commit 356a33a22e68234f7528d6b08ee1613099481a3b Author: SlavaVlad Date: Tue Jun 2 02:35:00 2026 +0300 init diff --git a/Afflictions.xml b/Afflictions.xml new file mode 100755 index 0000000..a62f9af --- /dev/null +++ b/Afflictions.xml @@ -0,0 +1,531 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Itemlist.txt b/Itemlist.txt new file mode 100755 index 0000000..ccabdec --- /dev/null +++ b/Itemlist.txt @@ -0,0 +1,315 @@ +Item name and alias when applicable. + +Revolver Flare : + [ revolver flare round ] + +Pipe Rifle : + [ pipegun , pipe gun ] + + Pipe Rifle (Flashlight) + Pipe Rifle (Laser) + Pipe Rifle (Suppressed) + Pipe Rifle (Suppressed,Flashlight) + Pipe Rifle (Suppressed,Laser) + +Pipe Rifle Round : + [ piperound , pipe round ] + + Pipe Rifle Physicorium Round + +Handgun + + Handgun (Flashlight) + Handgun (Laser) + Handgun (Suppressed) + Handgun (Suppressed,Flashlight) + Handgun (Suppressed,Laser) + +9mm Magazine : + [ handgun mag ] + + 9mm Magazine (High-Capacity) + Physicorium 9mm Magazine + 9mm Magazine (Riot) + +Compact SMG : + [ mini smg ] + + Compact SMG (Flashlight) + Compact SMG (Laser) + Compact SMG (Suppressed) + Compact SMG (Suppressed,Flashlight) + Compact SMG (Suppressed,Laser) + +10mm-Auto Magazine : + [ compact smg mag , mini smg mag , 10mm mag ] + + Physicorium 10mm-Auto Magazine + 10mm-Auto Magazine (Riot) + +Marine SMG : + + Marine SMG (Flashlight) + Marine SMG (Laser) + Marine SMG (Suppressed) + Marine SMG (Suppressed,Flashlight) + Marine SMG (Suppressed,Laser) + +5.7x28mm Magazine : + [ smg mag , marine smg mag] + + Physicorium 5.7x28mm Magazine + 5.7x28mm Magazine (Riot) + +Marine Battle Rifle : + + Marine Battle Rifle (Flashlight) + Marine Battle Rifle (Laser) + Marine Battle Rifle (Suppressed) + Marine Battle Rifle (Suppressed,Flashlight) + Marine Battle Rifle (Suppressed,Laser) + +5.56x45mm Magazine : + [ battle rifle mag , assault rifle mag , marine battle rifle mag , marine assault rifle mag ] + + Physicorium 5.56x45mm Magazine + 5.56x45mm Magazine (Riot) + +Drum LMG : + [ machinegun , machine gun , lmg ] + + Drum LMG (Flashlight) + +5.56x45mm Drum Magazine : + [ drum lmg mag ,lmg mag, lmg drum ] + + Physicorium 5.56x45mm Drum + +Double-barrel Shotgun : + [ double barrel shotgun , shorty ] + +Tactical Shotgun : + [ shotgun ] + + Tactical Shotgun (Flashlight) + Tactical Shotgun (Laser) + +12-Guage Shells : + [ shotgun shell box , shotgun shells ] + + Beanbag Shells + Flechette Shells + 12-Guage Slugs + Physicorium Slugs + 12-Guage Grenades + +Flare Gun : + [ flaregun ] + +Flare Shell : + [ flare shot , flare round ] + +Tazer Gun : + [ stun gun , tazer ] + +Tazer Cartridge : + [ tazer mag ] + +Micro Dart Gun : + [ mini dart gun , dart pistol ] + +Dart Gun : + [ dartgun ] + + Dart (Hemostat) + Dart (Stabilozine) + Dart (Morphine) + Dart (Fentanyl) + Dart (Deusizine) + Dart (Calyxanide) + Dart (Haloperidol) + Dart (Oxygenite) + Dart (Steroid) + + Dart (Sedative) + Dart (Psycosis) + Dart (Acid) + Dart (Cyanide) + Dart (Radiotoxin) + Dart (Morbusine) + Dart (Sufforin) + Dart (Explosive) + +Flamethrower : + + Flamethrower Fuel Tank + Flamethrower Incendium Tank + +Torpedo Rifle : + [ torpedorifle ] + + Torpedo Rifle (Sonarscope) + +Microtorpedo : + [ torpedo rifle round ] + + Microtorpedo (Slug) + Microtorpedo (Short Fuse) + Microtorpedo (Shock Pulse) + Microtorpedo (Physicorium) + +Marine Rocket Launcher : + [ rocketlauncher , rocket launcher , ek rocketlauncher , ek rocket launcher , rpg , ek rpg ] + + Marine Rocket Launcher (Sonarscope) + + Rocket (High Explosive) + Rocket (Short Fuse) + Rocket (Armor Piercing) + Rocket (Physicorium) + +Gauss Pistol : + [ coil pistol ] + + Gauss Pistol (Flashlight) + Gauss Pistol (Laser) + +Gauss Pistol Magazine : + [ gauss pistol mag , coil pistol mag ] + +Gauss Rifle : + [ coil rifle ] + + Gauss Rifle (Flashlight) + Gauss Rifle (Laser) + +Gauss Rifle Magazine : + [ gauss rifle mag , coil rifle mag ] + +Alien Rifle : + +Alien Rifle Cell : + [ alien rifle mag ] + +'Beast' SSL : + [ beast ssl , beast autocannon ] + + 'Beast' SSL (Flashlight) + +30mm-FC Clip : + [ 30mm fc clip , ssl mag , beast mag ] + +Smoke Grenade : + +Impact Mine : + +Improvised Explosive : + [ fuel bomb , improvised bomb ] + +Satchel Charge (UEX) : + [ satchel charge uex , uex bomb ] + +Satchel Charge (C-4) : + [ satchel charge c4 , c4 bomb ] + +Handcuff Case : + +Weapons Case : + +Weapon Components : + [ weapon parts ] + +Loading Kit : + [ ammo kit ] + +Marine Suppressor : + [ suppressor , silencer ] + +Tactical Light : + [ taclight , light attachment , flashlight attachment ] + +Laser Sight : + [ laser attachment , laser sight attachment ] + +Sonar Scope : + [ sonar attachment , sonar scope attachment ] + +Improvised Ballistic Armor : + +Marine Combat Armor : + +Marine Helmet : + +Renegade Combat Armor : + +Renegade Helmet : + +Mercenary Combat Armor : + +Mercenary Helmet : + +Fire Jumpsuit : (Bonus) + +Fire Helmet : (Bonus) + +Military Hardsuit : + [ armored hardsuit ] + +Shearclaw Armor : (Bonus) + +Shearclaw Helmet : (Bonus) + +Depth Cargo Shell : + [ cargo depth charge ] + +Railgun Sonar Decoy : + [ railgun sonar shell , railgun decoy shell , railgun decoy ] + +Railgun Homing Shell : + [ homing railgun shell , railgun torpedo ] + +Nuclear Sonar Decoy : + [ nuclear sonar shell , nuclear decoy shell , nuclear railgun decoy ] + +Nuclear Homing Shell : + [ nuclear homing shell , homing nuclear shell , nuclear torpedo ] + +Railgun Flechette Shell : + [ railgun flechette ] + +Railgun Flak Shell : + [ flak railgun shell ] + +Railgun Halfshell Frame : + [ railgun halfshell holder ] + +Railgun Halfshell : + +Physicorium Railgun Halfshell : + [ railgun alien halfshell , railgun halfshell alien ] + +Heavy Ammunition Box : + +Extended Coilgun Ammunition Box : + [ extended coilgun ammunition ] + + Extended Heavy Ammunition Box + + Extended Exploding Ammunition Box + + Extended Piercing Ammunition Box + + Extended Physicorium Ammunition Box + +Hybrid Ammunition Box : + + Extended Hybrid Ammunition Box + +Hybrid Flak Ammunition Box : + + Extended Hybrid Flak Ammunition Box + +Hybrid Piercing Ammunition Box : + + Extended Hybrid Piercing Ammunition Box + \ No newline at 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if Game.IsMultiplayer and CLIENT then return end + + if not Entity.Spawner then + Timer.Wait(function() + SpawnItemAt(identifier, position) + end, 5) + return + end + + -- use server spawn method + Timer.Wait(function() + local prefab = ItemPrefab.GetItemPrefab(identifier) + Entity.Spawner.AddItemToSpawnQueue(prefab, position, nil, nil, nil) + end, 5) +end + +local function onSwitchToggled(state, item, pos) + if state then + SpawnItemAt("eksfx_switch_sound", pos) + else + SpawnItemAt("eksfx_switch_sound", pos) + end +end + +if (Game.IsMultiplayer and SERVER) or not Game.IsMultiplayer then + Hook.Add("ekutility_heavypowerswitch.OnAlways", "Test", function (effect, deltaTime, item, targets, worldPosition, client) + local relay = item.GetComponentString("RelayComponent") + local state = relay.isOn + local id = item.ID + if values[id] == nil then + values[id] = state + end + if values[id] ~= state then + values[id] = state + onSwitchToggled(state, item, item.WorldPosition) + end + end) +end; \ No newline at end of file diff --git a/Lua/Switch.lua b/Lua/Switch.lua new file mode 100755 index 0000000..e69de29 diff --git a/Lua/jsonlib.lua b/Lua/jsonlib.lua new file mode 100755 index 0000000..50610de --- /dev/null +++ b/Lua/jsonlib.lua @@ -0,0 +1,194 @@ +--[[ json.lua + +A compact pure-Lua JSON library. +The main functions are: json.stringify, json.parse. + +## json.stringify: + +This expects the following to be true of any tables being encoded: + * They only have string or number keys. Number keys must be represented as + strings in json; this is part of the json spec. + * They are not recursive. Such a structure cannot be specified in json. + +A Lua table is considered to be an array if and only if its set of keys is a +consecutive sequence of positive integers starting at 1. Arrays are encoded like +so: `[2, 3, false, "hi"]`. Any other type of Lua table is encoded as a json +object, encoded like so: `{"key1": 2, "key2": false}`. + +Because the Lua nil value cannot be a key, and as a table value is considerd +equivalent to a missing key, there is no way to express the json "null" value in +a Lua table. The only way this will output "null" is if your entire input obj is +nil itself. + +An empty Lua table, {}, could be considered either a json object or array - +it's an ambiguous edge case. We choose to treat this as an object as it is the +more general type. + +To be clear, none of the above considerations is a limitation of this code. +Rather, it is what we get when we completely observe the json specification for +as arbitrary a Lua object as json is capable of expressing. + +## json.parse: + +This function parses json, with the exception that it does not pay attention to +\u-escaped unicode code points in strings. + +It is difficult for Lua to return null as a value. In order to prevent the loss +of keys with a null value in a json string, this function uses the one-off +table value json.null (which is just an empty table) to indicate null values. +This way you can check if a value is null with the conditional +`val == json.null`. + +If you have control over the data and are using Lua, I would recommend just +avoiding null values in your data to begin with. + +--]] + + +local json = {} + + +-- Internal functions. + +local function kind_of(obj) + if type(obj) ~= 'table' then return type(obj) end + local i = 1 + for _ in pairs(obj) do + if obj[i] ~= nil then i = i + 1 else return 'table' end + end + if i == 1 then return 'table' else return 'array' end +end + +local function escape_str(s) + local in_char = {'\\', '"', '/', '\b', '\f', '\n', '\r', '\t'} + local out_char = {'\\', '"', '/', 'b', 'f', 'n', 'r', 't'} + for i, c in ipairs(in_char) do + s = s:gsub(c, '\\' .. out_char[i]) + end + return s +end + +-- Returns pos, did_find; there are two cases: +-- 1. Delimiter found: pos = pos after leading space + delim; did_find = true. +-- 2. Delimiter not found: pos = pos after leading space; did_find = false. +-- This throws an error if err_if_missing is true and the delim is not found. +local function skip_delim(str, pos, delim, err_if_missing) + pos = pos + #str:match('^%s*', pos) + if str:sub(pos, pos) ~= delim then + if err_if_missing then + error('Expected ' .. delim .. ' near position ' .. pos) + end + return pos, false + end + return pos + 1, true +end + +-- Expects the given pos to be the first character after the opening quote. +-- Returns val, pos; the returned pos is after the closing quote character. +local function parse_str_val(str, pos, val) + val = val or '' + local early_end_error = 'End of input found while parsing string.' + if pos > #str then error(early_end_error) end + local c = str:sub(pos, pos) + if c == '"' then return val, pos + 1 end + if c ~= '\\' then return parse_str_val(str, pos + 1, val .. c) end + -- We must have a \ character. + local esc_map = {b = '\b', f = '\f', n = '\n', r = '\r', t = '\t'} + local nextc = str:sub(pos + 1, pos + 1) + if not nextc then error(early_end_error) end + return parse_str_val(str, pos + 2, val .. (esc_map[nextc] or nextc)) +end + +-- Returns val, pos; the returned pos is after the number's final character. +local function parse_num_val(str, pos) + local num_str = str:match('^-?%d+%.?%d*[eE]?[+-]?%d*', pos) + local val = tonumber(num_str) + if not val then error('Error parsing number at position ' .. pos .. '.') end + return val, pos + #num_str +end + + +-- Public values and functions. + +function json.stringify(obj, as_key) + local s = {} -- We'll build the string as an array of strings to be concatenated. + local kind = kind_of(obj) -- This is 'array' if it's an array or type(obj) otherwise. + if kind == 'array' then + if as_key then error('Can\'t encode array as key.') end + s[#s + 1] = '[' + for i, val in ipairs(obj) do + if i > 1 then s[#s + 1] = ', ' end + s[#s + 1] = json.stringify(val) + end + s[#s + 1] = ']' + elseif kind == 'table' then + if as_key then error('Can\'t encode table as key.') end + s[#s + 1] = '{' + for k, v in pairs(obj) do + if #s > 1 then s[#s + 1] = ', ' end + s[#s + 1] = json.stringify(k, true) + s[#s + 1] = ':' + s[#s + 1] = json.stringify(v) + end + s[#s + 1] = '}' + elseif kind == 'string' then + return '"' .. escape_str(obj) .. '"' + elseif kind == 'number' then + if as_key then return '"' .. tostring(obj) .. '"' end + return tostring(obj) + elseif kind == 'boolean' then + return tostring(obj) + elseif kind == 'nil' then + return 'null' + else + error('Unjsonifiable type: ' .. kind .. '.') + end + return table.concat(s) +end + +json.null = {} -- This is a one-off table to represent the null value. + +function json.parse(str, pos, end_delim) + pos = pos or 1 + if pos > #str then error('Reached unexpected end of input.') end + local pos = pos + #str:match('^%s*', pos) -- Skip whitespace. + local first = str:sub(pos, pos) + if first == '{' then -- Parse an object. + local obj, key, delim_found = {}, true, true + pos = pos + 1 + while true do + key, pos = json.parse(str, pos, '}') + if key == nil then return obj, pos end + if not delim_found then error('Comma missing between object items.') end + pos = skip_delim(str, pos, ':', true) -- true -> error if missing. + obj[key], pos = json.parse(str, pos) + pos, delim_found = skip_delim(str, pos, ',') + end + elseif first == '[' then -- Parse an array. + local arr, val, delim_found = {}, true, true + pos = pos + 1 + while true do + val, pos = json.parse(str, pos, ']') + if val == nil then return arr, pos end + if not delim_found then error('Comma missing between array items.') end + arr[#arr + 1] = val + pos, delim_found = skip_delim(str, pos, ',') + end + elseif first == '"' then -- Parse a string. + return parse_str_val(str, pos + 1) + elseif first == '-' or first:match('%d') then -- Parse a number. + return parse_num_val(str, pos) + elseif first == end_delim then -- End of an object or array. + return nil, pos + 1 + else -- Parse true, false, or null. + local literals = {['true'] = true, ['false'] = false, ['null'] = json.null} + for lit_str, lit_val in pairs(literals) do + local lit_end = pos + #lit_str - 1 + if str:sub(pos, lit_end) == lit_str then return lit_val, lit_end + 1 end + end + local pos_info_str = 'position ' .. pos .. ': ' .. str:sub(pos, pos + 10) + error('Invalid json syntax starting at ' .. pos_info_str) + end +end + +return json diff --git a/Map/customfloors1.png b/Map/customfloors1.png new file mode 100755 index 0000000..f56df1c Binary files /dev/null and b/Map/customfloors1.png differ diff --git a/Map/customitems_natureprops.xml b/Map/customitems_natureprops.xml new file mode 100755 index 0000000..0a9f8e4 --- /dev/null +++ b/Map/customitems_natureprops.xml @@ -0,0 +1,455 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Map/customlabels1.png b/Map/customlabels1.png new file mode 100755 index 0000000..c3831df Binary files /dev/null and b/Map/customlabels1.png differ diff --git a/Map/customstructures_glass.xml b/Map/customstructures_glass.xml new file mode 100755 index 0000000..d731f92 --- /dev/null +++ b/Map/customstructures_glass.xml @@ -0,0 +1,193 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Map/customstructures_interiorwall.xml b/Map/customstructures_interiorwall.xml new file mode 100755 index 0000000..9ae70a2 --- /dev/null +++ b/Map/customstructures_interiorwall.xml @@ -0,0 +1,109 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Map/customstructures_labels.xml b/Map/customstructures_labels.xml new file mode 100755 index 0000000..716d1b5 --- /dev/null +++ b/Map/customstructures_labels.xml @@ -0,0 +1,129 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Map/customstructures_naturalwall.xml b/Map/customstructures_naturalwall.xml new file mode 100755 index 0000000..38a4770 --- /dev/null +++ b/Map/customstructures_naturalwall.xml @@ -0,0 +1,53 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Map/customstructures_shelldeco.xml b/Map/customstructures_shelldeco.xml new file mode 100755 index 0000000..a9aaef6 --- /dev/null +++ b/Map/customstructures_shelldeco.xml @@ -0,0 +1,31 @@ + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Map/customwalls1.png b/Map/customwalls1.png new file mode 100755 index 0000000..25aabb6 Binary files /dev/null and b/Map/customwalls1.png differ diff --git a/Map/glass_shells_reinforcements1.png b/Map/glass_shells_reinforcements1.png new file mode 100755 index 0000000..228ed36 Binary files /dev/null and b/Map/glass_shells_reinforcements1.png differ diff --git a/Map/glass_shells_reinforcements2.png b/Map/glass_shells_reinforcements2.png new file mode 100755 index 0000000..d81776a Binary files /dev/null and b/Map/glass_shells_reinforcements2.png differ diff --git a/Map/glass_shells_vanilla.png b/Map/glass_shells_vanilla.png new file mode 100755 index 0000000..95cec6a Binary files /dev/null and b/Map/glass_shells_vanilla.png differ diff --git a/Map/natural_walls1_flat.png b/Map/natural_walls1_flat.png new file mode 100755 index 0000000..55372a1 Binary files /dev/null and b/Map/natural_walls1_flat.png differ diff --git a/Map/sub_shelldeco1.png b/Map/sub_shelldeco1.png new file mode 100755 index 0000000..7878c81 Binary files /dev/null and b/Map/sub_shelldeco1.png differ diff --git a/Particles/ParticlePrefabs.xml b/Particles/ParticlePrefabs.xml new file mode 100755 index 0000000..4764e41 --- /dev/null +++ b/Particles/ParticlePrefabs.xml @@ -0,0 +1,987 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Particles/baseglow.png b/Particles/baseglow.png new file mode 100755 index 0000000..3e481e7 Binary files /dev/null and b/Particles/baseglow.png differ diff --git a/Particles/characterflamefix.xml b/Particles/characterflamefix.xml new file mode 100755 index 0000000..afedef8 --- /dev/null +++ b/Particles/characterflamefix.xml @@ -0,0 +1,14 @@ + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Particles/ek_fireball.png b/Particles/ek_fireball.png new file mode 100755 index 0000000..b6102db Binary files /dev/null and b/Particles/ek_fireball.png differ diff --git a/Particles/ek_fireball_alien.png b/Particles/ek_fireball_alien.png new file mode 100755 index 0000000..3d4396c Binary files /dev/null and b/Particles/ek_fireball_alien.png differ diff --git a/Particles/ek_fireball_new_huge.png b/Particles/ek_fireball_new_huge.png new file mode 100755 index 0000000..a0d97de Binary files /dev/null and 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and b/Sfx/Sounds/switch_6.ogg differ diff --git a/Sfx/Sounds/switch_7.ogg b/Sfx/Sounds/switch_7.ogg new file mode 100755 index 0000000..9d359aa Binary files /dev/null and b/Sfx/Sounds/switch_7.ogg differ diff --git a/Sfx/Sounds/switch_8.ogg b/Sfx/Sounds/switch_8.ogg new file mode 100755 index 0000000..869d66d Binary files /dev/null and b/Sfx/Sounds/switch_8.ogg differ diff --git a/Sfx/Sounds/switch_9.ogg b/Sfx/Sounds/switch_9.ogg new file mode 100755 index 0000000..f52867d Binary files /dev/null and b/Sfx/Sounds/switch_9.ogg differ diff --git a/Texts/EnglishEKUtilities.xml b/Texts/EnglishEKUtilities.xml new file mode 100755 index 0000000..ca134af --- /dev/null +++ b/Texts/EnglishEKUtilities.xml @@ -0,0 +1,563 @@ + + + + Small Shelf + Basic wall-mounted storage solution. ( Place by pressing aim + use ) + Shelf + Basic wall-mounted storage solution. ( Place by pressing aim + use ) + Large Railgun Shell Rack + A metal frame designed to hold railgun shells. ( Place by pressing aim + use ) + Huge Railgun Shell Rack + A wall-mounted magazine designed to hold many railgun shells. ( Place by pressing aim + use ) + Crate Rack + A shelf for neatly storing cargo crates. ( Place by pressing aim + use ) + Tall Crate Rack + A taller shelf for neatly storing