || signal.value == "0") { return; }
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foreach (StatusEffect effect in conn.Effects)
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{
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conn.Item.ApplyStatusEffect(effect, ActionType.OnUse, (float)Timing.Step);
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}
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}
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public void ClearConnections()
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{
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if (IsPower && Grid != null)
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{
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Powered.ChangedConnections.Add(this);
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foreach (Connection c in recipients)
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{
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Powered.ChangedConnections.Add(c);
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}
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}
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foreach (var wire in wires)
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{
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wire.RemoveConnection(this);
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recipientsDirty = true;
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}
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if (enumeratingWires)
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{
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foreach (var wire in wires)
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{
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removedWires.Add(wire);
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}
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}
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else
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{
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wires.Clear();
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}
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}
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public void InitializeFromLoaded()
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{
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if (LoadedWires.Count == 0) { return; }
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foreach ((ushort wireId, int? connectionIndex) in LoadedWires)
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{
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if (Entity.FindEntityByID(wireId) is not Item wireItem) { continue; }
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var wire = wireItem.GetComponent<Wire>();
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if (wire != null && TryAddLink(wire))
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{
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if (wire.Item.body != null) { wire.Item.body.Enabled = false; }
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if (connectionIndex.HasValue)
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{
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wire.Connect(this, connectionIndex.Value, addNode: false, sendNetworkEvent: false);
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}
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else
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{
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wire.TryConnect(this, addNode: false, sendNetworkEvent: false);
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}
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wire.FixNodeEnds();
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recipientsDirty = true;
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}
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}
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LoadedWires.Clear();
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}
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public void Save(XElement parentElement)
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{
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XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name));
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foreach (var wire in wires.OrderBy(w => w.Item.ID))
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{
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newElement.Add(new XElement("link",
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new XAttribute("w", wire.Item.ID.ToString()),
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new XAttribute("i", wire.Connections[0] == this ? 0 : 1)));
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}
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parentElement.Add(newElement);
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}
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}
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}
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