Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
2024-04-24 18:09:05 +03:00

895 lines
47 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Globalization;
using System.Linq;
namespace Barotrauma
{
class RoundSummary
{
private float crewListAnimDelay = 0.25f;
private float missionIconAnimDelay;
private const float jobColumnWidthPercentage = 0.11f;
private const float characterColumnWidthPercentage = 0.44f;
private const float statusColumnWidthPercentage = 0.45f;
private int jobColumnWidth, characterColumnWidth, statusColumnWidth;
private readonly List<Mission> selectedMissions;
private readonly Location startLocation, endLocation;
private readonly GameMode gameMode;
private readonly Dictionary<Identifier, float> initialFactionReputations = new Dictionary<Identifier, float>();
public GUILayoutGroup ButtonArea { get; private set; }
public GUIButton ContinueButton { get; private set; }
public GUIComponent Frame { get; private set; }
public RoundSummary(GameMode gameMode, IEnumerable<Mission> selectedMissions, Location startLocation, Location endLocation)
{
this.gameMode = gameMode;
this.selectedMissions = selectedMissions.ToList();
this.startLocation = startLocation;
this.endLocation = endLocation;
if (gameMode is CampaignMode campaignMode)
{
foreach (Faction faction in campaignMode.Factions)
{
initialFactionReputations.Add(faction.Prefab.Identifier, faction.Reputation.Value);
}
}
}
public GUIFrame CreateSummaryFrame(GameSession gameSession, string endMessage, CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None, TraitorManager.TraitorResults? traitorResults = null)
{
bool singleplayer = GameMain.NetworkMember == null;
bool gameOver =
gameSession.GameMode.IsSinglePlayer ?
gameSession.CrewManager.GetCharacters().All(c => c.IsDead || c.IsIncapacitated) :
gameSession.CrewManager.GetCharacters().All(c => c.IsDead || c.IsIncapacitated || c.IsBot);
if (!singleplayer)
{
SoundPlayer.OverrideMusicType = (gameOver ? "crewdead" : "endround").ToIdentifier();
SoundPlayer.OverrideMusicDuration = 18.0f;
}
GUIFrame background = new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, GUI.Canvas, Anchor.Center), style: "GUIBackgroundBlocker")
{
UserData = this
};
List<GUIComponent> rightPanels = new List<GUIComponent>();
int minWidth = 400, minHeight = 350;
int padding = GUI.IntScale(25.0f);
//crew panel -------------------------------------------------------------------------------
GUIFrame crewFrame = new GUIFrame(new RectTransform(new Vector2(0.35f, 0.4f), background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight)));
GUIFrame crewFrameInner = new GUIFrame(new RectTransform(new Point(crewFrame.Rect.Width - padding * 2, crewFrame.Rect.Height - padding * 2), crewFrame.RectTransform, Anchor.Center), style: "InnerFrame");
var crewContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), crewFrameInner.RectTransform, Anchor.Center))
{
Stretch = true
};
var crewHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), crewContent.RectTransform),
TextManager.Get("crew"), textAlignment: Alignment.TopLeft, font: GUIStyle.SubHeadingFont);
crewHeader.RectTransform.MinSize = new Point(0, GUI.IntScale(crewHeader.Rect.Height * 2.0f));
var crewList = CreateCrewList(crewContent, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID != CharacterTeamType.Team2), traitorResults);
if (traitorResults != null && traitorResults.Value.VotedAsTraitorClientSessionId > 0)
{
var traitorInfoPanel = CreateTraitorInfoPanel(crewList.Content, traitorResults.Value, crewListAnimDelay);
traitorInfoPanel.RectTransform.SetAsFirstChild();
var spacing = new GUIFrame(new RectTransform(new Point(0, GUI.IntScale(20)), crewList.Content.RectTransform), style: null);
spacing.RectTransform.RepositionChildInHierarchy(1);
}
//another crew frame for the 2nd team in combat missions
if (gameSession.Missions.Any(m => m is CombatMission))
{
crewHeader.Text = CombatMission.GetTeamName(CharacterTeamType.Team1);
GUIFrame crewFrame2 = new GUIFrame(new RectTransform(crewFrame.RectTransform.RelativeSize, background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight)));
rightPanels.Add(crewFrame2);
GUIFrame crewFrameInner2 = new GUIFrame(new RectTransform(new Point(crewFrame2.Rect.Width - padding * 2, crewFrame2.Rect.Height - padding * 2), crewFrame2.RectTransform, Anchor.Center), style: "InnerFrame");
