Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Services/IPluginService.cs
T
MapleWheels 01cc1d331b -- Squash:
- In progress implementation of services model.
2026-02-07 20:10:04 -05:00

51 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Reflection;
using Barotrauma.LuaCs.Data;
namespace Barotrauma.LuaCs.Services;
public interface IPluginService : IService
{
bool IsAssemblyLoaded(string friendlyName);
/// <summary>
/// Loads the assemblies for the given information
/// </summary>
/// <param name="assemblyResourcesInfo"></param>
/// <param name="injectServices"></param>
/// <param name="typeInstances"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
bool TryLoadAndInstanceTypes<T>(IEnumerable<IAssemblyResourceInfo> assemblyResourcesInfo, bool injectServices, out ImmutableArray<T> typeInstances) where T : class, IAssemblyPlugin;
ImmutableArray<T> GetLoadedPluginTypesInPackage<T>() where T : class, IAssemblyPlugin;
/// <summary>
/// Advances the loading/execution state of the plugin. IMPORTANT: You cannot set the execution state of plugins
/// to 'Disposed'. You must instead call the 'DisposePlugins' method.
/// </summary>
/// <param name="newState"></param>
/// <returns></returns>
bool AdvancePluginStates(PluginRunState newState);
/// <summary>
/// Disposes of all running plugins hosted by the service and releases their references to allow unloading.
/// </summary>
/// <returns>Success of the operation. Returns false if any plugin threw errors during disposal.</returns>
bool DisposePlugins();
/// <summary>
/// Gets the current plugin execution state.
/// </summary>
/// <returns></returns>
PluginRunState GetPluginRunState();
}
public enum PluginRunState
{
Instanced=0,
PreInitialization=1,
Initialized=2,
LoadingCompleted=3,
Disposed=4
}