Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityGiveFlag.cs
T
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0
2021-10-27 18:50:57 +03:00

21 lines
810 B
C#

using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityGiveFlag : CharacterAbility
{
private readonly AbilityFlags abilityFlag;
// this and resistance giving should probably be moved directly to charactertalent attributes, as they don't need to interact with either ability group types
public CharacterAbilityGiveFlag(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
abilityFlag = CharacterAbilityGroup.ParseFlagType(abilityElement.GetAttributeString("flagtype", ""), CharacterTalent.DebugIdentifier);
}
public override void InitializeAbility(bool addingFirstTime)
{
Character.AddAbilityFlag(abilityFlag);
}
}
}