- Changes in UpdateNetPlayerPosition

- Holdable items don't try to change the pose if hand anim is disabled (e.g. when dragging someone or using a railgun controller)
- Indicator which shows the position of the sub when spectating
- Bugfix in controller selection logic
- Saving attributes on separate lines in serversettings.xml
- Safer validation of received sub files
This commit is contained in:
Regalis
2016-02-28 14:33:03 +02:00
parent cc4ada952f
commit 00c1edad09
18 changed files with 181 additions and 93 deletions
+3 -3
View File
@@ -692,9 +692,6 @@
<Content Include="Content\UI\inventoryIcons.png"> <Content Include="Content\UI\inventoryIcons.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="Content\UI\orderSymbols.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\UI\statusIcons.png"> <Content Include="Content\UI\statusIcons.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@@ -873,6 +870,9 @@
<Content Include="Content\Missions.xml"> <Content Include="Content\Missions.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="Content\UI\uiIcons.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\waterbump.png"> <Content Include="Content\waterbump.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
+1 -1
View File
@@ -9,7 +9,7 @@
<ErrorReportUrlHistory /> <ErrorReportUrlHistory />
<FallbackCulture>en-US</FallbackCulture> <FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles> <VerifyUploadedFiles>false</VerifyUploadedFiles>
<ProjectView>ProjectFiles</ProjectView> <ProjectView>ShowAllFiles</ProjectView>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ReferencePath> <ReferencePath>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Character name ="mantis" humanoid="false"> <Character name ="mantis" humanoid="false" health="200">
<sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/> <sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/> <sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/>
+6 -6
View File
@@ -1,27 +1,27 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Orders> <Orders>
<Order name="Follow" doingtext="Following" color="1.0,0.5,0.1,1.0"> <Order name="Follow" doingtext="Following" color="1.0,0.5,0.1,1.0">
<Sprite texture="Content/UI/orderSymbols.png" sourcerect="0,0,64,64"/> <Sprite texture="Content/UI/uiIcons.png" sourcerect="0,0,64,64"/>
</Order> </Order>
<Order name="Wait" doingtext="Waiting" color="1.0,0.0,0.0,1.0"> <Order name="Wait" doingtext="Waiting" color="1.0,0.0,0.0,1.0">
<Sprite texture="Content/UI/orderSymbols.png" sourcerect="128,0,64,64"/> <Sprite texture="Content/UI/uiIcons.png" sourcerect="128,0,64,64"/>
</Order> </Order>
<Order name="Dismissed" doingtext="Dismissed" color="0.0,1.0,0.0,1.0"> <Order name="Dismissed" doingtext="Dismissed" color="0.0,1.0,0.0,1.0">
<Sprite texture="Content/UI/orderSymbols.png" sourcerect="64,0,64,64"/> <Sprite texture="Content/UI/uiIcons.png" sourcerect="64,0,64,64"/>
</Order> </Order>
<Order name="Operate Reactor" doingtext="Operating Reactor" targetitemtype="Reactor" options="Power up, Shutdown" color="1.0,0.78,0.05,1.0"> <Order name="Operate Reactor" doingtext="Operating Reactor" targetitemtype="Reactor" options="Power up, Shutdown" color="1.0,0.78,0.05,1.0">
<Sprite texture="Content/UI/orderSymbols.png" sourcerect="192,0,64,64"/> <Sprite texture="Content/UI/uiIcons.png" sourcerect="192,0,64,64"/>
</Order> </Order>
<Order name="Operate Railgun" doingtext="Operating Railgun" targetitemtype="Turret" usecontroller="true" options="Fire at will, Hold fire" color="0.12,0.3,0.5,1.0"> <Order name="Operate Railgun" doingtext="Operating Railgun" targetitemtype="Turret" usecontroller="true" options="Fire at will, Hold fire" color="0.12,0.3,0.5,1.0">