var crewContent2 = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), crewFrameInner2.RectTransform, Anchor.Center))
{
Stretch = true
};
var crewHeader2 = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), crewContent2.RectTransform),
CombatMission.GetTeamName(CharacterTeamType.Team2), textAlignment: Alignment.TopLeft, font: GUIStyle.SubHeadingFont);
crewHeader2.RectTransform.MinSize = new Point(0, GUI.IntScale(crewHeader2.Rect.Height * 2.0f));
CreateCrewList(crewContent2, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID == CharacterTeamType.Team2), traitorResults);
}
//header -------------------------------------------------------------------------------
LocalizedString headerText = GetHeaderText(gameOver, transitionType);
GUITextBlock headerTextBlock = null;
if (!headerText.IsNullOrEmpty())
{
headerTextBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), crewFrame.RectTransform, Anchor.TopLeft, Pivot.BottomLeft),
headerText, textAlignment: Alignment.BottomLeft, font: GUIStyle.LargeFont, wrap: true);
}
//reputation panel -------------------------------------------------------------------------------
var campaignMode = gameMode as CampaignMode;
if (campaignMode != null)
{
GUIFrame reputationframe = new GUIFrame(new RectTransform(crewFrame.RectTransform.RelativeSize, background.RectTransform, Anchor.TopCenter, minSize: crewFrame.RectTransform.MinSize));
rightPanels.Add(reputationframe);
GUIFrame reputationframeInner = new GUIFrame(new RectTransform(new Point(reputationframe.Rect.Width - padding * 2, reputationframe.Rect.Height - padding * 2), reputationframe.RectTransform, Anchor.Center), style: "InnerFrame");
var reputationContent = new GUILayoutGroup(new RectTransform(new Vector2(0.98f, 0.95f), reputationframeInner.RectTransform, Anchor.Center))
{
Stretch = true
};
var reputationHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), reputationContent.RectTransform),
TextManager.Get("reputation"), textAlignment: Alignment.TopLeft, font: GUIStyle.SubHeadingFont);
reputationHeader.RectTransform.MinSize = new Point(0, GUI.IntScale(reputationHeader.Rect.Height * 2.0f));
CreateReputationInfoPanel(reputationContent, campaignMode);
}
//mission panel -------------------------------------------------------------------------------
GUIFrame missionframe = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.4f), background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight / 4)));
GUILayoutGroup missionFrameContent = new GUILayoutGroup(new RectTransform(new Point(missionframe.Rect.Width - padding * 2, missionframe.Rect.Height - padding * 2), missionframe.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.03f
};
GUIFrame missionframeInner = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.9f), missionFrameContent.RectTransform, Anchor.Center), style: "InnerFrame");
var missionContent = new GUILayoutGroup(new RectTransform(new Vector2(0.98f, 0.93f), missionframeInner.RectTransform, Anchor.Center))
{
Stretch = true
};
List<Mission> missionsToDisplay = new List<Mission>(selectedMissions.Where(m => m.Prefab.ShowInMenus));
if (startLocation != null)
{
foreach (Mission mission in startLocation.SelectedMissions)
{
if (missionsToDisplay.Contains(mission)) { continue; }
if (!mission.Prefab.ShowInMenus) { continue; }
if (mission.Locations[0] == mission.Locations[1] ||
mission.Locations.Contains(campaignMode?.Map.SelectedLocation))
{
missionsToDisplay.Add(mission);
}
}
}
GUIListBox missionList = new GUIListBox(new RectTransform(Vector2.One, missionContent.RectTransform, Anchor.Center))
{
Spacing = GUI.IntScale(15)
};
missionList.ContentBackground.Color = Color.Transparent;
ButtonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), missionFrameContent.RectTransform, Anchor.BottomCenter), isHorizontal: true, childAnchor: Anchor.BottomRight)
{
RelativeSpacing = 0.025f
};
missionFrameContent.Recalculate();
missionContent.Recalculate();
if (!string.IsNullOrWhiteSpace(endMessage))
{
var endText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionList.Content.RectTransform),
TextManager.GetServerMessage(endMessage), wrap: true)
{
CanBeFocused = false
};
}
float animDelay = missionIconAnimDelay;
foreach (Mission mission in missionsToDisplay)
