Fixed GameAnalytics thread becoming active despite user statistics being disabled, causing the game to stay active in the background when quitting.
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@@ -228,9 +228,12 @@ namespace Barotrauma
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if (GameMode != null) GameMode.MsgBox();
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Submarine:" + submarine.Name);
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GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start,
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GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
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if (GameSettings.SendUserStatistics)
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{
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Submarine:" + submarine.Name);
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GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start,
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GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
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}
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#if CLIENT
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roundSummary = new RoundSummary(this);
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@@ -243,9 +246,11 @@ namespace Barotrauma
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public void EndRound(string endMessage)
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{
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if (Mission != null) Mission.End();
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GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent((Mission == null || Mission.Completed) ? GameAnalyticsSDK.Net.EGAProgressionStatus.Complete : GameAnalyticsSDK.Net.EGAProgressionStatus.Fail,
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GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
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if (GameSettings.SendUserStatistics)
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{
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GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent((Mission == null || Mission.Completed) ? GameAnalyticsSDK.Net.EGAProgressionStatus.Complete : GameAnalyticsSDK.Net.EGAProgressionStatus.Fail,
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GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
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}
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#if CLIENT
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if (roundSummary != null)
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