751 lines
32 KiB
TeX
751 lines
32 KiB
TeX
\documentclass[a4paper,11pt,oneside]{report}
|
|
|
|
% =========================================================
|
|
% 1. OPTIMIZED PACKAGES & CORE CONFIG
|
|
% =========================================================
|
|
\usepackage[utf8]{inputenc}
|
|
\usepackage[T1]{fontenc}
|
|
% Slightly wider margins for a modern tech doc feel, tall header space
|
|
\usepackage[margin=1.1in, top=1.3in, bottom=1.3in, headheight=30pt, footskip=40pt]{geometry}
|
|
|
|
% --- TYPOGRAPHY & MICRO-OPTIMIZATION ---
|
|
\usepackage[bitstream-charter]{mathdesign} % XCharter: A robust, professional serif for tech docs
|
|
\usepackage[scaled=0.92]{helvet} % Clean sans-serif for headers
|
|
\usepackage{courier} % Standardized monospaced font
|
|
\usepackage{microtype} % Essential for professional text justification and kerning
|
|
\usepackage{parskip} % Modern paragraph spacing (no indent)
|
|
\linespread{1.05} % Slightly open up line spacing for readability
|
|
|
|
\usepackage{xcolor}
|
|
\usepackage{graphicx}
|
|
\usepackage[export]{adjustbox} % Allows 'valign=m' for inline images in footer
|
|
\usepackage[explicit]{titlesec} % 'explicit' enables advanced header designs
|
|
\usepackage{fancyhdr}
|
|
\usepackage[most]{tcolorbox} % 'most' loads advanced skins, breakable, etc.
|
|
\usepackage{fontawesome5}
|
|
\usepackage{booktabs} % Professional table rules
|
|
\usepackage{tabularx}
|
|
\usepackage{multirow}
|
|
\usepackage{tikz}
|
|
\usetikzlibrary{shapes.geometric, arrows.meta, positioning, shadows.blur, calc, patterns, backgrounds}
|
|
\usepackage{float}
|
|
\usepackage[hidelinks, colorlinks=true, breaklinks=true]{hyperref}
|
|
\usepackage{enumitem}
|
|
\usepackage{listings}
|
|
\usepackage{menukeys}
|
|
\usepackage{colortbl}
|
|
|
|
% =========================================================
|
|
% 2. BRANDING COLOR PALETTE (MODERNIZED)
|
|
% =========================================================
|
|
% Core Brand Colors (Preserved)
|
|
\definecolor{WarlockBg}{HTML}{050505} % Deep Black
|
|
\definecolor{WarlockPanel}{HTML}{1A1A1A} % Widget Background
|
|
\definecolor{WarlockRed}{HTML}{D32F2F} % Slightly richer Red for print/screen
|
|
\definecolor{WarlockGold}{HTML}{FFA000} % Slightly warmer Gold
|
|
\definecolor{WarlockText}{HTML}{FAFAFA} % Off-white for dark backgrounds
|
|
\definecolor{WarlockGray}{HTML}{757575} % Neutral Gray
|
|
\definecolor{WarlockSuccess}{HTML}{388E3C} % Professional Green
|
|
\definecolor{WarlockBlue}{HTML}{1976D2} % Deep professional Blue
|
|
|
|
% Functional UI Colors for the Document
|
|
\definecolor{DocInk}{HTML}{212121} % Soft black for main text (easier on eyes than pure black)
|
|
\definecolor{DocCodeBg}{HTML}{F5F7F9} % Very light gray-blue for code blocks
|
|
\definecolor{DocHeaderBg}{HTML}{F0F2F5} % Light background for header bars
|
|
|
|
% Hyperlinks Setup
|
|
\hypersetup{
|
|
linkcolor=WarlockRed,
|
|
filecolor=WarlockGold,
|
|
urlcolor=WarlockBlue,
|
|
citecolor=WarlockGray,
|
|
pdftitle={Warlock-Studio v5.1.1 Master Manual},
|
|
pdfauthor={Ivan-Ayub97}
|
|
}
|
|
|
|
% =========================================================
|
|
% 3. ADVANCED STYLING MACROS
|
|
% =========================================================
|
|
|
|
% --- HEADER & FOOTER ARCHITECTURE ---
|
|
\pagestyle{fancy}
|
|
\fancyhf{}
|
|
\renewcommand{\headrulewidth}{0pt} % Remove default ugly line
|
|
\renewcommand{\footrulewidth}{0pt}
|
|
|
|
% Modern Header with colored accent bar
|
|
\fancyhead[L]{%
|
|
\begin{tikzpicture}[overlay, remember picture]%
|
|
\fill[WarlockRed] (current page.north west) rectangle ($(current page.north east)+(0,-4pt)$);%
|
|
\end{tikzpicture}%
|
|
\sffamily\bfseries\footnotesize\textcolor{DocInk!70}{WARLOCK-STUDIO \textcolor{WarlockRed}{v5.1.1}}%
|
|
}
|
|
\fancyhead[R]{\sffamily\footnotesize\textcolor{WarlockGray}{MASTER OPERATING MANUAL}}
|
|
|
|
% Clean Technical Footer
|
|