{
var textContent = new List<LocalizedString>();
if (selectedMissions.Contains(mission))
{
textContent.Add(mission.Completed ? mission.SuccessMessage : mission.FailureMessage);
var repText = mission.GetReputationRewardText();
if (!repText.IsNullOrEmpty()) { textContent.Add(repText); }
int totalReward = mission.GetFinalReward(Submarine.MainSub);
if (totalReward > 0)
{
textContent.Add(mission.GetMissionRewardText(Submarine.MainSub));
if (GameMain.IsMultiplayer && Character.Controlled is { } controlled && mission.Completed)
{
var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(totalReward));
if (share > 0)
{
string shareFormatted = string.Format(CultureInfo.InvariantCulture, "{0:N0}", share);
RichString yourShareString = TextManager.GetWithVariables("crewwallet.missionreward.get", ("[money]", $"{shareFormatted}"), ("[share]", $"{percentage}"));
textContent.Add(yourShareString);
}
}
}
}
else
{
var repText = mission.GetReputationRewardText();
if (!repText.IsNullOrEmpty()) { textContent.Add(repText); }
textContent.Add(mission.GetMissionRewardText(Submarine.MainSub));
textContent.Add(mission.Description);
textContent.AddRange(mission.ShownMessages);
}
CreateMissionEntry(
missionList.Content,
mission.Name,
textContent,
mission.Difficulty ?? 0,
mission.Prefab.Icon, mission.Prefab.IconColor,
out GUIImage missionIcon);
if (selectedMissions.Contains(mission))
{
UpdateMissionStateIcon(mission.Completed, missionIcon, animDelay);
animDelay += 0.25f;
}
}
if (!missionsToDisplay.Any())
{
var missionContentHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.4f), missionList.Content.RectTransform), childAnchor: Anchor.TopLeft, isHorizontal: true)
{
RelativeSpacing = 0.025f,
Stretch = true,
CanBeFocused = true
};
GUIImage missionIcon = new GUIImage(new RectTransform(new Point(missionContentHorizontal.Rect.Height), missionContentHorizontal.RectTransform), style: "NoMissionIcon", scaleToFit: true);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionContentHorizontal.RectTransform),
TextManager.Get("nomission"), font: GUIStyle.LargeFont);
}
gameSession?.EventManager?.EventLog?.CreateEventLogUI(missionList.Content, traitorResults);
AddSeparators(missionList.Content);
ContinueButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), ButtonArea.RectTransform), TextManager.Get("Close"));
ButtonArea.RectTransform.NonScaledSize = new Point(ButtonArea.Rect.Width, ContinueButton.Rect.Height);
ButtonArea.RectTransform.IsFixedSize = true;
missionFrameContent.Recalculate();
// set layout -------------------------------------------------------------------
int panelSpacing = GUI.IntScale(20);
int totalHeight = crewFrame.Rect.Height + panelSpacing + missionframe.Rect.Height;
int totalWidth = crewFrame.Rect.Width;
crewFrame.RectTransform.AbsoluteOffset = new Point(0, (GameMain.GraphicsHeight - totalHeight) / 2);
missionframe.RectTransform.AbsoluteOffset = new Point(0, crewFrame.Rect.Bottom + panelSpacing);
if (rightPanels.Any())
{
totalWidth = crewFrame.Rect.Width * 2 + panelSpacing;
if (headerTextBlock != null)
{
headerTextBlock.RectTransform.MinSize = new Point(totalWidth, 0);
}
crewFrame.RectTransform.AbsoluteOffset = new Point(-(crewFrame.Rect.Width + panelSpacing) / 2, crewFrame.RectTransform.AbsoluteOffset.Y);
foreach (var rightPanel in rightPanels)
{
rightPanel.RectTransform.AbsoluteOffset = new Point((rightPanel.Rect.Width + panelSpacing) / 2, crewFrame.RectTransform.AbsoluteOffset.Y);
}
}
Frame = background;
return background;
}
public void CreateReputationInfoPanel(GUIComponent parent, CampaignMode campaignMode)
{
GUIListBox reputationList = new GUIListBox(new RectTransform(Vector2.One, parent.RectTransform));
reputationList.ContentBackground.Color = Color.Transparent;
foreach (Faction faction in campaignMode.Factions.OrderBy(f => f.Prefab.MenuOrder).ThenBy(f => f.Prefab.Name))
{
float initialReputation = faction.Reputation.Value;
if (!initialFactionReputations.TryGetValue(faction.Prefab.Identifier, out initialReputation))
{
DebugConsole.AddWarning($"Could not determine reputation change for faction \"{faction.Prefab.Name}\" (faction was not present at the start of the round).");
}
var factionFrame = CreateReputationElement(
reputationList.Content,
faction.Prefab.Name,
faction.Reputation, initialReputation,