cargo crates. ( Place by pressing aim + use ) + Climate-Controlled Crate Rack + An enclosed crate shelf with controls for temperature or humidity sensitive cargo. Requires electricity. ( Place by pressing aim + use ) + Chemlight Box (Red) + Box of chemlights; a disposable single-use light source. Red in color. + Chemlight Box (Green) + Box of chemlights; a disposable single-use light source. Green in color. + Chemlight Box (Blue) + Box of chemlights; a disposable single-use light source. Blue in color. + Chemlight Box (Yellow) + Box of chemlights; a disposable single-use light source. Amber in color. + Rolling Cart + A sturdy metal cart for transporting items like metal crates, depth charge shells, and diving suits. + Hand Truck + A simple hand truck for moving heavy railgun shells with ease. + Fuelrod Handling Truck + A hand truck with shielded pig for moving fuel rods outside the reactor. + Artifact Container + A large heavily-insulated container designed to hold artifacts for transportation and study. + Industrial Strength Crate + A rugged watertight container for storage and transportation. + Cargo Crate Blocker + An empty storage spacer. Can be used to prevent placing cargo in unused crate slots. + Material Storage Locker + A heavy storage locker for organization. ( Place by pressing aim + use ) + Crate Transport Mule + Self-propelled underwater sled capable of carrying 4 cargo crates. + Secure Locker (Captain) + Lockable storage for small- and medium-sized items. ( Place by pressing aim + use ) + Secure Locker (Security Officer) + Lockable storage for small- and medium-sized items. ( Place by pressing aim + use ) + Secure Locker (Medical Doctor) + Lockable storage for small- and medium-sized items. ( Place by pressing aim + use ) + Secure Locker (Mechanic) + Lockable storage for small- and medium-sized items. ( Place by pressing aim + use ) + Secure Locker (Engineer) + Lockable storage for small- and medium-sized items. ( Place by pressing aim + use ) + + Text Label + A blank label card with room for written information. + Iron Label + A label card with a picture of iron on it. + Aluminium Label + A label card with a picture of aluminium on it. + Copper Label + A label card with a picture of copper on it. + Titanium Label + A label card with a picture of titanium on it. + Carbon Label + A label card with a picture of carbon on it. + Lead Label + A label card with a picture of lead on it. + Tin Label + A label card with a picture of tin on it. + Zinc Label + A label card with a picture of zinc on it. + Silicon Label + A label card with a picture of silicon on it. + Uranium Label + A label card with a picture of uranium on it. + Thorium Label + A label card with a picture of thorium on it. + Steel Label + A label card with a picture of steel on it. + Titanium-Aluminium Alloy Label + A label card with a picture of titanium-aluminium alloy on it. + Plastic Label + A label card with a picture of plastic on it. + Rubber Label + A label card with a picture of rubber on it. + FPGA Circuit Label + A label card with a picture of an fpga circuit on it. + Organic Fiber Label + A label card with a picture of organic fiber on it. + Ballistic Fiber Label + A label card with a picture of ballistic fiber on it. + Physicorium Label + A label card with a picture of physicorium alloy on it. + Fulgurium Label + A label card with a picture of fulgurium on it. + Sulphurite Label + A label card with a picture of sulphurite on it. + Oxygenite Label + A label card with a picture of oxygenite on it. + Incendium Label + A label card with a picture of incendium on it. + Dementonite Label + A label card with a picture of dementonite fiber on it. + Flash Powder Label + A label card with a picture of flash powder on it. + Lithium Label + A label card with a picture of lithium on it. + Sodium Label + A label card with a picture of sodium on it. + Magnesium Label + A label card with a picture of magnesium on it. + Potassium Label + A label card with a picture of potassium on it. + Chlorine Label + A label card with a picture of chlorine on it. + Calcium Label + A label card with a picture of calcium on it. + Phosphorus Label + A label card with a picture of phosphorus on it. + Ethanol Label + A label card with a picture of ethanol on it. + Sulphuric Acid Label + A label card with a picture of sulphuric acid on it. + Bandage Label + A label card with a picture of a bandage on it. + Plastiseal Label + A label card with a picture of plastiseal on it. + Antibiotic Glue Label + A label card with a picture of antibiotic glue on it. + Tonic Liquid Label + A label card with a picture of tonic liquid on it. + Saline Label + A label card with a picture of saline on it. + Blood Pack Label + A label card with a picture of a blood pack on it. + Adrenaline Label + A label card with a picture of adrenaline on it. + Opium Label + A label card with a picture of opium on it. + Elastin Label + A label card with a picture of elastin on it. + Alien Blood Label + A label card with a picture of alien blood on it. + Adrenaline Gland Label + A label card with a picture of an adrenaline gland on it. + Swim Bladder Label + A label card with a picture of a swim bladder on it. + Paralyxis Label + A label card with a picture of paralyxis on it. + Velonaceps Calyx Label + A label card with a picture of velonaceps calyx on it. + Fiber Plant Label + A label card with a picture of a fiber plant on it. + Elastin Plant Label + A label card with a picture of an elastin plant on it. + Aquatic Poppy Label + A label card with a picture of an aquatic poppy on it. + Yeast Mushroom Label + A label card with a picture of a yeast mushroom on it. + Slime Bacteria Label + A label card with a picture of slime bacteria on it. + Pomegrenade Label + A label card with a picture of a pomegrenade on it. + Tobacco Bud Label + A label card with a picture of a tobacco bud on it. + Salt Bulb Label + A label card with a picture of a salt bulb on it. + Raptorbane Label + A label card with a picture of raptorbane on it. + Stabilozine Label + A label card with a picture of stabilozine on it. + Morphine Label + A label card with a picture of morphine on it. + Fentanyl Label + A label card with a picture of fentanyl on it. + Deusizine Label + A label card with a picture of deusizine on it. + Naloxone Label + A label card with a picture of naloxone on it. + Haloperidol Label + A label card with a picture of haloperidol on it. + Methamphetamine Label + A label card with a picture of methamphetamine on it. + Anabolic Steroids Label + A label card with a picture of anabolic steroids on it. + Hyperzine Label + A label card with a picture of hyperzine on it. + Liquid Oxygenite Label + A label card with a picture of liquid oxygenite on it. + Broad-spectrum Antibiotics Label + A label card with a picture of broad-spectrum antibiotics on it. + Chloral Hydrate Label + A label card with a picture of chloral hydrate on it. + Calyxanide Label + A label card with a picture of calyxanide on it. + Raptorbane Extract Label + A label card with a picture of raptorbane extract on it. + Pomegrenade Extract Label + A label card with a picture of pomegrenade extract on it. + Cyanide Label + A label card with a picture of cyanide on it. + Cyanide Antidote Label + A label card with a picture of cyanide antidote on it. + Sufforin Label + A label card with a picture of sufforin on it. + Sufforin Antidote Label + A label card with a picture of sufforin antidote on it. + Morbusine Label + A label card with a picture of morbusine on it. + Morbusine Antidote Label + A label card with a picture of morbusine antidote on it. + Radiotoxin Label + A label card with a picture of radiotoxinon it. + Antirad Label + A label card with a picture of antirad on it. + Deliriumine Label + A label card with a picture of deliriumine on it. + Deliriumine Antidote Label + A label card with a picture of deliriumine antidote on it. + Paralyzant Label + A label card with a picture of paralyzant on it. + Anaparalyzant Label + A label card with a picture of anaparalyzant on it. + Fuel Rod Label + A label card with a picture of a welding fuel tank on it. + Wrench Label + A label card with a picture of a wrench on it. + Screwdriver Label + A label card with a picture of a screwdriver on it. + Crowbar Label + A label card with a picture of a crowbar on it. + Welding Tool Label + A label card with a picture of a welding tool on it. + Plasma Cutter Label + A label card with a picture of a plasma cutter on it. + Flamer Label + A label card with a picture of a flamer on it. + Fire Extinguisher Label + A label card with a picture of a fire extinguisher on it. + Flare Label + A label card with a picture of a flare on it. + Flashlight Label + A label card with a picture of a flashlight on it. + Oxygen Tank Label + A label card with a picture of an oxygen tank on it. + Welding Fuel Tank Label + A label card with a picture of a welding fuel tank on it. + Battery Cell Label + A label card with a picture of a battery cell on it. + Fulgurium Battery Cell Label + A label card with a picture of a fulgurium battery cell on it. + Headset Label + A label card with a picture of a headset on it. + Diving Mask Label + A label card with a picture of a diving mask on it. + Underwater Scooter Label + A label card with a picture of an underwater scooter on it. + Handheld Sonar Label + A label card with a picture of a handheld sonar on it. + Sonar Beacon Label + A label card with a picture of a sonar beacon sonar on it. + Electric Drill Label + A label card with a picture of an electric drill on it. + Metallic Foam Canister Label + A label card with a picture of a metallic foam canister on it. + Metallic Foam Sprayer Label + A label card with a picture of a metallic foam sprayer on it. + Ion Pulse Cutter Label + A label card with a picture of an ion pulse cutter on it. + Laser Bore Label + A label card with a picture of a laser bore on it. + Arc Welder Label + A label card with a picture of an arc welder on it. + Label Printer + A quartermaster's best friend. This handheld device can scan and print sorting labels for most common cargo items. + + Reinforced Oxygen Tank + High-pressure composite tank, resistant to puncture and heat. + Reinforced Oxygenite Tank + High-pressure composite tank, resistant to puncture and heat. + Rebreather Unit + Experimental self-contained rebreather unit, its connections are designed to be compatible with most standard coalition diving equipment. Requires batteries and internal oxygen storage to function. + Jetscooter + Advanced underwater propulsion device. Features improved battery lifetime and a built-in sonar navigation system. + Advanced Sonar Beacon + A handheld positional beacon transmitter, an invaluable tool for extravehicular operations. + Utility Mk-I Hardsuit + A rugged pressure suit designed for shipyard construction, mining, and salvage operations. The suit provides moderate insulation from electrical and thermal hazards, while manipulator gloves allow the wearer to operate tools and equiptment as normal. [ Rated 6000m ] + Utility Mk-I Hardsuit (Mechanic) + A rugged pressure suit designed for shipyard construction, mining, and salvage operations. The suit provides moderate insulation from electrical and thermal hazards, while manipulator gloves allow the wearer to operate tools and equiptment as normal. [ Rated 6000m ] + Oxygen Cell Mk-I + Hardsuit non-rechargable oxygen supply which utilizes chemical reagents to produce a large density of oxygen. Produces a minimum of 40 minutes of air. + Oxygen Cell Mk-II + Hardsuit non-rechargable oxygen supply which utilizes chemical reagents to produce a large density of oxygen. Produces a minimum of 55 minutes of air. + + Crate of Iron + A bulk storage/transportation container of raw iron. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Aluminium + A bulk storage/transportation container of raw aluminium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Copper + A bulk storage/transportation container of raw copper. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Titanium + A bulk storage/transportation container of raw titanium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Carbon + A bulk storage/transportation container of raw carbon. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Lead + A bulk storage/transportation container of raw lead. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Tin + A bulk storage/transportation container of raw tin. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Zinc + A bulk storage/transportation container of raw zinc. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Silicon + A bulk storage/transportation container of raw silicon. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Steel Bars + A bulk storage/transportation container of steel bars. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Titanium Alloy Bars + A bulk storage/transportation container of titanium-aluminium alloy bars. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Plastic + A bulk storage/transportation container of raw plastic. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Rubber + A bulk storage/transportation container of raw rubber. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of FPGA Circuits + A bulk storage/transportation container of FPGA circuits. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Organic Fiber + A bulk storage/transportation container of organic fiber. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Ballistic Fiber + A bulk storage/transportation container of ballistic fiber. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Uranium + A bulk storage/transportation container of raw uranium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Thorium + A bulk storage/transportation container of raw thorium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Depleted Uranium + A bulk storage/transportation container of depleted uranium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Flash Powder + A bulk storage/transportation container of flash powder. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Lithium + A bulk storage/transportation container of lithium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Sodium + A bulk storage/transportation container of sodium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Magnesium + A bulk storage/transportation container of magnesium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Potassium + A bulk storage/transportation container of potassium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Chlorine + A bulk storage/transportation container of chlorine. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Calcium + A bulk storage/transportation container of calcium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Phosphorus + A bulk storage/transportation container of phosphorus. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Ethanol + A bulk storage/transportation container of ethanol. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Sulphuric Acid + A bulk storage/transportation container of sulphuric acid. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of UEX + A bulk storage/transportation container of UEX. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of C-4 + A bulk storage/transportation container of C-4. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Compound-N + A bulk storage/transportation container of compound-N. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of IC-4 + A bulk storage/transportation container of IC-4. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Physicorium + A bulk storage/transportation container of physicorium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Fulgurium + A bulk storage/transportation container of fulgurium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Sulphurite + A bulk storage/transportation container of sulphurite. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Oxygenite + A bulk storage/transportation container of oxygenite. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Incendium + A bulk storage/transportation container of incendium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Dementonite + A bulk storage/transportation container of dementonite. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Bandages + A bulk storage/transportation container of medical bandages. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Plastiseal + A bulk storage/transportation container of plastiseal. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Antibiotic Glue + A bulk storage/transportation container of antibiotic glue. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Tonic Liquid + A bulk storage/transportation container of tonic liquid. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Saline + A bulk storage/transportation container of medical saline. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Blood Packs + A medical transport container of blood packs. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Adrenaline + A bulk storage/transportation container of medical adrenaline. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Opium + A bulk storage/transportation container of opium. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Elastin + A bulk storage/transportation container of elastin. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Alien Blood + A medical transport container of alien blood samples. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Adrenaline Glands + A medical transport container of adrenaline gland samples. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Swim Bladder + A medical transport container of swim bladder samples. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Paralyxis + A medical transport container of paralyxis samples. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Velonaceps Calyx + A medical transport container of velonaceps calyx egg samples. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Stabilozine + A bulk storage/transportation container of stabilozine. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Morphine + A bulk storage/transportation container of morphine. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Fentanyl + A bulk storage/transportation container of fentanyl. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Deusizine + A bulk storage/transportation container of deusizine. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Naloxone + A bulk storage/transportation container of naloxone. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Haloperidol + A bulk storage/transportation container of haloperidol. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Methamphetamine + A bulk storage/transportation container of methamphetamine. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Anabolic Steroids + A bulk storage/transportation container of anabolic steroids. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Hyperzine + A bulk storage/transportation container of hyperzine. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Liquid Oxygenite + A bulk storage/transportation container of liquid oxygenite. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Broad-spectrum Antibiotics + A bulk storage/transportation container of broad-spectrum antibiotics. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Chloral Hydrate + A bulk storage/transportation container of chloral hydrate. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Calyxanide + A bulk storage/transportation container of Calyxanide. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Raptor Bane Extract + A bulk storage/transportation container of raptor bane extract. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Pomegrenade Extract + A bulk storage/transportation container of pomegrenade extract. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Cyanide + A bulk storage/transportation container of cyanide. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Cyanide Antidote + A bulk storage/transportation container of cyanide antidote. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Sufforin + A bulk storage/transportation container of sufforin. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Sufforin Antidote + A bulk storage/transportation container of sufforin antidote. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Morbusine + A bulk storage/transportation container of morbusine. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Morbusine Antidote + A bulk storage/transportation container of morbusine antidote. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Radiotoxin + A bulk storage/transportation container of radiotoxin. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Antirad + A bulk storage/transportation container of antirad. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Deliriumine + A bulk storage/transportation container of deliriumine. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Deliriumine Antidote + A bulk storage/transportation container of deliriumine antidote. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Paralyzant + A bulk storage/transportation container of paralyzant. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + Crate of Anaparalyzant + A bulk storage/transportation container of anaparalyzant. Partial crates can be combined by dragging and dropping. Deconstruct to regain materials. + + Diving Suit Locker + Storage for one diving suit, refills oxygen if powered. ( Place by pressing aim + use ) + Oxygen Tank Shelf + Storage for three oxygen tanks, refills oxygen if powered. ( Place by pressing aim + use ) + Text Display + + Text Display (Long) + + Water Sprinkler + A general-purpose sprinkler system for agricultural use or light fire suppression. Requires electricity. ( Place by pressing aim + use ) + Secure Button (Captain) + A button keyed to Captain ID's. + Secure Button (Security Officer) + A button keyed to Security ID's. + Secure Button (Medical Doctor) + A button keyed to Doctor ID's. + Secure Button (Mechanic) + A button keyed to Mechanic ID's. + Secure Button (Engineer) + A button keyed to Engineer ID's. + Junction Bus + A simple wall mounted electrical junction. ( Place by pressing aim + use ) + Heavy Power Switch + An industrial-strength power disconnect, capable of handling a single-pin throughput of up to 5000kw. ( Place by pressing aim + use ) + Battery Assembly + Wall mounted heavy battery power stack. 2000kw capacity, 1500kw discharge rate. ( Place by pressing aim + use ) + Terminal + Outputs a user-submitted string. + Small Pump + Usable device for moving water. + Fabricator + A machine capable of manufacturing a wide range of items out of basic raw materials. ( Place by pressing aim + use ) + Fabricator (Adaptive) + An improved fabricator unit with adaptive control computer and improved manufacturing tolerances. Lower calibration skill requirements. ( Place by pressing aim + use ) + Medical Fabricator + A machine that can be used to manufacture various medicines. ( Place by pressing aim + use ) + Deconstructor + Disassembles and breaks down items to reusable components and material bars. ( Place by pressing aim + use ) + Sonar Monitor + Usable device for observing the sub's sonar. ( Place by pressing aim + use ) + Status Monitor + Usable device for viewing a schematic of the sub as well as the status of each room. ( Place by pressing aim + use ) + Charging Dock + A wall-mounted battery cell charging dock. ( Place by pressing aim + use ) + + Nucleoelectric Battery + A rechargable fission-based battery solution for industrial equipment. Only the Honkmother knows how it works. + Reinforced Welding Fuel Tank + High-pressure composite tank, resistant to puncture and heat. + Reinforced Incendium Fuel Tank + High-pressure composite tank, resistant to puncture and heat. + Electric Drill + Industral strength handheld drill. Used for mining and salvage operations. + Metallic Foam Canister + Contains an advanced metal-catalyst dissolution used to rapidly repair hull damage, for use in the Metallic Foam Sprayer. Danger: Highly toxic, Do not open. + Metallic Foam Sprayer + Advanced hull sealing technology. Utilizes a special chemical-metalloid formula extruded through a heated nozzle to rapidly repair fractured or punctured hull sections. + Ion Pulse Cutter + Heavy cutting tool which utilizes rapid pulses of accelerated charged particles. Effective against a range of materials but suffers from poor power efficiency. Danger: Obstructing the ion beam while active may cause disability or serious injury such as - third degree burns, limb loss, vaporization, and death. + Chemlight (Red) + A red chemlight for use in diving operations. (Press the Use Key (default E) while aiming to activate) + Chemlight (Green) + A green chemlight for use in diving operations. (Press the Use Key (default E) while aiming to activate) + Chemlight (Blue) + A blue chemlight for use in diving operations. (Press the Use Key (default E) while aiming to activate) + Chemlight (Yellow) + A yellow chemlight for use in diving operations. (Press the Use Key (default E) while aiming to activate) + Medical Scanner + A handheld scanner that displays the health status of individuals. + Gyro-compass + Self-illuminating handheld compass. + Grappling Hook + If you have this, something has gone horribly wrong. + ekutility_grapplegunprojectile + If you have this, something has gone horribly wrong. + ekutility_grapplegunprojectile_rappel + If you have this, something has gone horribly wrong. + Rocketbelt + A novel device once used by explorers of the surface and even worlds beyond. Runs using the same fuel composition as a standard welding tank. + Engineering Headset + A high-powered headset with a sleeve above each earpiece for holding screwdrivers or wrenches. (750m range) + Long Range Radio + A waterproof high-power radio transmitter pack designed for use by coalition expedition crew. (1500m range) + Sledgehammer + Low-tech unwanted structure removal solution. + Electro-flare + A small self-contained lighting unit. Can be recharged at a charging dock. + Status PDA + Handheld computer which displays local structural and atmospheric information from the onboard diagnostics network. + Logistics PDA + Handheld computer which displays ship logistics and cargo information from the onboard diagnostics network. + Hull Patching Kit + A low-tech solution for temporary hull repairs. Consumes steel bars to repair structural damage. + Laser Bore + Phase-multiplied portable laser unit designed for cutting away ice and rock. Overheats easily due to its compact design. + Mining Backpack + A sturdy backpack with external frame, often used by mining outpost crews. + Medical Backpack + A simple medical bag designed to be worn as a backpack. + Arc Welder + Electrically powered welding tool which utilizes a heavy electrode to create arcs of plasma. + Portable Bilge Pump + debug item + Incendium Fuel Rod + A bar of enriched incendium, for use within a reactor. Generates significantly more heat and lasts longer than uranium fuel rods. + Utility Pouch + A pouch for holding various small items such as tools or medicines. + \ No newline at end of file diff --git a/Texts/EnglishEkArmory.xml b/Texts/EnglishEkArmory.xml new file mode 100755 index 0000000..79fefbe --- /dev/null +++ b/Texts/EnglishEkArmory.xml @@ -0,0 +1,661 @@ + + + + Gun Drone + Walker Drone + Railgun Homing Shell + Nuclear Homing Shell + + Weapons Cabinet + + Weapons Cabinet + + Weapons Case + + 9mm Ammo Crate + + 5.7x28mm Ammo Crate + + 5.56x45mm Ammo Crate + + Shotgun Ammo Crate + + Microtorpedo Crate + + Physicorium Ammo Crate + + 12-Gauge Shells + Buckshot ammunition for a shotgun. + Beanbag Shells + Beanbag ammunition for a shotgun. Single-projectile, less-lethal. + 12-Gauge Slugs + Slug ammunition for a shotgun. Single-projectile effective against armored targets. + 12-Gauge Hollow-Point + Hollow-point slug ammunition for a shotgun. Single-projectile effective against soft targets. + Flechette Shells + Flechette ammunition for a shotgun. Tight grouping of metal flechettes effective against soft targets. + 12-Gauge Grenades + Grenade ammunition for a shotgun. Direct-fire grenade which detonates on impact. + Physicorium Slugs + Physicorium slug ammunition for a shotgun. Single-projectile effective against armored targets. + Weapon Components + High-precision mechanical parts used for the inner workings of most small arms. + Loading Kit + A case of tools and replacement primers used for loading and pressing most standard Europan Coalition cartridges. + Rocket Crate + + Handcuff Case + + + Military Mk-I Hardsuit + Heavyweight pressure suit for used coalition military operations. It is designed with substantial full-body ballistic protection, however the added armor reduces mobility considerably. This is the standard model. [ Rated 6000m ] + Military Mk-I Hardsuit (Bandit) + Heavyweight pressure suit for used coalition military operations. It is designed with substantial full-body ballistic protection, however the added armor reduces mobility considerably. This model provides improved mobility and resistance to environmental hazards at the cost of combat protection. [ Rated 6000m ] + Military Mk-I Hardsuit (Mercenary) + Heavyweight pressure suit for used coalition military operations. It is designed with substantial full-body ballistic protection, however the added armor reduces mobility considerably. This model provides improved combat protection at the cost of hazard protection and mobility. [ Rated 6000m ] + Military Mk-II Hardsuit + Heavyweight pressure suit for used coalition military operations. Improved design allows less-restricted movement and overall increased durability. This is the standard model. All models feature an open-cycle system that allows for the use of external air sources. [ Rated 10000m ] + Military Mk-II Hardsuit (Bandit) + Heavyweight pressure suit for used coalition military operations. Improved design allows less-restricted movement and overall increased durability. This version provides improved mobility and resistance to environmental hazards at the cost of combat protection. [ Rated 10000m ] + Military Mk-II Hardsuit (Mercenary) + Heavyweight pressure suit for used coalition military operations. Improved design allows less-restricted movement and overall increased durability. This model provides improved combat protection at the cost of hazard protection and mobility. [ Rated 10000m ] + Shearclaw Armor Mk-I + Experimental drysuit fabricated from shearclaw scale with unparalleled underwater mobility. Pressure-treated native materials provide excellent physical and radiation protection, but leave the wearer vulnerable to fire and strains the psyche. External sheaths offer a carrying capacity of a dozen harpoons. [ Rated 10000m ] + Shearclaw Helmet Mk-I + + + Marine Combat Armor + A standard-issue ballistic vest. While bulky, it provides excellent protection against both the locals and the local wildlife. All such vests improve ranged attack speed 15%. + Marine Combat Undershirt + A kevlar-lined uniform intended to provide a moderate level of protection in the absence of armor. Various pockets and pouches allow easy access to ammunition and combat drugs. + Marine Helmet + A standard combat helmet for keeping one's brain meats in the proper place. Used by soldiers across Europa. + Renegade Combat Armor + A standard-issue ballistic vest. While bulky, it provides excellent protection against both the locals and the local wildlife. This model features better environmental protection at the cost of combat damage protection. All such vests improve ranged attack speed 15%. + Renegade Combat Undershirt + A kevlar-lined uniform intended to provide a moderate level of protection in the absence of armor. An improved interior lining adds comfort, retards flame, and does a better job of staunching wounds. Various pockets and pouches allow easy access to ammunition and combat drugs. + Renegade Helmet + A standard combat helmet for keeping one's brain meats in the proper place. Used by soldiers across Europa. + Mercenary Combat Armor + A standard-issue ballistic vest. While bulky, it provides excellent protection against both the locals and the local wildlife. This model features better protection in combat at the cost of hazard protection. All such vests improve ranged attack speed 15%. + Mercenary Combat Undershirt + A kevlar-lined uniform intended to provide a moderate level of protection in the absence of armor. Additional plates improve survivability in combat situations. Various pockets and pouches allow easy access to ammunition and combat drugs. + Mercenary Helmet + A standard combat helmet for keeping one's brain meats in the proper place. Used by soldiers across Europa. + Fire Jumpsuit + A specialized damage control suit rated for radioactive and high-heat environments. Offers minimal combat protection. + Fire Helmet + A sturdy heat-resistant helmet and breathing mask. + Improvised Ballistic Armor + Makeshift armor built from loose ballistic plates and padding. There are many small pouches sewn into the vest. + Security Radio + A low-profile radio communication system used mainly by ship and station security officers. + Bandolier + An ammo bandolier, a fine piece to tie together the outfit of any commando. + Tactical Backpack + A compact backpack with moderate storage capacity for gear and ammunition. + + Tritium + Hydrogen isotope. Fusion weapon material. + Gauss Coil Assembly + Fulgurium superconductor. A primary component in producing gauss weapons. + Laser Diode + High-power laser pump. A primary component in producing laser weapons. + + Marine Suppressor + Firearm noise suppression, equip and remove using fabricator. + Tactical Light + Tactical illumination device, equip and remove using fabricator. + Laser Sight + Attachable laser device, equip and remove using fabricator. + Sonar Scope + Sonar detection and tracking device, equip and remove using fabricator. + Pipe Rifle (Flashlight) + A makeshift weapon constructed from various machine parts. Crude but effective in a pinch. + Pipe Rifle (Laser) + A makeshift weapon constructed from various machine parts. Crude but effective in a pinch. + Pipe Rifle (Suppressed) + A makeshift weapon constructed from various machine parts. Crude but effective in a pinch. + Pipe Rifle (Suppressed,Flashlight) + A makeshift weapon constructed from various machine parts. Crude but effective in a pinch. + Pipe Rifle (Suppressed,Laser) + A makeshift weapon constructed from various machine parts. Crude but effective in a pinch. + Handgun (Flashlight) + Compact 9mm handgun issued to private outpost and vessel security forces, though intended for use against hostile crewmen it is at least some form of defence against the horrors waiting in the depths. + Handgun (Laser) + Compact 9mm handgun issued to private outpost and vessel security forces, though intended for use against hostile crewmen it is at least some form of defence against the horrors waiting in the depths. + Handgun (Suppressed) + Compact 9mm handgun issued to private outpost and vessel security forces, though intended for use against hostile crewmen it is at least some form of defence against the horrors waiting in the depths. + Handgun (Suppressed,Flashlight) + Compact 9mm handgun issued to private outpost and vessel security forces, though intended for use against hostile crewmen it is at least some form of defence against the horrors waiting in the depths. + Handgun (Suppressed,Laser) + Compact 9mm handgun issued to private outpost and vessel security forces, though intended for use against hostile crewmen it is at least some form of defence against the horrors waiting in the depths. + Compact SMG (Flashlight) + A simple 10mm SMG for ship and outpost defence, inaccurate and eats through ammo but gets the job done. + Compact SMG (Laser) + A simple 10mm SMG for ship and outpost defence, inaccurate and eats through ammo but gets the job done. + Compact SMG (Suppressed) + A simple 10mm SMG for ship and outpost defence, inaccurate and eats through ammo but gets the job done. + Compact SMG (Suppressed,Flashlight) + A simple 10mm SMG for ship and outpost defence, inaccurate and eats through ammo but gets the job done. + Compact SMG (Suppressed,Laser) + A simple 10mm SMG for ship and outpost defence, inaccurate and eats through ammo but gets the job done. + Marine SMG (Flashlight) + An advanced military SMG developed by the Europan Coalition for ship and outpost defence. Fires 5.7x28mm self-propelled supercavitating shells quite effective at taking out unarmored creatures. + Marine SMG (Laser) + An advanced military SMG developed by the Europan Coalition for ship and outpost defence. Fires 5.7x28mm self-propelled supercavitating shells quite effective at taking out unarmored creatures. + Marine SMG (Suppressed) + An advanced military SMG developed by the Europan Coalition for ship and outpost defence. Fires 5.7x28mm self-propelled supercavitating shells quite effective at taking out unarmored creatures. + Marine SMG (Suppressed,Flashlight) + An advanced military SMG developed by the Europan Coalition for ship and outpost defence. Fires 5.7x28mm self-propelled supercavitating shells quite effective at taking out unarmored creatures. + Marine SMG (Suppressed,Laser) + An advanced military SMG developed by the Europan Coalition for ship and outpost defence. Fires 5.7x28mm self-propelled supercavitating shells quite effective at taking out unarmored creatures. + Tactical Shotgun (Flashlight) + Coalition standard tube-fed shotgun. Holds 6 shells. + Tactical Shotgun (Laser) + Coalition standard tube-fed shotgun. Holds 6 shells. + Tazer Gun (Flashlight) + Delivers an electrical shock that is in most ways comparable to a stun baton, but without its somewhat lacking range. + Drum LMG (Flashlight) + Heavy automatic weapon firing 5.56x45mm rounds with supreme sustained fire capability. + Dart Gun (Flashlight) + A compact gas-operated dart gun for administering medicines and other chemicals. + Gauss Pistol (Flashlight) + Fulgurium weapon, utilizes magnetic coils to propel metal slugs at great speeds. + Gauss Pistol (Laser) + Fulgurium weapon, utilizes magnetic coils to propel metal slugs at great speeds. + Gauss Rifle (Flashlight) + Fulgurium weapon, utilizes magnetic coils to propel metal slugs at great speeds. + Gauss Rifle (Laser) + Fulgurium weapon, utilizes magnetic coils to propel metal slugs at great speeds. + Torpedo Rifle (Sonarscope) + An advanced submarine recoiless rifle developed for use against vessels and heavily armored monsters, fires high-explosive microtorpedoes with considerable range. + Marine Rocket Launcher (Sonarscope) + Heavy marine shoulder-fired launcher developed for coalition special operations, unwieldy and expensive but packs a punch. + 'Beast' SSL (Flashlight) + An experimental 30mm-FC autocannon for massive portable firepower. + Marine Battle Rifle (Flashlight) + A standard Europan Coalition 5.56x45mm long-gun, both accurate and reliable. Favored by europan mercenary companies everywhere. + Marine Battle Rifle (Laser) + A standard Europan Coalition 5.56x45mm long-gun, both accurate and reliable. Favored by europan mercenary companies everywhere. + Marine Battle Rifle (Suppressed) + A standard Europan Coalition 5.56x45mm long-gun, both accurate and reliable. Favored by europan mercenary companies everywhere. + Marine Battle Rifle (Suppressed,Flashlight) + A standard Europan Coalition 5.56x45mm long-gun, both accurate and reliable. Favored