Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Map/Map/Map.cs
2023-11-30 13:53:00 +02:00

1286 lines
63 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using Microsoft.Xna.Framework.Input;
using Barotrauma.Extensions;
namespace Barotrauma
{
partial class Map
{
class MapAnim
{
public Location StartLocation;
public Location EndLocation;
public string StartMessage;
public string EndMessage;
/// <summary>
/// Initial zoom (0 - 1, from min zoom to max)
/// </summary>
public float? StartZoom;
/// <summary>
/// Initial zoom (0 - 1, from min zoom to max)
/// </summary>
public float? EndZoom;
private float startDelay;
public float StartDelay
{
get { return startDelay; }
set
{
startDelay = value;
Timer = -startDelay;
}
}
public Vector2? StartPos;
public float Duration;
public float Timer;
public bool Finished;
}
private readonly Queue<MapAnim> mapAnimQueue = new Queue<MapAnim>();
public Location HighlightedLocation { get; private set; }
private static Sprite noiseOverlay;
public Vector2 DrawOffset;
private Vector2 drawOffsetNoise;
private Vector2 currLocationIndicatorPos;
private float zoom = 3.0f;
private float targetZoom;
private Rectangle borders;
private Sprite[,] mapTiles;
private bool[,] tileDiscovered;
private float connectionHighlightState;
private (Rectangle targetArea, RichString tip)? tooltip;
private SubmarineInfo.PendingSubInfo pendingSubInfo;
private RichString beaconStationActiveText, beaconStationInactiveText;
private GUIComponent locationInfoOverlay;
/*private (Rectangle targetArea, string tip)? connectionTooltip;
private string sanitizedConnectionTooltip;
private List<RichTextData> connectionTooltipRichTextData;
private string prevConnectionTooltip;*/
#if DEBUG
private GUIComponent editor;
private void CreateEditor()
{
editor = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), GUI.Canvas, Anchor.TopRight, minSize: new Point(400, 0)));
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), editor.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.02f,
CanBeFocused = false
};
var listBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.95f), paddedFrame.RectTransform, Anchor.Center));
new SerializableEntityEditor(listBox.Content.RectTransform, generationParams, false, true);
new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedFrame.RectTransform), "Generate")
{
OnClicked = (btn, userData) =>
{
Rand.SetSyncedSeed(ToolBox.StringToInt(this.Seed));
Generate(GameMain.GameSession?.Campaign);
InitProjectSpecific();
return true;
}
};
}
#endif
partial void InitProjectSpecific()
{
noiseOverlay ??= new Sprite("Content/UI/noise.png", Vector2.Zero);
OnLocationChanged.RegisterOverwriteExisting(
"Map.InitProjSpecific".ToIdentifier(),
(locationChangeInfo) => LocationChanged(locationChangeInfo.PrevLocation, locationChangeInfo.NewLocation));
borders = new Rectangle(
(int)Locations.Min(l => l.MapPosition.X),
(int)Locations.Min(l => l.MapPosition.Y),
(int)Locations.Max(l => l.MapPosition.X),
(int)Locations.Max(l => l.MapPosition.Y));
borders.Width -= borders.X;
borders.Height -= borders.Y;
if (CurrentLocation != null)
{
DrawOffset = -CurrentLocation.MapPosition;
}
Vector2 tileSize = generationParams.MapTiles.Values.First().First().size * generationParams.MapTileScale;
int tilesX = (int)Math.Ceiling(Width / tileSize.X);
int tilesY = (int)Math.Ceiling(Height / tileSize.Y);
mapTiles = new Sprite[tilesX, tilesY];
tileDiscovered = new bool[tilesX, tilesY];
HashSet<Biome> missingBiomes = new HashSet<Biome>();
for (int x = 0; x < tilesX; x++)
{
for (int y = 0; y < tilesY; y++)
{
var biome = GetBiome(x * tileSize.X);
ImmutableArray<Sprite> tileList;
