Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Traitors/TraitorMissionResult.cs
2020-07-30 13:00:09 +03:00

23 lines
668 B
C#

using Barotrauma.Networking;
using System;
namespace Barotrauma
{
partial class TraitorMissionResult
{
public TraitorMissionResult(IReadMessage inc)
{
MissionIdentifier = inc.ReadString();
EndMessage = inc.ReadString();
Success = inc.ReadBoolean();
byte characterCount = inc.ReadByte();
for (int i = 0; i < characterCount; i++)
{
UInt16 characterID = inc.ReadUInt16();
var character = Entity.FindEntityByID(characterID) as Character;
if (character != null) { Characters.Add(character); }
}
}
}
}