<Sprite texture="Content/UI/orderSymbols.png" sourcerect="0,64,64,64"/> <Sprite texture="Content/UI/uiIcons.png" sourcerect="0,64,64,64"/>
</Order> </Order>
<Order name="Fix Leaks" doingtext="Fixing Leaks" color="0.6,0.85,1.0,1.0"> <Order name="Fix Leaks" doingtext="Fixing Leaks" color="0.6,0.85,1.0,1.0">
<Sprite texture="Content/UI/orderSymbols.png" sourcerect="64,64,64,64"/> <Sprite texture="Content/UI/uiIcons.png" sourcerect="64,64,64,64"/>
</Order> </Order>
</Orders> </Orders>
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@@ -909,9 +909,8 @@ namespace Barotrauma
Vector2 shoulderPos = limbJoints[2].WorldAnchorA; Vector2 shoulderPos = limbJoints[2].WorldAnchorA;
Vector2 transformedHoldPos = shoulderPos; Vector2 transformedHoldPos = shoulderPos;
if (itemPos == Vector2.Zero || Anim == Animation.Climbing) if (itemPos == Vector2.Zero || Anim == Animation.Climbing || (leftHand.Disabled && rightHand.Disabled))
{ {
if (character.SelectedItems[1] == item) if (character.SelectedItems[1] == item)
{ {
transformedHoldPos = leftHand.pullJoint.WorldAnchorA - transformedHandlePos[1]; transformedHoldPos = leftHand.pullJoint.WorldAnchorA - transformedHandlePos[1];
@@ -815,25 +815,35 @@ namespace Barotrauma
{ {
if (inWater) if (inWater)
{ {
if (character is AICharacter) if (targetMovement.LengthSquared() > 0.01f)
{ {
correctionMovement = correctionMovement =
Vector2.Lerp(targetMovement, Vector2.Normalize(diff) * MathHelper.Clamp(dist * 8.0f, 0.1f, 8.0f), 0.5f); Vector2.Lerp(targetMovement, Vector2.Normalize(diff) * MathHelper.Clamp(dist * 5.0f, 0.1f, 5.0f), 0.2f);
} }
else else
{ {
foreach (Limb limb in Limbs) refLimb.body.LinearVelocity = Vector2.Lerp(
{ refLimb.LinearVelocity,
//if (limb.body.TargetPosition == Vector2.Zero) continue; Vector2.Normalize(diff) * MathHelper.Clamp(dist, 0.0f, 5.0f),
0.2f);
limb.body.SetTransform(limb.SimPosition + Vector2.Normalize(diff) * 0.1f, limb.Rotation); //foreach (Limb limb in Limbs)
} //{
// //if (limb.body.TargetPosition == Vector2.Zero) continue;
// // Vector2.Lerp(limb.LinearVelocity, Vector2.Normalize(diff) * MathHelper.Clamp(dist, 0.0f, 1.0f))
// limb.body.LinearVelocity = Vector2.Lerp(
// limb.LinearVelocity,
// Vector2.Normalize(diff) * MathHelper.Clamp(dist, 0.0f, 5.0f),
// 0.2f);
// //limb.body.TargetVelocity .SetTransform(limb.SimPosition + Vector2.Normalize(diff) * 0.1f, limb.Rotation);
//}
} }
} }
else else
{ {
//clamp the magnitude of the correction movement between 0.5f - 5.0f //clamp the magnitude of the correction movement between 0.5f - 5.0f
Vector2 newCorrectionMovement = Vector2.Normalize(diff) * MathHelper.Clamp(dist * 5.0f, 0.5f, 5.0f); Vector2 newCorrectionMovement = Vector2.Normalize(diff) * MathHelper.Clamp(dist*2.0f, 0.5f, 5.0f);
//heading in the right direction -> use the ''normal'' movement if it's faster than correctionMovement //heading in the right direction -> use the ''normal'' movement if it's faster than correctionMovement
//i.e. the character is close to the targetposition but the character is still running //i.e. the character is close to the targetposition but the character is still running
+1 -1
View File
@@ -965,7 +965,7 @@ namespace Barotrauma
key.DequeueHeld(); key.DequeueHeld();
} }
networkUpdateSent = true; networkUpdateSent = false;
} }
if (needsAir) if (needsAir)
+18
View File
@@ -43,6 +43,18 @@ namespace Barotrauma
public static Color ScreenOverlayColor; public static Color ScreenOverlayColor;
private static Sprite submarineIcon, arrow;
public static Sprite SubmarineIcon
{
get { return submarineIcon; }
}
public static Sprite Arrow
{
get { return arrow; }
}
public static void Init(ContentManager content) public static void Init(ContentManager content)
{ {
GUI.Font = ToolBox.TryLoadFont("SpriteFont1", content); GUI.Font = ToolBox.TryLoadFont("SpriteFont1", content);
