Fixed GameAnalytics thread becoming active despite user statistics being disabled, causing the game to stay active in the background when quitting.
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@@ -208,8 +208,8 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.Select();
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GameMain.NetLobbyScreen.RandomizeSettings();
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started = true;
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:Start");
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if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:Start");
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yield return CoroutineStatus.Success;
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}
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@@ -1359,7 +1359,7 @@ namespace Barotrauma.Networking
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}
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}
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled"));
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if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled"));
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SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.GameMode.Preset, connectedClients);
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@@ -2253,8 +2253,11 @@ namespace Barotrauma.Networking
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Log("Shutting down the server...", ServerLog.MessageType.ServerMessage);
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log.Save();
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}
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:ShutDown");
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if (GameSettings.SendUserStatistics)
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{
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:ShutDown");
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}
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server.Shutdown("The server has been shut down");
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}
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}
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