if (generationParams.MapTiles.ContainsKey(biome.Identifier))
{
tileList = generationParams.MapTiles[biome.Identifier];
}
else
{
tileList = generationParams.MapTiles.Values.First();
missingBiomes.Add(biome);
}
mapTiles[x, y] = tileList[x % tileList.Length];
}
}
foreach (var missingBiome in missingBiomes)
{
DebugConsole.ThrowError($"Could not find campaign map sprites for the biome \"{missingBiome.Identifier}\". Using the sprites of the first biome instead...");
}
beaconStationActiveText = RichString.Rich(TextManager.Get("BeaconStationActiveTooltip"));
beaconStationInactiveText = RichString.Rich(TextManager.Get("BeaconStationInactiveTooltip"));
RemoveFogOfWar(StartLocation);
GenerateAllLocationConnectionVisuals();
}
partial void GenerateAllLocationConnectionVisuals()
{
foreach (LocationConnection connection in Connections)
{
GenerateLocationConnectionVisuals(connection);
}
}
partial void GenerateLocationConnectionVisuals(LocationConnection connection)
{
Vector2 connectionStart = connection.Locations[0].MapPosition;
Vector2 connectionEnd = connection.Locations[1].MapPosition;
float connectionLength = Vector2.Distance(connectionStart, connectionEnd);
int iterations = Math.Min((int)Math.Sqrt(connectionLength * generationParams.ConnectionIndicatorIterationMultiplier), 5);
connection.CrackSegments.Clear();
connection.CrackSegments.AddRange(MathUtils.GenerateJaggedLine(
connectionStart, connectionEnd,
iterations, connectionLength * generationParams.ConnectionIndicatorDisplacementMultiplier));
}
private void LocationChanged(Location prevLocation, Location newLocation)
{
if (prevLocation == newLocation) { return; }
//focus on starting location
if (prevLocation != null)
{
mapAnimQueue.Enqueue(new MapAnim()
{
EndZoom = 1.0f,
EndLocation = prevLocation,
Duration = MathHelper.Clamp(Vector2.Distance(-DrawOffset, prevLocation.MapPosition) / 1000.0f, 0.1f, 0.5f)
});
mapAnimQueue.Enqueue(new MapAnim()
{
EndZoom = 0.5f,
StartLocation = prevLocation,
EndLocation = newLocation,
Duration = 2.0f,
StartDelay = 0.5f
});
}
else
{
currLocationIndicatorPos = CurrentLocation.MapPosition;
}
if (newLocation.Visited)
{
RemoveFogOfWar(newLocation);
}
}
partial void RemoveFogOfWarProjSpecific(Location location) => RemoveFogOfWar(location);
private void RemoveFogOfWar(Location location, bool removeFromAdjacentLocations = true)
{
if (mapTiles == null) { return; }
if (location == null) { return; }
var mapTile = generationParams.MapTiles.Values.FirstOrDefault().FirstOrDefault();
if (mapTile == null) { return; }
Vector2 mapTileSize = mapTile.size * generationParams.MapTileScale;
int startX = (int)Math.Max(Math.Floor(location.MapPosition.X / mapTileSize.X - 0.25f), 0);
int startY = (int)Math.Max(Math.Floor(location.MapPosition.Y / mapTileSize.Y - 0.25f), 0);
int endX = (int)Math.Min(Math.Floor(location.MapPosition.X / mapTileSize.X + 0.25f), mapTiles.GetLength(0) - 1);
int endY = (int)Math.Min(Math.Floor(location.MapPosition.Y / mapTileSize.Y + 0.25f), mapTiles.GetLength(1) - 1);
for (int x = startX; x <= endX; x++)
{
for (int y = startY; y <= endY; y++)
{
tileDiscovered[x, y] = true;
}
}
if (removeFromAdjacentLocations)
{
foreach (LocationConnection c in location.Connections)
{
var otherLocation = c.OtherLocation(location);
RemoveFogOfWar(otherLocation, removeFromAdjacentLocations: false);
}
}
}
private bool IsInFogOfWar(Location location)
{
if (GameMain.DebugDraw) { return false; }
Vector2 mapTileSize = mapTiles[0, 0].size * generationParams.MapTileScale;
int x = (int)Math.Floor(location.MapPosition.X / mapTileSize.X);
int y = (int)Math.Floor(location.MapPosition.Y / mapTileSize.Y);
