Added permission presets (or ranks). Current presets are none (no special permissions), moderator (round management & kicking) and admin (almost everything permitted).

This commit is contained in:
Joonas Rikkonen
2017-12-19 22:27:07 +02:00
parent 0a8c79c1cb
commit 0204bc2c49
7 changed files with 203 additions and 41 deletions
@@ -1,31 +1,10 @@
using Lidgren.Network;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace Barotrauma.Networking
{
[Flags]
enum ClientPermissions
{
None = 0,
[Description("End round")]
EndRound = 1,
[Description("Kick")]
Kick = 2,
[Description("Ban")]
Ban = 4,
[Description("Select submarine")]
SelectSub = 8,
[Description("Select game mode")]
SelectMode = 16,
[Description("Manage campaign")]
ManageCampaign = 32,
[Description("Console commands")]
ConsoleCommands = 64
}
class Client
{
public string Name;
@@ -81,7 +60,11 @@ namespace Barotrauma.Networking
public float DeleteDisconnectedTimer;
public ClientPermissions Permissions = ClientPermissions.None;
public List<DebugConsole.Command> PermittedConsoleCommands = new List<DebugConsole.Command>();
public List<DebugConsole.Command> PermittedConsoleCommands
{
get;
private set;
}
public bool SpectateOnly;
@@ -116,6 +99,7 @@ namespace Barotrauma.Networking
this.Name = name;
this.ID = ID;
PermittedConsoleCommands = new List<DebugConsole.Command>();
kickVoters = new List<Client>();
votes = new object[Enum.GetNames(typeof(VoteType)).Length];
@@ -160,7 +144,7 @@ namespace Barotrauma.Networking
public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands)
{
this.Permissions = permissions;
this.PermittedConsoleCommands = permittedConsoleCommands;
this.PermittedConsoleCommands = new List<DebugConsole.Command>(permittedConsoleCommands);
}
public void GivePermission(ClientPermissions permission)