Merge remote-tracking branch 'refs/remotes/barotrauma/master'

Conflicts:
	Subsurface/Source/Networking/FileStreamReceiver.cs
	Subsurface/Source/Networking/FileStreamSender.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/NetworkEvent.cs
	Subsurface/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
juanjp600
2016-09-24 21:28:37 -03:00
45 changed files with 97 additions and 97 deletions
@@ -65,7 +65,7 @@ namespace Barotrauma.Items.Components
var itemPrefab = ItemPrefab.list.FirstOrDefault(ip => ip.Name.ToLowerInvariant() == deconstructProduct.ItemPrefabName.ToLowerInvariant()) as ItemPrefab;
if (itemPrefab==null)
{
DebugConsole.ThrowError("Tried to deconstruct item ''"+targetItem.Name+"'' but couldn't find item prefab ''"+deconstructProduct+"''!");
DebugConsole.ThrowError("Tried to deconstruct item \""+targetItem.Name+"\" but couldn't find item prefab \""+deconstructProduct+"\"!");
continue;
}
Item.Spawner.QueueItem(itemPrefab, containers[1].Inventory);
@@ -25,7 +25,7 @@ namespace Barotrauma.Items.Components
TargetItem = ItemPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == name.ToLowerInvariant()) as ItemPrefab;
if (TargetItem == null)
{
DebugConsole.ThrowError("Error in fabricable item "+name+"! Item ''" + element.Name + "'' not found.");
DebugConsole.ThrowError("Error in fabricable item "+name+"! Item \"" + element.Name + "\" not found.");
return;
}
@@ -43,7 +43,7 @@ namespace Barotrauma.Items.Components
ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == requiredItemName.Trim().ToLowerInvariant()) as ItemPrefab;
if (requiredItem == null)
{
DebugConsole.ThrowError("Error in fabricable item " + name + "! Required item ''" + requiredItemName + "'' not found.");
DebugConsole.ThrowError("Error in fabricable item " + name + "! Required item \"" + requiredItemName + "\" not found.");
continue;
}