\fancyfoot[L]{\sffamily\footnotesize\textcolor{WarlockGray}{\today}}
|
|
\fancyfoot[C]{%
|
|
\begin{tikzpicture}%
|
|
\node[circle, fill=WarlockRed, inner sep=2pt, text=white, font=\sffamily\bfseries\footnotesize] {\thepage};%
|
|
\end{tikzpicture}%
|
|
}
|
|
% FOOTER MODIFIED HERE: Replaced Heart with miniature logo.png
|
|
\fancyfoot[R]{\sffamily\footnotesize Developed by \textbf{Ivan-Ayub97} \ \includegraphics[height=1.3em, keepaspectratio, valign=m]{logo.png}}
|
|
|
|
|
|
% --- CHAPTER & SECTION HEADERS (ARCHITECTURAL STYLE) ---
|
|
|
|
% Chapter Header: Solid, structured, modern block
|
|
\titleformat{\chapter}[block]
|
|
{\sffamily}
|
|
{}
|
|
{0pt}
|
|
{%
|
|
\begin{tikzpicture}[remember picture, overlay]
|
|
% Colored structural bar
|
|
\fill[DocHeaderBg] ($(current page.north west)+ (0,-2cm)$) rectangle ($(current page.north east)+ (0,-5.5cm)$);
|
|
% Red accent line
|
|
\draw[WarlockRed, line width=3pt] ($(current page.north west)+ (1.1in,-5.5cm)$) -- ($(current page.north east)+ (-1.1in,-5.5cm)$);
|
|
\end{tikzpicture}%
|
|
\vspace{-1.5cm}
|
|
\begin{flushleft}
|
|
\begin{tikzpicture}
|
|
\node[opacity=0.1, font=\sffamily\bfseries\fontsize{80}{80}\selectfont, color=WarlockGray, anchor=south west] at (-0.5,0.2) {\thechapter};
|
|
\node[font=\sffamily\bfseries\huge\color{DocInk}, anchor=south west, align=left, inner sep=0] at (0,0.5) {\strut #1};
|
|
\end{tikzpicture}
|
|
\end{flushleft}
|
|
\vspace{1cm}
|
|
}
|
|
\titlespacing{\chapter}{0pt}{0pt}{20pt}
|
|
|
|
% Section Header: Clean and prominent
|
|
\titleformat{\section}
|
|
{\sffamily\Large\bfseries\color{WarlockRed}}
|
|
{\thesection \ \ $\cdot$ \ \ }{0pt}{#1}
|
|
|
|
% Subsection Header: Technical
|
|
\titleformat{\subsection}
|
|
{\sffamily\large\bfseries\color{DocInk}}
|
|
{\thesubsection}{0.5em}{#1}
|
|
|
|
% Subsubsection Header: Subtle
|
|
\titleformat{\subsubsection}
|
|
{\sffamily\normalsize\bfseries\color{WarlockGray}}
|
|
{\thesubsubsection}{0.5em}{#1}
|
|
|
|
% --- MODERNIZED UI BOXES (CARDS) ---
|
|
|
|
% Base style for all UI cards - sleek, no heavy borders, subtle shadow
|
|
\tcbset{
|
|
mkui_card/.style={
|
|
enhanced,
|
|
breakable,
|
|
frame hidden, % No full border
|
|
interior style={fill=white}, % White background by default
|
|
boxrule=0pt,
|
|
leftrule=5pt, % Thick left border only
|
|
arc=3mm, % Softer corners
|
|
shadow={0mm}{0mm}{0mm}{0pt}{black!5}, % Reset shadow
|
|
fuzzy shadow={0mm}{-2mm}{3mm}{0.5mm}{black!15}, % Modern soft shadow
|
|
fonttitle=\sffamily\bfseries,
|
|
fontupper=\small,
|
|
toptitle=4pt, bottomtitle=4pt, left=10pt, right=10pt, top=10pt, bottom=10pt,
|
|
before skip=1.5em, after skip=1.5em,
|
|
title label={#1 \quad}
|
|
}
|
|
}
|
|
|
|
% Concept Box (Gold/Yellow)
|
|
\newtcolorbox{conceptbox}[1]{
|
|
mkui_card={\faLightbulb},
|
|
borderline west={5pt}{0pt}{WarlockGold},
|
|
coltitle=WarlockGold!30!black,
|
|
title={CONCEPT: #1},
|
|
colbacktitle=WarlockGold!10
|
|
}
|
|
|
|
% Technical Deep Dive (Gray/Dark)
|
|
\newtcolorbox{techbox}[1]{
|
|
mkui_card={\faCogs},
|
|
borderline west={5pt}{0pt}{WarlockPanel},
|
|
interior style={fill=WarlockPanel!5},
|
|
coltitle=WarlockText,
|
|
title={TECHNICAL DEEP DIVE: #1},
|
|
colbacktitle=WarlockPanel
|
|
}
|
|
|
|
% Warning Box (Red)
|
|
\newtcolorbox{dangerbox}[1]{
|
|
mkui_card={\faExclamationTriangle},
|
|
borderline west={5pt}{0pt}{WarlockRed},
|
|
coltitle=WarlockRed!30!black,
|
|
title={CRITICAL WARNING: #1},
|
|
colbacktitle=WarlockRed!10
|
|
}
|
|
|
|
% Scenario/Solution Box (Blue)
|
|
\newtcolorbox{scenariobox}[1]{
|
|
mkui_card={\faStethoscope},
|
|
borderline west={5pt}{0pt}{WarlockBlue},
|
|
coltitle=WarlockBlue!30!black,
|
|
title={SCENARIO: #1},
|
|
colbacktitle=WarlockBlue!10
|
|
}
|
|
|
|
% Tip Box (Green)
|
|
\newtcolorbox{tipbox}[1]{
|
|
mkui_card={\faInfoCircle},
|
|
borderline west={5pt}{0pt}{WarlockSuccess},
|
|
coltitle=WarlockSuccess!30!black,
|
|
title={PRO TIP: #1},
|
|