by europan mercenary companies everywhere. + Marine Battle Rifle (Suppressed,Laser) + A standard Europan Coalition 5.56x45mm long-gun, both accurate and reliable. Favored by europan mercenary companies everywhere. + Laser Pistol (Flashlight) + Pulse-amplified laser weapon. Designed to run off specialized high-power battery cells. + Laser Pistol (Laser) + Pulse-amplified laser weapon. Designed to run off specialized high-power battery cells. + Laser Rifle (Flashlight) + Pulse-amplified laser weapon. Designed to run off specialized high-power battery cells. + Laser Rifle (Laser) + Pulse-amplified laser weapon. Designed to run off specialized high-power battery cells. + .357 Revolver (Flashlight) + Vintage pattern single-action revolver, a favorite among captains with a flair for the dramatic. + .357 Revolver (Laser) + Vintage pattern single-action revolver, a favorite among captains with a flair for the dramatic. + .357 Revolver (Suppressed) + Vintage pattern single-action revolver, a favorite among captains with a flair for the dramatic. + .357 Revolver (Suppressed,Flashlight) + Vintage pattern single-action revolver, a favorite among captains with a flair for the dramatic. + .357 Revolver (Suppressed,Laser) + Vintage pattern single-action revolver, a favorite among captains with a flair for the dramatic. + + Extended Chaingun Ammunition Box + + Extended Physicorium Chaingun Ammunition Box + + Explosive Chaingun Ammunition Box + + Extended Explosive Chaingun Ammunition Box + + Explosive Chaingun Bolt + + HEFC Chaingun Ammunition Box + Ammunition for the chaingun. High Explosive Fragmentation Composite shells with immense stopping power against soft and hard targets alike. + Extended HEFC Chaingun Ammunition Box + Ammunition for the chaingun. High Explosive Fragmentation Composite shells with immense stopping power against soft and hard targets alike. + HEFC Chaingun Bolt + + + Extended Coilgun Ammunition Box + + Extended Exploding Ammunition Box + + Extended Piercing Ammunition Box + + Extended Physicorium Ammunition Box + + HEFC Ammunition Box + Ammunition for the coilgun. High Explosive Fragmentation Composite shells with immense stopping power against soft and hard targets alike. + Extended HEFC Ammunition Box + Ammunition for the coilgun. High Explosive Fragmentation Composite shells with immense stopping power against soft and hard targets alike. + HEFC Coilgun Bolt + + Hybrid Ammunition Box + Ammunition for the coilgun. Heavy caliber conversion, hybrid coilgun shells with greatly improved stopping power. + Extended Hybrid Ammunition Box + + Hybrid Coilgun Bolt + + Hybrid Flak Ammunition Box + Ammunition for the coilgun. Heavy caliber conversion, hybrid coilgun shells equipped with flak warheads. + Extended Hybrid Flak Ammunition Box + + Hybrid Flak Coilgun Bolt + + Hybrid Flak Proximity Ammunition Box + Ammunition for the coilgun. Heavy caliber conversion, hybrid coilgun shells equipped with flak warheads. + Extended Hybrid Flak Proximity Ammunition Box + + Hybrid Proximity Flak Coilgun Bolt + + Hybrid Piercing Ammunition Box + Ammunition for the coilgun. Heavy caliber conversion, hybrid coilgun shells with anti-armor shaped-charge. + Extended Hybrid Piercing Ammunition Box + + Hybrid Piercing Coilgun Bolt + + Coilgun Laser Emitter + Experimental coilgun hardware conversion. Large laser array which draws directly from a coalition standard coilgun power supply. + Coilgun Laser Bolt + + Hybrid Toxin Ammunition Box + Ammunition for the coilgun. Heavy caliber conversion, hybrid coilgun shells with greatly improved stopping power. + Hybrid Toxin Bolt + + Hybrid Flare Ammunition Box + A flare projection solution in coilgun form. When fired, it creates a bright flare for spotting enemies. + Hybrid Flare Bolt + + High-Velocity Ammunition Box + Ammunition for the coilgun. High-velocity composite shells. + Extended High-Velocity Ammunition Box + + High-Velocity Coilgun Bolt + + + Drone Rally Beacon + Short-range radio beacon. Drones will try to follow the beacon when idle and attack nearby enemies. Floats if dropped in water. + Drone Attack Beacon + Short-range radio beacon. Drones will prioritize attacking nearby targets. Floats if dropped in water. + Mk-I Gun Drone + An experimental combat drone designed to be small enough to accompany diving teams on long-range operations. + Wrecked Gun Drone + A destroyed gun drone, can be salvaged for parts. + Mk-I Walker Drone + An experimental combat drone designed for outpost defense and boarding operations. + Mk-I Walker Drone Turret + Wrecked Walker Drone + A destroyed walker drone, can be salvaged for parts. + Drone Maintenance Multitool + Short-range radio device used to shutdown remote drones. + + Pulse Laser Plasma Box + A pulse laser cartridge that instead generates helical bolts of plasma. Allows for greater damage but reduces its effective range. + Pulse Plasma Bolt + + + Depth Cargo Shell + A pressure resistant container designed to be compatible with most systems capable of launching depth charges. Useful for safely disposing of hazardous materials or delivering supplies quicky to the outside of the submarine. + Railgun Sonar Decoy + An experimental lure and countermeasure platform, shell comes to rest after traveling about 100m and emits a sonar beacon able to distract most monsters. + Nuclear Sonar Decoy + An experimental lure and countermeasure platform, shell comes to rest after traveling about 100m and emits a sonar beacon able to distract most monsters. + Railgun Flechette Shell + A specialized railgun shell that when fired bursts into multiple piercing projectiles. + ek_railgun_flechette_pellet + + Railgun Halfshells + Fix pending. Disassemble to gain functioning half-shell ammunition. + Railgun Halfshell + A half-length railgun shell. Although reduced in stopping-power compared to a standard shell, they serve well at reducing cost and saving space. + Railgun Piercing Halfshells + Two half-length armor-piercing shells. Although reduced in stopping-power compared to a standard shell, they serve well at reducing cost and saving space. + Railgun Piercing Halfshell + Two half-length piercing shells. Although reduced in stopping-power compared to a standard shell, they serve well at reducing cost and saving space. + Railgun Physicorium Halfshells + Fix pending. Disassemble to gain functioning half-shell ammunition. + Physicorium Railgun Halfshell + A half-length physicorium shell. Although reduced in stopping-power compared to a standard shell, they serve well at reducing cost and saving space. + Railgun Homing Shell + A highly advanced railgun shell with thermal tracking and guidance system, will automatically track to nearby hostile life forms when fired. + Nuclear Homing Shell + A highly advanced railgun shell with thermal tracking and guidance system, will automatically track to nearby hostile life forms when fired. + Railgun Flak Shell + A railgun shell designed with multiple outward-facing explosive charges that detonate in sequence. Produces shockwaves capable of rupturing the internal organs of most small creatures, and significantly disorienting larger ones. + Railgun Flak Proximity Shell + A railgun shell designed with multiple outward-facing explosive charges that detonate in sequence. Produces shockwaves capable of rupturing the internal organs of most small creatures, and significantly disorienting larger ones. + Railgun Piercing Shell + A railgun shell with a kinetic armor-piercing core. + Railgun Armor Piercing Explosive Shell + A railgun shell equipped with an advanced shaped-charge penetrating warhead. + ek_railshell_fusion_effect + + Railgun Fusion Shell + Railgun shell carrying a devastating boosted-fusion warhead. Delay fuse detonates after approximately 70m of travel. + Railgun Fusion Proximity Shell + Railgun shell carrying a devastating boosted-fusion warhead. Proximity fuse detonates when an enemy is detected. + Radiation Depth Charge + Experimental depth charge shell equipped with a high-energy radiation emitter. Use of this device in combat is considered a war-crime under coalition law. + ek_railgun_flare_effect + + Railgun Flare Shell + A flare projection solution in railgun shell form. When fired, it creates a short line of flares. + Railgun Incendiary Shell + A railgun shell equipped with an incendiary warhead. + Railgun High-Velocity Shell + A railgun shell with a flat, long-range trajectory. + ek_depthcharge_cyanide_cloud + + Cyanide Depth Charge + Depth charge equipped with a payload of cyanide, which disperses into the surrounding water shortly after firing. + ek_depthcharge_paralyzant_cloud + + Paralyzant Depth Charge + Depth charge equipped with a payload of paralyzant, which disperses into the surrounding water shortly after firing. + ek_depthcharge_radiotoxin_cloud + + Radiotoxin Depth Charge + Depth charge equipped with a payload of radiotoxin, which disperses into the surrounding water shortly after firing. + Flare Depth Charge + A flare projection solution in depth-charge form. When fired, it creates a short line of flares. + ek_depthcharge_chaff_cloud + + ek_depthcharge_chaff_aitarget + + Chaff Depth Charge + Passive sonar countermeasure in depth-charge form. Disperses a cloud of sonar-disrupting material in a large area. + Railgun Chaff Shell + Passive sonar countermeasure in railgun shell form. Disperses a cloud of sonar-disrupting material in a large area. + + 40mm Thermite Grenade + Grenade launcher round which explodes into burning thermite on impact. + 40mm Smoke Grenade + Grenade launcher round which bursts into smoke on impact. + 40mm Beehive Round + Grenade launcher round which fires a spread of solid projectiles. + Pipe Rifle + A makeshift weapon constructed from various machine parts. Crude but effective in a pinch. + Pipe Rifle Round + + Pipe Rifle Physicorium Round + + Revolver Flare + Waterproof revolver flare that illuminates a small area. + Handgun + Compact 9mm handgun issued to private outpost and vessel security forces, though intended for use against hostile crewmen it is at least some form of defence against the horrors waiting in the depths. + 9mm Magazine + + 9mm Magazine (High-Capacity) + + 9mm Round + + Physicorium 9mm Magazine + + Physicorium 9mm Round + + 9mm Magazine (Riot) + + 9mm Riot Round + + Marine SMG + An advanced military SMG developed by the Europan Coalition for ship and outpost defence. Fires 5.7x28mm self-propelled supercavitating rounds quite effective at taking out unarmored creatures. + 5.7x28mm Magazine + Coalition 5.7x28mm + 5.7x28mm Round + + Physicorium 5.7x28mm Magazine + Coalition 5.7x28mm + Physicorium 5.7x28mm Round + + 5.7x28mm Magazine (Riot) + Coalition 5.7x28mm + 5.7x28mm Riot Round + + Light Riot Shield + A lightweight riot shield constructed with a transparent ballistic-resin + Torpedo Rifle + An advanced submarine recoiless rifle developed for use against vessels and heavily armored monsters, fires high-explosive microtorpedoes with considerable range. + Microtorpedo (Slug) + Miniaturized dumbfire kinetic slug, launched from a torpedo rifle. + Microtorpedo (High Explosive) + Miniaturized dumbfire warhead, launched from a torpedo rifle. + Microtorpedo (Short Fuse) + Miniaturized delayed-fuse warhead, launched from a torpedo rifle. + Microtorpedo (Shock Pulse) + Miniaturized stun probe, launched from a torpedo rifle. + Microtorpedo (Physicorium) + Experimental high-yeild warhead, launched from a torpedo rifle. + Flare Gun + An emergency flare gun intended for signaling ships. Fires flare shells to provide illumination. + Flare Cartridge + Waterproof signal flare that illuminates a large area. Fired from a flare gun. + ek_flareshell_effect + + Impact Mine + Advanced contact-triggered buoyant mine. Sensors armed 3 seconds after deploying. + Proximity Mine + Advanced motion-triggered buoyant mine. Sensors armed 3 seconds after deploying. + Double-barrel Shotgun + Short double-barrel shotgun. Favored by coalition watchmen as a cheap but effective weapon. + Tactical Shotgun + Coalition standard tube-fed shotgun. Holds 6 shells. + 12-Gauge Shell + Buckshot ammunition for a shotgun. + Beanbag Shell + Beanbag ammunition for a shotgun. Single-projectile, less-lethal. + Shotgun Slug + Slug ammunition for a shotgun. Single-projectile effective against armored targets. + Shotgun Hollow-Point Slug + Hollow-point slug ammunition for a shotgun. Single-projectile effective against soft targets. + Physicorium Slug + Physicorium slug ammunition for a shotgun. Single-projectile effective against armored targets. + Shotgun Grenade + Grenade ammunition for a shotgun. Direct-fire grenade which detonates on impact. + Shotgun Flechette + Flechette ammunition for a shotgun. Tight grouping of metal flechettes effective against soft targets. + Tazer Gun + Delivers an electrical shock that is in most ways comparable to a stun baton, but without its somewhat lacking range. + Tazer Cartridge + + Tazer Shot + + Flamethrower + Propels a stream of ignited fuel to produce an intense fireball capable of covering a large area. + Flamethrower Fuel Tank + + Fuel Droplet + + Flamethrower Incendium Tank + + Incendium Fuel Droplet + + Alien Rifle + + Alien Rifle Cell + + Alien Rifle Round + + Molotov Cocktail + A bottle of ethanol with a soaked bandage wick, a crude but effective incendiary device. + Micro Dart Gun + A small hand-operated dart gun often used by renegade assassins. + Dart Gun + A compact gas-operated dart gun for administering medicines and other chemicals. + Dart (Hemostat) + + Dart (Stabilozine) + + Dart (Morphine) + + Dart (Fentanyl) + + Dart (Deusizine) + + Dart (Calyxanide) + + Dart (Haloperidol) + + Dart (Oxygenite) + + Dart (Steroid) + + Dart (Anti-Paralysys) + + Dart (Ethanol) + + Dart (Sedative) + + Dart (Psycosis) + + Dart (Acid) + + Dart (Cyanide) + + Dart (Radiotoxin) + + Dart (Morbusine) + + Dart (Sufforin) + + Dart (Paralyzant) + + Dart (Raptorbane) + + Dart (Explosive) + A gruesome device which injects a miniature explosive probe that detonates after a moderate delay. + Compact SMG + A simple 10mm SMG for ship and outpost defence, inaccurate and eats through ammo but gets the job done. + 10mm-Auto Magazine + + 10mm-Auto Round + + Physicorium 10mm-Auto Magazine + + Physicorium 10mm-Auto Round + + 10mm-Auto Magazine (Riot) + + 10mm-Auto Riot Round + + Marine Rocket Launcher + Heavy marine shoulder-fired launcher developed for coalition special operations, unwieldy and expensive but packs a punch. + Rocket (High Explosive) + Dumbfire rocket with a substantial explosive warhead. + Rocket (Short Fuse) + Delayed-fuse rocket with a substantial explosive warhead. + Rocket (Armor Piercing) + Dumbfire rocket with an armor piercing warhead. + Rocket (Physicorium) + Dumbfire rocket with an experimental high-yeild warhead. + Gauss Pistol + Fulgurium weapon, utilizes magnetic coils to propel metal slugs at great speeds. Requires charging periodically. + Gauss Pistol Magazine + + Gauss Pistol Bolt + + Gauss Rifle + Fulgurium weapon, utilizes magnetic coils to propel metal slugs at great speeds. Requires charging periodically. + Gauss Rifle Magazine + + Gauss Rifle Bolt + + Drum LMG + Heavy automatic weapon firing 5.56x45mm parabellum rounds with supreme sustained fire capability. + 5.56x45mm Drum + 5.56x45mm Machine-Gun Parabellum + 5.56x45mm Round + + Physicorium 5.56x45mm Drum + + Physicorium 5.56x45mm Round + + Smoke Grenade + + Marine Battle Rifle + A standard Europan Coalition 5.56x45mm long-gun, both accurate and reliable. Favored by europan mercenary companies everywhere. + 5.56x45mm Magazine + Coalition 5.56x45mm + Physicorium 5.56x45mm Magazine + Coalition 5.56x45mm + 5.56x45mm Magazine (Riot) + Coalition 5.56x45mm + 'Beast' SSL + An experimental man-portable 30mm-FC autocannon for massive suppressive firepower. + 30mm-FC Clip + 30mm composite SSL clip. Used by the experimental 'Beast' man-portable SSL. + 30mm-FC Round + + Improvised Explosive + A makeshift shrapnel bomb constructed from loose electronics and a fuel tank. + Breaching Charge + Lightweight shaped-charge device with a small area of effect. Useful for breaching doors and thin hull sections. + ek_breachingcharge_effect + + Satchel Charge (UEX) + Timer controlled explosive pack. + Satchel Charge (C-4) + Timer controlled explosive pack. + Thermite + + ek_thermite_effect + + Thermite Grenade + + Satchel Charge (Thermite) + Timer controlled explosive pack. + ek_thermite_effect_large + + Laser Pistol + Pulse-amplified laser weapon. Designed to run off specialized high-power battery cells. + Laser Pistol Cell + + Laser Pistol Round + + Laser Rifle + Pulse-amplified laser weapon. Designed to run off specialized high-power battery cells. + Laser Rifle Cell + + Laser Rifle Bolt + + Flamethrower Hypergolic Tank + Unstable self-oxidising fuel mixture, usable underwater. + Hypergolic Droplet + + Dynamite + An early 'stable' explosive compound made from common organic chemicals. (Use (Default E) while in-hand to light before throwing) + Satchel Charge (Dynamite) + Timer controlled explosive pack. + .357 Revolver + Vintage pattern single-action revolver, a favorite among captains with a flair for the dramatic. + .357 Revolver Round + + .357 Speedloader + + Physicorium .357 Revolver Round + + Physicorium .357 Speedloader + + .357 Revolver Round (Riot) + + .357 Speedloader (Riot) + + Flashbang + + Rocket Harpoon + A harpoon for the harpoon gun, propelled by a small rocket motor for increased range and impact. + Diving Grenade + A neutral-buoyancy grenade designed for underwater use. Has a faster detonation fuse than a standard grenade. + + Hatchet + Traditionally used for chopping wood on the old blue marble, now mostly used for removing unwanted fungal colonies. Might make a decent weapon. + Captain's Sabre + A weapon issued to sea captains of old. An antiquated weapon, but still deadly in the right hands. + Baton + A security baton without all the extra bells and whistles. + Throwing Knives + Road roller not included. + \ No newline at end of file diff --git a/Texts/EnglishEkDockyard.xml b/Texts/EnglishEkDockyard.xml new file mode 100755 index 0000000..68dce6d --- /dev/null +++ b/Texts/EnglishEkDockyard.xml @@ -0,0 +1,976 @@ + + + + Navigation Terminal (EVA) + Strike-craft / SDV navigation chair for 'by the seat of your pants' piloting. + + Navigation Terminal (Switchboard) + + Navigation Terminal (Console) + + + Large Diving Suit Locker + Neatly stores multiple diving suits. + Secure Diving Suit Locker + Secured-access storage for one dive-ready suit. + Disposable Diving Suit Locker + Storage for one emergency pressure suit. Restores suit oxygen when powered. + Cargo Compartment + + Cargo Compartment + + Cargo Compartment + + Cargo Compartment + + Cargo Compartment + + Refrigerated Cargo Compartment + Cargo chamber for transporting items requiring refrigeration, such as perishable goods and biohazardous sample materials. + Secure Weapon Holder + A place to stow your weapons with secured-access. + + + Docking Port (Silent) + A vertically aligned docking interface. Improved actuation mechanism and dampening systems allow for almost noiseless operation. + Docking Hatch (Silent) + A horizontally aligned docking interface. Improved actuation mechanism and dampening systems allow for almost noiseless operation. + Docking Rail Vertical + A docking interface aligned along a vertical rail. + Docking Rail Horizontal + A docking interface aligned along a horizontal rail. + Small Docking Port + A vertically aligned docking interface in a thin form-factor. + Small Docking Hatch + A horizontally aligned docking interface in a thin form-factor. + Small Docking Port (Silent) + A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation. + Small Docking Hatch (Silent) + A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation. + Docking Port