@@ -72,6 +84,12 @@ namespace Barotrauma
t = new Texture2D(graphicsDevice, 1, 1); t = new Texture2D(graphicsDevice, 1, 1);
t.SetData(new Color[] { Color.White });// fill the texture with white t.SetData(new Color[] { Color.White });// fill the texture with white
submarineIcon = new Sprite("Content/UI/uiIcons.png", new Rectangle(0, 192, 64, 64), null);
submarineIcon.Origin = submarineIcon.size / 2;
arrow = new Sprite("Content/UI/uiIcons.png", new Rectangle(80, 240, 16, 16), null);
arrow.Origin = arrow.size / 2;
Style = new GUIStyle("Content/UI/style.xml"); Style = new GUIStyle("Content/UI/style.xml");
} }
@@ -252,7 +252,7 @@ namespace Barotrauma.Items.Components
item.Submarine = picker.Submarine; item.Submarine = picker.Submarine;
if (picker.SelectedConstruction != null && picker.SelectedConstruction.GetComponent<Controller>() != null) return; //if (picker.SelectedConstruction != null && picker.SelectedConstruction.GetComponent<Controller>() != null) return;
//item.sprite.Depth = picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.01f; //item.sprite.Depth = picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.01f;
@@ -210,6 +210,8 @@ namespace Barotrauma.Items.Components
limb.pullJoint.Enabled = false; limb.pullJoint.Enabled = false;
} }
if (character.SelectedConstruction == this.item) character.SelectedConstruction = null;
character.AnimController.Anim = AnimController.Animation.None; character.AnimController.Anim = AnimController.Animation.None;
} }
@@ -225,9 +227,6 @@ namespace Barotrauma.Items.Components
IsActive = false; IsActive = false;
CancelUsing(character); CancelUsing(character);
character = null; character = null;
}
else
{
return false; return false;
} }
} }
@@ -2,6 +2,7 @@
using System; using System;
using System.IO; using System.IO;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Linq; using System.Xml.Linq;
namespace Barotrauma.Networking namespace Barotrauma.Networking
@@ -259,15 +260,26 @@ namespace Barotrauma.Networking
try try
{ {
stream.Position = 0; stream.Position = 0;
var doc = XDocument.Load(stream);
XmlReaderSettings settings = new XmlReaderSettings();
settings.DtdProcessing = DtdProcessing.Prohibit;
settings.IgnoreProcessingInstructions = true;
using (var reader = XmlReader.Create(stream, settings))
{
while (reader.Read())
{
}
}
} }
catch catch
{ {
stream.Close(); stream.Close();
stream.Dispose(); stream.Dispose();
ErrorMessage = "Failed to parse submarine file ''"+file+"''!"; ErrorMessage = "Parsing file ''"+file+"'' failed! The file may not be a valid submarine file.";
return false; return false;
} }
+8 -7
View File
@@ -846,6 +846,14 @@ namespace Barotrauma.Networking
return false; return false;
} }
if (ConnectedClients.Any(c => c.FileStreamSender != null && c.FileStreamSender.FilePath == selectedSub.FilePath))
{
new GUIMessageBox("Couldn't start a round",
"Can't start a round while sending the selected submarine to clients. Cancel the transfers or wait for them to finish before starting.", 400, 400);
return false;
}
GameMain.ShowLoading(StartGame(selectedSub, selectedMode), false); GameMain.ShowLoading(StartGame(selectedSub, selectedMode), false);
return true; return true;
@@ -855,13 +863,6 @@ namespace Barotrauma.Networking
{ {
GUIMessageBox.CloseAll(); GUIMessageBox.CloseAll();
if (ConnectedClients.Any(c => c.FileStreamSender != null && c.FileStreamSender.FilePath == selectedSub.FilePath))
{
new GUIMessageBox("Couldn't start a round",
"Can't start a round while sending the selected submarine to clients. Cancel the transfers or wait for them to finish before starting.", 400, 400);
yield return CoroutineStatus.Success;
}
AssignJobs(); AssignJobs();
