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vlad.os/LuaCsForBarotraumaEP
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fdbdf9638f68630c70d3549fd02a7552168d5bfd
LuaCsForBarotraumaEP/Subsurface/Source/Characters/AI
History
Regalis fecb7bee9a Syncing attack input
2017-01-13 17:53:40 +02:00
..
Objectives
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
AIController.cs
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
AITarget.cs
- fixed AICharacters being updated even if they're disabled
2016-03-13 19:24:30 +02:00
CrewCommander.cs
NPCs don't try to use depth charge tubes when given the "operate railgun" command
2016-08-16 17:37:08 +03:00
EnemyAIController.cs
Syncing attack input
2017-01-13 17:53:40 +02:00
HumanAIController.cs
- doors aren't ignored when checking visibility during waypoint generation or when finding a starting node for a path
2016-10-27 21:18:45 +03:00
IndoorsSteeringManager.cs
Pathfinding fixes:
2016-11-23 22:20:44 +02:00
ISteerable.cs
Tons of AI + pathfinding bugfixes:
2016-07-08 20:53:11 +03:00
Order.cs
NPCs don't try to use depth charge tubes when given the "operate railgun" command
2016-08-16 17:37:08 +03:00
PathFinder.cs
Removing orphans in PathFinder.GenerateNodes, fixed autopilot steering the wrong way if clicking an already selected destination tickbox
2016-11-15 20:48:52 +02:00
SteeringManager.cs
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
SteeringPath.cs
Autopilot can avoid other subs, characters won't go outside in idle state
2016-07-28 21:45:35 +03:00
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