275 lines
11 KiB
TypeScript
275 lines
11 KiB
TypeScript
"use client";
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import { useState, useEffect, useCallback, useRef } from "react";
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import { BingoCell } from "./BingoCell";
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import { Badge } from "./ui/badge";
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import { Button } from "./ui/button";
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import { playSound, playBingo } from "@/lib/sounds";
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import { cn } from "@/lib/utils";
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type Item = {
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id: string;
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text: string;
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emoji: string;
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soundCategory: string;
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soundUrl?: string | null;
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imageUrl?: string | null;
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gridIndex: number;
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};
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type GridCell = {
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index: number;
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item: Item | null;
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marked: boolean;
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markedBy: string[];
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markCount: number;
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};
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type Campaign = {
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id: string;
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name: string;
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gridSize: number;
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status: string;
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};
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type Props = {
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campaign: Campaign;
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initialGrid: GridCell[];
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currentUserNickname: string;
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isAdmin: boolean;
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};
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function checkBingo(grid: GridCell[], gridSize: number): number[][] {
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const lines: number[][] = [];
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const size = gridSize;
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for (let row = 0; row < size; row++) {
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const indices = Array.from({ length: size }, (_, c) => row * size + c);
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if (indices.every(i => grid[i]?.marked)) lines.push(indices);
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}
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for (let col = 0; col < size; col++) {
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const indices = Array.from({ length: size }, (_, r) => r * size + col);
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if (indices.every(i => grid[i]?.marked)) lines.push(indices);
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}
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const diag1 = Array.from({ length: size }, (_, i) => i * size + i);
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if (diag1.every(i => grid[i]?.marked)) lines.push(diag1);
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const diag2 = Array.from({ length: size }, (_, i) => (i + 1) * size - i - 1);
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if (diag2.every(i => grid[i]?.marked)) lines.push(diag2);
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return lines;
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}
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function StatusGauge({ label, value, unit, low, high, icon, stage }: {
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label: string; value: number; unit?: string; low?: boolean; high?: boolean; icon: string; stage?: string;
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}) {
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const pct = Math.min(Math.max(value, 0), 10000) / 100;
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return (
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<div className="flex items-center gap-1.5 text-[9px] font-mono">
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<span className="w-4 text-center shrink-0">{icon}</span>
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<div className="flex-1 min-w-0 space-y-0.5">
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<div className="flex justify-between">
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<span className="text-slate-500">{label}</span>
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<span className={cn(low && "text-red-400", high && "text-orange-400", !low && !high && "text-slate-400")}>
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{unit ? `${Math.round(value)}${unit}` : Math.round(value)}
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</span>
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</div>
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<div className="h-1 bg-slate-800 rounded-full overflow-hidden">
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<div className={cn(
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"h-full rounded-full transition-all duration-700",
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low && "bg-red-500", high && "bg-orange-500",
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!low && !high && "bg-cyan-500",
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stage === "panic" && "animate-pulse",
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stage === "lost" && "animate-pulse",
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)} style={{ width: `${Math.min(pct, 100)}%` }} />
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</div>
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</div>
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</div>
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);
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}
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export function BingoCard({ campaign, initialGrid, currentUserNickname, isAdmin }: Props) {
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const [grid, setGrid] = useState<GridCell[]>(initialGrid);
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const [bingoLines, setBingoLines] = useState<number[][]>([]);
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const [marking, setMarking] = useState<string | null>(null);
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const [chaosLevel, setChaosLevel] = useState(0);
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const [showBingo, setShowBingo] = useState(false);
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const [activityLog, setActivityLog] = useState<string[]>([]);
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const bingoNotified = useRef(false);
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const pollingRef = useRef<ReturnType<typeof setInterval> | null>(null);
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const fetchState = useCallback(async () => {
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try {
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const res = await fetch(`/api/game/${campaign.id}/state`);
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const data = await res.json();
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if (data.grid) {
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setGrid(data.grid);
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const lines = checkBingo(data.grid, campaign.gridSize);
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setBingoLines(lines);
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const markedCount = data.grid.filter((c: GridCell) => c.marked).length;
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const totalItems = data.grid.filter((c: GridCell) => c.item).length;
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setChaosLevel(totalItems > 0 ? Math.min(markedCount / totalItems, 1) : 0);
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if (lines.length > 0 && !bingoNotified.current) {
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bingoNotified.current = true;
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setShowBingo(true);
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playBingo();
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}
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if (data.activityLog) setActivityLog(data.activityLog);
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}
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} catch {}
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}, [campaign.id, campaign.gridSize]);
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useEffect(() => {
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fetchState();
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pollingRef.current = setInterval(fetchState, 3000);
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return () => { if (pollingRef.current) clearInterval(pollingRef.current); };
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}, [fetchState]);
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const markItem = async (itemId: string) => {
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if (marking) return;
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const item = grid.find(c => c.item?.id === itemId);
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if (item?.item) playSound(item.item.soundCategory, item.item.soundUrl);
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setMarking(itemId);
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try {
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const res = await fetch("/api/game/mark", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ campaignId: campaign.id, itemId }),
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});
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if (!res.ok && res.status === 409) {}
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await fetchState();
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} catch {}
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setMarking(null);
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};