colbacktitle=WarlockSuccess!10
|
|
}
|
|
|
|
% --- LISTINGS & CODE ---
|
|
\lstset{
|
|
basicstyle=\ttfamily\footnotesize\color{DocInk},
|
|
backgroundcolor=\color{DocCodeBg},
|
|
breaklines=true,
|
|
frame=trbl, % full thin frame
|
|
frameround=ffff, % rounded corners
|
|
framesep=8pt,
|
|
framerule=0.5pt,
|
|
rulecolor=\color{WarlockGray!30},
|
|
keywordstyle=\color{WarlockBlue}\bfseries,
|
|
commentstyle=\color{WarlockSuccess}\itshape,
|
|
stringstyle=\color{WarlockGold!80!black},
|
|
numberstyle=\tiny\sffamily\color{WarlockGray!60},
|
|
numbers=left,
|
|
numbersep=10pt,
|
|
captionpos=b,
|
|
abovecaptionskip=10pt
|
|
}
|
|
|
|
% --- MODERN TIKZ DIAGRAM STYLES ---
|
|
\tikzset{
|
|
% Base node style with gradient and soft shadow
|
|
base_node/.style={
|
|
rectangle, rounded corners=4pt, minimum width=3cm, minimum height=1.2cm,
|
|
text centered, font=\sffamily\small, line width=0.8pt,
|
|
blur shadow={shadow xshift=0pt, shadow yshift=-2pt, shadow blur radius=4pt, shadow opacity=20}
|
|
},
|
|
startstop/.style={
|
|
base_node, draw=WarlockRed!80!black,
|
|
top color=WarlockRed!10, bottom color=WarlockRed!5, text=DocInk
|
|
},
|
|
process/.style={
|
|
base_node, draw=WarlockGray!80!black,
|
|
top color=white, bottom color=DocHeaderBg, text=DocInk
|
|
},
|
|
decision/.style={
|
|
diamond, aspect=2, minimum width=3.5cm, minimum height=1.5cm,
|
|
text centered, font=\sffamily\small\bfseries, line width=0.8pt,
|
|
draw=WarlockBlue!80!black, top color=WarlockBlue!10, bottom color=WarlockBlue!5, text=WarlockBlue!40!black,
|
|
blur shadow={shadow xshift=0pt, shadow yshift=-2pt, shadow blur radius=4pt, shadow opacity=20}
|
|
},
|
|
% Modern arrow style
|
|
arrow/.style={
|
|
draw=WarlockGray!80, line width=1.2pt, -{Latex[length=3mm, width=2mm]}, rounded corners=5pt
|
|
},
|
|
line/.style={draw, -latex', thick, color=DocInk}
|
|
}
|
|
|
|
% --- LIST STYLES ---
|
|
\setlist[itemize,1]{label={\textcolor{WarlockRed}{\faAngleRight}}, leftmargin=1.5em, itemsep=0.4em}
|
|
\setlist[itemize,2]{label={\textcolor{WarlockGray}{\faCircle[small]}}, leftmargin=1.5em, itemsep=0.2em}
|
|
\setlist[enumerate,1]{label={\sffamily\bfseries\arabic*.}, font=\color{WarlockRed}, leftmargin=1.5em, itemsep=0.4em}
|
|
|
|
|
|
% =========================================================
|
|
% DOCUMENT CONTENT
|
|
% =========================================================
|
|
|
|
\begin{document}
|
|
|
|
% --- COVER PAGE ---
|
|
\begin{titlepage}
|
|
\pagecolor{WarlockBg}
|
|
\color{WarlockText}
|
|
\begin{tikzpicture}[remember picture, overlay]
|
|
% Subtle Technical Background Pattern
|
|
\begin{scope}[opacity=0.05, WarlockGray]
|
|
\draw[step=2cm, very thin] (current page.south west) grid (current page.north east);
|
|
\foreach \x in {0,10,...,\paperwidth} \draw[line width=2pt] (\x,0) -- (\x,\paperheight);
|
|
\end{scope}
|
|
% Dynamic diagonal accents
|
|
\draw[WarlockRed, line width=4pt, opacity=0.8] ($(current page.north west)+(2in,0)$) -- ($(current page.south west)+(0,4in)$);
|
|
\draw[WarlockGold, line width=2pt, opacity=0.6] ($(current page.north west)+(2.5in,0)$) -- ($(current page.south west)+(0,3.5in)$);
|
|
\end{tikzpicture}
|
|
|
|
\begin{center}
|
|
\vspace*{4cm}
|
|
% Logo Area with Glow Effect - MODIFIED TO USE logo.png
|
|
\begin{tikzpicture}
|
|
% The glowing container circle
|
|
\node[circle, minimum size=4cm, fill=WarlockPanel, blur shadow={shadow blur radius=15pt, shadow opacity=40, shadow color=WarlockRed}] (logo) at (0,0) {};
|
|
% The actual image node inside the circle
|
|
\node at (0,0) {\includegraphics[width=3cm, height=3cm, keepaspectratio]{logo.png}};
|
|
\end{tikzpicture}
|
|
|
|
\vspace{2cm}
|
|
|
|
{\sffamily\bfseries\fontsize{36}{36}\selectfont WARLOCK-STUDIO} \\[0.5cm]
|
|
{\sffamily\Large\textcolor{WarlockGray}{\textit{The Comprehensive AI Media Enhancement Suite}}} \\[1.5cm]
|
|
|
|
{\sffamily\bfseries\fontsize{24}{30}\selectfont MASTER OPERATING MANUAL} \\[0.5cm]
