- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not

- Option to change the texture of the "light sphere"
- Added "headlights" to the scooters
This commit is contained in:
Regalis
2016-05-03 00:27:48 +03:00
parent 26608d3f82
commit 03626c997b
9 changed files with 122 additions and 47 deletions
@@ -295,7 +295,7 @@
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="48,0,16,16"/>
<LightComponent canbeselected = "true" color="1.0,0.0,0.0,1.0">
<LightComponent canbeselected="true" color="1.0,0.0,0.0,1.0" castshadows="false">
<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,96,31,32"/>
</LightComponent>