Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Utility/Helpers.cs
2020-07-30 13:00:09 +03:00

97 lines
2.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Collections.Generic;
namespace Steamworks
{
internal static class Helpers
{
public const int MemoryBufferSize = 1024 * 32;
private static IntPtr[] MemoryPool = new IntPtr[]
{
Marshal.AllocHGlobal( MemoryBufferSize ),
Marshal.AllocHGlobal( MemoryBufferSize ),
Marshal.AllocHGlobal( MemoryBufferSize ),
Marshal.AllocHGlobal( MemoryBufferSize )
};
private static int MemoryPoolIndex;
public static unsafe IntPtr TakeMemory()
{
lock ( MemoryPool )
{
MemoryPoolIndex++;
if ( MemoryPoolIndex >= MemoryPool.Length )
MemoryPoolIndex = 0;
var take = MemoryPool[MemoryPoolIndex];
((byte*)take)[0] = 0;
return take;
}
}
private static byte[][] BufferPool = new byte[4][];
private static int BufferPoolIndex;
private static object BufferMutex = new object();
/// <summary>
/// Returns a buffer. This will get returned and reused later on.
/// We shouldn't really be using this anymore.
/// </summary>
public static byte[] TakeBuffer( int minSize )
{
lock ( BufferPool )
{
BufferPoolIndex++;
if ( BufferPoolIndex >= BufferPool.Length )
BufferPoolIndex = 0;
if ( BufferPool[BufferPoolIndex] == null )
BufferPool[BufferPoolIndex] = new byte[1024 * 256];
if ( BufferPool[BufferPoolIndex].Length < minSize )
{
BufferPool[BufferPoolIndex] = new byte[minSize + 1024];
}
return BufferPool[BufferPoolIndex];
}
}
internal unsafe static string MemoryToString( IntPtr ptr )
{
var len = 0;
for( len = 0; len < MemoryBufferSize; len++ )
{
if ( ((byte*)ptr)[len] == 0 )
break;
}
if ( len == 0 )
return string.Empty;
return UTF8Encoding.UTF8.GetString( (byte*)ptr, len );
}
}
internal class MonoPInvokeCallbackAttribute : Attribute
{
public MonoPInvokeCallbackAttribute() { }
}
/// <summary>
/// Prevent unity from stripping shit we depend on
/// https://docs.unity3d.com/Manual/ManagedCodeStripping.html
/// </summary>
internal class PreserveAttribute : System.Attribute { }
}