- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not

- Option to change the texture of the "light sphere"
- Added "headlights" to the scooters
This commit is contained in:
Regalis
2016-05-03 00:27:48 +03:00
parent 26608d3f82
commit 03626c997b
9 changed files with 122 additions and 47 deletions
@@ -11,6 +11,8 @@ namespace Barotrauma.Items.Components
private string particles;
private float useState;
private ParticlePrefab.DrawTargetType usableIn;
[HasDefaultValue(0.0f, false)]
@@ -50,6 +52,10 @@ namespace Barotrauma.Items.Components
if (character == null) return false;
if (!character.IsKeyDown(InputType.Aim) || character.Stun>0.0f) return false;
IsActive = true;
useState = 0.1f;
if (character.AnimController.InWater)
{
if (usableIn == ParticlePrefab.DrawTargetType.Air) return true;
@@ -91,12 +97,13 @@ namespace Barotrauma.Items.Components
return true;
}
public override void Draw(SpriteBatch spriteBatch, bool editing = false)
public override void Update(float deltaTime, Camera cam)
{
IsActive = false;
useState -= deltaTime;
if (useState <= 0.0f) IsActive = false;
}
}
}
@@ -18,6 +18,8 @@ namespace Barotrauma.Items.Components
private float flicker;
private bool castShadows;
[Editable, HasDefaultValue(100.0f, true)]
public float Range
{
@@ -28,6 +30,17 @@ namespace Barotrauma.Items.Components
}
}
[Editable, HasDefaultValue(true, true)]
public bool CastShadows
{
get { return castShadows; }
set
{
castShadows = value;
if (light != null) light.CastShadows = value;
}
}
[Editable, HasDefaultValue(false, true)]
public bool IsOn
{
@@ -87,17 +100,20 @@ namespace Barotrauma.Items.Components
public LightComponent(Item item, XElement element)
: base (item, element)
{
light = new LightSource(item.Position, 100.0f, Color.White, item.CurrentHull == null ? null : item.CurrentHull.Submarine);
light = new LightSource(element);
light.Submarine = item.CurrentHull == null ? null : item.CurrentHull.Submarine;
light.Position = item.Position;
light.CastShadows = castShadows;
IsActive = true;
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
light.LightSprite = new Sprite(subElement);
light.LightSprite.Origin = light.LightSprite.size / 2.0f;
break;
}
//foreach (XElement subElement in element.Elements())
//{
// if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
// light.LightSprite = new Sprite(subElement);
// break;
//}
}
public override void Update(float deltaTime, Camera cam)
@@ -115,6 +131,7 @@ namespace Barotrauma.Items.Components
if (item.body != null)
{
light.Position = item.Position;
light.Rotation = item.body.Dir > 0.0f ? item.body.Rotation : item.body.Rotation - MathHelper.Pi;
if (!item.body.Enabled)
{
@@ -150,9 +167,9 @@ namespace Barotrauma.Items.Components
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, bool editing = false)
{
if (light.LightSprite != null && (item.body==null || item.body.Enabled))
if (light.LightSprite != null && (item.body == null || item.body.Enabled))
{
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, item.Sprite.Depth-0.0001f);
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, item.Sprite.Depth - 0.0001f);
}
}