roundStartSeed = DateTime.Now.Millisecond; roundStartSeed = DateTime.Now.Millisecond;
@@ -3,6 +3,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Xml;
using System.Xml.Linq; using System.Xml.Linq;
namespace Barotrauma.Networking namespace Barotrauma.Networking
@@ -96,29 +97,25 @@ namespace Barotrauma.Networking
private void SaveSettings() private void SaveSettings()
{ {
XDocument doc = new XDocument(new XElement("serversettings")); XmlWriterSettings settings = new XmlWriterSettings();
settings.Indent = true;
doc.Root.Add settings.NewLineOnAttributes = true;
(
new XAttribute("AllowSpectating", allowSpectating),
new XAttribute("RandomizeSeed", randomizeSeed),
new XAttribute("EndRoundAtLevelEnd", endRoundAtLevelEnd),
new XAttribute("AllowFileTransfers", allowFileTransfers),
new XAttribute("SaveServerLogs", saveServerLogs), using (var writer = XmlWriter.Create(SettingsFile, settings))
new XAttribute("LinesPerLogFile", log.LinesPerFile),
new XAttribute("SubSelection", subSelectionMode),
new XAttribute("ModeSelection", modeSelectionMode)
);
try
{ {
doc.Save(SettingsFile); writer.WriteStartElement("serversettings");
} writer.WriteAttributeString("AllowSpectating", allowSpectating.ToString());
catch (Exception e) writer.WriteAttributeString("RandomizeSeed", randomizeSeed.ToString());
{
DebugConsole.ThrowError("Saving server settings failed", e); writer.WriteAttributeString("EndRoundAtLevelEnd", endRoundAtLevelEnd.ToString());
writer.WriteAttributeString("AllowFileTransfers", allowFileTransfers.ToString());
writer.WriteAttributeString("MaxFileTransferDuration", ((int)FileStreamSender.MaxTransferDuration.TotalSeconds).ToString());
writer.WriteAttributeString("SaveServerLogs", saveServerLogs.ToString());
writer.WriteAttributeString("LinesPerLogFile", log.LinesPerFile.ToString());
writer.WriteAttributeString("SubSelection", subSelectionMode.ToString());
writer.WriteAttributeString("ModeSelection", modeSelectionMode.ToString());
writer.Flush();
} }
} }
@@ -152,17 +149,58 @@ namespace Barotrauma.Networking
modeSelectionMode = SelectionMode.Manual; modeSelectionMode = SelectionMode.Manual;
Enum.TryParse<SelectionMode>(ToolBox.GetAttributeString(doc.Root, "ModeSelection", "Manual"), out modeSelectionMode); Enum.TryParse<SelectionMode>(ToolBox.GetAttributeString(doc.Root, "ModeSelection", "Manual"), out modeSelectionMode);
FileStreamSender.MaxTransferDuration = new TimeSpan(0,0,ToolBox.GetAttributeInt(doc.Root, "MaxFileTransferDuration", 150));
} }
private void CreateSettingsFrame() private void CreateSettingsFrame()
{ {
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f); settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 400), null, Alignment.Center, GUI.Style, settingsFrame); GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 400), null, Alignment.Center, GUI.Style, settingsFrame);
innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0, -15, 0, 20), "Server settings", GUI.Style, innerFrame, GUI.LargeFont); new GUITextBlock(new Rectangle(0, -5, 0, 20), "Server settings", GUI.Style, innerFrame, GUI.LargeFont);
var randomizeLevelBox = new GUITickBox(new Rectangle(0, 30, 20, 20), "Randomize level seed between rounds", Alignment.Left, innerFrame); int y = 40;
var endBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round when destination reached", Alignment.Left, innerFrame);
endBox.Selected = endRoundAtLevelEnd;
endBox.OnSelected = (GUITickBox) => { endRoundAtLevelEnd = GUITickBox.Selected; return true; };
y += 30;
var endVoteBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round by voting", Alignment.Left, innerFrame);
endVoteBox.Selected = Voting.AllowEndVoting;
endVoteBox.OnSelected = (GUITickBox) =>
{
Voting.AllowEndVoting = !Voting.AllowEndVoting;
GameMain.Server.UpdateVoteStatus();