faction.Prefab.ShortDescription, faction.Prefab.Description,
faction.Prefab.Icon, faction.Prefab.BackgroundPortrait, faction.Prefab.IconColor);
CreatePathUnlockElement(factionFrame, faction, null);
}
float maxDescriptionHeight = 0.0f;
foreach (GUIComponent child in reputationList.Content.Children)
{
var descriptionElement = child.FindChild("description", recursive: true) as GUITextBlock;
float descriptionHeight = descriptionElement.TextSize.Y * 1.1f;
if (child.FindChild("unlockinfo") is GUIComponent unlockInfoComponent)
{
descriptionHeight += 1.25f * unlockInfoComponent.Rect.Height;
}
maxDescriptionHeight = Math.Max(maxDescriptionHeight, descriptionHeight);
}
foreach (GUIComponent child in reputationList.Content.Children)
{
var headerElement = child.FindChild("header", recursive: true) as GUITextBlock;
var descriptionElement = child.FindChild("description", recursive: true) as GUITextBlock;
descriptionElement.RectTransform.NonScaledSize = new Point(descriptionElement.Rect.Width, (int)maxDescriptionHeight);
descriptionElement.RectTransform.IsFixedSize = true;
child.RectTransform.NonScaledSize = new Point(child.Rect.Width, headerElement.Rect.Height + descriptionElement.RectTransform.Parent.Children.Sum(c => c.Rect.Height + ((GUILayoutGroup)descriptionElement.Parent).AbsoluteSpacing));
}
void CreatePathUnlockElement(GUIComponent reputationFrame, Faction faction, Location location)
{
if (GameMain.GameSession?.Campaign?.Map == null) { return; }
IEnumerable<LocationConnection> connectionsBetweenBiomes =
GameMain.GameSession.Campaign.Map.Connections.Where(c => c.Locations[0].Biome != c.Locations[1].Biome);
foreach (LocationConnection connection in connectionsBetweenBiomes)
{
if (!connection.Locked || (!connection.Locations[0].Discovered && !connection.Locations[1].Discovered)) { continue; }
//don't show the "reputation required to unlock" text if another connection between the biomes has already been unlocked
if (connectionsBetweenBiomes.Where(c => !c.Locked).Any(c =>
(c.Locations[0].Biome == connection.Locations[0].Biome && c.Locations[1].Biome == connection.Locations[1].Biome) ||
(c.Locations[1].Biome == connection.Locations[0].Biome && c.Locations[0].Biome == connection.Locations[1].Biome)))
{
continue;
}
var gateLocation = connection.Locations[0].IsGateBetweenBiomes ? connection.Locations[0] : connection.Locations[1];
var unlockEvent = EventPrefab.GetUnlockPathEvent(gateLocation.LevelData.Biome.Identifier, gateLocation.Faction);
if (unlockEvent == null) { continue; }
if (unlockEvent.Faction.IsEmpty)
{
if (location == null || gateLocation != location) { continue; }
}
else
{
if (faction == null || faction.Prefab.Identifier != unlockEvent.Faction) { continue; }
}
if (unlockEvent != null)
{
Reputation unlockReputation = gateLocation.Reputation;
Faction unlockFaction = null;
if (!unlockEvent.Faction.IsEmpty)
{
unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.Faction);
unlockReputation = unlockFaction?.Reputation;
}
float normalizedUnlockReputation = MathUtils.InverseLerp(unlockReputation.MinReputation, unlockReputation.MaxReputation, unlockEvent.UnlockPathReputation);
RichString unlockText = RichString.Rich(TextManager.GetWithVariables(
"lockedpathreputationrequirement",
("[reputation]", Reputation.GetFormattedReputationText(normalizedUnlockReputation, unlockEvent.UnlockPathReputation, addColorTags: true)),
("[biomename]", $"‖color:gui.orange‖{connection.LevelData.Biome.DisplayName}‖end‖")));
var unlockInfoPanel = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), reputationFrame.RectTransform, Anchor.BottomCenter) { MinSize = new Point(0, GUI.IntScale(30)), AbsoluteOffset = new Point(0, GUI.IntScale(3)) },
unlockText, style: "GUIButtonRound", textAlignment: Alignment.Center, textColor: GUIStyle.TextColorNormal);
unlockInfoPanel.Color = Color.Lerp(unlockInfoPanel.Color, Color.Black, 0.8f);
unlockInfoPanel.UserData = "unlockinfo";
if (unlockInfoPanel.TextSize.X > unlockInfoPanel.Rect.Width * 0.7f)
{
unlockInfoPanel.Font = GUIStyle.SmallFont;
}
}
}
}
}
private static GUIComponent CreateTraitorInfoPanel(GUIComponent parent, TraitorManager.TraitorResults traitorResults, float iconAnimDelay)
{
var traitorCharacter = traitorResults.GetTraitorClient()?.Character;
string resultTag =
traitorResults.VotedCorrectTraitor ?