|
|
\begin{tcolorbox}[colback=WarlockRed, colframe=WarlockRed, width=4cm, arc=5mm, boxrule=0pt, halign=center]
|
|
\sffamily\bfseries\textcolor{WarlockText}{Version 5.1.1}
|
|
\end{tcolorbox}
|
|
\vspace{2cm}
|
|
|
|
\begin{tcolorbox}[mkui_card, interior style={fill=WarlockPanel}, borderline west={4pt}{0pt}{WarlockGold}, width=0.9\textwidth]
|
|
\centering
|
|
\sffamily\textcolor{WarlockGray}{
|
|
Architecture \ $\cdot$ \ Workflows \ $\cdot$ \ Troubleshooting \ $\cdot$ \ Advanced Config}
|
|
\end{tcolorbox}
|
|
|
|
\vfill
|
|
|
|
\begin{flushright}
|
|
\sffamily\small
|
|
\textbf{Author:} Ivan-Ayub97 \\
|
|
\textcolor{WarlockGray}{Generated for Documentation Purposes} \\
|
|
\today
|
|
\end{flushright}
|
|
|
|
\end{center}
|
|
\end{titlepage}
|
|
\pagecolor{white}
|
|
\color{DocInk}
|
|
|
|
% --- TABLE OF CONTENTS ---
|
|
{
|
|
\hypersetup{linkcolor=DocInk}
|
|
\sffamily
|
|
\tableofcontents
|
|
}
|
|
\newpage
|
|
|
|
% =========================================================
|
|
% CHAPTER 1: THE CORE PHILOSOPHY
|
|
% =========================================================
|
|
\chapter{The Core Philosophy}
|
|
|
|
\section{What is Warlock-Studio?}
|
|
Warlock-Studio is not just an "app"; it is an \textbf{AI Orchestrator}.
|
|
|
|
In the world of AI, processing a single image or video involves dozens of complex steps: managing memory buffers, tiling large images to fit in VRAM, extracting frames, running neural network inference (ONNX), and re-encoding video streams.
|
|
|
|
Warlock-Studio automates this entire pipeline. It acts as a bridge between high-performance libraries (OpenCV, MoviePy, ONNX Runtime) and the user, providing a "Drag \& Drop" experience for industrial-grade tasks.
|
|
|
|
\section{Capabilities at a Glance}
|
|
\begin{itemize}
|
|
\item \textbf{Upscaling:} Increasing resolution while adding detail (up to 8K+).
|
|
\item \textbf{Restoration:} Removing noise (Denoising) and fixing broken faces (GFPGAN).
|
|
\item \textbf{FluidFrames (Interpolation):} Generating new frames to make video smoother (30fps $\to$ 60fps).
|
|
\item \textbf{Smart Rendering:}
|
|
\begin{itemize}
|
|
\item \textbf{Tiling Engine:} Processes images larger than your GPU memory.
|
|
\item \textbf{Auto-Fallback:} Automatically switches to CPU encoding if GPU encoding fails.
|
|
\item \textbf{Resume System:} Crashed during a 2-hour render? Warlock resumes from the exact frame.
|
|
\end{itemize}
|
|
\end{itemize}
|
|
|
|
\section{System Requirements Matrix}
|
|
Strict adherence to these requirements ensures stability.
|
|
|
|
\begin{table}[h!]
|
|
\centering
|
|
\sffamily\small
|
|
\renewcommand{\arraystretch}{1.6}
|
|
\setlength{\tabcolsep}{12pt}
|
|
% Header row styling
|
|
\rowcolors{1}{DocHeaderBg}{white}
|
|
\begin{tabularx}{\textwidth}{l l X}
|
|
\toprule
|
|
\rowcolor{WarlockPanel} \textbf{\textcolor{WarlockGold}{Component}} & \textbf{\textcolor{WarlockText}{Minimum}} & \textbf{\textcolor{WarlockText}{Recommended}} \\
|
|
\midrule
|
|
\textbf{OS} & Windows 10 (64-bit) & Windows 11 (64-bit) \\
|
|
\textbf{CPU} & Quad-Core (i5/Ryzen 5) & 8-Core+ (i7/Ryzen 7) for fast encoding \\
|
|
\textbf{RAM} & 8 GB & \textbf{16 GB - 32 GB} (Crucial for 4K video) \\
|
|
\textbf{GPU} & Integrated (Vega/Intel HD) & \textbf{NVIDIA RTX 3060} (or equivalent) with 8GB+ VRAM \\
|
|
\textbf{Storage} & HDD (Slow) & \textbf{NVMe SSD} (Required for high-speed frame extraction) \\
|
|
\textbf{Libraries} & Visual C++ Redist. & Latest GPU Drivers \\
|
|
\bottomrule
|
|
\end{tabularx}
|
|
\caption{Hardware Compatibility Specification}
|
|
\end{table}
|
|
|
|
% =========================================================
|
|
% CHAPTER 2: ANATOMY OF THE INTERFACE
|
|
% =========================================================
|
|
\chapter{Anatomy of the Interface}
|
|
|
|
This chapter breaks down every pixel of the GUI. Warlock-Studio uses a \textbf{"Top-Down"} workflow design.