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const unmarkItem = async (itemId: string) => {
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if (marking) return;
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setMarking(itemId);
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try {
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await fetch("/api/game/mark", {
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method: "DELETE",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ campaignId: campaign.id, itemId }),
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});
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await fetchState();
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} catch {}
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setMarking(null);
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};
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const markedCount = grid.filter(c => c.marked).length;
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const totalItems = grid.filter(c => c.item).length;
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// HUD params
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const reactorTemp = 2000 + chaosLevel * 8000;
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const hullHealth = Math.max(0, 100 - chaosLevel * 100);
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const floodLevel = Math.min(100, chaosLevel * 100);
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const captainSanity = Math.max(0, 100 - chaosLevel * 100);
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const sanityStage =
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captainSanity >= 75 ? "calm" :
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captainSanity >= 50 ? "nervous" :
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captainSanity >= 25 ? "panic" : "lost";
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const sanityLabel =
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sanityStage === "calm" ? "Держится ещё" :
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sanityStage === "nervous" ? "Кукуха свистит" :
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sanityStage === "panic" ? "Паника!" : "Кукуха уехала пиздаааа!";
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const sanityIcon =
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sanityStage === "calm" ? "😐" :
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sanityStage === "nervous" ? "😰" :
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sanityStage === "panic" ? "😱" : "🤪";
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const stageLabel =
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chaosLevel < 0.25 ? "Sub stable" :
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chaosLevel < 0.5 ? "⚠️ Leaking" :
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chaosLevel < 0.75 ? "🚨 MELTDOWN" : "☢️ DESTROYED";
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return (
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<div className="flex flex-col items-center gap-3 w-full max-w-2xl mx-auto">
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{/* Header */}
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<div className="text-center w-full">
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<h2 className="text-xl font-bold text-cyan-300 font-mono tracking-wide uppercase">{campaign.name}</h2>
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<p className="text-[10px] text-slate-500 font-mono">
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{markedCount}/{totalItems} cells — {stageLabel}
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</p>
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</div>
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{/* HUD Panel */}
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<div className={cn(
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"w-full border rounded-lg p-2 space-y-1.5 bg-slate-900/50 transition-all",
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sanityStage === "panic" && "border-orange-700/40 animate-shake",
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sanityStage === "lost" && "border-purple-700/50 animate-flicker",
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sanityStage !== "panic" && sanityStage !== "lost" && "border-slate-700/30",
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)}>
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<div className="grid grid-cols-2 gap-x-4 gap-y-1.5">
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<StatusGauge icon="⚛️" label="Reactor" value={reactorTemp} unit="°C" low={reactorTemp > 9000} high={reactorTemp > 5000 && reactorTemp <= 9000} />
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<StatusGauge icon="🛡️" label="Hull" value={hullHealth} unit="%" low={hullHealth < 30} />
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<StatusGauge icon="🌊" label="Flood" value={floodLevel} unit="%" high={floodLevel > 50} />
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<StatusGauge icon={sanityIcon} label="Кэп" value={captainSanity} unit="%" low={captainSanity < 30} stage={sanityStage === "panic" || sanityStage === "lost" ? sanityStage : undefined} />
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</div>
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<div className="text-[8px] font-mono text-slate-600 text-center pt-1 border-t border-slate-700/20">
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{sanityStage === "calm" && "Капитан спокоен. Пока."}
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{sanityStage === "nervous" && "Капитан дёргается. Это нормально."}
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{sanityStage === "panic" && "КЭП НА НЕРВАХ! НЕ ТРОГАЙТЕ ЕГО!"}
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{sanityStage === "lost" && "КУКУХА УЕХАЛА! Капитан ушёл в отрыв!"}
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</div>
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</div>
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{/* Bingo Grid */}
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<div className="w-full">
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<div
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className="grid gap-1"
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style={{ gridTemplateColumns: `repeat(${campaign.gridSize}, 1fr)` }}
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>
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{grid.map((cell) => (
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<BingoCell
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key={cell.index}
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item={cell.item}
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index={cell.index}
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marked={cell.marked}
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markCount={cell.markCount}
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markedBy={cell.markedBy}
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gridSize={campaign.gridSize}
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onMark={markItem}
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onUnmark={unmarkItem}
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disabled={marking !== null}
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/>
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))}
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</div>
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</div>
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{/* Bingo Lines */}
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{bingoLines.length > 0 && (
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<Badge variant="destructive" className="text-xs px-3 py-1 animate-pulse shadow-lg shadow-red-600/30">
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🏆 BINGO! {bingoLines.length} line(s)
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</Badge>
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)}
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{/* Activity Log */}
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<div className="w-full bg-slate-900/60 border border-slate-700/30 rounded-lg p-2 max-h-28 overflow-y-auto">
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<h3 className="text-[9px] font-mono text-slate-600 uppercase tracking-wider mb-1 sticky top-0 bg-slate-900/80 pb-0.5">Crew Log</h3>
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{activityLog.length === 0 ? (
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<p className="text-[9px] font-mono text-slate-700 italic">Awaiting chaos...</p>
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) : (
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<div className="space-y-0.5">
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{activityLog.map((entry, i) => (
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<p key={i} className="text-[9px] font-mono text-slate-500 leading-relaxed">{entry}</p>
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))}
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</div>
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)}
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</div>
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{/* Bingo Modal */}
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{showBingo && (
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<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/70 backdrop-blur-sm" onClick={() => setShowBingo(false)}>
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<div className="bg-slate-900 border-2 border-amber-500/50 rounded-2xl p-8 text-center shadow-2xl shadow-amber-900/30 animate-[bounce_1s_ease-in-out_infinite] max-w-md mx-4" onClick={e => e.stopPropagation()}>
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<div className="text-6xl mb-4">🏆🔥💀</div>
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<h2 className="text-3xl font-bold text-amber-400 font-mono mb-2">БИНГО!</h2>
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<p className="text-slate-300 mb-4">Капитан офонарел! Суб разгерметизирован! Все мертвы!</p>
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<div className="text-4xl mb-4 animate-pulse">🎉💥🌊🤪</div>
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<Button variant="outline" onClick={() => setShowBingo(false)}>Продолжить хаос</Button>
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</div>
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</div>
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)}
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</div>
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);
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}
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