return !tileDiscovered[MathHelper.Clamp(x, 0, tileDiscovered.Length), MathHelper.Clamp(y, 0, tileDiscovered.Length)];
}
private class MapNotification
{
public readonly RichString Text;
public readonly GUIFont Font;
public readonly Vector2 TextSize;
public int TimesShown;
public float Offset;
public readonly Location RelatedLocation;
public bool IsCurrentlyVisible;
public MapNotification(string text, GUIFont font, List<MapNotification> existingNotifications, Location relatedLocation)
{
Text = RichString.Rich(text);
Font = font;
TextSize = Font.MeasureString(Font.ForceUpperCase ? Text.SanitizedValue.ToUpper() : Text.SanitizedValue);
if (existingNotifications.Any())
{
Offset = existingNotifications.Max(n => n.Offset + n.TextSize.X + GUI.IntScale(60));
}
RelatedLocation = relatedLocation;
}
}
private readonly List<MapNotification> mapNotifications = new List<MapNotification>();
partial void ChangeLocationTypeProjSpecific(Location location, LocalizedString prevName, LocationTypeChange change)
{
var messages = change.GetMessages(location.Faction);
if (!messages.Any()) { return; }
string msg = messages.GetRandom(Rand.RandSync.Unsynced)
.Replace("[previousname]", $"‖color:gui.yellow‖{prevName}‖end‖")
.Replace("[name]", $"‖color:gui.yellow‖{location.DisplayName}‖end‖");
location.LastTypeChangeMessage = msg;
mapNotifications.Add(new MapNotification(msg, GUIStyle.SubHeadingFont, mapNotifications, location));
}
public void DrawNotifications(SpriteBatch spriteBatch, GUICustomComponent container)
{
Vector2 pos = new Vector2(container.Rect.Right, container.Rect.Center.Y);
foreach (var notification in mapNotifications)
{
Vector2 textPos = pos + new Vector2(notification.Offset, -notification.TextSize.Y / 2);
notification.Font.DrawStringWithColors(
spriteBatch,
notification.Text.SanitizedValue,
textPos,
Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0,
notification.Text.RichTextData);
int margin = container.Rect.Width / 5;
notification.IsCurrentlyVisible =
textPos.X < container.Rect.Right - margin &&
textPos.X + notification.TextSize.X > container.Rect.X + margin;
}
}
private void UpdateNotifications(float deltaTime, GUICustomComponent mapContainer)
{
if (mapNotifications.Count < 5)
{
int maxIndex = 1;
while (TextManager.ContainsTag("randomnews" + maxIndex))
{
maxIndex++;
}
string textTag = "randomnews" + Rand.Range(0, maxIndex);
if (TextManager.ContainsTag(textTag))
{
mapNotifications.Add(new MapNotification(TextManager.Get(textTag).Value, GUIStyle.SubHeadingFont, mapNotifications, relatedLocation: null));
}
}
for (int i = mapNotifications.Count - 1; i >= 0; i--)
{
var notification = mapNotifications[i];
notification.Offset -= deltaTime * 75.0f;
if (notification.Offset < -notification.TextSize.X - mapContainer.Rect.Width)
{
notification.Offset = Math.Max(mapNotifications.Max(n => n.Offset + n.TextSize.X) + GUI.IntScale(60), 0);
notification.TimesShown++;
if (mapNotifications.Count > 5)
{
mapNotifications.RemoveAt(i);
}
else if (mapNotifications.Count > 3 && notification.TimesShown > 2)
{
mapNotifications.RemoveAt(i);
}
}
}
}
private void CreateLocationInfoOverlay(Location location)
{
locationInfoOverlay = new GUIFrame(new RectTransform(new Point(GUI.IntScale(350), GUI.IntScale(350)), GUI.Canvas), style: "GUIToolTip")
{
UserData = location
};
locationInfoOverlay.Color *= 0.8f;
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), locationInfoOverlay.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.02f
};
bool showReputation = hudVisibility > 0.0f && location.Type.HasOutpost && location.Reputation != null;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), location.DisplayName, font: GUIStyle.LargeFont) { Padding = Vector4.Zero };