return true;
};
var votesRequiredText = new GUITextBlock(new Rectangle(20, y+20, 20, 20), "Votes required: 50 %", GUI.Style, innerFrame, GUI.SmallFont);
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y+22, 100, 10), GUI.Style, 0.1f, innerFrame);
votesRequiredSlider.UserData = votesRequiredText;
votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
votesRequiredSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
scrollBar.BarScroll = MathUtils.Round(barScroll, 0.2f);
EndVoteRequiredRatio = barScroll / 2.0f + 0.5f;
voteText.Text = "Votes required: " + (int)MathUtils.Round(EndVoteRequiredRatio * 100.0f, 10.0f) + " %";
return true;
};
votesRequiredSlider.OnMoved(votesRequiredSlider, votesRequiredSlider.BarScroll);
y += 40;
var randomizeLevelBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Randomize level seed between rounds", Alignment.Left, innerFrame);
randomizeLevelBox.Selected = randomizeSeed; randomizeLevelBox.Selected = randomizeSeed;
randomizeLevelBox.OnSelected = (GUITickBox) => randomizeLevelBox.OnSelected = (GUITickBox) =>
{ {
@@ -170,37 +208,23 @@ namespace Barotrauma.Networking
return true; return true;
}; };
var endBox = new GUITickBox(new Rectangle(0, 60, 20, 20), "End round when destination reached", Alignment.Left, innerFrame);
endBox.Selected = endRoundAtLevelEnd;
endBox.OnSelected = (GUITickBox) => { endRoundAtLevelEnd = GUITickBox.Selected; return true; };
var endVoteBox = new GUITickBox(new Rectangle(0, 90, 20, 20), "End round by voting", Alignment.Left, innerFrame); y += 40;
endVoteBox.Selected = Voting.AllowEndVoting;
endVoteBox.OnSelected = (GUITickBox) => var shareSubsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Share submarine files with players", Alignment.Left, innerFrame);
shareSubsBox.Selected = allowFileTransfers;
shareSubsBox.OnSelected = (GUITickBox) =>
{ {
Voting.AllowEndVoting = !Voting.AllowEndVoting; allowFileTransfers = GUITickBox.Selected;
GameMain.Server.UpdateVoteStatus();
return true;
};
var votesRequiredText = new GUITextBlock(new Rectangle(20, 110, 20, 20), "Votes required: 50 %", GUI.Style, innerFrame, GUI.SmallFont);
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150,115, 100, 10), GUI.Style, 0.1f, innerFrame);
votesRequiredSlider.UserData = votesRequiredText;
votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
votesRequiredSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
scrollBar.BarScroll = MathUtils.Round(barScroll, 0.2f);
EndVoteRequiredRatio = barScroll/2.0f + 0.5f;
voteText.Text = "Votes required: " + (int)MathUtils.Round(EndVoteRequiredRatio * 100.0f, 10.0f) + " %";
return true; return true;
}; };
votesRequiredSlider.OnMoved(votesRequiredSlider, votesRequiredSlider.BarScroll);
new GUITextBlock(new Rectangle(0, 95+50, 100, 20), "Submarine selection:", GUI.Style, innerFrame);
var selectionFrame = new GUIFrame(new Rectangle(0, 120 + 50, 300, 20), null, innerFrame); y += 40;
new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", GUI.Style, innerFrame);
var selectionFrame = new GUIFrame(new Rectangle(0, y+20, 300, 20), null, innerFrame);
for (int i = 0; i<3; i++) for (int i = 0; i<3; i++)
{ {
var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame); var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
@@ -209,8 +233,10 @@ namespace Barotrauma.Networking
selectionTick.UserData = (SelectionMode)i; selectionTick.UserData = (SelectionMode)i;
} }
new GUITextBlock(new Rectangle(0, 145 + 50, 100, 20), "Mode selection:", GUI.Style, innerFrame); y += 45;
selectionFrame = new GUIFrame(new Rectangle(0, 170 + 50, 300, 20), null, innerFrame);
new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", GUI.Style, innerFrame);
selectionFrame = new GUIFrame(new Rectangle(0, y+20, 300, 20), null, innerFrame);