traitorResults.ObjectiveSuccessful ? "traitor.blameresult.correct.objectivesuccessful" : "traitor.blameresult.correct.objectivefailed" :
"traitor.blameresult.failure";
var textContent = new List<LocalizedString>()
{
TextManager.GetWithVariable("traitor.blameresult", "[name]", traitorCharacter?.Name ?? "unknown"),
TextManager.Get(resultTag)
};
if (traitorResults.MoneyPenalty > 0)
{
textContent.Add(
TextManager.GetWithVariable(
"traitor.blameresult.failure.penalty",
"[money]",
TextManager.FormatCurrency(traitorResults.MoneyPenalty, includeCurrencySymbol: false)));
}
var icon = GUIStyle.GetComponentStyle("TraitorMissionIcon")?.GetDefaultSprite();
var content = CreateMissionEntry(
parent,
string.Empty,
textContent,
difficultyIconCount: 0,
icon, GUIStyle.Red,
out GUIImage missionIcon);
UpdateMissionStateIcon(traitorResults.VotedCorrectTraitor, missionIcon, iconAnimDelay);
return content;
}
public static GUIComponent CreateMissionEntry(GUIComponent parent, LocalizedString header, List<LocalizedString> textContent, int difficultyIconCount,
Sprite icon, Color iconColor, out GUIImage missionIcon)
{
int spacing = GUI.IntScale(5);
int defaultLineHeight = (int)GUIStyle.Font.MeasureChar('T').Y;
//make the icon big enough for header + some lines of text
int iconSize = (int)(GUIStyle.SubHeadingFont.MeasureChar('T').Y + defaultLineHeight * 6);
GUILayoutGroup content = new GUILayoutGroup(new RectTransform(new Point(parent.Rect.Width, iconSize), parent.RectTransform), isHorizontal: true)
{
Stretch = true,
AbsoluteSpacing = spacing,
CanBeFocused = true
};
if (icon != null)
{
missionIcon = new GUIImage(new RectTransform(new Point(iconSize), content.RectTransform), icon, null, true)
{
Color = iconColor,
HoverColor = iconColor,
SelectedColor = iconColor,
CanBeFocused = false
};
missionIcon.RectTransform.IsFixedSize = true;
}
else
{
missionIcon = null;
}
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), content.RectTransform, Anchor.CenterLeft), childAnchor: Anchor.TopLeft)
{
AbsoluteSpacing = spacing
};
content.Recalculate();
RichString missionNameString = RichString.Rich(header);
List<RichString> contentStrings = new List<RichString>(textContent.Select(t => RichString.Rich(t)));
if (!header.IsNullOrEmpty())
{
var nameText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform),
missionNameString, font: GUIStyle.SubHeadingFont, wrap: true);
nameText.RectTransform.MinSize = new Point(0, (int)nameText.TextSize.Y);
}
GUILayoutGroup difficultyIndicatorGroup = null;
if (difficultyIconCount > 0)
{
difficultyIndicatorGroup = new GUILayoutGroup(new RectTransform(new Point(missionTextGroup.Rect.Width, defaultLineHeight), parent: missionTextGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = 1
};
difficultyIndicatorGroup.RectTransform.MinSize = new Point(0, defaultLineHeight);
var difficultyColor = Mission.GetDifficultyColor(difficultyIconCount);
for (int i = 0; i < difficultyIconCount; i++)
{
new GUIImage(new RectTransform(Vector2.One, difficultyIndicatorGroup.RectTransform, scaleBasis: ScaleBasis.Smallest), "DifficultyIndicator", scaleToFit: true)
{
CanBeFocused = false,
Color = difficultyColor
};
}
}
GUITextBlock firstContentText = null;
foreach (var contentString in contentStrings)
{
var text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), contentString, wrap: true);
text.RectTransform.MinSize = new Point(0, (int)text.TextSize.Y);
firstContentText ??= text;
}
if (difficultyIndicatorGroup != null && firstContentText != null)
{
//make the icons align with the text content
difficultyIndicatorGroup.RectTransform.AbsoluteOffset = new Point((int)firstContentText.Padding.X, 0);
}
missionTextGroup.RectTransform.MinSize =
new Point(0, missionTextGroup.Children.Sum(c => c.Rect.Height + missionTextGroup.AbsoluteSpacing) - missionTextGroup.AbsoluteSpacing);
missionTextGroup.Recalculate();
content.RectTransform.MinSize = new Point(0, Math.Max(missionTextGroup.Rect.Height, iconSize));
return content;
}
public static void AddSeparators(GUIComponent container)
{
var children = container.Children.ToList();
if (children.Count < 2) { return; }
var lastChild = children.Last();
foreach (var child in children)
{
if (child != lastChild)
{
var separator = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.1f), container.RectTransform), style: "HorizontalLine");
separator.RectTransform.RepositionChildInHierarchy(container.GetChildIndex(child) + 1);
}
}
}
public static void UpdateMissionStateIcon(bool success, GUIImage missionIcon, float delay = 0.5f)
{
if (missionIcon == null) { return; }
string style = success ? "MissionCompletedIcon" : "MissionFailedIcon";
