-- Squash:
- In progress implementation of services model.
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Reflection;
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using Barotrauma.LuaCs.Data;
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namespace Barotrauma.LuaCs.Services;
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public interface IPluginService : IService
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{
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bool IsAssemblyLoaded(string friendlyName);
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/// <summary>
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/// Loads the assemblies for the given information
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/// </summary>
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/// <param name="assemblyResourcesInfo"></param>
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/// <param name="injectServices"></param>
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/// <param name="typeInstances"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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bool TryLoadAndInstanceTypes<T>(IEnumerable<IAssemblyResourceInfo> assemblyResourcesInfo, bool injectServices, out ImmutableArray<T> typeInstances) where T : class, IAssemblyPlugin;
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ImmutableArray<T> GetLoadedPluginTypesInPackage<T>() where T : class, IAssemblyPlugin;
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/// <summary>
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/// Advances the loading/execution state of the plugin. IMPORTANT: You cannot set the execution state of plugins
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/// to 'Disposed'. You must instead call the 'DisposePlugins' method.
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/// </summary>
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/// <param name="newState"></param>
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/// <returns></returns>
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bool AdvancePluginStates(PluginRunState newState);
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/// <summary>
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/// Disposes of all running plugins hosted by the service and releases their references to allow unloading.
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/// </summary>
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/// <returns>Success of the operation. Returns false if any plugin threw errors during disposal.</returns>
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bool DisposePlugins();
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/// <summary>
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/// Gets the current plugin execution state.
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/// </summary>
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/// <returns></returns>
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PluginRunState GetPluginRunState();
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}
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public enum PluginRunState
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{
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Instanced=0,
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PreInitialization=1,
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Initialized=2,
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LoadingCompleted=3,
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Disposed=4
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}
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