Merge remote-tracking branch 'refs/remotes/barotrauma/master'

Conflicts:
	Subsurface/Source/Networking/FileStreamReceiver.cs
	Subsurface/Source/Networking/FileStreamSender.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/NetworkEvent.cs
	Subsurface/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
juanjp600
2016-09-24 21:28:37 -03:00
45 changed files with 97 additions and 97 deletions
@@ -34,21 +34,21 @@ namespace Barotrauma.RuinGeneration
if (Prefab == null)
{
DebugConsole.ThrowError("Loading ruin structure failed - structure prefab ''"+prefab+" not found");
DebugConsole.ThrowError("Loading ruin structure failed - structure prefab \""+prefab+" not found");
return;
}
string alignmentStr = ToolBox.GetAttributeString(element,"alignment","Bottom");
if (!Enum.TryParse<Alignment>(alignmentStr, true, out Alignment))
{
DebugConsole.ThrowError("Error in ruin structure ''"+prefab+"'' - "+alignmentStr+" is not a valid alignment");
DebugConsole.ThrowError("Error in ruin structure \""+prefab+"\" - "+alignmentStr+" is not a valid alignment");
}
string typeStr = ToolBox.GetAttributeString(element,"type","");
if (!Enum.TryParse<RuinStructureType>(typeStr,true, out Type))
{
DebugConsole.ThrowError("Error in ruin structure ''" + prefab + "'' - " + typeStr + " is not a valid type");
DebugConsole.ThrowError("Error in ruin structure \"" + prefab + "\" - " + typeStr + " is not a valid type");
return;
}
@@ -20,7 +20,7 @@
of conditions and the following disclaimer in the documentation and/or other materials
provided with the distribution.
THIS SOFTWARE IS PROVIDED BY James Humphreys ``AS IS'' AND ANY EXPRESS OR IMPLIED
THIS SOFTWARE IS PROVIDED BY James Humphreys ``AS IS\" AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+1 -1
View File
@@ -212,7 +212,7 @@ namespace Barotrauma
if (!File.Exists(pathBox.Text))
{
new GUIMessageBox("Error", "Submarine file ''" + pathBox.Text + "'' not found!");
new GUIMessageBox("Error", "Submarine file \"" + pathBox.Text + "\" not found!");
pathBox.Flash(Color.Red);
pathBox.Text = filePath;
return false;
+1 -1
View File
@@ -91,7 +91,7 @@ namespace Barotrauma
{
MapEntityPrefab ep = new MapEntityPrefab();
ep.name = "Hull";
ep.Description = "Hulls determine which parts are considered to be ''inside the sub''. Generally every room should be enclosed by a hull.";
ep.Description = "Hulls determine which parts are considered to be \"inside the sub\". Generally every room should be enclosed by a hull.";
ep.constructor = typeof(Hull).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) });
ep.resizeHorizontal = true;
ep.resizeVertical = true;
+13 -13
View File
@@ -569,7 +569,7 @@ namespace Barotrauma
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving submarine ''" + filePath + "'' failed!", e);
DebugConsole.ThrowError("Saving submarine \"" + filePath + "\" failed!", e);
return false;
}
@@ -607,7 +607,7 @@ namespace Barotrauma
{
if (!Hull.hullList.Any())
{
DebugConsole.ThrowError("No hulls found in the submarine. Hulls determine the ''borders'' of an individual room and are required for water and air distribution to work correctly.");
DebugConsole.ThrowError("No hulls found in the submarine. Hulls determine the \"borders\" of an individual room and are required for water and air distribution to work correctly.");
}
foreach (Item item in Item.ItemList)
@@ -628,7 +628,7 @@ namespace Barotrauma
if (WayPoint.WayPointList.Find(wp => wp.SpawnType == SpawnType.Cargo) == null)
{
DebugConsole.ThrowError("The submarine doesn't have spawnpoints for cargo (which are used for determining where to place bought items). "
+"To fix this, create a new spawnpoint and change its ''spawn type'' parameter to ''cargo''.");
+"To fix this, create a new spawnpoint and change its \"spawn type\" parameter to \"cargo\".");
}
}
@@ -647,7 +647,7 @@ namespace Barotrauma
}
catch (Exception e)
{
DebugConsole.ThrowError("Directory ''" + SavePath + "'' not found and creating the directory failed.", e);
DebugConsole.ThrowError("Directory \"" + SavePath + "\" not found and creating the directory failed.", e);
return;
}
}
@@ -662,7 +662,7 @@ namespace Barotrauma
}
catch (Exception e)
{
DebugConsole.ThrowError("Couldn't open directory ''" + SavePath + "''!", e);
DebugConsole.ThrowError("Couldn't open directory \"" + SavePath + "\"!", e);
return;
}
@@ -674,7 +674,7 @@ namespace Barotrauma
}
catch (Exception e)
{
DebugConsole.ThrowError("Couldn't open subdirectory ''" + subDirectory + "''!", e);
DebugConsole.ThrowError("Couldn't open subdirectory \"" + subDirectory + "\"!", e);
return;
}
}
@@ -717,7 +717,7 @@ namespace Barotrauma
}
catch (Exception e)
{
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed!", e);
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed!", e);
return null;
}
@@ -731,7 +731,7 @@ namespace Barotrauma
catch (Exception e)
{
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed! ("+e.Message+")");
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed! ("+e.Message+")");
return null;
}
}
@@ -744,13 +744,13 @@ namespace Barotrauma
catch (Exception e)
{
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed! (" + e.Message + ")");
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed! (" + e.Message + ")");
return null;
}
}
else
{
DebugConsole.ThrowError("Couldn't load submarine ''" + file + "! (Unrecognized file extension)");
DebugConsole.ThrowError("Couldn't load submarine \"" + file + "! (Unrecognized file extension)");
return null;
}
@@ -796,13 +796,13 @@ namespace Barotrauma
t = Type.GetType("Barotrauma." + typeName, true, true);
if (t == null)
{
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type ''" + typeName + "''.");
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type \"" + typeName + "\".");
continue;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type ''" + typeName + "''.", e);
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type \"" + typeName + "\".", e);
continue;
}
@@ -813,7 +813,7 @@ namespace Barotrauma
}
catch (Exception e)
{
DebugConsole.ThrowError("Could not find the method ''Load'' in " + t + ".", e);
DebugConsole.ThrowError("Could not find the method \"Load\" in " + t + ".", e);
}
}
+1 -1
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@@ -309,7 +309,7 @@ namespace Barotrauma
//should never be null when casting a line out from inside the bounding box
Debug.Assert(intersection != null);
//''+ translatedir'' in order to move the character slightly away from the wall
//\"+ translatedir\" in order to move the character slightly away from the wall
c.AnimController.SetPosition(ConvertUnits.ToSimUnits(c.WorldPosition + ((Vector2)intersection - limb.WorldPosition)) + translateDir);
return;