|
|
|
|
\section{1. The Input Manager (File Queue)}
|
|
Located on the left/top. It has two modes:
|
|
|
|
\subsection{A. The Drop Zone}
|
|
When empty, it shows a large "Drag \& Drop" area. It accepts:
|
|
\begin{itemize}
|
|
\item \textbf{Images:} \texttt{.jpg, .png, .bmp, .tiff, .webp}
|
|
\item \textbf{Videos:} \texttt{.mp4, .mkv, .avi, .mov, .webm}
|
|
\end{itemize}
|
|
|
|
\subsection{B. The Active Queue}
|
|
Once files are added, it transforms into a list. Each card displays:
|
|
\begin{itemize}
|
|
\item \textbf{Thumbnail:} Visual verification of the file.
|
|
\item \textbf{Meta-Info:} Resolution, Duration, FPS, File Size.
|
|
\item \textbf{Projection:} A dynamic calculation showing:
|
|
\[ \text{Input Res} \xrightarrow{\text{Input \%}} \text{AI Input} \xrightarrow{\text{Upscale}} \text{AI Output} \xrightarrow{\text{Output \%}} \text{Final Res} \]
|
|
\end{itemize}
|
|
|
|
\begin{tipbox}{Queue Secrets}
|
|
Use the \faArrowUp\ button to prioritize urgent files. Use the \faTimes\ button to remove files. Warlock processes files \textbf{sequentially} (top to bottom).
|
|
\end{tipbox}
|
|
|
|
\section{2. The Toolbar (Global Tools)}
|
|
Floating in the top right:
|
|
\begin{itemize}
|
|
\item \textbf{\faBook\ Manual:} Opens this specific PDF document.
|
|
\item \textbf{\faCog\ Preferences:} Opens the \texttt{warlock\_preferences} window (See Chapter 6).
|
|
\end{itemize}
|
|
|
|
\section{3. The Control Panel (The Brain)}
|
|
This is where you program the logic for the batch.
|
|
|
|
\subsection{Row 1: AI Model Selection}
|
|
The dropdown list contains categorized models. (See Chapter 3 for details).
|
|
|
|
\subsection{Row 2: Contextual Action (Blending vs. Frame Gen)}
|
|
This menu changes dynamically based on the AI Model selected.
|
|
|
|
\begin{itemize}
|
|
\item \textbf{Scenario A: Upscaling Model Selected}
|
|
\begin{itemize}
|
|
\item \textbf{Menu:} \textit{AI Blending}
|
|
\item \textbf{Function:} Mixes the original image with the AI result to recover natural texture/grain.
|
|
\item \textbf{Values:} OFF (0\%), Low (30\%), Medium (50\%), High (70\%).
|
|
\end{itemize}
|
|
|
|
\item \textbf{Scenario B: RIFE (Interpolation) Selected}
|
|
\begin{itemize}
|
|
\item \textbf{Menu:} \textit{Frame Generation}
|
|
\item \textbf{Function:} Determines how many new frames to create.
|
|
\item \textbf{Values:} x2 (Double FPS), x4 (Quadruple FPS), Slowmotion (Increase frames but slow playback).
|
|
\end{itemize}
|
|
\end{itemize}
|
|
|
|
\subsection{Row 3: AI Multithreading}
|
|
\textbf{Function:} Controls how many video frames are processed in parallel.
|
|
\begin{itemize}
|
|
\item \textbf{OFF (1 Thread):} Safest. Essential for 4K video or low-VRAM GPUs.
|
|
\item \textbf{2 Threads:} Sweet spot for 1080p video on mid-range GPUs.
|
|
\item \textbf{4-8 Threads:} High VRAM usage. Only for RTX 3090/4090 processing SD content.
|
|
\end{itemize}
|
|
|
|
\subsection{Row 4: Resolution Orchestration}
|
|
\begin{itemize}
|
|
\item \textbf{Input Resolution \%:} Downscales \textit{before} AI.
|
|
\item \textbf{Output Resolution \%:} Downscales \textit{after} AI.
|
|
\end{itemize}
|
|
|
|
\subsection{Row 5: Hardware Limits (The Safety Valve)}
|
|
\begin{itemize}
|
|
\item \textbf{GPU Selection:} Choose specific card or "Auto".
|
|
\item \textbf{VRAM Limiter (GB):} \textbf{CRITICAL.} This defines the maximum tile size.
|
|
\end{itemize}
|
|
|
|
\section{4. The Integrated Console (The Voice)}
|
|
New in v5.1.1. It provides a live feed of the backend operations.
|
|
\begin{itemize}
|
|
\item \textcolor{WarlockSuccess}{\textbf{[SUCCESS]}}: Task completed.
|
|
\item \textcolor{WarlockBlue}{\textbf{[INFO]}}: Progress updates (e.g., "Extracting frames 45\%").
|
|
\item \textcolor{WarlockRed}{\textbf{[ERROR]}}: Critical failures (e.g., "Out of Memory").
|
|
\item \textbf{[FFMPEG]}: Raw encoding logs from the video engine.
|
|
\end{itemize}
|
|
|
|
% =========================================================
|
|
% CHAPTER 3: THE MODEL LIBRARY
|
|
% =========================================================
|
|
\chapter{The Model Library: A Field Guide}
|
|
|
|
Warlock-Studio includes a curated selection of ONNX models. Using the wrong model for the task is the \#1 cause of poor results.
|
|
|
|
\begin{table}[h!]
