Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Characters/Health/AfflictionHusk.cs
T
2022-02-10 02:52:08 +09:00

38 lines
1.4 KiB
C#

namespace Barotrauma
{
partial class AfflictionHusk : Affliction
{
private InfectionState? prevDisplayedMessage;
partial void UpdateMessages()
{
if (character != Character.Controlled) { return; }
if (Prefab is AfflictionPrefabHusk { SendMessages: false }) { return; }
if (prevDisplayedMessage.HasValue && prevDisplayedMessage.Value == State) { return; }
switch (State)
{
case InfectionState.Dormant:
if (Strength < DormantThreshold * 0.5f)
{
return;
}
GUI.AddMessage(TextManager.Get("HuskDormant"), GUI.Style.Red);
break;
case InfectionState.Transition:
GUI.AddMessage(TextManager.Get("HuskCantSpeak"), GUI.Style.Red);
break;
case InfectionState.Active:
if (character.Params.UseHuskAppendage)
{
GUI.AddMessage(TextManager.GetWithVariable("HuskActivate", "[Attack]", GameMain.Config.KeyBindText(InputType.Attack)), GUI.Style.Red);
}
break;
case InfectionState.Final:
default:
break;
}
prevDisplayedMessage = State;
}
}
}