Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Networking/NetEntityEvent/NetEntityEvent.cs
2021-10-16 10:32:38 +09:00

95 lines
2.4 KiB
C#

using System;
namespace Barotrauma.Networking
{
abstract class NetEntityEvent
{
public enum Type
{
Invalid,
ComponentState,
InventoryState,
Status,
Treatment,
ApplyStatusEffect,
ChangeProperty,
Control,
UpdateSkills,
Combine,
SetAttackTarget,
ExecuteAttack,
Upgrade,
AssignCampaignInteraction,
TeamChange,
ObjectiveManagerState,
AddToCrew,
UpdateExperience,
UpdateTalents,
UpdateMoney,
UpdatePermanentStats,
}
public readonly Entity Entity;
public readonly UInt16 ID;
public UInt16 EntityID
{
get;
private set;
}
//arbitrary extra data that will be passed to the Write method of the serializable entity
//(the index of an itemcomponent for example)
public object[] Data
{
get;
private set;
}
public bool Sent;
protected NetEntityEvent(INetSerializable serializableEntity, UInt16 id)
{
this.ID = id;
this.Entity = serializableEntity as Entity;
RefreshEntityID();
}
public void RefreshEntityID()
{
this.EntityID = this.Entity is Entity entity ? entity.ID : Entity.NullEntityID;
}
public void SetData(object[] data)
{
this.Data = data;
}
public bool IsDuplicate(NetEntityEvent other)
{
if (other.Entity != this.Entity) return false;
if (Data != null && other.Data != null)
{
if (Data.Length != other.Data.Length) return false;
for (int i = 0; i < Data.Length; i++)
{
if (Data[i] == null)
{
if (other.Data[i] != null) return false;
}
else
{
if (other.Data[i] == null) return false;
if (!Data[i].Equals(other.Data[i])) return false;
}
}
return true;
}
return Data == other.Data;
}
}
}