|
|
\centering
|
|
\sffamily\small
|
|
\renewcommand{\arraystretch}{1.4}
|
|
\setlength{\tabcolsep}{10pt}
|
|
\rowcolors{1}{DocHeaderBg}{white}
|
|
\begin{tabularx}{\textwidth}{l l X X}
|
|
\toprule
|
|
\rowcolor{WarlockPanel}
|
|
\textbf{\textcolor{WarlockGold}{Model}} &
|
|
\textbf{\textcolor{WarlockText}{Type}} &
|
|
\textbf{\textcolor{WarlockText}{BEST Use Case}} &
|
|
\textbf{\textcolor{WarlockText}{DO NOT Use When...}} \\
|
|
\midrule
|
|
|
|
\textbf{RealESR\_Animex4} & Upscale (x4) & \textbf{2D Animation, Cartoons, Line Art.} Removes compression artifacts perfectly. & Input is a real photograph. It will turn skin into "plastic" or "oil paint". \\
|
|
|
|
\textbf{RealESR\_Gx4} & Upscale (x4) & \textbf{General Purpose.} Good balance for art and clean photos. & Input is extremely noisy or grainy. \\
|
|
|
|
\textbf{BSRGANx4} & Upscale (x4) & \textbf{Real World Video.} Adds realistic texture. Handles blur and JPEG compression well. & You need a perfectly clean, noiseless image (it generates grain). \\
|
|
|
|
\textbf{BSRGANx2} & Upscale (x2) & Same as above, but faster. Ideal for 1080p $\to$ 4K. & Same as above. \\
|
|
|
|
\textbf{RealESRGANx4} & Upscale (x4) & \textbf{Text \& Logos.} Extremely sharp edges. & Input contains faces (might look over-sharpened). \\
|
|
|
|
\textbf{IRCNN\_M|Lx1} & Denoise (x1) & \textbf{Cleaning.} Removing noise before upscaling. & You want to increase resolution (it stays at x1). \\
|
|
|
|
\textbf{GFPGAN} & Restoration & \textbf{Faces.} Restores eyes/mouths in blurry photos. & Image has no faces, or faces are already high quality (it might alter identity). \\
|
|
|
|
\textbf{RIFE|RIFELite} & Interpolation & \textbf{Smoothing Video.} Increasing frame rate. & You want to increase resolution/sharpness. \\
|
|
\bottomrule
|
|
\end{tabularx}
|
|
\caption{Comprehensive Model Usage Matrix}
|
|
\end{table}
|
|
|
|
% =========================================================
|
|
% CHAPTER 4: ADVANCED CONCEPTS
|
|
% =========================================================
|
|
\chapter{Advanced Concepts (The Engine Room)}
|
|
|
|
\section{Tiling: How to Process 8K on a 2GB Card}
|
|
|
|
\begin{conceptbox}{What is Tiling?}
|
|
Neural networks require massive amounts of memory. Processing a 4K image in one go might require 12GB of VRAM.
|
|
|
|
\textbf{The Solution:} Warlock-Studio chops the image into smaller squares (Tiles), processes each square individually, and stitches them back together seamlessly.
|
|
|
|
The \textbf{GPU VRAM (GB)} setting controls the size of these squares.
|
|
\begin{itemize}
|
|
\item \textbf{High Setting (e.g., 8GB):} Large tiles. Fewer tiles to process. Faster speed.
|
|
\item \textbf{Low Setting (e.g., 2GB):} Small tiles. More tiles to process. Slower, but **impossible to crash**.
|
|
\end{itemize}
|
|
\end{conceptbox}
|
|
|
|
\section{Auto-Fallback Encoding}
|
|
Video encoding is prone to driver failures. Warlock-Studio implements a "Self-Healing" mechanism.
|
|
|
|
\begin{itemize}
|
|
\item \textbf{Attempt 1:} The user selects a Hardware Encoder (e.g., \texttt{h264\_nvenc}).
|
|
\item \textbf{Failure:} The GPU driver crashes or is busy.
|
|
\item \textbf{Detection:} Warlock detects the non-zero exit code from FFmpeg.
|
|
\item \textbf{Attempt 2 (Auto):} The system immediately switches to \texttt{libx264} (CPU Encoder).
|
|
\item \textbf{Result:} The video renders successfully (albeit slower), preventing a "wasted night" of rendering.
|
|
\end{itemize}
|
|
|
|
% =========================================================
|
|
% CHAPTER 5: WORKFLOWS
|
|
% =========================================================
|
|
\chapter{Workflows}
|
|
|
|
\section{FluidFrames (RIFE Integration)}
|
|
RIFE (Real-Time Intermediate Flow Estimation) works differently from Upscalers.
