48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.ComponentModel.DataAnnotations;
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using System.Globalization;
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namespace Barotrauma.LuaCs.Data;
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public interface IPlatformInfo
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{
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/// <summary>
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/// Platforms that these localization files should be loaded for.
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/// </summary>
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[Required]
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Platform SupportedPlatforms { get; }
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/// <summary>
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/// Targets that these localization files should be loaded for.
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/// </summary>
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[Required]
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Target SupportedTargets { get; }
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}
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/// <summary>
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/// ResourceInfos contain metadata about a resource.
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/// </summary>
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public interface IResourceInfo : IPlatformInfo
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{
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/// <summary>
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/// [Optional]
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/// Allows you to specify the loading order for all assets of the same type (ie. styles, assemblies, etc.).
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/// </summary>
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int LoadPriority { get; }
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/// <summary>
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/// Resource absolute file paths.
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/// </summary>
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[Required]
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ImmutableArray<ContentPath> FilePaths { get; }
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/// <summary>
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/// Marks this resource as optional (ie. Cross-CP content). Setting this to true will allow the dependency system to
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/// try and order the loading but not fail if it runs into circular dependency issues.
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/// </summary>
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bool Optional { get; }
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}
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