diff --git a/Subsurface/Barotrauma.csproj b/Subsurface/Barotrauma.csproj index 7789088ff..da1beacb0 100644 --- a/Subsurface/Barotrauma.csproj +++ b/Subsurface/Barotrauma.csproj @@ -554,6 +554,9 @@ PreserveNewest + + PreserveNewest + PreserveNewest diff --git a/Subsurface/Content/Items/Engine/engine.xml b/Subsurface/Content/Items/Engine/engine.xml index 3d3ff81b5..00f9ef996 100644 --- a/Subsurface/Content/Items/Engine/engine.xml +++ b/Subsurface/Content/Items/Engine/engine.xml @@ -80,6 +80,7 @@ + @@ -110,6 +111,7 @@ + diff --git a/Subsurface/Content/Items/Engine/radarBlip.png b/Subsurface/Content/Items/Engine/radarBlip.png new file mode 100644 index 000000000..5c2d7c602 Binary files /dev/null and b/Subsurface/Content/Items/Engine/radarBlip.png differ diff --git a/Subsurface/Content/Items/Tools/tools.xml b/Subsurface/Content/Items/Tools/tools.xml index e8ae3ced0..4b7c47691 100644 --- a/Subsurface/Content/Items/Tools/tools.xml +++ b/Subsurface/Content/Items/Tools/tools.xml @@ -204,6 +204,7 @@ + diff --git a/Subsurface/Source/Items/Components/Machines/Radar.cs b/Subsurface/Source/Items/Components/Machines/Radar.cs index 399407f68..97475e616 100644 --- a/Subsurface/Source/Items/Components/Machines/Radar.cs +++ b/Subsurface/Source/Items/Components/Machines/Radar.cs @@ -16,6 +16,8 @@ namespace Barotrauma.Items.Components private readonly Sprite pingCircle, screenOverlay; + private readonly Sprite radarBlip; + private GUITickBox isActiveTickBox; private List radarBlips; @@ -70,6 +72,9 @@ namespace Barotrauma.Items.Components case "screenoverlay": screenOverlay = new Sprite(subElement); break; + case "blip": + radarBlip = new Sprite(subElement); + break; } } @@ -162,9 +167,15 @@ namespace Barotrauma.Items.Components public override void DrawHUD(SpriteBatch spriteBatch, Character character) { GuiFrame.Draw(spriteBatch); - + + spriteBatch.End(); + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive); + int radius = GuiFrame.Rect.Height / 2 - 30; DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2)); + + spriteBatch.End(); + spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable); } private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect) @@ -205,6 +216,11 @@ namespace Barotrauma.Items.Components DrawBlip(spriteBatch, radarBlip, center, radarBlip.FadeTimer / 2.0f); } + if (GameMain.DebugDraw) + { + GUI.DrawString(spriteBatch, rect.Location.ToVector2(), radarBlips.Count.ToString(), Color.White); + } + if (screenOverlay != null) { screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X); @@ -393,13 +409,26 @@ namespace Barotrauma.Items.Components float alpha = pingStrength * Rand.Range(1.5f, 2.0f); for (float z = 0; z < displayRadius - pointDist * displayScale; z += zStep) { - var blip = new RadarBlip( - point + Rand.Vector(150.0f) + Vector2.Normalize(point - item.WorldPosition) * z / displayScale, - alpha * (1.0f - pointDist/range)); + Vector2 pos = point + Rand.Vector(150.0f) + Vector2.Normalize(point - item.WorldPosition) * z / displayScale; + float fadeTimer = alpha * (1.0f - pointDist / range); + + int minDist = 200; + radarBlips.RemoveAll(b => b.FadeTimer < fadeTimer && Math.Abs(pos.X - b.Position.X) < minDist && Math.Abs(pos.Y - b.Position.Y) < minDist); + + var blip = new RadarBlip(pos, fadeTimer); radarBlips.Add(blip); zStep += 0.5f; - alpha -= (z == 0) ? 0.5f : 0.1f; + + if (z == 0) + { + alpha = Math.Min(alpha - 0.5f, 1.5f); + } + else + { + alpha -= 0.1f; + } + if (alpha < 0) break; } @@ -418,7 +447,7 @@ namespace Barotrauma.Items.Components new Color(255, 255, 255) }; float scaledT = strength * (colors.Length - 1); - Color color = Color.Lerp(colors[(int)scaledT], colors[(int)scaledT], (scaledT - (int)scaledT)); + Color color = Color.Lerp(colors[(int)scaledT], colors[(int)Math.Min(scaledT+1, colors.Length-1)], (scaledT - (int)scaledT)); Vector2 pos = (blip.Position - item.WorldPosition) * displayScale; pos.Y = -pos.Y; @@ -428,21 +457,28 @@ namespace Barotrauma.Items.Components blip.FadeTimer = 0.0f; return; } - - /*pos.X = MathUtils.Round(pos.X, 4); - pos.Y = MathUtils.Round(pos.Y, 2);*/ - - + float posDist = pos.Length(); Vector2 dir = pos / posDist; float distFactor = (posDist / displayRadius); - Vector2 normal = new Vector2(dir.Y, -dir.X) * (strength + 1.0f) * distFactor * 5.0f; - - GUI.DrawLine(spriteBatch, center + pos - normal, center + pos + normal, color * (1.0f - distFactor), 0, 2); + Vector2 normal = new Vector2(dir.Y, -dir.X); - pos += Rand.Range(0.0f, 1.0f) * dir + Rand.Range(-1.0f, 1.0f) * normal; - GUI.DrawLine(spriteBatch, center + pos - normal, center + pos + normal, color * 0.2f, 0, 3); + float scale = (strength + 3.0f) * Math.Max(distFactor * 3.0f, 1.0f); + + if (radarBlip == null) + { + GUI.DrawRectangle(spriteBatch, center + pos, Vector2.One * 4, Color.Magenta, true); + return; + } + + radarBlip.Draw(spriteBatch, center + pos, color, radarBlip.Origin, MathUtils.VectorToAngle(pos), + new Vector2(scale * 0.3f, scale) * 0.04f, SpriteEffects.None, 0); + + pos += Rand.Range(0.0f, 1.0f) * dir + Rand.Range(-scale, scale) * normal; + + radarBlip.Draw(spriteBatch, center + pos, color * 0.5f, radarBlip.Origin, MathUtils.VectorToAngle(pos), + new Vector2(scale * 0.3f, scale) * 0.08f, SpriteEffects.None, 0); } private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius) @@ -483,7 +519,7 @@ namespace Barotrauma.Items.Components { if (pingCircle!=null) pingCircle.Remove(); if (screenOverlay != null) screenOverlay.Remove(); - + if (radarBlip != null) radarBlip.Remove(); } public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)