Fixed GameAnalytics thread becoming active despite user statistics being disabled, causing the game to stay active in the background when quitting.

This commit is contained in:
Joonas Rikkonen
2018-07-13 11:29:11 +03:00
parent 4f874a276b
commit 015eacbcb0
8 changed files with 43 additions and 31 deletions
@@ -208,8 +208,8 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen.Select();
GameMain.NetLobbyScreen.RandomizeSettings();
started = true;
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:Start");
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:Start");
yield return CoroutineStatus.Success;
}
@@ -1359,7 +1359,7 @@ namespace Barotrauma.Networking
}
}
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled"));
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled"));
SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.GameMode.Preset, connectedClients);
@@ -2253,8 +2253,11 @@ namespace Barotrauma.Networking
Log("Shutting down the server...", ServerLog.MessageType.ServerMessage);
log.Save();
}
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:ShutDown");
if (GameSettings.SendUserStatistics)
{
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:ShutDown");
}
server.Shutdown("The server has been shut down");
}
}