Micro + A vertically aligned docking interface in a very small form-factor. + Docking Hach Micro + A horizontally aligned docking interface in a very small form-factor. + Large Docking Port + A vertically aligned docking interface with increased diameter. + Large Docking Hatch + A horizontally aligned docking interface with increased diameter. + + Glass Door + A sliding door with a huge window. No integrated buttons - has to be wired manually. + Glass Door with Buttons + A sliding door with a huge window and two integrated buttons. + Windowed Hatch + A windowed door, but on the horizontal axis. No integrated buttons - has to be wired manually. + Windowed Hatch with Buttons + A windowed door, but on the horizontal axis. Two integrated buttons. + Short Door + A door with the same size as a hatch. No integrated buttons - has to be wired manually. + Short Door With Buttons + A door with the same size as a hatch with two integrated buttons. + Heavy Door + A heavy bulkhead door. No integrated buttons - has to be wired manually. + Heavy Door With Buttons + A heavy bulkhead door with two integrated buttons. + Blast Door + A heavily armored shutter. No integrated buttons - has to be wired manually. + Blast Door With Buttons + A heavily armored shutter. No integrated buttons - has to be wired manually. + Blast Hatch + A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually. + Blast Hatch With Buttons + A heavily armored shutter, but on the horizontal axis. No integrated buttons - has to be wired manually. + Maintenance Panel A Vertical 416 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical hull wall. + Maintenance Panel A Vertical 256 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical hull wall. + Maintenance Panel A Horizontal 384 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall. + Maintenance Panel A Horizontal 256 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal hull wall. + Maintenance Panel B Vertical 416 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall. + Maintenance Panel B Vertical 256 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical thick hull wall. + Maintenance Panel B Horizontal 384 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall. + Maintenance Panel B Horizontal 256 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal thick hull wall. + Maintenance Panel C Vertical 416 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall. + Maintenance Panel C Vertical 256 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical legacy wall. + Maintenance Panel C Horizontal 384 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall. + Maintenance Panel C Horizontal 256 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal legacy wall. + Maintenance Panel D Vertical 416 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall. + Maintenance Panel D Vertical 256 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Vertical armor wall. + Maintenance Panel D Horizontal 384 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall. + Maintenance Panel D Horizontal 256 + A sliding maintenance panel used to access the inner crawlspaces of the submarine. Horizontal armor wall. + Shuttle Shell Hatch + A shuttle shell access hatch with window. No integrated buttons - has to be wired manually. + Shuttle Shell Hatch with Buttons + A shuttle shell access hatch with a window and two integrated buttons. + Windowed Shuttle Shell Hatch + A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually. + Windowed Shuttle Shell Hatch with Buttons + A shuttle shell access hatch with a window and two integrated buttons. + Shuttle Shell Hatch Mirrored + A shuttle shell access hatch with window. No integrated buttons - has to be wired manually. + Shuttle Shell Hatch with Buttons Mirrored + A shuttle shell access hatch with a window and two integrated buttons. + Windowed Shuttle Shell Hatch Mirrored + A shuttle shell access hatch with a window. No integrated buttons - has to be wired manually. + Windowed Shuttle Shell Hatch with Buttons Mirrored + A shuttle shell access hatch with a window and two integrated buttons. + Shell Door Horizontal A 256 + A sliding exterior hull door. Horizontal shell wall. + Windowed Shell Door Horizontal A 256 + A sliding exterior hull door. Horizontal shell wall. + Shell Door Horizontal A 512 + A sliding exterior hull door. Horizontal shell wall. + Windowed Shell Door Horizontal A 512 + A sliding exterior hull door. Horizontal shell wall. + Shell Door Horizontal A 768 + A sliding exterior hull door. Horizontal shell wall. + Windowed Shell Door Horizontal A 768 + A sliding exterior hull door. Horizontal shell wall. + Shell Door Horizontal A 1024 + A sliding exterior hull door. Horizontal shell wall. + Windowed Shell Door Horizontal A 1024 + A sliding exterior hull door. Horizontal shell wall. + Shell Door Horizontal A 1536 + A sliding exterior hull door. Horizontal shell wall. + Windowed Shell Door Horizontal A 1536 + A sliding exterior hull door. Horizontal shell wall. + Shell Door Vertical A 256 + A sliding exterior hull door. Vertical shell wall. + Windowed Shell Door Vertical A 256 + A sliding exterior hull door. Vertical shell wall. + Shell Door Vertical A 512 + A sliding exterior hull door. Vertical shell wall. + Windowed Shell Door Vertical A 512 + A sliding exterior hull door. Vertical shell wall. + Shell Door Vertical A 768 + A sliding exterior hull door. Vertical shell wall. + Windowed Shell Door Vertical A 768 + A sliding exterior hull door. Vertical shell wall. + Shell Door Vertical A 1024 + A sliding exterior hull door. Vertical shell wall. + Windowed Shell Door Vertical A 1024 + A sliding exterior hull door. Vertical shell wall. + Shell Door Horizontal A 256 Mirrored + A sliding exterior hull door. Horizontal shell wall. + Windowed Shell Door Horizontal A 256 Mirrored + A sliding exterior hull door. Horizontal shell wall. + Shell Door Horizontal A 512 Mirrored + A sliding exterior hull door. Horizontal shell wall. + Windowed Shell Door Horizontal A 512 Mirrored + A sliding exterior hull door. Horizontal shell wall. + Shell Door Horizontal A 768 Mirrored + A sliding exterior hull door. Horizontal shell wall. + Windowed Shell Door Horizontal A 768 Mirrored + A sliding exterior hull door. Horizontal shell wall. + Shell Door Horizontal A 1024 Mirrored + A sliding exterior hull door. Horizontal shell wall. + Windowed Shell Door Horizontal A 1024 Mirrored + A sliding exterior hull door. Horizontal shell wall. + Shell Door Horizontal A 1536 Mirrored + A sliding exterior hull door. Horizontal shell wall. + Windowed Shell Door Horizontal A 1536 Mirrored + A sliding exterior hull door. Horizontal shell wall. + Shell Door Vertical A 256 Mirrored + A sliding exterior hull door. Vertical shell wall. + Windowed Shell Door Vertical A 256 Mirrored + A sliding exterior hull door. Vertical shell wall. + Shell Door Vertical A 512 Mirrored + A sliding exterior hull door. Vertical shell wall. + Windowed Shell Door Vertical A 512 Mirrored + A sliding exterior hull door. Vertical shell wall. + Shell Door Vertical A 768 Mirrored + A sliding exterior hull door. Vertical shell wall. + Windowed Shell Door Vertical A 768 Mirrored + A sliding exterior hull door. Vertical shell wall. + Shell Door Vertical A 1024 Mirrored + A sliding exterior hull door. Vertical shell wall. + Windowed Shell Door Vertical A 1024 Mirrored + A sliding exterior hull door. Vertical shell wall. + Medium Duct A + A mechanically operated vent that may be opened or closed to allow the passage of water. + Medium Duct B + A mechanically operated vent that may be opened or closed to allow the passage of water. + Medium Duct C + A mechanically operated vent that may be opened or closed to allow the passage of water. + Shell Duct Horizontal + A mechanically operated vent that may be opened or closed to allow the passage of water. + Shell Duct Horizontal Mirrored + A mechanically operated vent that may be opened or closed to allow the passage of water. + + Camera + High-resolution camera on a robust gimbal for a wide range of motion. + Mast Sensor + Specialized multi-sensor equipment for observing the submarine's surroundings at great range. + Mast Sensor + Specialized multi-sensor equipment for observing the submarine's surroundings at great range. + Mast Sensor + Specialized multi-sensor equipment for observing the submarine's surroundings at great range. + Sonar Transducer + Sonar signal generator. Traditional 'Sonar Dome' array configuration. + Sonar Transducer + Sonar signal generator. Traditional 'Sonar Dome' array configuration. + + Wire Duct + Industrial piping used to run wire connections around the vessel. + Red Wire Duct + Industrial piping used to run wire connections around the vessel. + Blue Wire Duct + Industrial piping used to run wire connections around the vessel. + Orange Wire Duct + Industrial piping used to run wire connections around the vessel. + Green Wire Duct + Industrial piping used to run wire connections around the vessel. + Black Wire Duct + Industrial piping used to run wire connections around the vessel. + Wire Duct Bracket + + Sprinkler + Integral sprinkler system for firefighting and hydroponics. + Small Vacuum Pump + A light evacuator pump which can be used to deprive fires of atmosphere. + Large Vacuum Pump + A heavy evacuator pump which can quickly pull most of the atmosphere from a room. + Incinerator + Shoots a burning jet of fire. + Incinerator (Radial) + Shoots a burning jet of fire. + Autoclathe + Shoots superheated steam when activated, commonly used in medical and industrial applications. + Autoclathe (Radial) + Shoots superheated steam when activated, commonly used in medical and industrial applications. + Advanced Vent + Oxygen output point. Must be linked to an oxygen generator to work. + Loose Advanced Vent + A place to stash things of dubious nature. + Switchboard + A wired control panel for operating multiple systems. + Switchboard + A wired control panel for operating multiple systems. + Keypad + Numerical entry device. Useable for a variety of applications such as terminal data entry or security code lock. + Text Display (Long) + + Emergency Siren (Legacy 1) + + Emergency Siren (Legacy 2) + + Emergency Siren (Legacy 3) + + Emergency Siren (EK 1) + Bunker alarm + Emergency Siren (EK 2) + Cave alarm + Alarm Buzzer (EK 1) + Alarm bell + Emergency Warning (EK 1) + Long klaxon + Emergency Warning (EK 2) + Digital klaxon + Emergency Warning (EK 3) + Intercom buzzer + Emergency Warning (EK 4) + Launch warning + Emergency Warning (EK 5) + Classic klaxon + Emergency Warning (EK 6) + Piezoelectric buzzer + Warning Beep (EK 1) + Notification buzzer + Warning Beep (EK 2) + Equipment alarm 1 + Warning Beep (EK 3) + Equipment alarm 2 + Warning Beep (EK 4) + Equipment alarm 3 + Warning Beep (EK 5) + Equipment alarm 4 + Integral Detonator + Multiple-trigger detonation system that cannot be removed from the submarine. + Reactor Terminal + Command interface and access port used to operate the submarine's reactor remotely. + Fabricator Terminal + Fabrication terminal and logistics system which allows items to be fabricated and delivered remotely. + Deconstructor Terminal + Terminal and handling system which allows items to be sent for deconstruction. + Operator Chair + Allows machines and terminals to be operated while sitting. Requires linked display to function. + Guidance Computer + A standalone processing unit capable of performing all the same operations as a navigation terminal. Useful as a secondary backup command system or advanced drone navigation system. + Data Junction + A heavy data-handling bus which connects signal lines rather than electrictrical lines. + Stun Coil + Small electrical discharge coil designed for interior use. + + Gauge + + Gauge + + Gauge Sector + + Gauge Sector + + GaugeSector + + Gauge + + Gauge + + Gauge Sector + + Gauge Sector + + Gauge Sector + + Gauge Engine + + Gauge Engine + + Gauge Engine Markings + + Gauge Engine Markings + + Gauge Engine Sector + + Gauge Turret + + Gauge Turret Markings + + Gauge Turret Markings + + + Advanced Emergency Light + + Advanced Lamp + + Advanced Lamp + + Advanced Lamp + + Advanced Lamp + + Advanced Lamp + + Advanced Lamp + + Advanced Lamp + + Advanced Lamp + + Advanced Lamp + + Advanced Lamp + + Rotating Alarm Lamp + + Indicator Light + + Indicator Light + + Indicator Light + + + Icebreaker Hull (Small) + Damages ice walls and spires. + Icebreaker Hull (Medium) + Damages ice walls and spires. + Icebreaker Hull (Large) + Damages ice walls and spires. + + Distributor Junction + Heavy power distribution bus for connecting to many high-power systems throughout the submarine. + Distributor Junction + Heavy power distribution bus for connecting to many high-power systems throughout the submarine. + Distributor Junction + Heavy power distribution bus for connecting to many high-power systems throughout the submarine. + Junction Box + Serves as a hub for power distribution and relaying signals between devices. + Junction Box + Serves as a hub for power distribution and relaying signals between devices. + Battery + + Battery + + Battery + + Battery + + Battery + + Kinetic Capacitor + A large flywheel and transmission system. Accumulated energy can be used to drive high-power systems like engines. + Kinetic Capacitor + A large flywheel and transmission system. Accumulated energy can be used to drive high-power systems like engines. + Capacitor + High output power accumulator capable of rapid charging cycles. Can be used as an alternative to the supercapacitor at the cost of a lower max charge rate. + + Fabricator (Adaptive) + An improved fabricator unit with adaptive control computer and improved manufacturing tolerances. Lower calibration skill requirements. + + Fixed Thruster B 00-5 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 50kW engine. + ekdockyard_newthrusterforcer_tiny_050 + + Fixed Thruster B 01 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 100kW engine. + ekdockyard_newthrusterforcer_tiny_100 + + Fixed Thruster C 03 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 300kW engine. + ekdockyard_newthrusterforcer_small_300 + + Fixed Thruster C 05 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 500kW engine. + ekdockyard_newthrusterforcer_small_500 + + Fixed Thruster D 05 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 500kW engine. + ekdockyard_newthrusterforcer_medium_500 + + Fixed Thruster D 10 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 1000kW engine. + ekdockyard_newthrusterforcer_medium_1000 + + Fixed Thruster D 20 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 2000kW engine. + ekdockyard_newthrusterforcer_medium_2000 + + Fixed Thruster E 03 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 300kW engine. + ekdockyard_newthrusterforcer_mediumalt_300 + + Fixed Thruster E 05 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 500kW engine. + ekdockyard_newthrusterforcer_mediumalt_500 + + + Fixed Thruster B 00-5 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 50kW engine. + ekdockyard_thrusterforcer_tiny_050 + + Fixed Thruster B 01 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 100kW engine. + ekdockyard_thrusterforcer_tiny_100 + + Fixed Thruster C 03 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 300kW engine. + ekdockyard_thrusterforcer_small_300 + + Fixed Thruster C 05 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 500kW engine. + ekdockyard_thrusterforcer_small_500 + + Fixed Thruster D 05 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 500kW engine. + ekdockyard_thrusterforcer_medium_500 + + Fixed Thruster D 10 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 1000kW engine. + ekdockyard_thrusterforcer_medium_1000 + + Fixed Thruster D 20 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 2000kW engine. + ekdockyard_thrusterforcer_medium_2000 + + Fixed Thruster E 03 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 300kW engine. + ekdockyard_thrusterforcer_mediumalt_300 + + Fixed Thruster E 05 + Fixed-mount electrically driven thruster for manuvering the sub laterally. Output thrust is roughtly equivalent to that of a 500kW engine. + + Env Radiation Source + Ambient Radiation Emitter (1.5m Range) + Env Radiation Source + Ambient Radiation Emitter (3m Range) + Env Radiation Source + Ambient Radiation Emitter (5m Range) + Env Radiation Source + Ambient Radiation Emitter (7.5m Range) + Env Radiation Source + Ambient Radiation Emitter (10m Range) + Env Radiation Source + Ambient Radiation Emitter (20m Range) + Env Psychosis Source + Ambient Psychosis Emitter (1.5m Range) + Env Psychosis Source + Ambient Psychosis Emitter (3m Range) + Env Psychosis Source + Ambient Psychosis Emitter (5m Range) + Env Psychosis Source + Ambient Psychosis Emitter (7.5m Range) + Env Psychosis Source + Ambient Psychosis Emitter (10m Range) + Env Psychosis Source + Ambient Psychosis Emitter (20m Range) + Env Burn Source + Ambient Burn Emitter (1.5m Range) + Env Burn Source + Ambient Burn Emitter (3m Range) + Env Burn Source + Ambient Burn Emitter (5m Range) + Env Burn Source + Ambient Burn Emitter (7.5m Range) + Env Burn Source + Ambient Burn Emitter (10m Range) + Env Burn Source + Ambient Burn Emitter (20m Range) + Env Oxygen Source + Ambient Oxygen Emitter + Env Oxygen Remover + Ambient Oxygen Remover + + Env Particles Snow 1 + Light Snowfall (Small) + Env Particles Snow 1 + Light Snowfall (Medium) + Env Particles Snow 1 + Light Snowfall (Large) + Env Particles Snow 2 + Heavy Snow (Small) + Env Particles Snow 2 + Heavy Snow (Medium) + Env Particles Snow 2 + Heavy Snow (Large) + Env Particles Rain 1 + Light Rain (Small) + Env Particles Rain 1 + Light Rain (Medium) + Env Particles Rain 1 + Light Rain (Large) + Env Lightning 1 + Near Lightning and Thunder + Env Lightning 2 + Distant Lightning and Thunder + + Env Sound Rain 1 + Light Rain (Small) + Env Sound Rain 1 + Light Rain (Medium) + Env Sound Thunder 1 + Distant Thunder (medium) + Env Sound Thunder + Distant Thunder (large) + + Nuclear Reactor (Mini) + Usable device for generating electrical power. A successfull miniaturization of small-modular-reactor architecture, compact enough to see use on some shuttle craft for extended range. + Nuclear Reactor (Small) + Usable device for generating electrical power. An undersized reactor unit for vessels with lower power requirements. + Slow Nuclear Reactor (Small) + Nuclear power generation design which is optimized for high-mass reaction and efficient usage of fuel at sub-critical levels. + Diesel Biofuel + Diesel Biofuel (empty) + Hydrocarbon-based fuel used by diesel generators. + Diesel Generator (Large) + Generates electricity from motion produced through chemical combustion. + Diesel Generator (Medium) + Generates electricity from motion produced through chemical combustion. + Diesel Generator (Small) + Generates electricity from motion produced through chemical combustion. + Fusion Fuel (Tritium Deuterium) + Conventional fusile material which predates the colonies. However due to the immense colony resource demands, production of viable tritium deuterium fuel on industrial scale is still very costly. + Fusion Fuel (Oxygenite) + A mixture of pressurized oxygenite vapor and lithium dust. The process takes advantage of oxygenite's unique metaphysical properties, producing an easy-fusing fuel but relatively low effective output. + Fusion Fuel (Helium-3) + A naturally occuring but thinly scattered fusile material. Sometimes found in large veins with other radioactive minerals or within' icy asteroids, making it a relatively easy fuel source to come by - until recently. + Fusion Fuel (Alien Cell) + Experimental fusile matter supply powered by an alien cell. Capable of producing a very energetic reaction, however its exact function is