Track LocalMods as part of monolith
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using Barotrauma;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace MoreLevelContent.Shared.Generation
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{
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public class PirateNPCSetDef : DefWithDifficultyRange
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{
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internal readonly MissionPrefab Prefab;
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internal PirateNPCSetDef(MissionPrefab prefab, string stringContainingDiff) : base(stringContainingDiff) => Prefab = prefab;
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}
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}
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