Sonar tweaking

This commit is contained in:
Regalis
2017-05-03 20:58:48 +03:00
parent 043c2fbc5e
commit 00bbd1d607
5 changed files with 59 additions and 17 deletions
+3
View File
@@ -554,6 +554,9 @@
<Content Include="Content\Items\Door\dockingport2.png"> <Content Include="Content\Items\Door\dockingport2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="Content\Items\Engine\radarBlip.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Jobgear\captainLegs.png"> <Content Include="Content\Items\Jobgear\captainLegs.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@@ -80,6 +80,7 @@
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI" color="0.0,0.0,0.0,0.0"/> <GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI" color="0.0,0.0,0.0,0.0"/>
<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/> <PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/> <ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
<Blip texture="Content/Items/Engine/radarBlip.png" origin="0.5,0.5"/>
</Radar> </Radar>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]"> <ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
@@ -110,6 +111,7 @@
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/> <GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/> <PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/> <ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
<Blip texture="Content/Items/Engine/radarBlip.png" origin="0.5,0.5"/>
</Radar> </Radar>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]"> <ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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+1
View File
@@ -204,6 +204,7 @@
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/> <GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/> <PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/> <ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
<Blip texture="Content/Items/Engine/radarBlip.png" origin="0.5,0.5"/>
</Radar> </Radar>
<ItemContainer capacity="1" hideitems="true"> <ItemContainer capacity="1" hideitems="true">
@@ -16,6 +16,8 @@ namespace Barotrauma.Items.Components
private readonly Sprite pingCircle, screenOverlay; private readonly Sprite pingCircle, screenOverlay;
private readonly Sprite radarBlip;
private GUITickBox isActiveTickBox; private GUITickBox isActiveTickBox;
private List<RadarBlip> radarBlips; private List<RadarBlip> radarBlips;
@@ -70,6 +72,9 @@ namespace Barotrauma.Items.Components
case "screenoverlay": case "screenoverlay":
screenOverlay = new Sprite(subElement); screenOverlay = new Sprite(subElement);
break; break;
case "blip":
radarBlip = new Sprite(subElement);
break;
} }
} }
@@ -163,8 +168,14 @@ namespace Barotrauma.Items.Components
{ {
GuiFrame.Draw(spriteBatch); GuiFrame.Draw(spriteBatch);
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive);
int radius = GuiFrame.Rect.Height / 2 - 30; int radius = GuiFrame.Rect.Height / 2 - 30;
DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2)); DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
} }
private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect) private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect)
@@ -205,6 +216,11 @@ namespace Barotrauma.Items.Components
DrawBlip(spriteBatch, radarBlip, center, radarBlip.FadeTimer / 2.0f); DrawBlip(spriteBatch, radarBlip, center, radarBlip.FadeTimer / 2.0f);
} }
if (GameMain.DebugDraw)
{
GUI.DrawString(spriteBatch, rect.Location.ToVector2(), radarBlips.Count.ToString(), Color.White);
}
if (screenOverlay != null) if (screenOverlay != null)
{ {
screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X); screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X);
@@ -393,13 +409,26 @@ namespace Barotrauma.Items.Components
float alpha = pingStrength * Rand.Range(1.5f, 2.0f); float alpha = pingStrength * Rand.Range(1.5f, 2.0f);
for (float z = 0; z < displayRadius - pointDist * displayScale; z += zStep) for (float z = 0; z < displayRadius - pointDist * displayScale; z += zStep)
{ {
var blip = new RadarBlip( Vector2 pos = point + Rand.Vector(150.0f) + Vector2.Normalize(point - item.WorldPosition) * z / displayScale;
point + Rand.Vector(150.0f) + Vector2.Normalize(point - item.WorldPosition) * z / displayScale, float fadeTimer = alpha * (1.0f - pointDist / range);
alpha * (1.0f - pointDist/range));
int minDist = 200;
radarBlips.RemoveAll(b => b.FadeTimer < fadeTimer && Math.Abs(pos.X - b.Position.X) < minDist && Math.Abs(pos.Y - b.Position.Y) < minDist);
var blip = new RadarBlip(pos, fadeTimer);
radarBlips.Add(blip); radarBlips.Add(blip);
zStep += 0.5f; zStep += 0.5f;
alpha -= (z == 0) ? 0.5f : 0.1f;
if (z == 0)
{
alpha = Math.Min(alpha - 0.5f, 1.5f);
}
else
{
alpha -= 0.1f;
}
if (alpha < 0) break; if (alpha < 0) break;
} }
@@ -418,7 +447,7 @@ namespace Barotrauma.Items.Components
new Color(255, 255, 255) }; new Color(255, 255, 255) };
float scaledT = strength * (colors.Length - 1); float scaledT = strength * (colors.Length - 1);
Color color = Color.Lerp(colors[(int)scaledT], colors[(int)scaledT], (scaledT - (int)scaledT)); Color color = Color.Lerp(colors[(int)scaledT], colors[(int)Math.Min(scaledT+1, colors.Length-1)], (scaledT - (int)scaledT));
Vector2 pos = (blip.Position - item.WorldPosition) * displayScale; Vector2 pos = (blip.Position - item.WorldPosition) * displayScale;
pos.Y = -pos.Y; pos.Y = -pos.Y;
@@ -429,20 +458,27 @@ namespace Barotrauma.Items.Components
return; return;
} }
/*pos.X = MathUtils.Round(pos.X, 4);
pos.Y = MathUtils.Round(pos.Y, 2);*/
float posDist = pos.Length(); float posDist = pos.Length();
Vector2 dir = pos / posDist; Vector2 dir = pos / posDist;
float distFactor = (posDist / displayRadius); float distFactor = (posDist / displayRadius);
Vector2 normal = new Vector2(dir.Y, -dir.X) * (strength + 1.0f) * distFactor * 5.0f; Vector2 normal = new Vector2(dir.Y, -dir.X);
GUI.DrawLine(spriteBatch, center + pos - normal, center + pos + normal, color * (1.0f - distFactor), 0, 2); float scale = (strength + 3.0f) * Math.Max(distFactor * 3.0f, 1.0f);
pos += Rand.Range(0.0f, 1.0f) * dir + Rand.Range(-1.0f, 1.0f) * normal; if (radarBlip == null)
GUI.DrawLine(spriteBatch, center + pos - normal, center + pos + normal, color * 0.2f, 0, 3); {
GUI.DrawRectangle(spriteBatch, center + pos, Vector2.One * 4, Color.Magenta, true);
return;
}
radarBlip.Draw(spriteBatch, center + pos, color, radarBlip.Origin, MathUtils.VectorToAngle(pos),
new Vector2(scale * 0.3f, scale) * 0.04f, SpriteEffects.None, 0);
pos += Rand.Range(0.0f, 1.0f) * dir + Rand.Range(-scale, scale) * normal;
radarBlip.Draw(spriteBatch, center + pos, color * 0.5f, radarBlip.Origin, MathUtils.VectorToAngle(pos),
new Vector2(scale * 0.3f, scale) * 0.08f, SpriteEffects.None, 0);
} }
private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius) private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius)
@@ -483,7 +519,7 @@ namespace Barotrauma.Items.Components
{ {
if (pingCircle!=null) pingCircle.Remove(); if (pingCircle!=null) pingCircle.Remove();
if (screenOverlay != null) screenOverlay.Remove(); if (screenOverlay != null) screenOverlay.Remove();
if (radarBlip != null) radarBlip.Remove();
} }
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message) public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)