This commit is contained in:
Evil Factory
2021-09-02 18:39:03 -03:00
@@ -292,6 +292,9 @@ namespace Barotrauma
{ {
AdditionStrength -= amount; AdditionStrength -= amount;
} }
#if SERVER
GameMain.Lua.hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
#endif
} }
public void ApplyStatusEffects(ActionType type, float deltaTime, CharacterHealth characterHealth, Limb targetLimb) public void ApplyStatusEffects(ActionType type, float deltaTime, CharacterHealth characterHealth, Limb targetLimb)