if (!location.Type.Name.IsNullOrEmpty())
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), location.Type.Name, font: GUIStyle.SubHeadingFont) { Padding = Vector4.Zero };
}
CreateSpacing(10);
if (!location.Type.Description.IsNullOrEmpty())
{
CreateTextWithIcon(location.Type.Description, location.Type.Sprite);
}
int highestSubTier = location.HighestSubmarineTierAvailable();
List<(SubmarineClass subClass, int tier)> overrideTiers = null;
if (location.CanHaveSubsForSale())
{
overrideTiers = new List<(SubmarineClass subClass, int tier)>();
foreach (SubmarineClass subClass in Enum.GetValues(typeof(SubmarineClass)))
{
if (subClass == SubmarineClass.Undefined) { continue; }
int highestClassTier = location.HighestSubmarineTierAvailable(subClass);
if (highestClassTier > 0 && highestClassTier > highestSubTier)
{
overrideTiers.Add((subClass, highestClassTier));
}
}
}
if (highestSubTier > 0)
{
CreateTextWithIcon(TextManager.GetWithVariable("advancedsub.all", "[tiernumber]", highestSubTier.ToString()), icon: null, style: "LocationOverlaySubmarineIcon");
}
if (overrideTiers != null)
{
foreach (var (subClass, tier) in overrideTiers)
{
CreateTextWithIcon(TextManager.GetWithVariable($"advancedsub.{subClass}", "[tiernumber]", tier.ToString()), icon: null, style: "LocationOverlaySubmarineIcon");
}
}
CreateSpacing(10);
void CreateTextWithIcon(LocalizedString text, Sprite icon, string style = null)
{
var textHolder = new GUILayoutGroup(new RectTransform(new Point(content.Rect.Width, (int)GUIStyle.Font.MeasureString(text).Y), content.RectTransform), isHorizontal: true)
{
Stretch = true,
CanBeFocused = true
};
var guiIcon =
style == null ?
new GUIImage(new RectTransform(Vector2.One * 1.25f, textHolder.RectTransform, scaleBasis: ScaleBasis.BothHeight), icon) :
new GUIImage(new RectTransform(Vector2.One * 1.25f, textHolder.RectTransform, scaleBasis: ScaleBasis.BothHeight), style);
var textBlock = new GUITextBlock(new RectTransform(new Vector2(0.9f, 1.0f), textHolder.RectTransform), text);
textBlock.RectTransform.MinSize = new Point((int)textBlock.TextSize.X, 0);
textHolder.RectTransform.MinSize = new Point((int)textBlock.TextSize.X + guiIcon.Rect.Width, 0);
}
void CreateSpacing(int height)
{
new GUIFrame(new RectTransform(new Point(content.Rect.Width, GUI.IntScale(height)), content.RectTransform), style: null);
}
if (location.Faction != null)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
RichString.Rich(TextManager.GetWithVariables("reputationgainnotification",
("[value]", string.Empty),
("[reputationname]", $"‖color:{XMLExtensions.ToStringHex(location.Faction.Prefab.IconColor)}‖{location.Faction.Prefab.Name}‖end‖"))))
{
Padding = Vector4.Zero
};
CreateSpacing(10);
var repBarHolder = new GUILayoutGroup(new RectTransform(new Point(content.Rect.Width, GUI.IntScale(25)), content.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
new GUICustomComponent(new RectTransform(new Vector2(0.6f, 1.0f), repBarHolder.RectTransform), onDraw: (sb, component) =>
{
if (location.Reputation == null) { return; }
RoundSummary.DrawReputationBar(sb, component.Rect, location.Reputation.NormalizedValue);
});
new GUITextBlock(new RectTransform(new Vector2(0.4f, 1.0f), repBarHolder.RectTransform),
location.Reputation.GetFormattedReputationText(), textAlignment: Alignment.CenterRight);
new GUIImage(new RectTransform(new Vector2(0.25f, 0.5f), locationInfoOverlay.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f) },
location.Faction.Prefab.Icon, scaleToFit: true)
{
Color = location.Faction.Prefab.IconColor * 0.5f
