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barotrauma_ek/Items/Electricity/ADX Sounds.xml
2026-06-02 02:35:00 +03:00

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Speech Fire PP" identifier="speech_fire_pp" description="Внимание! Обнаружено возгорание основной силовой установки." category="Electrical" Tags="smallitem,sound,voicemodule,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/0.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
<StatusEffect type="OnContained" target="This" IsActive="false" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Melting PP" identifier="speech_melting_pp" description="Внимание! Плавление ядра реактора. Основная силовая установка будет отключена через 5 секунд." category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/1.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Fire Electrical room" identifier="speech_fire_electrical_room" description="Внимание! Обнаружено возгорание в электрощитовой." category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/2.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Fire Batteries" identifier="speech_fire_batteries" description="Внимание! Обнаружено возгорание электробатарей." category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/3.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Invasion" identifier="speech_invasion" description="Обнаружено вторжение!" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/4.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Hello ADX-Vortex" identifier="speech_hello_vortex" description="Приветствую вас на А Дэ Икс Во+ртэкс. ..." category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/5.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Backup PP" identifier="speech_backup_pp" description="Принудительный переход на Вспомогательную Силовую Установку" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/8.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Evacuation" identifier="speech_evacuation" description="Внимание всему экипажу! Покинуть судно!" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/6.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Sinking" identifier="speech_sinking" description="Потеря плавучести!" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/7.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Security breach Reactor" identifier="speech_sb_reactor" description="Несанкционированное проникновение в Реакторный отсек" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/9.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Security breach Gunnery" identifier="speech_sb_gunnery" description="Несанкционированное проникновение в Арсенал" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/10.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Prepare to fight Alarm" identifier="speech_prepare_fight" description="Внимание! Экипажу занять боевые посты!" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/11.ogg" type="OnActive" range="5000.0" loop="true" volume="1.2" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Blackout support power" identifier="speech_blackout" description="Блэка+ут. Переход на Вспомогательную Силовую Установку" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/12.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Energy on" identifier="speech_energy_on" description="Подача энергии восстановлена" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/13.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Speech Engine Overdrive" identifier="speech_engine_overdrive" description="Активирован форсажный режим управления двигателем" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/14.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Alarm Proximity" identifier="alarm_prox" description="Мерзкий звук при опасности столкновения" category="Electrical" Tags="smallitem,sound,voicemodule" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="100,255,100,100" castshadows="false" range="75">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="1.0" />
<sound file="%ModDir%/Sounds/15.ogg" type="OnActive" range="5000.0" loop="true" volume="1" dontmuffle="true" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
</Items>