80 lines
6.2 KiB
XML
Executable File
80 lines
6.2 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Items>
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<Item name="Handgun Skin (Black)" identifier="ek_weaponskin_handgunblack" aliases="handgun skin 1" description="A matte black finish. Sometimes understated is best." category="Misc" tags="smallitem,ek_handgun_skin" Scale="0.30" impactsoundtag="impact_metal_light">
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<Deconstruct time="2" />
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<Fabricate suitablefabricators="fabricator" requiredtime="5">
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<RequiredItem identifier="carbon" />
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</Fabricate>
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<Sprite texture="weapon_skins_ek.png" sourcerect="0,0,96,64" depth="0.55" />
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<InventoryIcon texture="weapon_skins_ek.png" sourcerect="128,0,64,64" />
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<ContainedSprite name="Weapon Skin" allowedcontainertags="weapon" texture="weapon_skins_ek.png" sourcerect="0,128,112,64" />
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<Body width="92" height="60" density="30" />
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="0,0" handle1="-5,-5" holdangle="80" msg="ItemMsgPickUpSelect" />
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</Item>
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<Item name="Handgun Skin (Vintage)" identifier="ek_weaponskin_handgunvintage" aliases="handgun skin 2" description="An early-europan frame and grip assembly." category="Misc" tags="smallitem,ek_handgun_skin" Scale="0.30" impactsoundtag="impact_metal_light">
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<Deconstruct time="2" />
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<Fabricate suitablefabricators="fabricator" requiredtime="5">
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<RequiredItem identifier="iron" />
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</Fabricate>
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<Sprite texture="weapon_skins_ek.png" sourcerect="0,0,96,64" depth="0.55" />
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<InventoryIcon texture="weapon_skins_ek.png" sourcerect="192,0,64,64" />
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<ContainedSprite name="Weapon Skin" allowedcontainertags="weapon" texture="weapon_skins_ek.png" sourcerect="112,128,112,64" />
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<Body width="92" height="60" density="30" />
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="0,0" handle1="-5,-5" holdangle="80" msg="ItemMsgPickUpSelect" />
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</Item>
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<Item name="Handgun Skin (Spec-ops)" identifier="ek_weaponskin_handgunspecops" aliases="handgun skin 3" description="A lightweight ergonomic frame." category="Misc" tags="smallitem,ek_handgun_skin" Scale="0.30" impactsoundtag="impact_metal_light">
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<Deconstruct time="2" />
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<Fabricate suitablefabricators="fabricator" requiredtime="5">
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<RequiredItem identifier="iron" />
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</Fabricate>
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<Sprite texture="weapon_skins_ek.png" sourcerect="0,0,96,64" depth="0.55" />
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<InventoryIcon texture="weapon_skins_ek.png" sourcerect="256,0,64,64" />
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<ContainedSprite name="Weapon Skin" allowedcontainertags="weapon" texture="weapon_skins_ek.png" sourcerect="224,128,112,64" />
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<Body width="92" height="60" density="30" />
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="0,0" handle1="-5,-5" holdangle="80" msg="ItemMsgPickUpSelect" />
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</Item>
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<Item name="Marine SMG Skin (Black)" identifier="ek_weaponskin_smgblack" aliases="smg skin 1" description="A matte black finish. Sometimes understated is best." category="Misc" tags="smallitem,ek_smg_skin" Scale="0.35" impactsoundtag="impact_metal_light">
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<Deconstruct time="2" />
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<Fabricate suitablefabricators="fabricator" requiredtime="5">
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<RequiredItem identifier="carbon" />
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</Fabricate>
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<Sprite texture="weapon_skins_ek.png" sourcerect="0,0,96,64" depth="0.55" />
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<InventoryIcon texture="weapon_skins_ek.png" sourcerect="0,64,64,64" />
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<ContainedSprite name="Weapon Skin" allowedcontainertags="weapon" texture="weapon_skins_ek.png" sourcerect="0,208,256,96" />
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<Body width="92" height="60" density="30" />
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="0,0" handle1="-5,-5" holdangle="80" msg="ItemMsgPickUpSelect" />
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</Item>
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<Item name="Marine SMG Skin (Mercenary)" identifier="ek_weaponskin_smgmerc" aliases="smg skin 2" description="." category="Misc" tags="smallitem,ek_smg_skin" Scale="0.35" impactsoundtag="impact_metal_light">
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<Deconstruct time="2" />
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<Fabricate suitablefabricators="fabricator" requiredtime="5">
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<RequiredItem identifier="copper" />
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</Fabricate>
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<Sprite texture="weapon_skins_ek.png" sourcerect="0,0,96,64" depth="0.55" />
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<InventoryIcon texture="weapon_skins_ek.png" sourcerect="64,64,64,64" />
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<ContainedSprite name="Weapon Skin" allowedcontainertags="weapon" texture="weapon_skins_ek.png" sourcerect="256,208,256,96" />
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<Body width="92" height="60" density="30" />
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="0,0" handle1="-5,-5" holdangle="80" msg="ItemMsgPickUpSelect" />
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</Item>
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<Item name="Marine Battle Rifle Skin (Black)" identifier="ek_weaponskin_battlerifleblack" aliases="battle rifle skin 1" description="A matte black finish. Sometimes understated is best." category="Misc" tags="smallitem,ek_battlerifle_skin" Scale="0.35" impactsoundtag="impact_metal_light">
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<Deconstruct time="2" />
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<Fabricate suitablefabricators="fabricator" requiredtime="5">
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<RequiredItem identifier="carbon" />
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</Fabricate>
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<Sprite texture="weapon_skins_ek.png" sourcerect="0,0,96,64" depth="0.55" />
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<InventoryIcon texture="weapon_skins_ek.png" sourcerect="320,64,64,64" />
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<ContainedSprite name="Weapon Skin" allowedcontainertags="weapon" texture="weapon_skins_ek.png" sourcerect="0,320,336,112" />
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<Body width="92" height="60" density="30" />
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="0,0" handle1="-5,-5" holdangle="80" msg="ItemMsgPickUpSelect" />
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</Item>
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<Item name="Marine Battle Rifle Skin (Mercenary)" identifier="ek_weaponskin_battleriflemerc" aliases="battle rifle skin 2" description="." category="Misc" tags="smallitem,ek_battlerifle_skin" Scale="0.35" impactsoundtag="impact_metal_light">
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<Deconstruct time="2" />
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<Fabricate suitablefabricators="fabricator" requiredtime="5">
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<RequiredItem identifier="copper" />
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</Fabricate>
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<Sprite texture="weapon_skins_ek.png" sourcerect="0,0,96,64" depth="0.55" />
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<InventoryIcon texture="weapon_skins_ek.png" sourcerect="384,64,64,64" />
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<ContainedSprite name="Weapon Skin" allowedcontainertags="weapon" texture="weapon_skins_ek.png" sourcerect="336,320,336,112" />
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<Body width="92" height="60" density="30" />
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="0,0" handle1="-5,-5" holdangle="80" msg="ItemMsgPickUpSelect" />
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</Item>
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</Items> |