not well understood. + Fusion Reactor (Small) + Miniaturized magnetic-confinement fusion reactor utilizing a spherical Tokamak configuration. Capable of using a wide variety of fuel mixtures. + Fusion Reactor (Medium) + Compact Stellarator fusion reactor which circulates particles along a twisting path for improved stability. Capable of using a wide variety of fuel mixtures. + Radio-Thermal Generator (Small) + Generates small amounts of power from radioactive decay. Sometimes used as a power source on drones and emergency shuttles due to its high reliability. + + Dynamic Fin 1A + + Dynamic Fin 1B + + Dynamic Fin 2A + + Dynamic Fin 2B + + Dynamic Fin 3A + + Dynamic Fin 3B + + Dynamic Fin 4A + + Dynamic Fin 4B + + Dynamic Fin 5A + + Dynamic Fin 5B + + Dynamic Fin 6A + + Dynamic Fin 6B + + Dynamic Fin 7A + + Dynamic Fin 7B + + Dynamic Fin 8A + + Dynamic Fin 8B + + Dynamic Fin 9A + + Dynamic Fin 9B + + Dynamic Fin 10A + + Dynamic Fin 10B + + + Small Floor Pump + Small pump recessed into the floor for easy drainage. + + Searchlight (Wide) + + Searchlight (Very Wide) + + Spotlight + + Spotlight (Wide) + + Spotlight (Very Wide) + + + Ice Rock + Use condition to change between sprites + Ice Rock + Use condition to change between sprites + Ice Cluster + Use condition to change between sprites + Cave Rock + Use condition to change between sprites + Cave Rock + Use condition to change between sprites + Cave Cluster + Use condition to change between sprites + Mushroom Rock + Use condition to change between sprites + Mushroom Cluster + Use condition to change between sprites + Volcanic Rock + Use condition to change between sprites + Volcanic Cluster + Use condition to change between sprites + Forest Stump + Use condition to change between sprites + Forest Cluster + Use condition to change between sprites + Forest Branches + Use condition to change between sprites + Forest Vent + Use condition to change between sprites + Forest Rock + Use condition to change between sprites + Aphotic Rock + Use condition to change between sprites + Aphotic Cluster + Use condition to change between sprites + Aphotic Cluster 2 + Use condition to change between sprites + + Legacy Shell Glass Horizontal + Pressure-rated glass wall + Legacy Shell Glass Vertical + Pressure-rated glass wall + Legacy Shell Glass 45 + Pressure-rated glass wall + Legacy Shell Glass 45 + Pressure-rated glass wall + Legacy Shell Glass 45 + Pressure-rated glass wall + Legacy Shell Glass 30 + Pressure-rated glass wall + Legacy Shell Glass 60 + Pressure-rated glass wall + Legacy Shell Glass 20 + Pressure-rated glass wall + Legacy Shell Glass 70 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 20 + Pressure-rated glass wall + Legacy Glass 20 + Pressure-rated glass wall + Legacy Glass 70 + Pressure-rated glass wall + Legacy Glass 70 + Pressure-rated glass wall + Legacy Shell Glass Horizontal + Pressure-rated glass wall + Legacy Shell Glass Vertical + Pressure-rated glass wall + Legacy Shell Glass 45 + Pressure-rated glass wall + Legacy Shell Glass 45 + Pressure-rated glass wall + Legacy Shell Glass 45 + Pressure-rated glass wall + Legacy Shell Glass 30 + Pressure-rated glass wall + Legacy Shell Glass 60 + Pressure-rated glass wall + Legacy Shell Glass 20 + Pressure-rated glass wall + Legacy Shell Glass 70 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 45 + Pressure-rated glass wall + Legacy Glass 20 + Pressure-rated glass wall + Legacy Glass 20 + Pressure-rated glass wall + Legacy Glass 70 + Pressure-rated glass wall + Legacy Glass 70 + Pressure-rated glass wall + Shell Glass Decoration 1 Horizontal + Pressure-rated glass wall + Shell Glass Decoration 2 Horizontal + Pressure-rated glass wall + Shell Glass Decoration 1 Vertical + Pressure-rated glass wall + Shell Glass Decoration 2 Vertical + Pressure-rated glass wall + Shell Glass Decoration 1 Curve + Pressure-rated glass wall + Shell Glass Decoration 2 Curve + Pressure-rated glass wall + Shell Glass Decoration 1 Curve + Pressure-rated glass wall + Shell Glass Decoration 2 Curve + Pressure-rated glass wall + Shell Glass Decoration 1 Curve + Pressure-rated glass wall + Shell Glass Decoration 2 Curve + Pressure-rated glass wall + Shell Glass Decoration 1 Curve + Pressure-rated glass wall + Shell Glass Decoration 2 Curve + Pressure-rated glass wall + Shell Glass Decoration 1 Curve + Pressure-rated glass wall + Shell Glass Decoration 2 Curve + Pressure-rated glass wall + Shell Glass Decoration 1 Curve + Pressure-rated glass wall + Shell Glass Decoration 2 Curve + Pressure-rated glass wall + Shell Glass Decoration 1 Curve + Pressure-rated glass wall + Shell Glass Decoration 2 Curve + Pressure-rated glass wall + Shell Glass Decoration 1 Slope + Pressure-rated glass wall + Shell Glass Decoration 2 Slope + Pressure-rated glass wall + Shell Glass Decoration 1 Slope + Pressure-rated glass wall + Shell Glass Decoration 2 Slope + Pressure-rated glass wall + Shell Glass Decoration 1 Slope + Pressure-rated glass wall + Shell Glass Decoration 2 Slope + Pressure-rated glass wall + + Large Horizontal Inside Wall + + Large Horizontal Inside Wall + + Large Horizontal Inside Wall + + Large Horizontal Inside Wall + + Large Horizontal Inside Wall + + Large Vertical Inside Wall + + Large Vertical Inside Wall + + Large Vertical Inside Wall + + Heavy Horizontal Wall + + Heavy Horizontal Wall + + Heavy Horizontal Wall + + Heavy Horizontal Wall + + Heavy Vertical Wall + + Heavy Vertical Wall + + Heavy Vertical Wall + + Heavy Vertical Wall + + Large Inside Wall Cap + + Large Inside Wall Cap + + Large Inside Wall Cap + + Large Inside Wall Cap + + Large Inside Wall Cap + + Large Inside Wall Cap + + + Label Shape Circle + + Label Shape Circle + + Label Shape Hexagon + + Label Shape Hexagon + + Label Shape Triangle + + Label Shape Triangle + + Label Shape Triangle + + Label Shape Triangle + + Label Shape Triangle + + Label Shape Triangle + + Label Shape Diamond + + Label Shape Diamond + + Label Pattern Hazardstripe + + Label Pattern Hazardstripe + + Label Pattern Checkerboard + + Label Pattern Checkerboard + + Label Icon Exclamation + + Label Icon Exclamation + + Label Icon Biohazard + + Label Icon Biohazard + + Label Icon Fire + + Label Icon Fire + + Label Icon Radioactive + + Label Icon Radioactive + + Label Icon Equipment + + Label Icon Equipment + + Label Icon Tools + + Label Icon Tools + + Label Icon Tank + + Label Icon Tank + + Label Icon Shell + + Label Icon Shell + + Label Icon Magazine + + Label Icon Magazine + + Label Icon Submarine + + Label Icon Submarine + + Label Icon Shuttle + + Label Icon Shuttle + + + Ice Wall + + Ice Wall 90 Degrees + + Cave Wall + + Cave Wall 90 Degrees + + Mushroom Wall + + Mushroom Wall 90 Degrees + + Volcanic Wall + + Volcanic Wall 90 Degrees + + Forest Wall + + Forest Wall 90 Degrees + + Aphotic Wall + + Aphotic Wall 90 Degrees + + + Shell Deco 1A + + Shell Deco 1A (Solid) + + Shell Deco 1B + + Shell Deco 1B (Solid) + + Shell Deco 1C + + Shell Deco 1C (Solid) + + \ No newline at end of file diff --git a/Texts/EnglishEkGunnery.xml b/Texts/EnglishEkGunnery.xml new file mode 100755 index 0000000..ab4c697 --- /dev/null +++ b/Texts/EnglishEkGunnery.xml @@ -0,0 +1,365 @@ + + + + Sonar Fire-Control Computer + Fire-control system linked to the submarine's sonar array. Designed for engaging targets at long-range via sonar instrumentation. + + Magazine Storage Small + An armored compartment for storing shells and ammunition boxes. + Magazine Storage Medium + A larger armored compartment for storing shells and ammunition boxes. + Loading Conveyor Medium + A transport system for moving shells and ammunition in bulk between different areas of the submarine. Links to any other conveyors. + Small Shell Handling Truck + A simple hand truck for moving 80mm and 100mm-SSL shells with ease. + + Warhead (UEX) + Integral general-purpose explosive payload. Useful as a drone weapon payload or submarine scuttling charge. Can be rearmed at an outpost or using a block of UEX. + Warhead (UEX) + Integral general-purpose explosive payload. Useful as a drone weapon payload or submarine scuttling charge. Can be rearmed at an outpost or using a block of UEX. + Warhead (C-4) + Integral general-purpose explosive payload. Useful as a drone weapon payload or submarine scuttling charge. Can be rearmed at an outpost or using a block of C-4. + Warhead (C-4) + Integral general-purpose explosive payload. Useful as a drone weapon payload or submarine scuttling charge. Can be rearmed at an outpost or using a block of C-4. + Warhead (Nuclear) + Integral nuclear explosive. Useful as a drone weapon payload or submarine scuttling charge. Can be rearmed at an outpost or using a nuclear depth-charge shell. + + ekgunnery_smallflare_effect + + ekgunnery_megaflare_effect + + ekgunnery_nuclearaftereffectemitter + + Light Chaingun Ammunition Box + Conventional ammunition for a chaingun turret. + Light Chaingun Turret Round + + Piercing Light Chaingun Ammunition Box + Conventional ammunition for a chaingun turret. + Light Chaingun Turret Piercing Round + + Physicorium Light Chaingun Ammunition Box + Physicorium alloy ammunition for a chaingun turret. + Light Chaingun Turret Physicorium Round + + HEFC Light Chaingun Ammunition Box + Advanced fragmentation ammunition for a chaingun turret. + Light Chaingun Turret Armor-Piercing Explosive Round + + Autocannon Ammunition Box + Conventional ammunition for an autocannon turret. + Autocannon Turret Round + + Exploding Autocannon Ammunition Box + High-explosive ammunition for an autocannon turret. + Exploding Autocannon Turret Round + + Piercing Autocannon Ammunition Box + Armor piercing ammunition for an autocannon turret. + Piercing Autocannon Turret Round + + Flechette Autocannon Ammunition Box + Flechette canister ammunition for an autocannon turret. + Flechette Autocannon Turret Round + + ekgunnery_autocannonflechettepellet + + Flak Autocannon Ammunition Box + Flak ammunition for an autocannon turret. + Flak Autocannon Turret Round + + Flak Proximity Autocannon Ammunition Box + Proximity-fuse flak ammunition for an autocannon turret. + Flak Proximity Autocannon Turret Round + + Physicorium Autocannon Ammunition Box + Physicorium alloy ammunition for an autocannon turret. + Physicorium Autocannon Turret Round + + Armor Piercing Explosive Autocannon Ammunition Box + Shaped-charge penetrator ammunition for an autocannon turret. + Armor Piercing Explosive Autocannon Turret Round + + Flare Autocannon Ammunition Box + A flare projection solution in autocannon form. When fired, it creates a bright flare for spotting enemies. + Flare Autocannon Turret Round + + Micro SSL Ammunition Box + Self-propelled 20mm cartridges for a micro-SSL turret. + Micro SSL Turret Round + + Piercing Micro SSL Ammunition Box + Self-propelled 20mm cartridges for a micro-SSL turret. + Micro SSL Turret Piercing Round + + Physicorium Micro SSL Ammunition Box + Self-propelled 20mm cartridges for a micro-SSL turret. + HEFC Micro SSL Ammunition Box + Self-propelled 20mm cartridges for a micro-SSL turret. + Micro SSL Turret Physicorium Round + + Small SSL Ammunition Box + Self-propelled 37mm cartridges for a small-SSL turret. + Small SSL Turret Round + + Piercing Small SSL Ammunition Box + Self-propelled 37mm cartridges for a small-SSL turret. + Small SSL Turret Piercing Round + + Exploding Small SSL Ammunition Box + Self-propelled 37mm cartridges for a small-SSL turret. + Small SSL Turret Explosive Round + + Armor Piercing Explosive Small SSL Ammunition Box + Self-propelled 37mm cartridges for a small-SSL turret. + Small SSL Turret Armor Piercing Explosive Round + + Physicorium Small SSL Ammunition Box + Self-propelled 37mm cartridges for a small-SSL turret. + Small SSL Turret Physicorium Round + + Medium SSL Shell (HE) + Self-propelled 100x800mm SSL shell equipped with an explosive warhead. + Medium SSL Shell (AP) + Self-propelled 100x800mm SSL shell equipped with an armor-piercing warhead. + ekgunnery_mediumsslrocket_flak_debug + Rocket-propelled 100x800mm SSL shell equipped with a flak warhead. + Medium SSL Shell (FLAK) + Rocket-propelled 100x800mm SSL shell equipped with a flak warhead. + Medium SSL Shell (FLAK-PROX) + Rocket-propelled 100x800mm SSL shell equipped with a proximity-fused flak warhead. + Cannon Shell + Conventional 80mm supercavitating shell with steel core. + Explosive Cannon Shell + Conventional 80mm supercavitating shell with explosive warhead. + Piercing Cannon Shell + Conventional 80mm supercavitating shell with armor piercing core. + Armor Piercing Explosive Cannon Shell + Conventional 80mm supercavitating shell with shaped-charge warhead. + Flak Cannon Shell + Conventional 80mm supercavitating shell with time-fused flak warhead. + Flak Proximity Cannon Shell + Conventional 80mm supercavitating shell with proximity-fused flak warhead. + Mining Laser Cell + Heavy non-rechargable capacitor which supplies the isolated power modulation needed to drive an acoustic laser system. The casing includes large heatsinks to accommodate the unit's tendancy to heat up during extended use. + Mining Laser Bolt + + ekgunnery_grapplinghookammo + + + Surplus Coilgun Loader + Feeds coilgun ammunition to a linked coilgun turret. + Light Chaingun Loader + Feeds chaingun ammunition into a linked chaingun turret. + Light Chaingun Loader (Double) + Feeds chaingun ammunition into a linked chaingun turret. + Micro SSL Loader + Feeds ammunition into a linked SSL turret. + Small SSL Loader + Feeds ammunition into a linked SSL turret. + Autocannon Loader + Feeds autocannon ammunition into a linked autocannon turret. + Medium SSL Loader + Feeds ammunition into a linked SSL turret + Cannon Loader + Feeds cannon ammunition into a linked cannon turret. + Vortex-Ring Cannon Loader + Supplies pressurized air to a linked vortex-ring cannon + Auxiliary Loader Base + + Auxiliary Medium SSL Loader + Feeds ammunition into a linked SSL turret + Auxiliary Light Chaingun Loader + Feeds chaingun ammunition into a linked chaingun turret + Auxiliary Mining Laser Loader + Supplies power connection to a linked mining laser turret. + Heavy Loader Base + + Heavy Autocannon Loader + Feeds autocannon ammunition into a linked heavy autocannon turret. + Spinal Loader Base + + Spinal Railgun Loader + Feeds railgun ammunition into a linked spinal railgun. + Spinal Pulse Laser Loader + + Spinal Medium SSL Loader + Feeds railgun ammunition into a linked spinal medium SSL. + + Heavy Turret Hardpoint + An empty weapon station heavy turrets can be installed on. + Heavy Autocannon + Heavy multi-barrel autocannon. Tears apart moderately armored vessels and creatures with overwhelming fire. + + Acoustic-Kinetic Pulse + Heavy sonar-like emitter which produces a powerful sonic shockwave when activated. Only damages creatures. + Acoustic-Kinetic Pulse + Heavy sonar-like emitter which produces a powerful sonic shockwave when activated. Only damages creatures. + Acoustic-Kinetic Pulse + Heavy sonar-like emitter which produces a powerful sonic shockwave when activated. Only damages creatures. + Acoustic-Kinetic Pulse + Heavy sonar-like emitter which produces a powerful sonic shockwave when activated. Only damages creatures. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Spike (Small) + A rugged metal spike attached to the submarine. Crude but effective defensive measure. + Shell Toggle Spike (Small) + A defensive spike that can be extended or retracted on demand. If you have this, something has gone horribly wrong. + Shell Toggle Spike (Small) + A defensive spike that can be extended or retracted on demand. If you have this, something has gone horribly wrong. + Ramming Prow (Small) + Damages creatures and structures in front of it when activated. If you have this, something has gone horribly wrong. + Ramming Prow Creatures (Small) + Damages only creatures in front of it when activated. If you have this, something has gone horribly wrong. + Ramming Prow (Medium) + Damages creatures and structures in front of it when activated. If you have this, something has gone horribly wrong. + Ramming Prow Creatures (Medium) + Damages only creatures in front of it when activated. If you have this, something has gone horribly wrong. + + Surplus Coilgun + A turret that propels metal bolts using electromagnets. An obsolete design in comparison to current coilgun technology, but this surplus model can be found at a fairly cheap market price. + Light Chaingun + Conventional weapons system with a high rate of fire utilizing self-propelled cartridges. Effective against small, fast targets. + Light Rotary Chaingun + Conventional weapons system with a very high rate of fire utilizing self-propelled cartridges. Has a short windup period. + Micro SSL Turret + Experimental weapons-system with extremely high rate of fire. Very effective against soft targets in short bursts. Fires 20mm supercavitating rounds. + Small SSL Turret + Experimental weapons-system with high rate of fire. However its sustained-fire capability is somewhat limited by ammo capacity. Fires 37mm self-propelled rounds. + Autocannon + Conventional cannon which fires relatively light shells, but does so at a substantially increased fire-rate. + Medium SSL Turret + Experimental weapons-system which excels at quickly laying down fire at moderate range. Fires 100mm self-propelled shells. + Cannon Turret + Conventional 80mm cannon firing supercavitating ammunition. Distant predecessor to the standard coaliton railgun as a heavy damage dealer. + Vortex-Ring Cannon Turret + Directional sonic weapon which utilizes a pneumatically driven hammer to produce a ring-shaped underwater shockwave. Only damages creatures. + + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Body + Component of modular shuttle-based munitions. + Missile Motor Sound 1 + Rocket Motor. + Missile Motor Sound 2 + Large Torpedo Motor. + Missile Engine + Component of modular shuttle-based munitions. Applies force on the horizontal plane. + Missile Pump + Component of modular shuttle-based munitions. Buoyancy control. + Missile Transducer 1 + Component of modular shuttle-based munitions. Remote camera and sonar data feed. + Missile Transducer 2 + Component of modular shuttle-based munitions. Remote camera and sonar data feed. + Missile Navigation Computer + Component of modular shuttle-based munitions. Internal positioning and guidance system. + Missile Docking Clamp + Component of modular shuttle-based munitions. Coupling Device. + Missile Docking Clamp (Short Gap) + Component of modular shuttle-based munitions. Coupling Device. + Missile Docking Clamp + Component of modular shuttle-based munitions. Coupling Device. + Missile Docking Clamp (Short Gap) + Component of modular shuttle-based munitions. Coupling Device. + Missile Thruster 100kw + Component of modular shuttle-based munitions. Applies force on the vertical plane. + Missile Thruster 50kw + Component of modular shuttle-based munitions. Applies force on the vertical plane. + + + + Spinal Hardpoint + An empty hull hardpoint special spinal weapons can be installed on. + Spinal-Mount Railgun + A standard railgun mounted directly to the hull of the vessel for greatly decreased mechanical complexity but limited angle of fire. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets. + Spinal-Mount Pulse Laser + A large pulsed chemical laser mounted directly to the hull of the vessel for greatly decreased mechanical complexity but limited angle of fire. Inflicts extreme burns on anything it hits. + Spinal-Mount Medium SSL + A medium SSL battery mounted directly to the hull of the vessel for greatly decreased mechanical complexity but limited angle of fire. Experimental weapons-system which excels at quickly laying down fire at moderate range. + + Auxiliary Turret Hardpoint + An empty turret mount for specialized equipment and small weapons. + Auxiliary Light Chaingun + Light chaingun on an auxiliary turret for point defense or coaxial firing. Fire rate is slightly reduced due to autoloader size constraints. + Auxiliary Medium SSL Turret + 4x medium SSL battery on an auxiliary turret. Fires 100mm self-propelled shells. + Auxiliary Mining Laser + Acoustic-resonance laser system designed to break apart ice and soft minerals while leaving valuable ore intact. + + Short Coilgun Loader + Feeds coilgun ammunition into a linked coilgun. Incompatible with larger ammunition boxes due to its size. + Light Chaingun Loader + Feeds chaingun ammunition into a linked chaingun turret. + Autocannon Loader + Feeds autocannon ammunition into a linked autocannon turret. + Micro SSL Loader + Feeds ammunition into a linked SSL turret. + Medium SSL Loader Horizontal + Feeds ammunition into a linked SSL turret. + Medium SSL Loader Compact A + Feeds ammunition into a linked SSL turret. + Medium SSL Loader Compact B + Feeds ammunition into a linked SSL turret. + Medium SSL Loader Compact C + Feeds ammunition into a linked SSL turret. + Heavy Railgun Loader + Feeds shells into a linked heavy railgun. + Heavy Railgun Loader Single + Feeds shells into a linked heavy railgun. + \ No newline at end of file diff --git a/Texts/PolishEkArmory.xml b/Texts/PolishEkArmory.xml new file mode 100755 index 0000000..3e473aa --- /dev/null +++ b/Texts/PolishEkArmory.xml @@ -0,0 +1,654 @@ + + + + Dron bojowy typu Mk-I + Dron operacyjny typu Mk-I + Nuklearny samonaprowadzający pocisk do działą szynowego + Samonaprowadzający pocisk do działą szynowego + + Gablota na broń + + Gablota na broń + + Pojemnik na broń + + Skrzynka z amunicją 9 mm + + Duża skrzynka z amunicją 5.7x28 mm + + Duża skrzynka z amunicją 5.56x45 mm + + Duża skrzynka z amunicją do strzelby + + Dużą skrzynka na mikrotorpedy> + + Duża skrzynka na amunicją z fizykorium + + Skrzynka na naboje do strzelby kalibru 12 ga- + Amunicja śrutowa do strzelby. + Skrzynka na gumowe naboje do strzelby kalibru 12 ga + Gumowe naboje do strzelby, mniej zabójcze. Pojedyńczy pocisk, do obezwładniania wrogów. + Skrzynka na amunicję do strzelby kalibru 12 ga + Amunicja do strzelby na gruby śrut. Pojedynczy pocisk skuteczny przeciwko opancerzonym celom. + Skrzynka na amunicję rozpryskową do strzelby kalibru 12 ga + Amunicja do strzelby na pociski rozpryskowe. Pojedynczy pocisk skuteczny przeciwko miękkim celom. + Skrzynka na amunicję do strzelby typu Flechette kalibru 12 ga + Amunicja do strzelby na tak zwane strzałki. Zwarte strzałki dobrze działają przeciwko miękkim celom. + Skrzynka na aumunicję wybuchową do strzelby kalibru 12 ga + Amunicja wybuchowa, która po kontakcie z celem wybucha. + Skrzynka na amunicję do strzelby z fizykorium kalibru 12 ga + Amunicja do strzelby wykonana z fizykorium. Pojedyńczy pocisk o dużej sile rażenia. + Komponenty do broni + Precyzyjne części mechaniczne stosowane do wewnętrznych elementów większości broni strzeleckiej. + Komponenty do amunicji + Skrzynia z narzędziami i częściami służącymi do wytwarzania większości standardowych nabojów Koalicji Europejskiej. + Dużą skrzynka na rakiety + + Kablota na kajdanki + + + Wojskowy skafander do nurkowania typu Mk-I + Ciężki kombinezon wysokociśnieniowy używany do wojskowych operacji koalicji. Został zaprojektowany z naciskiem na dużą ochroną balistyczną całego ciała, jednak dodatkowy pancerz znacznie zmniejsza mobilność. [Wytrzymuje ciśnienie do 6000 m] + Wojskowy skafander do nurkowania typu Mk-I (Wzrór rozbójnika) + Ciężki kombinezon wysokociśnieniowy używany do wojskowych operacji koalicji. Został zaprojektowany z naciskiem na dużą ochroną balistyczną całego ciała, jednak dodatkowy pancerz znacznie zmniejsza mobilność. [Wytrzymuje ciśnienie do 6000 m] + Wojskowy skafander do nurkowania typu Mk-I (Wzrór najemnika) + Ciężki kombinezon wysokociśnieniowy używany do wojskowych operacji koalicji. Został zaprojektowany z naciskiem na dużą ochroną balistyczną całego ciała, jednak dodatkowy pancerz znacznie zmniejsza mobilność. [Wytrzymuje ciśnienie do 6000 m] + Wojskowy skafander do nurkowania typu Mk-II + Ciężki kombinezon wysokociśnieniowy używany do wojskowych operacji koalicji. Ulepszona konstrukcja pozwala na mniej ograniczony ruch i ogólną zwiększoną trwałość. [Wytrzymuje ciśnienie do 10000 m] + Wojskowy skafander do nurkowania typu Mk-II (Wzór rozbójnika) + Ciężki kombinezon wysokociśnieniowy używany do wojskowych operacji koalicji. Ulepszona konstrukcja pozwala na mniej ograniczony ruch i ogólną zwiększoną trwałość. [Wytrzymuje ciśnienie do 10000 m] + Wojskowy skafander do nurkowania typu Mk-II (Wzór najemnika) + Ciężki kombinezon wysokociśnieniowy używany do wojskowych operacji koalicji. Ulepszona konstrukcja pozwala na mniej ograniczony ruch i ogólną zwiększoną trwałość. [Wytrzymuje ciśnienie do 10000 m] + Pancerz Zabójczych szponów typu Mk-I + Eksperymentalny kombinezon wykonany z łuski shearclaw o niezrównanej mobilności pod wodą. Splot wewnętrznego pancerza zapewnia lekką odporność na przebicie i oparzenie. [Wytrzymuje ciśnienie do 4000m] + Hełm Zabójczych szponów typu Mk-I + + + Morskie pancerz bojowe + + Morska odzież bojowa + + Morski hełm bojowy + + Bojowy pancerz renegata + + Bojowa odzież renegata + + Bojowy hełm renegata + + Bojowy pancerz najemnikar + + Bojowe odzinnie najemnika + + Bojowy hełm najemnika + + Kombinezon Strażacki + + Hełm Strażacki + Wytrzymały hełm przeciwogniowy z wbudowaną maską tlenową. + Pancerz własnej roboty + Prowizoryczny pancerz zbudowany z luźnych płyt balistycznych i wyściółki. W kamizelkę są wszyste 4 kieszenie na przedmioty. + Radio ochrony + Krótkofalówka używana głównie przez funkcjonariuszy ochrony statku i stacji. + Bandoliera + Przepaska na ramię na amunicję, świetny dodatek stroju każdego komandosa. + Plecak taktyczny + Kompaktowy plecak o umiarkowanej pojemności na sprzęt i amunicję. + + Tryt + Izotop wodoru. Materiał do broni fuzyjnej. + Cewka Gaussa + Superkondensator z fulgurium. Podstawowy składnik do wytwarzania broni Gaussa. + Dioda laserowa + Tłok laserowy o dużej mocy. Podstawowy składnik do wytwarzania broni laserowej. + + Tłumik Morski + Tłumi wystrzał z broni palnej, wyposażanie i ściąganie za pomocą przetwarzacza + Latarka Taktyczna + Latarka mocowna do broni palnej, wyposażenie i ściąganie za pomocą przetwarzacza + Wskaźnik laserowy + Dołączany laser taktyczny do broni, wyposażenie i ściąganie za pomocą przetwarzacza + Element Sonaru + Urządznie do wykrywania i śledzenia sygnału sonaru, wyposażenie i ściąganie za pomocą przetwarzacza + Karabinek własnej roboty (Z latarką) + Prowizoryczny karabinek, skonstruowany z różnych części maszyn. Surowy, ale skuteczny. Wyposażony dodatkowo w latarkę. + Karabinek własnej roboty (Z laserem) + Prowizoryczny karabinek, skonstruowany z różnych części maszyn. Surowy, ale skuteczny. Wyposażony dodatkowo w latarkę. + Karabinek własnej roboty (Z tłumikiem) + Prowizoryczny karabinek, skonstruowany z różnych części maszyn. Surowy, ale skuteczny. Wyposażony dodatkowo w latarkę. + Karabinek własnej roboty (Z tłumikiem i latarką) + Prowizoryczny karabinek, skonstruowany z różnych części maszyn. Surowy, ale skuteczny. Wyposażony dodatkowo w latarkę. + Karabinek własnej roboty (Z tłumikiem i laserem) + Prowizoryczny karabinek, skonstruowany z różnych części maszyn. Surowy, ale skuteczny. Wyposażony dodatkowo w latarkę. + Pistolet 9mm (Z latarką) + Kompaktowy pistolet kalibru 9 mm wydawany prywatnym siłom ochrony posterunków i okrętów, przeznaczony do użycia przeciwko wrogiej załodze, jest również prowizoryczną formą obrony, przed potwornościami czającymi się w czeluściach głębin. Dodatkowo wyposażony w latarkę. + Pistolet 9mm (Z laserem) + Kompaktowy pistolet kalibru 9 mm wydawany prywatnym siłom ochrony posterunków i okrętów, przeznaczony do użycia przeciwko wrogiej załodze, jest również prowizoryczną formą obrony, przed potwornościami czającymi się w czeluściach głębin. Dodatkowo wyposażony w latarkę. + Pistolet 9mm (Z tłumikiem) + Kompaktowy pistolet kalibru 9 mm wydawany prywatnym siłom ochrony posterunków i okrętów, przeznaczony do użycia przeciwko wrogiej załodze, jest również prowizoryczną formą obrony, przed potwornościami czającymi się w czeluściach głębin. Dodatkowo wyposażony w latarkę. + Pistolet 9mm (Z tłumikiem i latarką) + Kompaktowy pistolet kalibru 9 mm wydawany prywatnym siłom ochrony posterunków i okrętów, przeznaczony do użycia przeciwko wrogiej załodze, jest również prowizoryczną formą obrony, przed potwornościami czającymi się w czeluściach głębin. Dodatkowo wyposażony w latarkę. + Pistolet 9mm (Z tłumikiem i laserem) + Kompaktowy pistolet kalibru 9 mm wydawany prywatnym siłom ochrony posterunków i okrętów, przeznaczony do użycia przeciwko wrogiej załodze, jest również prowizoryczną formą obrony, przed potwornościami czającymi się w czeluściach głębin. Dodatkowo wyposażony w latarkę. + Kompaktowy pistolet maszynowy (Z latarką) + Prosty pistolet maszynowy 10mm do obrony okrętów i posterunków, ma małącelność oraz pożera amunicję, ale spełnia swoje zadanie. Dodatkowo wyposażony w latarkę. + Kompaktowy pistolet maszynowy (Z laserem) + Prosty pistolet maszynowy 10mm do obrony okrętów i posterunków, ma małącelność oraz pożera amunicję, ale spełnia swoje zadanie. Dodatkowo wyposażony w latarkę. + Kompaktowy pistolet maszynowy (Z tłumikiem) + Prosty pistolet maszynowy 10mm do obrony okrętów i posterunków, ma małącelność oraz pożera amunicję, ale spełnia swoje zadanie. Dodatkowo wyposażony w latarkę. + Kompaktowy pistolet maszynowy (Z tłumikiem i latarką) + Prosty pistolet maszynowy 10mm do obrony okrętów i posterunków, ma małącelność oraz pożera amunicję, ale spełnia swoje zadanie. Dodatkowo wyposażony w latarkę. + Kompaktowy pistolet maszynowy (Z tłumikiem i laserem) + Prosty pistolet maszynowy 10mm do obrony okrętów i posterunków, ma małącelność oraz pożera amunicję, ale spełnia swoje zadanie. Dodatkowo wyposażony w latarkę. + Morski karabinek maszynowy (Z latarką) + Zaawansowany wojskowy pistolet maszynowy opracowany przez Europejską Koalicję do obrony okrętów i placówek. Wystrzeliwuje samobieżne pociski superkawitacyjne 5.7x28 mm, które są dość skuteczne w eliminowaniu nieopancerzonych stworzeń. + Morski karabinek maszynowy (Z laserem) + Zaawansowany wojskowy pistolet maszynowy opracowany przez Europejską Koalicję do obrony okrętów i placówek. Wystrzeliwuje samobieżne pociski superkawitacyjne 5.7x28 mm, które są dość skuteczne w eliminowaniu nieopancerzonych stworzeń. + Morski karabinek maszynowy (Z tłumikiem) + Zaawansowany wojskowy pistolet maszynowy opracowany przez Europejską Koalicję do obrony okrętów i placówek. Wystrzeliwuje samobieżne pociski superkawitacyjne 5.7x28 mm, które są dość skuteczne w eliminowaniu nieopancerzonych stworzeń. + Morski karabinek maszynowy (Z tłumikiem i latarką) + Zaawansowany wojskowy pistolet maszynowy opracowany przez Europejską Koalicję do obrony okrętów i placówek. Wystrzeliwuje samobieżne pociski superkawitacyjne 5.7x28 mm, które są dość skuteczne w eliminowaniu nieopancerzonych stworzeń. + Morski karabinek maszynowy (Z tłumikiem i laserem) + Zaawansowany wojskowy pistolet maszynowy opracowany przez Europejską Koalicję do obrony okrętów i placówek. Wystrzeliwuje samobieżne pociski superkawitacyjne 5.7x28 mm, które są dość skuteczne w eliminowaniu nieopancerzonych stworzeń. + Strzelba taktyczna (Z latarką) + Samopowtarzalna strzelba koalicji na 5 pocisków. + Strzelba taktyczna (Z laserem) + Samopowtarzalna strzelba koalicji na 5 pocisków. + Taser-Paralizator (Z latarką) + Poraża prądem elektrynczym na odległość, efekt jest porównywalny z pałką oguszającą. + Bębękowy Karabinek maszynowy (Z latarką) + Broń automatyczna strzelająca pociskami 5.56x45mm z doskonałą zdolnością prowadzenia ognia ciągłego. + Pistolet na strzałki (Z latarką) + Kompaktowy gazowy pistolet na strzałki, do podawania leków i innych chemikaliów. + Pistolet Gaussa (Z latarką) + Pistolet z fulgurium, wykorzystuje cewki magnetyczne do napędzania metalowych pocisków z dużą szybkością. + Pistolet Gaussa (Z laserem) + Pistolet z fulgurium, wykorzystuje cewki magnetyczne do napędzania metalowych pocisków z dużą szybkością. + Karabin Gaussa (Z latarką) + Karabin z fulgurium, wykorzystuje cewki magnetyczne do napędzania metalowych pocisków z dużą szybkością. + Karabin Gaussa (Z laserem) + Karabin z fulgurium, wykorzystuje cewki magnetyczne do napędzania metalowych pocisków z dużą szybkością. + Karabin na mikrotorpedy (Z sonarem) + Zaawansowany bezodrzutowy karabin podwodny, stowrzony przeciwko okrętom i ciężko opancerzonym potworom, strzela mikrotorpedami odłamkowo-burzącymi o dużym zasięgu. + Morska wyrzutnia rakiet (Z sonarem) + Morska wyrzutnia naramienna, opracowana na potrzeby operacji specjalnych koalicji, nieporęczna i droga, ale ma mocne uderzenie. + 'Bestia' SSL (Z latarką) + Eksperymentalne działko automatyczne 30mm-FC, o ogromnej sile ognia. + Morski karabin bojowy (Z latarką) + Standardowa broń Kolalicji Europejskiej. Strzela pociskami 5.56x45mm, zarówno celna, jak i niezawodna. Ulubiona przez Europejskie firmy najemników na całym świecie. + Morski karabin bojowy (Z laserem) + Standardowa broń Kolalicji Europejskiej. Strzela pociskami 5.56x45mm, zarówno celna, jak i niezawodna. Ulubiona przez Europejskie firmy najemników na całym świecie. + Morski karabin bojowy (Z tłumikiem) + Standardowa broń Kolalicji Europejskiej. Strzela pociskami 5.56x45mm, zarówno celna, jak i niezawodna. Ulubiona przez Europejskie firmy najemników na całym świecie. + Morski karabin bojowy (Z tłumikiem i latarką) + Standardowa broń Kolalicji Europejskiej. Strzela pociskami 5.56x45mm, zarówno celna, jak i niezawodna. Ulubiona przez Europejskie firmy najemników na całym świecie. + Morski karabin bojowy (Z tłumikiem i laserem) + Standardowa broń Kolalicji Europejskiej. Strzela pociskami 5.56x45mm, zarówno celna, jak i niezawodna. Ulubiona przez Europejskie firmy najemników na całym świecie. + Pistolet Laserowy (Z latarką) + Broń laserowa wzmacniana impulsowo. Zaprojektowany do rozładowywania wyspecjalizowanych ogniw akumulatorowych o dużej mocy. + Pistolet Laserowy (Z laserem) + Broń laserowa wzmacniana impulsowo. Zaprojektowany do rozładowywania wyspecjalizowanych ogniw akumulatorowych o dużej mocy. + Karabin Laserowy (Z latarką) + Broń laserowa wzmacniana impulsowo. Zaprojektowany do rozładowywania wyspecjalizowanych ogniw akumulatorowych o dużej mocy. + Karabin Laserowy (Z laserem) + Broń laserowa wzmacniana impulsowo. Zaprojektowany do rozładowywania wyspecjalizowanych ogniw akumulatorowych o dużej mocy. + Rewolwer .357 (Z latarką) + Rewolwer jednokierunkowy w stylu vintage, ulubieniec kapitanów ze smykałką do dramatyzmu. + Rewolwer .357 (Z laserem) + Rewolwer jednokierunkowy w stylu vintage, ulubieniec kapitanów ze smykałką do dramatyzmu. + Rewolwer .357 (Z tłumikiem) + Rewolwer jednokierunkowy w stylu vintage, ulubieniec kapitanów ze smykałką do dramatyzmu. + Rewolwer .357 (Z tłumikiem i latarką) + Rewolwer jednokierunkowy w stylu vintage, ulubieniec kapitanów ze smykałką do dramatyzmu. + Rewolwer .357 (Z tłumikiem i laserem) + Rewolwer jednokierunkowy w stylu vintage, ulubieniec kapitanów ze smykałką do dramatyzmu. + + Powiększona skrzynka na amunicję do Chaingun + + Powiększona skrzynka na amunicję z fizykorium do Chaingun + + Skrzynka z amunicją wybuchająca do chaingun + + Powiększona skrzynka na amunicję wybuchająca do Chaingun + + Pocisk wybuchajacy do Chaingun + + Skrzynka z amunicją odłamkowo-wybuchowe do chaingun + Kompozytowe pociski odłamkowo-wybuchowe o ogromnej sile rażenia zarówno przeciwko miękkim, jak i twardym celom. + Powiększona skrzynka z amunicją odłamkowo-wybuchowe do chaingun + Kompozytowe pociski odłamkowo-wybuchowe o ogromnej sile rażenia zarówno przeciwko miękkim, jak i twardym celom. + Pocisk odłamkowo-wybuchowy do chaingun + + + Powiększona skrzynka na amunicję do działa Gaussa. + + Powięszkowa skrzynka na amunicję wybuchająca do działa Gaussa. + + Powięszkowa skrzynka na amunicję przebijającą do działa Gaussa. + + Powięszkowa skrzynka na amunicję z fizykorium do działa Gaussa. + + Skrzynka na amunicję odłamkowo-wybuchową do działa Gaussa. + Amunicja do działa Gaussa. Kompozytowe pociski odłamkowo-wybuchowe o ogromnej sile rażenia zarówno przeciwko miękkim, jak i twardym celom. + Powiększona skrzynka na amunicję odłamkowo-wybuchową do działa Gaussa. + Amunicja do działa Gaussa. Kompozytowe pociski odłamkowo-wybuchowe o ogromnej sile rażenia zarówno przeciwko miękkim, jak i twardym celom. + Pocisk odłamkowo-wybuchowy do działa Gaussa + + Skrzynka z amunicją hybrydową + Amunicja do działa Gaussa, ciężkiego kalibru. Hybrydowe pociski cewkowe o zwiększonej sile rażenia. + Powiększona skrzynka na amunicję hybrydową do dziła Gaussa + + Hybrydowy pocisk do działa Gaussa + + Skrzynka z amunicją hybrydową z głowincą artyleryjską do działa Gaussa + Amunicja do działa Gaussa, ciężkiego kalibru. Hybrydowe pociski wyposażone w głowice artyleryjską. + Powiększona skrzynka z amunicją hybrydową z głowicą artyleryjską do działa Gaussa + + Pocisk hybrydowy do działa Gauusa z głowicą artyleryjską + + Skrzynka z amunicją artyleryjską do działa Gaussa + Amunicja do działa Gaussa, ciężkiego kalibru. Hybrydowe pociski wyposażone w głowice artyleryjską. + Powiększona skrzynka z amunicją artyleryjską do działa Gaussa + + Hybrydowy pocisk artleryjski do działa Gaussa + + Skrzynka na hybrdyową amunicję przebijającą do działa Gaussa + Amunicja do działa Gaussa, ciężkiego kalibru. Hybrydowe pociski przeciwpancerne. + Powiększona skrzynka na hybrdyową amunicję przebijającą do działa Gaussa + + Hybrydowy pocisk przebijający do działa Gaussa + + Skrzynka z amunicją laserową do działa Gaussa + Eksperymentalny konwenter energi z kondensatora na aumicję laserową do działa Gaussa. + Pocisk laserowy do działa Gaussa + + Skrzynka z hybrdyową amunicją toksyczną do działa Gaussa + Amunicja do działa Gaussa, ciężkiego kalibru, o zwiększonej sile rażenia. + Hybrydowy pocisk toksyczny do działa Gaussa + + Skrzynka z hybrdyową amunicją błyskową do działa Gaussa + Amunicja do działa Gaussa z flarą. Po wystrzeleniu tworzy jasny rozbłysk do wykrywania wrogów. + Hybrydowy pocisk błyskowy do działa Gaussa + + Skrzynka z amunicją dalekiego zasięgu do działa Gaussa + Amunicja do działa Gaussa, o dużej prędkości wylotowej. + Powiększona skrzynka z amunicją dalekiego zasięgu do działa Gaussa + + Pocisk o dalekiego zasięgu do działa Gaussa + + + Nadajnik do dronów + Nadajnik radiowy krótkiego zasięgu. Drony będą próbowały podążać za nadajnikiem oraz będą atakować pobliskich wrogów. Unosi się po upuszczeniu do wody. + Ofensywny nadajnik do drronów + Nadajnik radiowy krótkiego zasięgu. Głównym priorytetem dronów będzie atak pobliskich celów. Unosi się po upuszczeniu do wody. + Dron bojowy typu Mk-I + Eksperymentalny dron bojowy zaprojektowany w taki sposób, aby towarzyszyć zespołom nurkowym podczas operacji dalekiego zasięgu. + Zniszczony dron bojowy + Zniszczony dron bojowy, może być rozebrany na części. + Dron operacyjny typu Mk-I + Eksperymentalny dron bojowy przeznaczony do obrony i abordażu placówek. + Zniszczony dron operacyjny + Zniszczony dron operacyjny, może być rozebrany na części. + Zdalny wyłącznik drona + Urządzenie radiowe bliskiego zasięgu, służące do zdalnego wyłączania dronów. + + Skrzynia z amunicją lasera impulsowego + Wkład lasera impulsowego, który generuje pociski plazmy. Pozwala na zadawanie większych obrażeń, ale zmniejsza jego skuteczny zasięg. . + Pocisk laserowy impulsowy + + + Pojemnik głębinowy + Odporny na wysokie ciśnienie pojemnik, zaprojektowany, aby był kompatybilny z większością systemów zdolnych do wystrzeliwania bomb głębinowych. Przydatne do bezpiecznego usuwania materiałów niebezpiecznych lub szybkiego dostarczania zapasów na zewnątrz łodzi podwodnej. + Wabik