};
CreateSpacing(20);
}
locationInfoOverlay.RectTransform.NonScaledSize =
new Point(
Math.Max(locationInfoOverlay.Rect.Width, (int)(content.Children.Max(c => c is GUITextBlock textBlock ? textBlock.TextSize.X : c.RectTransform.MinSize.X) * 1.2f)),
(int)(content.Children.Sum(c => c.Rect.Height) / content.RectTransform.RelativeSize.Y));
}
partial void ClearAnimQueue()
{
mapAnimQueue.Clear();
}
public void Update(CampaignMode campaign, float deltaTime, GUICustomComponent mapContainer)
{
Rectangle rect = mapContainer.Rect;
UpdateNotifications(deltaTime, mapContainer);
var currentDisplayLocation = campaign?.GetCurrentDisplayLocation();
if (currentDisplayLocation != null)
{
if (!currentDisplayLocation.Discovered)
{
RemoveFogOfWar(currentDisplayLocation);
Discover(currentDisplayLocation);
if (currentDisplayLocation.MapPosition.X > furthestDiscoveredLocation.MapPosition.X)
{
furthestDiscoveredLocation = currentDisplayLocation;
}
}
}
Vector2 currentPosition = currentDisplayLocation.MapPosition;
if (Level.Loaded?.Type == LevelData.LevelType.LocationConnection && Level.Loaded.StartLocation != null && Level.Loaded.EndLocation != null)
{
Vector2 startPos = currentDisplayLocation == Level.Loaded.StartLocation ? Level.Loaded.StartLocation.MapPosition : Level.Loaded.EndLocation.MapPosition;
int moveDir = currentDisplayLocation == Level.Loaded.StartLocation ? 1 : -1;
Vector2 diff = Level.Loaded.EndLocation.MapPosition - Level.Loaded.StartLocation.MapPosition;
currentPosition = startPos +
Vector2.Normalize(diff) * Math.Min(100, diff.Length() * 0.2f) * moveDir;
}
else
{
currentPosition += Vector2.UnitY * 35;
}
currLocationIndicatorPos = Vector2.Lerp(currLocationIndicatorPos, currentPosition, deltaTime);
#if DEBUG
if (GameMain.DebugDraw)
{
if (editor == null) CreateEditor();
editor.AddToGUIUpdateList(order: 1);
}
if (PlayerInput.KeyHit(Keys.Space))
{
Radiation?.OnStep();
}
#endif
Radiation?.MapUpdate(deltaTime);
if (mapAnimQueue.Count > 0)
{
hudVisibility = Math.Max(hudVisibility - deltaTime, 0.0f);
UpdateMapAnim(mapAnimQueue.Peek(), deltaTime);
if (mapAnimQueue.Peek().Finished)
{
mapAnimQueue.Dequeue();
}
return;
}
hudVisibility = Math.Min(hudVisibility + deltaTime, 0.75f + (float)Math.Sin(Timing.TotalTime * 3.0f) * 0.25f);
Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);
Vector2 viewOffset = DrawOffset + drawOffsetNoise;
if (HighlightedLocation != null)
{
Vector2 highlightedLocationDrawPos = rectCenter + (HighlightedLocation.MapPosition + viewOffset) * zoom;
if (locationInfoOverlay == null || locationInfoOverlay.UserData != HighlightedLocation)
{
CreateLocationInfoOverlay(HighlightedLocation);
}
Point offsetFromLocationIcon = new Point(GUI.IntScale(25));
var locationInfoRt = locationInfoOverlay.RectTransform;
if (locationInfoRt.Pivot == Pivot.BottomLeft || locationInfoRt.Pivot == Pivot.BottomRight)
{
offsetFromLocationIcon.Y = -offsetFromLocationIcon.Y;
}
if (locationInfoRt.Pivot == Pivot.TopRight || locationInfoRt.Pivot == Pivot.BottomRight)
{
offsetFromLocationIcon.X = -offsetFromLocationIcon.X;
}
locationInfoRt.ScreenSpaceOffset = highlightedLocationDrawPos.ToPoint() + offsetFromLocationIcon;
if (locationInfoOverlay.Rect.Bottom > rect.Bottom)
{
locationInfoRt.Pivot = Pivot.BottomLeft;
}
if (locationInfoOverlay.Rect.Right > rect.Right)
{
locationInfoRt.Pivot = locationInfoRt.Pivot == Pivot.TopLeft ? Pivot.TopRight : Pivot.BottomRight;
}
locationInfoOverlay?.AddToGUIUpdateList(order: 1);
}
float closestDist = 0.0f;
HighlightedLocation = null;
if ((GUI.MouseOn == null || GUI.MouseOn == mapContainer))
{
for (int i = 0; i < Locations.Count; i++)
