- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
- Option to change the texture of the "light sphere" - Added "headlights" to the scooters
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@@ -295,7 +295,7 @@
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="48,0,16,16"/>
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<LightComponent canbeselected = "true" color="1.0,0.0,0.0,1.0">
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<LightComponent canbeselected="true" color="1.0,0.0,0.0,1.0" castshadows="false">
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<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,96,31,32"/>
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</LightComponent>
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