GUIImage stateIcon = missionIcon.GetChild<GUIImage>();
if (string.IsNullOrEmpty(style))
{
if (stateIcon != null)
{
stateIcon.Visible = false;
}
}
else
{
bool wasVisible = stateIcon is { Visible: true };
stateIcon ??= new GUIImage(new RectTransform(Vector2.One, missionIcon.RectTransform, Anchor.Center), style, scaleToFit: true);
stateIcon.Visible = true;
if (!wasVisible)
{
stateIcon.FadeIn(delay, 0.15f);
stateIcon.Pulsate(Vector2.One, Vector2.One * 1.5f, 1.0f + delay);
}
}
}
private LocalizedString GetHeaderText(bool gameOver, CampaignMode.TransitionType transitionType)
{
LocalizedString locationName = Submarine.MainSub is { AtEndExit: true } ? endLocation?.DisplayName : startLocation?.DisplayName;
string textTag;
if (gameOver)
{
textTag = "RoundSummaryGameOver";
}
else
{
switch (transitionType)
{
case CampaignMode.TransitionType.LeaveLocation:
locationName = startLocation?.DisplayName;
textTag = "RoundSummaryLeaving";
break;
case CampaignMode.TransitionType.ProgressToNextLocation:
locationName = endLocation?.DisplayName;
textTag = "RoundSummaryProgress";
break;
case CampaignMode.TransitionType.ProgressToNextEmptyLocation:
locationName = endLocation?.DisplayName;
textTag = "RoundSummaryProgressToEmptyLocation";
break;
case CampaignMode.TransitionType.ReturnToPreviousLocation:
locationName = startLocation?.DisplayName;
textTag = "RoundSummaryReturn";
break;
case CampaignMode.TransitionType.ReturnToPreviousEmptyLocation:
locationName = startLocation?.DisplayName;
textTag = "RoundSummaryReturnToEmptyLocation";
break;
default:
textTag = Submarine.MainSub.AtEndExit ? "RoundSummaryProgress" : "RoundSummaryReturn";
break;
}
}
if (startLocation?.Biome != null && startLocation.Biome.IsEndBiome)
{
locationName ??= startLocation.DisplayName;
}
if (textTag == null) { return ""; }
if (locationName == null)
{
DebugConsole.ThrowError($"Error while creating round summary: could not determine destination location. Start location: {startLocation?.DisplayName ?? "null"}, end location: {endLocation?.DisplayName ?? "null"}");
locationName = "[UNKNOWN]";
}
LocalizedString subName = string.Empty;
SubmarineInfo currentOrPending = SubmarineSelection.CurrentOrPendingSubmarine();
if (currentOrPending != null)
{
subName = currentOrPending.DisplayName;
}
return TextManager.GetWithVariables(textTag, ("[sub]", subName), ("[location]", locationName));
}
private GUIListBox CreateCrewList(GUIComponent parent, IEnumerable<CharacterInfo> characterInfos, TraitorManager.TraitorResults? traitorResults)
{
var headerFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.0f), parent.RectTransform, Anchor.TopCenter, minSize: new Point(0, (int)(30 * GUI.Scale))) { }, isHorizontal: true)
{
AbsoluteSpacing = 2
};
GUIButton jobButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("tabmenu.job"), style: "GUIButtonSmallFreeScale");
GUIButton characterButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("name"), style: "GUIButtonSmallFreeScale");
GUIButton statusButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("label.statuslabel"), style: "GUIButtonSmallFreeScale");
float sizeMultiplier = 1.0f;
//sizeMultiplier = (headerFrame.Rect.Width - headerFrame.AbsoluteSpacing * (headerFrame.CountChildren - 1)) / (float)headerFrame.Rect.Width;
jobButton.RectTransform.RelativeSize = new Vector2(jobColumnWidthPercentage * sizeMultiplier, 1f);
characterButton.RectTransform.RelativeSize = new Vector2(characterColumnWidthPercentage * sizeMultiplier, 1f);
statusButton.RectTransform.RelativeSize = new Vector2(statusColumnWidthPercentage * sizeMultiplier, 1f);
jobButton.TextBlock.Font = characterButton.TextBlock.Font = statusButton.TextBlock.Font = GUIStyle.HotkeyFont;
jobButton.CanBeFocused = characterButton.CanBeFocused = statusButton.CanBeFocused = false;
jobButton.TextBlock.ForceUpperCase = characterButton.TextBlock.ForceUpperCase = statusButton.ForceUpperCase = ForceUpperCase.Yes;
jobColumnWidth = jobButton.Rect.Width;
characterColumnWidth = characterButton.Rect.Width;
statusColumnWidth = statusButton.Rect.Width;
GUIListBox crewList = new GUIListBox(new RectTransform(Vector2.One, parent.RectTransform))
{
Padding = new Vector4(4, 10, 0, 0) * GUI.Scale,
AutoHideScrollBar = false
};
crewList.ContentBackground.Color = Color.Transparent;
headerFrame.RectTransform.RelativeSize -= new Vector2(crewList.ScrollBar.RectTransform.RelativeSize.X, 0.0f);
float delay = crewListAnimDelay;
foreach (CharacterInfo characterInfo in characterInfos)
{
if (characterInfo == null) { continue; }
CreateCharacterElement(characterInfo, crewList, traitorResults, delay);
