This commit is contained in:
Evil Factory
2021-09-02 18:39:03 -03:00

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@@ -292,6 +292,9 @@ namespace Barotrauma
{
AdditionStrength -= amount;
}
#if SERVER
GameMain.Lua.hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
#endif
}
public void ApplyStatusEffects(ActionType type, float deltaTime, CharacterHealth characterHealth, Limb targetLimb)