|
|
|
|
\begin{figure}[H]
|
|
\centering
|
|
\begin{tikzpicture}[node distance=2cm, auto]
|
|
\node (frame1) [startstop, width=2.8cm] {Frame 1};
|
|
\node (frame2) [startstop, right of=frame1, xshift=5.5cm, width=2.8cm] {Frame 2};
|
|
\node (ai) [process, below of=frame1, xshift=3.75cm, width=4cm] {\sffamily\bfseries RIFE AI Analysis};
|
|
\node (newframe) [decision, below of=ai, yshift=-0.5cm] {Generate Frame 1.5};
|
|
|
|
\draw [arrow] (frame1.south) -- (ai.north);
|
|
\draw [arrow] (frame2.south) -- (ai.north);
|
|
\draw [arrow] (ai.south) -- (newframe.north);
|
|
|
|
% Modern dashed indicator
|
|
\draw [arrow, dashed, draw=WarlockBlue, line width=1.5pt] (newframe.east) -- ++(2,0) node[right, text width=2.5cm, align=left, font=\sffamily\small\color{WarlockBlue}] {Inserted seamlessly between 1 \& 2};
|
|
\end{tikzpicture}
|
|
\caption{RIFE Logic: Creating frames from thin air}
|
|
\end{figure}
|
|
|
|
\section{The Video Upscaling Pipeline}
|
|
|
|
\begin{center}
|
|
\begin{tikzpicture}[node distance=1.8cm, every node/.style={font=\sffamily\footnotesize}]
|
|
% Define a local style for this specific chart
|
|
\tikzset{pipe_arrow/.style={arrow, draw=WarlockGray!60, line width=2pt}}
|
|
|
|
\node (start) [startstop] {User Clicks Start};
|
|
\node (check) [decision, below of=start, yshift=-0.2cm] {Is Video?};
|
|
|
|
% Image Path
|
|
\node (img) [process, right of=check, xshift=4.5cm] {Process Image (Single Step)};
|
|
|
|
% Video Path
|
|
\node (extract) [process, below of=check, yshift=-0.8cm] {Extract Frames (FFmpeg)};
|
|
|
|
% Main Loop Container
|
|
\begin{scope}[on background layer]
|
|
\node[rectangle, draw=WarlockGold!50, dashed, line width=2pt, rounded corners=10pt, fill=WarlockGold!5, fit=(extract)(resize)(model)(blend)(save), label={[anchor=north west, font=\sffamily\bfseries\color{WarlockGold!80!black}, xshift=10pt, yshift=-5pt]Processing Loop}] (loopbox) {};
|
|
\end{scope}
|
|
|
|
\node (loop) [process, below of=extract] {Loop Through Frames};
|
|
\node (resize) [process, below of=loop] {Resize Input \%};
|
|
\node (model) [process, below of=resize, top color=WarlockRed!5, bottom color=WarlockRed!15, draw=WarlockRed!50] {\bfseries AI Inference (Tiling)};
|
|
\node (blend) [process, below of=model] {Blend / Post-Process};
|
|
\node (save) [process, below of=blend] {Save Temp Frame};
|
|
|
|
\node (checkdone) [decision, right of=save, xshift=4.5cm] {More Frames?};
|
|
\node (encode) [process, below of=save, yshift=-1cm] {Encode Video (FFmpeg)};
|
|
\node (done) [startstop, below of=encode] {Task Complete};
|
|
|
|
% Connections
|
|
\draw [pipe_arrow] (start) -- (check);
|
|
\draw [pipe_arrow] (check) -- node[above] {\textbf{No}} (img);
|
|
\draw [pipe_arrow] (check) -- node[right] {\textbf{Yes}} (extract);
|
|
\draw [pipe_arrow] (extract) -- (loop);
|
|
\draw [pipe_arrow] (loop) -- (resize);
|
|
\draw [pipe_arrow] (resize) -- (model);
|
|
\draw [pipe_arrow] (model) -- (blend);
|
|
\draw [pipe_arrow] (blend) -- (save);
|
|
\draw [pipe_arrow] (save) -- (checkdone);
|
|
% Loop back arrow
|
|
\draw [pipe_arrow, rounded corners=15pt] (checkdone.north) |- node[near start, right] {\textbf{Yes}} ($(loop.east)+(0.5,0)$) -- (loop.east);
|
|
\draw [pipe_arrow] (checkdone.south) |- node[near start, right] {\textbf{No}} (encode.east);
|
|
\draw [pipe_arrow] (encode) -- (done);
|
|
\end{tikzpicture}
|
|
\end{center}
|
|
|
|
% =========================================================
|
|
% CHAPTER 6: PREFERENCES (THE GEAR MENU)
|
|
% =========================================================
|
|
\chapter{Preferences \& Configuration}
|
|
|
|
The \texttt{warlock\_preferences.py} module handles persistent settings.
|
|
|
|
\section{General Tab}
|
|
\begin{itemize}
|
|
\item \textbf{App Theme:} Switch between Dark, Light, or System.
|
|
\item \textbf{UI Scaling:} Essential for 4K monitors (Set to 125\%).
|
|
\item \textbf{Window Opacity:} Aesthetic transparency.
|
|
\item \textbf{Auto-Close:} Shuts down the app after the queue finishes.
|
|
\end{itemize}
|
|
|
|
\section{Performance Tab}
|
|
\begin{itemize}
|
|
\item \textbf{ONNX Provider:}
|
|
\begin{itemize}
|
|
\item \textit{Auto:} Recommended.
|
|
\item \textit{CUDA:} Forces NVIDIA acceleration.
|
|
\item \textit{DirectML:} Forces AMD/Intel acceleration.
|
|
\item \textit{CPU:} Debug mode (Slow).
|
|
\end{itemize}
|
|
\item \textbf{Process Priority:} Increases the Windows priority of the FFmpeg subprocess.
|
|
\end{itemize}
|
|
|
|
\section{Integrations Tab}
|
|
Allows manual definition of paths for \texttt{ffmpeg.exe} and \texttt{exiftool.exe} if the auto-detection in \texttt{Assets/} fails.
|
|
|
|
\section{Logs \& Maintenance}
|
|
\begin{itemize}
|
|
\item \textbf{Clean Temp Files:} A "Panic Button" to clear disk space. Deletes all \texttt{*.tmp}, \texttt{*.checkpoint}, and temporary frame folders.
|
|
\item \textbf{Export Debug Zip:} Compresses all logs and config files into a ZIP to share with the developer for bug reporting.