głębinowy do działa szynowego + Eksperymentalna pocisk do wabienia i przeciwdziałania, zatrzymuje się po przebyciu około 100 metrów i emituje sygnał sonaru, który jest w stanie odwrócić uwagę większości potworów. + Nuklearny wabik głębinowy do działa szynowego + Eksperymentalna pocisk do wabienia i przeciwdziałania, zatrzymuje się po przebyciu około 100 metrów i emituje sygnał sonaru, który jest w stanie odwrócić uwagę większości potworów. + Pocisk rozpryskowy do działa szynowego + Specjalny pocisk do działa szynowego, który po wystrzeleniu wybucha na wiele przebijających pocisków. + ek_railgun_flechette_pellet + + Pomniejsze pociski do działa szynowego + Dwa pomniejsze pociski do działa szynowego o połowie długości. Chociaż mają mniejszą siłę rażenia w porównaniu do standardowego pocisku. Dodatkowo są tańsze oraz zaoszczędzają miejsce. + Pomnijeszy pocisk do działa szynowego + Pomnijeszy pocisk do działa szynowego o połowie długości. Chociaż ma mniejszą siłę rażenia w porównaniu do standardowego pocisku. Dodatkowo jest tańszy oraz zaoszczędza miejsce. + Pomniejsze pociski przebijający do działa szynowego + >Dwa pomniejsze pociski przebijające do działa szynowego o połowie długości. Chociaż mają mniejszą siłę rażenia w porównaniu do standardowego pocisku. Dodatkowo są tańsze oraz zaoszczędzają miejsce. + Pomniejszy pocisk do działa szynowego + Pomnijeszy pocisk przebijający do działa szynowego o połowie długości. Chociaż ma mniejszą siłę rażenia w porównaniu do standardowego pocisku. Dodatkowo jest tańszy oraz zaoszczędza miejsce. + Pomniejsze pociski z fizykorium do działa szynowego + Dwa pomniejsze pociski z fizykorium do działa szynowego o połowie długości. Chociaż mają mniejszą siłę rażenia w porównaniu do standardowego pocisku. Dodatkowo są tańsze oraz zaoszczędzają miejsce. + Pomniejszy pocisk z fizykorium do działa szynowego + Pomnijeszy pocisk fizykorium do działa szynowego o połowie długości. Chociaż ma mniejszą siłę rażenia w porównaniu do standardowego pocisku. Dodatkowo jest tańszy oraz zaoszczędza miejsce. + Samonaprowadzający pocisk do działą szynowego + Wysoce zaawansowany pocisk działa szynowego z termicznym systemem śledzenia i naprowadzania, automatycznie namierza pobliskie wrogie formy życia zaraz po wystrzeleniu. + Nuklearny samonaprowadzający pocisk do działą szynowego + Wysoce zaawansowany pocisk działa szynowego z termicznym systemem śledzenia i naprowadzania, automatycznie namierza pobliskie wrogie formy życia zaraz po wystrzeleniu. + Artyleryjski pocisk do działa szynowego + Pocisk działa szynowego zaprojektowany z wieloma ładunkami wybuchowymi, które wybuchają po kolei. Wytwarza fale uderzeniowe zdolne do rozerwania organów wewnętrznych większości małych stworzeń oraz oszałamia większe. + Artyleryjski pocisk bliskiego kontaktu do działa szynowego + Pocisk do działa szynowego zaprojektowany z wieloma ładunkami wybuchowymi, które wybuchają po kolei. Wytwarza fale uderzeniowe zdolne do rozerwania organów wewnętrznych większości małych stworzeń oraz oszałamia większe. + Pocisk przebijający do działa szynowego + Pocisk do działa szynowego z kinetycznym rdzeniem przeciwpancernym. + Pocisk przebijająco-wybuchowy do działa szynowego + Pocisk do działa szynowego wyposażony w zaawansowaną głowicę penetrującą ładunek kumulacyjny. + ek_railshell_fusion_effect + + Pocisk Nuklearny z zapalnikiem do działa szynowego + Pocisk do działa szynowego, wyspoażony w niszczycielską głowicę termojądrową. Bezpiecznik detonuje ładunek nuklearny po około 70 m podróży. + Pocisk Nuklearny samoaktywujący do działa szynowego + Pocisk do działa szynowego, wyspoażony w niszczycielską głowicę termojądrową. Wybucha się po kontakcie z celem. + Radioaktywna bomba głębinowa + Eksperymentalny bomba głębinowa wyposażona w emiter promieniowania o wysokiej energii. Użycie tego urządzenia w walce jest uważane za zbrodnię wojenną zgodnie z prawem koalicyjnym. + ek_railgun_flare_effect + + Pocisk błyskowy do działa szynowego + Pocisk do działą szynowego, po wystrzeleniu tworzy krótką linie oświetleniową + Pocisk zapalającą do działa szynowego + Pocisk działa szynowego wyposażony w głowicę zapalającą. + Pocisk dalekiego zasięgu do działa szynowego + Pocisk do działa szynowego o płaskiej trajektorii dalekiego zasięgu. + ek_depthcharge_cyanide_cloud + + Bomba głębinowa z cyjankiem + Ładunek głębinowy wyposażony w cyjanek, który po wystzale rozprzestrzenia się w wodzie. + ek_depthcharge_paralyzant_cloud + + Bomba głębinowa ze środkiem paralizującym + Ładunek głębinowy wyposażony w środek paralizujący, który po wystzale rozprzestrzenia się w wodzie. + ek_depthcharge_radiotoxin_cloud + + Bomba głębinowa z radiotoksyną + Ładunek głębinowy wyposażony w radiotoksynę, który po wystzale rozprzestrzenia się w wodzie. + Błyskowa bomba głębinowa + Bomba która po wystrzeleniu, tworzy krótką linie błyskową + ek_depthcharge_chaff_cloud + + ek_depthcharge_chaff_aitarget + + Zagłuszająca bomba głębinowa + Bomba głębinowa, która po wystrzale rozprasza chmurę materiału zakłócającego sonar na dużym obszarze. + Zagłuszający pocisk do działa szynowego + Pocisk, który po wystrzale rozprasza chmurę materiału zakłócającego sonar, na dużym obszarze. + + Karabinek własnej roboty + Prowizoryczny karabinek, skonstruowany z różnych części maszyn. Surowy, ale skuteczny. + Pocisk do karabinku własnej roboty + + Pocisk z fizykorium do karabinku własnej roboty + + Raca do rewolweru + Wodoodporna raca do rewolweru, oświetlająca niewielki obszar. + Pistolet 9 mm + Kompaktowy pistolet kalibru 9 mm wydawany prywatnym siłom ochrony posterunków i okrętów, przeznaczony do użycia przeciwko wrogiej załodze, jest również prowizoryczną formą obrony, przed potwornościami czającymi się w czeluściach głębin. + Magazynek z nabojami 9 mm + + Duży magazynek z nabojami 9 mm + + Nabój 9 mm + + Magazynek z nabojami 9 mm z fizykorium + + Nabój 9 mm z fizykorium + + Magazynek z nabojami 9 mm (Na zamieszki) + + Nabój 9 mm (Na zamieszki) + + Morski karabinek maszynowy SMG + Zaawansowany wojskowy pistolet maszynowy opracowany przez Europejską Koalicję do obrony okrętów i placówek. Wystrzeliwuje samobieżne pociski superkawitacyjne 5.7x28 mm, które są dość skuteczne w eliminowaniu nieopancerzonych stworzeń. + Magazynek na naboje 5.7x28 mm + Koalicyjne 5.7x28mm + Nabój 5.7x28 mm + + Magazynek z nabojami 5.7x28 mm z fizykorium + Koalicyjne 5.7x28mm + Physicorium 5.7x28mm Round + + Magazynek na naboje 5.7x28 mm (Na zamieszki) + Koalicyjne 5.7x28mm + Nabój 5.7x28mm (Na zamieszki) + + Lekka tracza na zamieszki + Lekka tarcza do zamieszek wykonana z przezroczystej żywicy balistycznej. + Karabin na mikrotorpedy + Zaawansowany bezodrzutowy karabin podwodny, stowrzony przeciwko okrętom i ciężko opancerzonym potworom, strzela mikrotorpedami odłamkowo-burzącymi o dużym zasięgu. + Mikrotorpeda + Zminiaturyzowany pocisk kinetyczny, wystrzelony z karabinu torpedowego. + Wybuchowa mikrotorpeda + Zminiaturyzowany wybuchowy pocisk kinetyczny, wystrzelony z karabinu torpedowego. + Mikrotorpeda szybkiego zapłonu + Zminiaturyzowany pocisk samowyzwalający na krótki zasięgu, wystrzelony z karabinu torpedowego. + Ogłuszająca mikrotorpeda + Zminiaturyzowany pocisk ogłuszający, wystrzelony z karabinu torpedowego. + Mikrotorpeda z fizykorium + Ekeperymentalny pocisk o dużej sile rażenia, wystrzelony z karabinu torpedowego. + Pistolet na flary + Awaryjny pistolet na flary przeznaczony do sygnalizacji statków. Wystrzeliwuje race, aby zapewnić oświetlenie. + Nabój-flara + Wodoodporna flara sygnalizacyjna, po wystrzeleniu oświetla duży obszar. Wystrzelony z pistoletu na flary. + ek_flareshell_effect + + Mina Uderzeniowa + Zaawansowana mina pływająca wyzwalana kontaktowo. Uzbraja się 3 sekundy po wypuszczeniu. + Mina Wykrywająca Ruch + Zaawansowana mina wyporowa uruchamiana ruchem. Uzbraja się 3 sekundy po wypuszczeniu. + Strzelba dwulufowa + Krótka dwulufowa strzelba. Ulubiona przez koalicyjnych strażników, jest tania, ale skuteczna. + Strzelba taktyczna + Samopowtarzalna strzelba koalicji na 5 pocisków. + Naboje do strzelby kalibru 12 ga + Amunicja śrutowa do strzelby. + Gumowe naboje do strzelby kalibru 12 ga + Gumowe naboje do strzelby, mniej zabójcze. Pojedyńczy pocisk, do obezwładniania wrogów. + Naboje do strzelby kalibru 12 ga + Naboje do strzelby z grubym śrutem. Pojedyńczy pocisk, skuteczny przeciwko opancerzonym celom. + Rozpryskowe Naboje do strzelby kalibru 12 ga + Naboje rozpryskowe do strzelby. Pojedyńczy pocisk skuteczny przeciwko miękkim celom. + Naboje do strzelby kalibru 12 ga z fizykorium + Naboje do strzelby wykonane z fizykorium. Pojedyńczy pocisk o dużej sile rażenia. + Wybuchowe naboje do strzelby kalibru 12 ga + Naboje wybuchowe do strzelby, które po kontakcie z celem wybuchają. + Naboje do strzelby kalbru 12 ga + Naboje do strzelby z tak zwanymi strzałkami, które dobrze radzą sobie miękkimi celami. + Taser-Paralizator + Poraża prądem elektrynczym na odległość, efekt jest porównywalny z pałką oguszającą. + Ładunek do tasera + + Strzał z tasera + + Miotacz ognia + Wyrzuca strumień rozpalonego paliwa, tworząc intensywną kulę ognia, która może pokryć duży obszar. + Zbiornik paliwa do miotacza ognia + + Odrobina paliwa + + Zbiornik z plaiwem do miotacza ognia z Incendium + + Odrobina Paliwa z Incendium + + Karbin obcych + + Ogniowo do karbinu obcych + + Nabój do karabinu obcych + + Koktail Mołotowa + Butelka z etanolem, do której wetknięty jest nasączonym knotem. Prymitywne, ale skuteczna broń zapalająca. + Mały pistolet na strzałki + Mały ręczny pistolet do strzałek, często używany przez zbuntowanych zabójców. + Pistolet na strzałki + Kompaktowy gazowy pistolet na strzałki, do podawania leków i innych chemikaliów. + Strzałka z antybiotykiem + + Strzałka ze stabilizyną + + Strzałka z morfiną + + Strzałka z fentanylem + + Strzałka z deusyzyną + + Strzałka z calyxandium + Strzałka z lekiem przeciw pasożytniczym + Strzałka z haloperidolem + + Strzałka z płynnym telnitem + + Strzałka ze sterydami + + Strzałka ze środkiem przeciw wiotczeniu mięśni + + Strzałka z etanolem + + Strzałka z wodzianem chloranu + + Strzałka z deliriumina + + Strzałka z kwasem siarkowym + + Strzałka z cyjankiem + + Strzałka z radiotoksyną + + Strzałka z morbuzyną + + Strzałka z dławiną + + Strzałka ze środkiem zwiotczającym mięśnie + + Strzałka z ekstraktem ze zguby raptora + + Strzałka wybuchowa + Makabryczne urządzenie, które wstrzykuje miniaturowy nadajnikm, który wybucha z opóźnieniem. + Kompaktowy pistolet maszynowy + Prosty pistolet maszynowy 10mm do obrony okrętów i posterunków, ma małącelność oraz pożera amunicję, ale spełnia swoje zadanie. + Magazynem z nabojami 10mm + + Nabój 10mm + + Magazynek z nabojami 10mm z fizykorium + + Nabój 10mm z fizykorium + + Magazynek na noboje 10mm (Na zamieszki) + + Nabój 10mm (Na zamieszki) + + Morska wyrzutnia rakiet + Ciężka morska wyrzutnia naramienna opracowana na potrzeby operacji specjalnych koalicji, nieporęczna i droga, ale ma mocne uderzenie. + Rakieta wybuchowa + Rakieta z głowicą wybuchową, trzeba wycelować + Rakieta z opóźnionym zapłonem + Rakieta z głowicą wybuchową, wybucha z opóźnieniem + Rakieta przebijającą + Rakieta z głowicą przebijającą, trzeba wycelować + Rakieta z fizykorium + Rakieta z fizykorium o dużej mocy rażenia, trzeba wycelować + Pistolet Gaussa + Pistolet z fulgurium, wykorzystuje cewki magnetyczne do napędzania metalowych pocisków z dużą szybkością. + Magazynek do pistoleu Gaussa + + Pocisk do pistoletu Gaussa + + Karabin Gaussa + Karabin z fulgurium, wykorzystuje cewki magnetyczne do napędzania metalowych pocisków z dużą szybkością. + Magaz do karabinu Gaussa + + Pocisk do karabinu Gaussa + + Bębękowy Karabinek maszynowy + Broń automatyczna strzelająca pociskami 5,56x45mm z doskonałą zdolnością prowadzenia ognia ciągłego. + Bębenkowy magazynek na naboje 5.56x45 mm/entityname.ek_drumlmg_mag> + + Nabój kalibru 5.56x45 mm + + Bębenkowy magazynek na naboje 5.56x45 mm z fizykorium + + Nabój kalibru 5.56x45 mm z fizykorium + + Granat dymny + + Morski karabin bojowy + Standardowa broń Kolalicji Europejskiej. Strzela pociskami 5.56x45mm, zarówno celna, jak i niezawodna. Ulubiona przez Europejskie firmy najemników na całym świecie. + Magazynek na naboje 5.56x45 mm + Koalicyjne 5.56x45 mm + Magazynek na naboje 5.56x45 mm z fizykorium + Koalicyjne 5.56x45 mm + Magazynek na naboje 5.56x45 mm (Na zamieszki) + Koalicyjne 5.56x45 mm + 'Bestia' SSL + Eksperymentalne działko automatyczne 30mm-FC, o ogromnej sile ognia. + Wkład z nabojami 30mm-FC + Kompozytowe naboje 30 mm w formie wkładu do SSL. Stosowane w eksperymentalnej broni "Bestia" SSL. + Nabój 30mm-FC + + Materiał wybuchowy własnej roboty + Prowizoryczna bomba odłamkowa zbudowana z elektroniki i zbiornika paliwa. + Mini ładunek wybuchowy + Lekkie urządznie wybuchowe z opóźnionym zapłonem. Przydatne do wyłamywania drzwi i cienkich sekcji kadłuba. + ek_breachingcharge_effect + + Ładunek wybuchowy (UEX) + Ładunek wybuchowy z zegarem. + Ładunek wybuchowy (C-4) + Ładunek wybuchowy z zegarem. + Termit + + ek_thermite_effect + + Granat z termitem + + Ładunek wybuchowy (Termit) + Ładunek wybuchowy z zegarem. + ek_thermite_effect_large + + Pistolet Laserowy + Broń laserowa wzmacniana impulsowo. Zaprojektowana do strzelnia z ogniw akumulatorowych o dużej mocy. + Ogniowo do pistoletu laserowego + + Pocisk do pistoletu laserowego + + Karabin laserowy + Broń laserowa wzmacniana impulsowo. Zaprojektowana do strzelnia z ogniw akumulatorowych o dużej mocy. + >Ogniowo do karabinu laserowego + + >Pocisk do karabinu laserowego + + Zbiornik z hipergolicznym paliwem do miotaczca ognia + Niestabilna, samoutleniająca się mieszanka paliwowa, nadająca się do użytku pod wodą. + Kropla Hipergolitu + + Dynamit + Wczesny „stabilny” związek wybuchowy wykonany z popularnych organicznych substancji chemicznych. (Użyj "E" w dłoni, aby zapalić) + Ładunek wybuchowy (Dynamit) + Ładunek wybuchowy z zegarem. + Rewolwer .357 + Rewolwer jednokierunkowy w stylu vintage, ulubieniec kapitanów ze smykałką do dramatyzmu. + Pocisk do rewolweru kalibru 37 mm + + Szybki magazynek z nabojami do rewolweru 37 mm + + Pocisk do rewolweru kalibru 37 mm z fizykorium + + Szybki magazynek do rewolweru 37 mm z nabojami z fizykorium + + Pocisk do rewolweru kalibru 37 mm (Na zamieszki) + + Szybki magazynek z nabojami do rewolweru 37 mm (Na zamieszki) + + Granat błyskowy + + Rakietowy harpun + Harpun do działa harpunowego, napędzany małym silnikiem rakietowym, co zwiększa zasięg i siłę uderzenia. + Granat podwodny + Granat o neutralnej wyporności przeznaczony do użytku pod wodą. Posiada szybszy lont detonacyjny niż standardowy granat. + + Topór + Tradycyjna broń do rąbania drewna na ziemi, obecnie używana na Europie do usuwania niechcianych koloni grzybów. Może służyć również jako przyzwoita broń. + Szabla Kapitana + Ceremonialna broń ziemskim kapitanom statków lądowych. Przestarzała, ale wciąż zabójcza w dobrych rękach. + Pałka policyjna + Zwykła pałka policyjna, do walki wręcz. + Nóż do rzucania + + \ No newline at end of file diff --git a/Texts/SimplifiedChineseEkArmory.xml b/Texts/SimplifiedChineseEkArmory.xml new file mode 100755 index 0000000..d2b9bb2 --- /dev/null +++ b/Texts/SimplifiedChineseEkArmory.xml @@ -0,0 +1,150 @@ + + + + + 武器柜 + 武器箱 + 9mm弹药箱 + 5.7x28mm弹药箱 + 霰弹枪弹药箱 + 微型鱼雷弹药箱 + 刚素弹药箱 + 12口径弹药箱 + 豆袋弹弹药箱 + 独头弹弹药箱 + 音爆弹弹药箱 + 独头弹弹药箱(刚素) + 武器组件 + 装弹工具 + 用于压载大多数欧盟标准弹匣的工具。 + 火箭弹弹药箱 + + 海军陆战队作战服 + 海军陆战队头盔 + 叛乱分子作战服 + 消防服 + 消防盔 + + 军用重甲 + 抗重压服附加防弹装甲,牺牲机动性以提供有效防护。 + + 自卫武器 + 用简易零件制成的自卫武器,粗制滥造但在紧急关头有奇效。 + 自卫武器弹 + 刚素自卫武器弹 + 手枪 + 配发至私人前哨站与舰船安保人员的9mm手枪,旨在对付叛徒,对付深海巨兽时仅能给予一丝安慰。 + 9mm弹匣 + 9mm大容量弹匣 + 9mm子弹 + 9mm弹匣(刚素) + 9mm刚素弹 + 9mm弹匣(橡皮) + 9mm橡皮弹 + 5.7x28mm冲锋枪 + 欧洲舰哨防卫联盟研发的新一代军用冲锋枪,发射5.7x28mm子弹,可有效杀伤非装甲目标。 + 5.7x28mm弹匣 + 5.7x28mm子弹 + 5.7x28mm弹匣(刚素) + 5.7x28mm子弹(刚素) + 5.7x28mm弹匣(橡皮) + 5.7x28mm子弹(橡皮) + 轻型防暴盾 + 便携式鱼雷发射器 + 新一代水下无后坐力步枪,用于对舰或重甲怪物。 + 微型鱼雷(实心) + 从鱼雷枪发射的无装药动能弹。 + 微型鱼雷 + 从鱼雷枪发射的无装药弹头。 + 微型鱼雷(短引线) + 从鱼雷枪发射的延迟引信弹头。 + 微型鱼雷(震撼弹) + 从鱼雷枪发射的震撼弹头。 + 微型鱼雷(刚素) + 从鱼雷枪发射的实验性高爆弹头。 + 信号枪 + 紧急情况下用的闪光信号枪。信号弹会燃烧以提供照明。 + 信号弹 + 防水且能照亮大面积区域。 + 消音器 + 用于抑制枪械开火声音。 + 自卫武器(消音) + 加装了消音器的烂枪还是烂枪,真的有人会把消音器装在这上面? + 手枪(消音) + 原本就无太大噪音的手枪加上消音器之后,就变成了真正沉默的杀手。 + 冲锋枪(消音) + 舰船安保人员一直抱怨船内开火总会让自己的耳膜受伤,加装消音器就没问题啦! + 冲击地雷 + 触发式地雷,接触后三秒爆炸。 + 排雷器 + 手持电磁脉冲工具,可与地雷控制端口链接,可用于解除或恢复地雷。 + 双管霰弹枪 + 双管霰弹枪。廉价且有效。 + 战术霰弹枪 + 可装载五发霰弹,容错率较高,舰长再也不用担心我打不死怪啦。 + 12口径霰弹 + 12口径豆袋弹 + 12口径独头弹 + 12口径独头弹(刚素) + 12口径音爆弹 + 泰瑟枪 + 用腻了电击甩棍?试试这个!更大电流,更远距离,两个愿望,一次满足。 + 泰瑟枪弹夹 + 泰瑟枪子弹 + 火焰喷射器 + 火焰...吞噬一切... + 火焰喷射器燃油罐 + 火焰喷射器燃油 + 火焰喷射器燃素罐 + 译者未能找到对应的翻译,原文为Flamethrower Incendium Tank,有更好的翻译可以在创意工坊找到我。 + 火焰喷射器燃素 + 可连接灯 + 外星人步枪 + 外星科技结晶,杀伤极大。 + 外星人步枪弹匣 + 外星人步枪子弹 + 莫洛托夫鸡尾酒 + 在船上还是乖乖喝医用酒精吧,因为这个玩意真的能把你喉咙烧掉。 + 飞镖发射器 + 当有人拿这玩意对准你的时候,你最好祈祷飞镖里面装的是治疗药剂。 + 飞镖(止血剂) + 飞镖(疗素) + 飞镖(吗啡) + 飞镖(芬太尼) + 飞镖(神效剂) + 飞镖(皮虫净) + 飞镖(氟哌啶醇) + 飞镖(液态氧矿) + 飞镖(水合三氯乙醛) + 飞镖(谵妄毒剂) + 飞镖(硫酸) + 飞镖(氰化物毒剂) + 飞镖(辐射毒剂) + 飞镖(窒死毒剂) + 飞镖(升天毒剂) + 爆炸飞镖 + 冲锋枪(紧凑型) + 为应对狭窄空间的舰船,安保人员被配发此类紧凑型防卫武器,使用10mm子弹。 + 冲锋枪(紧凑消音型) + 狭窄空间内枪声对安全官耳膜伤害更甚,消音器此时就是最好的伙伴。 + 10mm弹匣 + 10mm子弹 + 10mm弹匣(刚素) + 10mm子弹(刚素) + 10mm弹匣(橡皮) + 10mm子弹(橡皮) + 肩扛式火箭筒 + 专为联合特种作战研制的肩扛式火箭发射器,体积庞大,价格昂贵,每次仅能发射一枚火箭。 + 火箭弹(高爆) + 携带大量爆炸弹头,杀伤力极强。 + 火箭弹(短引线) + 携带大量爆炸弹头的延迟引信火箭。 + 穿甲火箭弹 + 穿甲性能极佳但不会爆炸。 + \ No newline at end of file diff --git a/Texts/TraditionalChineseEkArmory.xml b/Texts/TraditionalChineseEkArmory.xml new file mode 100755 index 0000000..40eb357 --- /dev/null +++ b/Texts/TraditionalChineseEkArmory.xml @@ -0,0 +1,152 @@ + + + + + 武器櫃 + 武器箱 + 9mm彈藥箱 + 5.7x28mm彈藥箱 + 霰彈槍彈藥箱 + 微型魚雷彈藥箱 + 剛素彈藥箱 + 12口徑彈藥箱 + 豆袋彈彈藥箱 + 獨頭彈彈藥箱 + 音爆彈彈藥箱 + 獨頭彈彈藥箱(剛素) + 武器組件 + 裝彈工具 + 用於壓載大多數歐盟標準彈匣的工具。 + 火箭彈彈藥箱 + + 海軍陸戰隊作戰服 + 海軍陸戰隊頭盔 + 叛亂分子作戰服 + 消防服 + 消防盔 + + 軍用重甲 + 抗重壓服附加防彈裝甲,犧牲機動性以提供有效防護。 + + 自衛武器 + 用簡易零件製成的自衛武器,粗製濫造但在緊急關頭有奇效。 + 自衛武器彈 + 剛素自衛武器彈 + 手槍 + 配發至私人前哨站與艦船安保人員的9mm手槍,旨在對付叛徒,對付深海巨獸時僅能給予一絲安慰。 + 9mm彈匣 + 9mm大容量彈匣 + 9mm子彈 + 9mm彈匣(剛素) + 9mm剛素彈 + 9mm彈匣(橡皮) + 9mm橡皮彈 + 5.7x28mm衝鋒槍 + 歐洲艦哨防衛聯盟研發的新一代軍用衝鋒槍,發射5.7x28mm子彈,可有效殺傷非裝甲目標。 + 5.7x28mm彈匣 + 5.7x28mm子彈 + 5.7x28mm彈匣(剛素) + 5.7x28mm子彈(剛素) + 5.7x28mm彈匣(橡皮) + 5.7x28mm子彈(橡皮) + 輕型防暴盾 + 可擕式魚雷發射器 + 新一代水下無後坐力步槍,用於對艦或重甲怪物。 + 微型魚雷(實心) + 從魚雷槍發射的無裝藥動能彈。 + 微型魚雷 + 從魚雷槍發射的無裝藥彈頭。 + 微型魚雷(短引線) + 從魚雷槍發射的延遲引信彈頭。 + 微型魚雷(震撼彈) + 從魚雷槍發射的震撼彈頭。 + 微型魚雷(剛素) + 從魚雷槍發射的實驗性高爆彈頭。 + 信號槍 + 緊急情况下用的閃光信號槍。信號彈會燃燒以提供照明。 + 信號槍 + 緊急情况下用的閃光信號槍。信號彈會燃燒以提供照明。 + 信號彈 + 防水且能照亮大面積區域。 + 消音器 + 用於抑制槍械開火聲音。 + 自衛武器(消音) + 加裝了消音器的爛槍還是爛槍,真的有人會把消音器裝在這上面? + 手槍(消音) + 原本就無太大譟音的手槍加上消音器之後,就變成了真正沉默的殺手。 + 衝鋒槍(消音) + 艦船安保人員一直抱怨船內開火總會讓自己的耳膜受傷,加裝消音器就沒問題啦! + 衝擊地雷 + 觸發式地雷,接觸後三秒爆炸。 + 排雷器 + 手持電磁脈衝工具,可與地雷控制埠連結,可用於解除或恢復地雷。 + 雙管霰彈槍 + 雙管霰彈槍。廉價且有效。 + 戰術霰彈槍 + 可裝載五發霰彈,容錯率較高,艦長再也不用擔心我打不死怪啦。 + 12口徑霰彈 + 12口徑豆袋彈 + 12口徑獨頭彈 + 12口徑獨頭彈(剛素) + 12口徑音爆彈 + 泰瑟槍 + 用膩了電擊甩棍?試試這個!更大電流,更遠距離,兩個願望,一次滿足。 + 泰瑟槍彈夾 + 泰瑟槍子彈 + 火焰噴射器 + 火焰…吞噬一切… + 火焰噴射器燃油罐 + 火焰噴射器燃油 + 火焰噴射器燃素罐 + 譯者未能找到對應的翻譯,原文為Flamethrower Incendium Tank,有更好的翻譯可以在創意工坊找到我。 + 火焰噴射器燃素 + 可連接燈 + 外星人步槍 + 外星科技結晶,殺傷極大。 + 外星人步槍彈匣 + 外星人步槍子彈 + 莫洛托夫雞尾酒 + 在船上還是乖乖喝醫用酒精吧,因為這個玩意真的能把你喉嚨燒掉。 + 飛鏢發射器 + 當有人拿這玩意對準你的時候,你只能祈禱飛鏢裡面裝的是治療藥劑。 + 飛鏢(止血劑) + 飛鏢(療素) + 飛鏢(嗎啡) + 飛鏢(芬太尼) + 飛鏢(神效劑) + 飛鏢(皮蟲淨) + 飛鏢(氟呱啶醇) + 飛鏢(液態氧礦) + 飛鏢(水合三氯乙醛) + 飛鏢(譫妄毒劑) + 飛鏢(硫酸) + 飛鏢(氰化物毒劑) + 飛鏢(輻射毒劑) + 飛鏢(窒死毒劑) + 飛鏢(升天毒劑) + 爆炸飛鏢 + 衝鋒槍(緊湊型) + 為應對狹窄空間的艦船,安保人員被配發此類緊湊型防衛武器,使用10mm子彈。 + 衝鋒槍(緊湊消音型) + 狹窄空間內槍聲對安全官耳膜傷害更甚,消音器此時就是最好的夥伴。 + 10mm彈匣 + 10mm子彈 + 10mm彈匣(剛素) + 10mm子彈(剛素) + 10mm彈匣(橡皮) + 10mm子彈(橡皮) + 肩扛式火箭筒 + 專為聯合特種作戰研製的肩扛式火箭發射器,體積龐大,價格昂貴,每次僅能發射一枚火箭。 + 火箭彈(高爆) + 攜帶大量爆炸彈頭,殺傷力極强。 + 火箭彈(短引線) + 攜帶大量爆炸彈頭的延遲引信火箭。 + 穿甲火箭彈 + 穿甲效能極佳但不會爆炸。 + \ No newline at end of file diff --git a/UI/Sonarscope/directionalpingcircle.png b/UI/Sonarscope/directionalpingcircle.png new file mode 100755 index 0000000..680c14b Binary files /dev/null and b/UI/Sonarscope/directionalpingcircle.png differ diff --git a/UI/Sonarscope/pingcircle.png b/UI/Sonarscope/pingcircle.png new file mode 100755 index 0000000..6a6c80d Binary files /dev/null and b/UI/Sonarscope/pingcircle.png differ diff --git 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