Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/ClientPeer.cs
2024-04-24 18:09:05 +03:00

241 lines
11 KiB
C#

#nullable enable
using System.Collections.Immutable;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
namespace Barotrauma.Networking
{
internal abstract class ClientPeer<TEndpoint> : ClientPeer where TEndpoint : Endpoint
{
public new TEndpoint ServerEndpoint => (base.ServerEndpoint as TEndpoint)!;
protected ClientPeer(TEndpoint serverEndpoint, ImmutableArray<Endpoint> allServerEndpoints, Callbacks callbacks, Option<int> ownerKey)
: base(serverEndpoint, allServerEndpoints, callbacks, ownerKey) { }
}
internal abstract class ClientPeer
{
public ImmutableArray<ServerContentPackage> ServerContentPackages { get; set; } =
ImmutableArray<ServerContentPackage>.Empty;
public bool AllowModDownloads { get; private set; } = true;
public readonly record struct Callbacks(
Callbacks.MessageCallback OnMessageReceived,
Callbacks.DisconnectCallback OnDisconnect,
Callbacks.InitializationCompleteCallback OnInitializationComplete)
{
public delegate void MessageCallback(IReadMessage message);
public delegate void DisconnectCallback(PeerDisconnectPacket disconnectPacket);
public delegate void InitializationCompleteCallback();
}
protected readonly Callbacks callbacks;
public readonly Endpoint ServerEndpoint;
public readonly ImmutableArray<Endpoint> AllServerEndpoints;
public NetworkConnection? ServerConnection { get; protected set; }
protected bool IsOwner => ownerKey.IsSome();
protected readonly Option<int> ownerKey;
public bool IsActive => isActive;
protected bool isActive;
protected ClientPeer(Endpoint serverEndpoint, ImmutableArray<Endpoint> allServerEndpoints, Callbacks callbacks, Option<int> ownerKey)
{
ServerEndpoint = serverEndpoint;
AllServerEndpoints = allServerEndpoints;
this.callbacks = callbacks;
this.ownerKey = ownerKey;
}
public abstract void Start();
public abstract void Close(PeerDisconnectPacket peerDisconnectPacket);
public abstract void Update(float deltaTime);
public abstract void Send(IWriteMessage msg, DeliveryMethod deliveryMethod, bool compressPastThreshold = true);
public abstract void SendPassword(string password);
protected abstract void SendMsgInternal(PeerPacketHeaders headers, INetSerializableStruct? body);
protected ConnectionInitialization initializationStep;
public bool ContentPackageOrderReceived { get; set; }
protected int passwordSalt;
protected Option<AuthenticationTicket> authTicket;
private GUIMessageBox? passwordMsgBox;
public bool WaitingForPassword
=> isActive && initializationStep == ConnectionInitialization.Password
&& passwordMsgBox != null
&& GUIMessageBox.MessageBoxes.Contains(passwordMsgBox);
public struct IncomingInitializationMessage
{
public ConnectionInitialization InitializationStep;
public IReadMessage Message;
}
protected abstract Task<Option<AccountId>> GetAccountId();
protected void OnInitializationComplete()
{
passwordMsgBox?.Close();
if (initializationStep == ConnectionInitialization.Success) { return; }
callbacks.OnInitializationComplete.Invoke();
initializationStep = ConnectionInitialization.Success;
}
protected void ReadConnectionInitializationStep(IncomingInitializationMessage inc)
{
if (inc.InitializationStep != ConnectionInitialization.Password)
{
passwordMsgBox?.Close();
}
switch (inc.InitializationStep)
{
case ConnectionInitialization.AuthInfoAndVersion:
{
if (initializationStep != ConnectionInitialization.AuthInfoAndVersion) { return; }
TaskPool.Add($"{GetType().Name}.{nameof(GetAccountId)}", GetAccountId(), t =>
{
if (GameMain.Client?.ClientPeer is null) { return; }
if (!t.TryGetResult(out Option<AccountId> accountId))
{
Close(PeerDisconnectPacket.WithReason(DisconnectReason.AuthenticationFailed));
}
var headers = new PeerPacketHeaders
{
DeliveryMethod = DeliveryMethod.Reliable,
PacketHeader = PacketHeader.IsConnectionInitializationStep,
Initialization = ConnectionInitialization.AuthInfoAndVersion