|
|
\end{itemize}
|
|
|
|
% =========================================================
|
|
% CHAPTER 7: TROUBLESHOOTING GUIDE (THE MECHANIC)
|
|
% =========================================================
|
|
\chapter{Troubleshooting \& Solutions}
|
|
|
|
This section covers 90\% of user reports.
|
|
|
|
\section{Crash Scenarios}
|
|
|
|
\begin{scenariobox}{Crash: "Out of Memory" / "Allocation Failed"}
|
|
\textbf{Symptoms:} The app closes instantly or the console turns red with memory errors.
|
|
\textbf{Cause:} The AI is trying to create a Tile larger than available VRAM.
|
|
\textbf{Solution:}
|
|
\begin{enumerate}
|
|
\item Set \textbf{AI Multithreading} to \textbf{OFF}.
|
|
\item Lower \textbf{GPU VRAM (GB)} setting (e.g., from 4 to 2).
|
|
\item Reduce \textbf{Input Resolution \%} (e.g., to 75\%).
|
|
\end{enumerate}
|
|
\end{scenariobox}
|
|
|
|
\begin{scenariobox}{Crash: "Timeout Detection Recovery (TDR)"}
|
|
\textbf{Symptoms:} The screen flickers, goes black for a second, and the app reports an error.
|
|
\textbf{Cause:} Windows reset the GPU driver because a single tile took too long to process.
|
|
\textbf{Solution:} Lower the \textbf{GPU VRAM (GB)} setting drastically (e.g., to 1 or 2). Smaller tiles process faster, preventing the timeout.
|
|
\end{scenariobox}
|
|
|
|
\begin{scenariobox}{Stuck: "Extracting Frames..."}
|
|
\textbf{Symptoms:} The progress bar doesn't move for minutes.
|
|
\textbf{Cause:} The input video is huge (e.g., a 2-hour movie) or stored on a slow HDD.
|
|
\textbf{Solution:} Be patient. Check the "Temp" folder in your file explorer to see if PNG files are being created. Move source files to an SSD.
|
|
\end{scenariobox}
|
|
|
|
\section{Quality Issues}
|
|
|
|
\begin{scenariobox}{Result: "Oily" or "Plastic" Faces}
|
|
\textbf{Cause:} Using \texttt{RealESR\_Animex4} on real photos.
|
|
\textbf{Solution:} Switch to \texttt{RealESR\_Gx4} or \texttt{BSRGANx4}.
|
|
\end{scenariobox}
|
|
|
|
\begin{scenariobox}{Result: Weird artifacts in Video Motion}
|
|
\textbf{Cause:} RIFE Interpolation struggles with scene cuts (sudden changes in camera).
|
|
\textbf{Solution:} This is a limitation of current AI tech. Try \texttt{RIFE\_Lite} which is sometimes less aggressive.
|
|
\end{scenariobox}
|
|
|
|
\section{The Checkpoint System}
|
|
\begin{dangerbox}{Do NOT delete Temp Files!}
|
|
If Warlock-Studio crashes at frame 1500 of 2000:
|
|
\begin{enumerate}
|
|
\item Re-open the app.
|
|
\item Load the \textbf{exact same video}.
|
|
\item Choose the \textbf{exact same settings}.
|
|
\item Click Start.
|
|
\end{enumerate}
|
|
The system will detect the existing frames and verify the \texttt{.checkpoint} file. It will output: \texttt{[INFO] Resuming video upscaling...} and start at frame 1501.
|
|
\end{dangerbox}
|
|
|
|
% =========================================================
|
|
% CHAPTER 8: CREDITS
|
|
% =========================================================
|
|
\chapter*{Credits}
|
|
\addcontentsline{toc}{chapter}{Credits}
|
|
|
|
\begin{minipage}{0.55\textwidth}
|
|
\sffamily
|
|
\section*{Development Team}
|
|
\textbf{Lead Developer:} Ivan-Ayub97 \\
|
|
|
|
\section*{Core Technologies Stack}
|
|
We stand on the shoulders of giants.
|
|
\begin{itemize}
|
|
\item \textbf{UI Framework:} \textit{CustomTkinter} (TomSchimansky)
|
|
\item \textbf{AI Inference Engine:} \textit{ONNX Runtime} (Microsoft)
|
|
\item \textbf{Computer Vision:} \textit{OpenCV}
|
|
\item \textbf{Video Processing Backbone:} \textit{FFmpeg}
|
|
\end{itemize}
|
|
\end{minipage}
|
|
\hfill
|
|
\begin{minipage}{0.4\textwidth}
|
|
\begin{tcolorbox}[mkui_card, interior style={fill=DocHeaderBg}, borderline west={4pt}{0pt}{WarlockGray}]
|
|
\centering
|
|
\color{DocInk}
|
|
\sffamily
|
|
\faCodeBranch \ \ \textbf{Open Source Philosophy} \\
|
|
\vspace{0.5em}
|
|
\footnotesize
|
|
Licensed under MIT. \\
|
|
Collaboration drives innovation.
|
|
\end{tcolorbox}
|
|
\end{minipage}
|
|
|
|
\vfill
|
|
\begin{center}
|
|
\sffamily
|
|
\textcolor{WarlockGray!50}{\rule{0.7\linewidth}{1pt}} \\
|
|
\vspace{0.8cm}
|
|
\textcolor{WarlockGray}{\textit{Warlock-Studio v5.1.1 | Engineering Documentation}}
|
|
\end{center}
|
|
|
|
\end{document}
|