delay += crewListAnimDelay;
}
missionIconAnimDelay = delay;
return crewList;
}
private void CreateCharacterElement(CharacterInfo characterInfo, GUIListBox listBox, TraitorManager.TraitorResults? traitorResults, float animDelay)
{
GUIFrame frame = new GUIFrame(new RectTransform(new Point(listBox.Content.Rect.Width, GUI.IntScale(45)), listBox.Content.RectTransform), style: "ListBoxElement")
{
CanBeFocused = false,
UserData = characterInfo,
Color = (Character.Controlled?.Info == characterInfo) ? TabMenu.OwnCharacterBGColor : Color.Transparent
};
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
{
AbsoluteSpacing = 2,
Stretch = true
};
new GUICustomComponent(new RectTransform(new Point(jobColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center), onDraw: (sb, component) => characterInfo.DrawJobIcon(sb, component.Rect))
{
ToolTip = characterInfo.Job.Name ?? "",
HoverColor = Color.White,
SelectedColor = Color.White
};
GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
ToolBox.LimitString(characterInfo.Name, GUIStyle.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: characterInfo.Job.Prefab.UIColor);
LocalizedString statusText = TextManager.Get("StatusOK");
Color statusColor = GUIStyle.Green;
Character character = characterInfo.Character;
if (character == null || character.IsDead)
{
if (character == null && characterInfo.IsNewHire && characterInfo.CauseOfDeath == null)
{
statusText = TextManager.Get("CampaignCrew.NewHire");
statusColor = GUIStyle.Blue;
}
else if (characterInfo.CauseOfDeath == null)
{
statusText = TextManager.Get("CauseOfDeathDescription.Unknown");
statusColor = Color.DarkRed;
}
else if (characterInfo.CauseOfDeath.Type == CauseOfDeathType.Affliction && characterInfo.CauseOfDeath.Affliction == null)
{
string errorMsg = "Character \"[name]\" had an invalid cause of death (the type of the cause of death was Affliction, but affliction was not specified).";
DebugConsole.ThrowError(errorMsg.Replace("[name]", characterInfo.Name));
GameAnalyticsManager.AddErrorEventOnce("RoundSummary:InvalidCauseOfDeath", GameAnalyticsManager.ErrorSeverity.Error, errorMsg.Replace("[name]", characterInfo.SpeciesName.Value));
statusText = TextManager.Get("CauseOfDeathDescription.Unknown");
statusColor = GUIStyle.Red;
}
else
{
statusText = characterInfo.CauseOfDeath.Type == CauseOfDeathType.Affliction ?
characterInfo.CauseOfDeath.Affliction.CauseOfDeathDescription :
TextManager.Get("CauseOfDeathDescription." + characterInfo.CauseOfDeath.Type.ToString());
statusColor = Color.DarkRed;
}
}
else
{
if (character.IsUnconscious)
{
statusText = TextManager.Get("Unconscious");
statusColor = Color.DarkOrange;
}
else if (character.Vitality / character.MaxVitality < 0.8f)
{
statusText = TextManager.Get("Injured");
statusColor = Color.DarkOrange;
}
}
GUITextBlock statusBlock = new GUITextBlock(new RectTransform(new Point(statusColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
ToolBox.LimitString(statusText.Value, GUIStyle.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: statusColor);
frame.FadeIn(animDelay, 0.15f);
foreach (var child in frame.GetAllChildren())
{
child.FadeIn(animDelay, 0.15f);
}
if (traitorResults.HasValue && GameMain.NetworkMember != null)
{
var clientVotedAsTraitor = traitorResults.Value.GetTraitorClient();
bool isTraitor = clientVotedAsTraitor != null && clientVotedAsTraitor.Character == character;
if (isTraitor)
{
var img = new GUIImage(new RectTransform(new Point(paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.CenterRight), style: "TraitorVoteButton")
{
IgnoreLayoutGroups = true,
ToolTip = TextManager.GetWithVariable("traitor.blameresult", "[name]", characterInfo.Name)
};
img.FadeIn(1.0f + animDelay, 0.15f);
img.Pulsate(Vector2.One, Vector2.One * 1.5f, 1.5f + animDelay);
}
}
}
private static GUIFrame CreateReputationElement(GUIComponent parent,
LocalizedString name, Reputation reputation, float initialReputation,
LocalizedString shortDescription, LocalizedString fullDescription, Sprite icon, Sprite backgroundPortrait, Color iconColor)
{
var factionFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), style: null);
if (backgroundPortrait != null)
{
new GUICustomComponent(new RectTransform(Vector2.One, factionFrame.RectTransform), onDraw: (sb, customComponent) =>
{
backgroundPortrait.Draw(sb, customComponent.Rect.Center.ToVector2(), customComponent.Color, backgroundPortrait.size / 2, scale: customComponent.Rect.Width / backgroundPortrait.size.X);
})
{
HideElementsOutsideFrame = true,
IgnoreLayoutGroups = true,
Color = iconColor * 0.2f
};
}
var factionInfoHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), factionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterRight, isHorizontal: true)
{
AbsoluteSpacing = GUI.IntScale(5),
Stretch = true
};
var factionIcon = new GUIImage(new RectTransform(Vector2.One * 0.7f, factionInfoHorizontal.RectTransform, scaleBasis: ScaleBasis.Smallest), icon, scaleToFit: true)
{
Color = iconColor
};
var factionTextContent = new GUILayoutGroup(new RectTransform(Vector2.One, factionInfoHorizontal.RectTransform))
{
AbsoluteSpacing = GUI.IntScale(10),
Stretch = true
};
factionInfoHorizontal.Recalculate();
var header = new GUITextBlock(new RectTransform(new Point(factionTextContent.Rect.Width, GUI.IntScale(40)), factionTextContent.RectTransform),
name, font: GUIStyle.SubHeadingFont)
{
Padding = Vector4.Zero,
UserData = "header"
};
header.RectTransform.IsFixedSize = true;
var sliderHolder = new GUILayoutGroup(new RectTransform(new Point((int)(factionTextContent.Rect.Width * 0.8f), GUI.IntScale(20.0f)), factionTextContent.RectTransform),
childAnchor: Anchor.CenterLeft, isHorizontal: true)
{
RelativeSpacing = 0.05f,
Stretch = true
};
sliderHolder.RectTransform.IsFixedSize = true;
factionTextContent.Recalculate();
new GUICustomComponent(new RectTransform(new Vector2(0.8f, 1.0f), sliderHolder.RectTransform),
onDraw: (sb, customComponent) => DrawReputationBar(sb, customComponent.Rect, reputation.NormalizedValue, reputation.MinReputation, reputation.MaxReputation));
var reputationText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
string.Empty, textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
SetReputationText(reputationText);
reputation?.OnReputationValueChanged.RegisterOverwriteExisting("RefreshRoundSummary".ToIdentifier(), _ =>
{
SetReputationText(reputationText);
});
void SetReputationText(GUITextBlock textBlock)
{
LocalizedString reputationText = Reputation.GetFormattedReputationText(reputation.NormalizedValue, reputation.Value, addColorTags: true);
int reputationChange = (int)Math.Round(reputation.Value - initialReputation);
if (Math.Abs(reputationChange) > 0)
{
string changeText = $"{(reputationChange > 0 ? "+" : "") + reputationChange}";
string colorStr = XMLExtensions.ToStringHex(reputationChange > 0 ? GUIStyle.Green : GUIStyle.Red);
textBlock.Text = RichString.Rich($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)");
}
else
{
textBlock.Text = RichString.Rich(reputationText);
}
}
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), factionTextContent.RectTransform) { MinSize = new Point(0, GUI.IntScale(5)) }, style: null);
var factionDescription = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.6f), factionTextContent.RectTransform),
shortDescription, font: GUIStyle.SmallFont, wrap: true)
{
UserData = "description",
Padding = Vector4.Zero
};
if (shortDescription != fullDescription && !fullDescription.IsNullOrEmpty())
{
factionDescription.ToolTip = fullDescription;
}
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), factionTextContent.RectTransform) { MinSize = new Point(0, GUI.IntScale(5)) }, style: null);
factionInfoHorizontal.Recalculate();
factionTextContent.Recalculate();
return factionFrame;
}
public static void DrawReputationBar(SpriteBatch sb, Rectangle rect, float normalizedReputation, float minReputation, float maxReputation)
{
int segmentWidth = rect.Width / 5;
rect.Width = segmentWidth * 5;
for (int i = 0; i < 5; i++)
{
GUI.DrawRectangle(sb, new Rectangle(rect.X + (segmentWidth * i), rect.Y, segmentWidth, rect.Height), Reputation.GetReputationColor(i / 5.0f), isFilled: true);
GUI.DrawRectangle(sb, new Rectangle(rect.X + (segmentWidth * i), rect.Y, segmentWidth, rect.Height), GUIStyle.ColorInventoryBackground, isFilled: false);
}
GUI.DrawRectangle(sb, rect, GUIStyle.ColorInventoryBackground, isFilled: false);
GUI.Arrow.Draw(sb, new Vector2(rect.X + rect.Width * normalizedReputation, rect.Y), GUIStyle.ColorInventoryBackground, scale: GUI.Scale, spriteEffect: SpriteEffects.FlipVertically);
GUI.Arrow.Draw(sb, new Vector2(rect.X + rect.Width * normalizedReputation, rect.Y), GUIStyle.TextColorNormal, scale: GUI.Scale * 0.8f, spriteEffect: SpriteEffects.FlipVertically);
GUI.DrawString(sb, new Vector2(rect.X, rect.Bottom), ((int)minReputation).ToString(), GUIStyle.TextColorNormal, font: GUIStyle.SmallFont);
string maxRepText = ((int)maxReputation).ToString();
Vector2 textSize = GUIStyle.SmallFont.MeasureString(maxRepText);
GUI.DrawString(sb, new Vector2(rect.Right - textSize.X, rect.Bottom), maxRepText, GUIStyle.TextColorNormal, font: GUIStyle.SmallFont);
}
}
}