};
var body = new ClientAuthTicketAndVersionPacket
{
Name = GameMain.Client.Name,
OwnerKey = ownerKey,
AccountId = accountId,
AuthTicket = authTicket,
GameVersion = GameMain.Version.ToString(),
Language = GameSettings.CurrentConfig.Language.Value
};
SendMsgInternal(headers, body);
});
break;
}
case ConnectionInitialization.ContentPackageOrder:
{
if (initializationStep
is ConnectionInitialization.AuthInfoAndVersion
or ConnectionInitialization.Password)
{
initializationStep = ConnectionInitialization.ContentPackageOrder;
}
if (initializationStep != ConnectionInitialization.ContentPackageOrder) { return; }
PeerPacketHeaders headers = new PeerPacketHeaders
{
DeliveryMethod = DeliveryMethod.Reliable,
PacketHeader = PacketHeader.IsConnectionInitializationStep,
Initialization = ConnectionInitialization.ContentPackageOrder
};
var orderPacket = INetSerializableStruct.Read<ServerPeerContentPackageOrderPacket>(inc.Message);
if (!ContentPackageOrderReceived)
{
ServerContentPackages = orderPacket.ContentPackages;
AllowModDownloads = orderPacket.AllowModDownloads;
if (ServerContentPackages.Length == 0)
{
string errorMsg = "Error in ContentPackageOrder message: list of content packages enabled on the server was empty.";
GameAnalyticsManager.AddErrorEventOnce("ClientPeer.ReadConnectionInitializationStep:NoContentPackages", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
DebugConsole.ThrowError(errorMsg);
}
ContentPackageOrderReceived = true;
}
SendMsgInternal(headers, null);
break;
}
case ConnectionInitialization.Password:
if (initializationStep == ConnectionInitialization.AuthInfoAndVersion)
{
initializationStep = ConnectionInitialization.Password;
}
if (initializationStep != ConnectionInitialization.Password) { return; }
var passwordPacket = INetSerializableStruct.Read<ServerPeerPasswordPacket>(inc.Message);
if (WaitingForPassword) { return; }
passwordPacket.Salt.TryUnwrap(out passwordSalt);
passwordPacket.RetriesLeft.TryUnwrap(out var retries);
LocalizedString pwMsg = TextManager.Get("PasswordRequired");
passwordMsgBox?.Close();
passwordMsgBox = new GUIMessageBox(pwMsg, "", new LocalizedString[] { TextManager.Get("OK"), TextManager.Get("Cancel") },
relativeSize: new Vector2(0.25f, 0.1f), minSize: new Point(400, GUI.IntScale(170)));
var passwordHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), passwordMsgBox.Content.RectTransform), childAnchor: Anchor.TopCenter);
var passwordBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1f), passwordHolder.RectTransform) { MinSize = new Point(0, 20) })
{
Censor = true
};
if (retries > 0)
{
var incorrectPasswordText = new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), passwordHolder.RectTransform), TextManager.Get("incorrectpassword"), GUIStyle.Red, GUIStyle.Font, textAlignment: Alignment.Center);
incorrectPasswordText.RectTransform.MinSize = new Point(0, (int)incorrectPasswordText.TextSize.Y);
passwordHolder.Recalculate();
}
passwordMsgBox.Content.Recalculate();
passwordMsgBox.Content.RectTransform.MinSize = new Point(0, passwordMsgBox.Content.RectTransform.Children.Sum(c => c.Rect.Height));
passwordMsgBox.Content.Parent.RectTransform.MinSize = new Point(0, (int)(passwordMsgBox.Content.RectTransform.MinSize.Y / passwordMsgBox.Content.RectTransform.RelativeSize.Y));
var okButton = passwordMsgBox.Buttons[0];
okButton.OnClicked += (_, __) =>
{
SendPassword(passwordBox.Text);
return true;
};
okButton.OnClicked += passwordMsgBox.Close;
var cancelButton = passwordMsgBox.Buttons[1];
cancelButton.OnClicked = (_, __) =>
{
Close(PeerDisconnectPacket.WithReason(DisconnectReason.Disconnected));
passwordMsgBox?.Close(); passwordMsgBox = null;
return true;
};
passwordBox.OnEnterPressed += (_, __) =>
{
okButton.OnClicked.Invoke(okButton, okButton.UserData);
return true;
};
passwordBox.Select();
break;
}
}
#if DEBUG
public abstract void ForceTimeOut();
public abstract void DebugSendRawMessage(IWriteMessage msg);
#endif
}
}