for (int i = 0; i<3; i++) for (int i = 0; i<3; i++)
{ {
var selectionTick = new GUITickBox(new Rectangle(i*100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame); var selectionTick = new GUITickBox(new Rectangle(i*100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
@@ -219,7 +245,9 @@ namespace Barotrauma.Networking
selectionTick.UserData = (SelectionMode)i; selectionTick.UserData = (SelectionMode)i;
} }
var allowSpecBox = new GUITickBox(new Rectangle(0, 210 + 50, 20, 20), "Allow spectating", Alignment.Left, innerFrame); y += 60;
var allowSpecBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow spectating", Alignment.Left, innerFrame);
allowSpecBox.Selected = allowSpectating; allowSpecBox.Selected = allowSpectating;
allowSpecBox.OnSelected = (GUITickBox) => allowSpecBox.OnSelected = (GUITickBox) =>
{ {
@@ -227,7 +255,9 @@ namespace Barotrauma.Networking
return true; return true;
}; };
var saveLogsBox = new GUITickBox(new Rectangle(0, 240 + 50, 20, 20), "Save server logs", Alignment.Left, innerFrame); y += 30;
var saveLogsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Save server logs", Alignment.Left, innerFrame);
saveLogsBox.Selected = saveServerLogs; saveLogsBox.Selected = saveServerLogs;
saveLogsBox.OnSelected = (GUITickBox) => saveLogsBox.OnSelected = (GUITickBox) =>
{ {
+23 -1
View File
@@ -177,7 +177,7 @@ namespace Barotrauma
//{ //{
// cam.TargetPos = Character.Controlled.WorldPosition; // cam.TargetPos = Character.Controlled.WorldPosition;
//} //}
cam.UpdateTransform(); cam.UpdateTransform();
DrawMap(graphics, spriteBatch); DrawMap(graphics, spriteBatch);
@@ -200,6 +200,8 @@ namespace Barotrauma
if (GameMain.GameSession != null) GameMain.GameSession.Draw(spriteBatch); if (GameMain.GameSession != null) GameMain.GameSession.Draw(spriteBatch);
if (Character.Controlled == null && Submarine.Loaded != null) DrawSubmarineIndicator(spriteBatch, Submarine.Loaded);
GUI.Draw((float)deltaTime, spriteBatch, cam); GUI.Draw((float)deltaTime, spriteBatch, cam);
if (!PlayerInput.LeftButtonHeld()) Inventory.draggingItem = null; if (!PlayerInput.LeftButtonHeld()) Inventory.draggingItem = null;
@@ -348,5 +350,25 @@ namespace Barotrauma
GameMain.LightManager.DrawLOS(graphics, spriteBatch, cam); GameMain.LightManager.DrawLOS(graphics, spriteBatch, cam);
} }
private void DrawSubmarineIndicator(SpriteBatch spriteBatch, Submarine submarine)
{
Vector2 subDiff = submarine.WorldPosition - cam.Position;
if (Math.Abs(subDiff.X) > cam.WorldView.Width || Math.Abs(subDiff.Y) > cam.WorldView.Height)
{
Vector2 normalizedSubDiff = Vector2.Normalize(subDiff);
Vector2 iconPos =
cam.WorldToScreen(cam.Position) +
new Vector2(normalizedSubDiff.X * GameMain.GraphicsWidth * 0.4f, -normalizedSubDiff.Y * GameMain.GraphicsHeight * 0.4f);
GUI.SubmarineIcon.Draw(spriteBatch, iconPos, Color.LightBlue * 0.5f);
Vector2 arrowOffset = normalizedSubDiff * GUI.SubmarineIcon.size.X * 0.7f;
arrowOffset.Y = -arrowOffset.Y;
GUI.Arrow.Draw(spriteBatch, iconPos + arrowOffset, Color.LightBlue * 0.5f, MathUtils.VectorToAngle(arrowOffset) + MathHelper.PiOver2);
}
}
} }
} }
@@ -440,8 +440,6 @@ namespace Barotrauma
UpdateJobPreferences(jobList); UpdateJobPreferences(jobList);
//UpdatePreviewPlayer(Game1.Client.CharacterInfo);
UpdatePreviewPlayer(characterInfo); UpdatePreviewPlayer(characterInfo);
} }
} }
@@ -510,7 +508,6 @@ namespace Barotrauma
{ {
valueChanged = true; valueChanged = true;
var hash = (obj as Submarine).MD5Hash; var hash = (obj as Submarine).MD5Hash;
//hash will be null if opening the sub file failed -> don't select the sub //hash will be null if opening the sub file failed -> don't select the sub
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