{
Location location = Locations[i];
if (IsInFogOfWar(location) && !(currentDisplayLocation?.Connections.Any(c => c.Locations.Contains(location)) ?? false) && !GameMain.DebugDraw) { continue; }
Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;
if (!rect.Contains(pos)) { continue; }
Sprite locationSprite = location.IsCriticallyRadiated() ? location.Type.RadiationSprite ?? location.Type.Sprite : location.Type.Sprite;
float iconScale = generationParams.LocationIconSize / locationSprite.size.X;
if (location == currentDisplayLocation) { iconScale *= 1.2f; }
Rectangle drawRect = locationSprite.SourceRect;
drawRect.Width = (int)(drawRect.Width * iconScale * zoom * 1.4f);
drawRect.Height = (int)(drawRect.Height * iconScale * zoom * 1.4f);
drawRect.X = (int)pos.X - drawRect.Width / 2;
drawRect.Y = (int)pos.Y - drawRect.Width / 2;
if (!drawRect.Contains(PlayerInput.MousePosition)) { continue; }
float dist = Vector2.Distance(PlayerInput.MousePosition, pos);
if (HighlightedLocation == null || dist < closestDist)
{
closestDist = dist;
HighlightedLocation = location;
}
}
}
if (SelectedConnection != null)
{
connectionHighlightState = Math.Min(connectionHighlightState + deltaTime, 1.0f);
}
else
{
connectionHighlightState = 0.0f;
}
if (GUI.KeyboardDispatcher.Subscriber == null)
{
float moveSpeed = 1000.0f;
Vector2 moveAmount = Vector2.Zero;
if (PlayerInput.KeyDown(InputType.Left)) { moveAmount += Vector2.UnitX; }
if (PlayerInput.KeyDown(InputType.Right)) { moveAmount -= Vector2.UnitX; }
if (PlayerInput.KeyDown(InputType.Up)) { moveAmount += Vector2.UnitY; }
if (PlayerInput.KeyDown(InputType.Down)) { moveAmount -= Vector2.UnitY; }
DrawOffset += moveAmount * moveSpeed / zoom * deltaTime;
}
targetZoom = MathHelper.Clamp(targetZoom, generationParams.MinZoom, generationParams.MaxZoom);
zoom = MathHelper.Lerp(zoom, targetZoom * GUI.Scale, 0.1f);
if (GUI.MouseOn == mapContainer)
{
foreach (LocationConnection connection in Connections)
{
if (HighlightedLocation != currentDisplayLocation &&
connection.Locations.Contains(HighlightedLocation) &&
connection.Locations.Contains(currentDisplayLocation))
{
if (PlayerInput.PrimaryMouseButtonClicked() &&
SelectedLocation != HighlightedLocation && HighlightedLocation != null)
{
if (connection.Locked)
{
new GUIMessageBox(string.Empty, TextManager.Get("LockedPathTooltip"));
}
//clients aren't allowed to select the location without a permission
else if (CampaignMode.AllowedToManageCampaign(Networking.ClientPermissions.ManageMap))
{
connectionHighlightState = 0.0f;
SelectedConnection = connection;
SelectedLocation = HighlightedLocation;
OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);
GameMain.Client?.SendCampaignState();
}
}
}
}
targetZoom += PlayerInput.ScrollWheelSpeed / 500.0f;
if (PlayerInput.MidButtonHeld() || (HighlightedLocation == null && PlayerInput.PrimaryMouseButtonHeld()))
{
DrawOffset += PlayerInput.MouseSpeed / zoom;
}
if (AllowDebugTeleport)
{
if (PlayerInput.DoubleClicked() && HighlightedLocation != null)
{
var passedConnection = currentDisplayLocation.Connections.Find(c => c.OtherLocation(currentDisplayLocation) == HighlightedLocation);
if (passedConnection != null)
{
passedConnection.Passed = true;
}
Location prevLocation = currentDisplayLocation;
CurrentLocation = HighlightedLocation;
Level.Loaded.DebugSetStartLocation(CurrentLocation);
Level.Loaded.DebugSetEndLocation(null);
Discover(CurrentLocation);
Visit(CurrentLocation);
OnLocationChanged?.Invoke(new LocationChangeInfo(prevLocation, CurrentLocation));
SelectLocation(-1);
if (GameMain.Client == null)
{
CurrentLocation.CreateStores();
ProgressWorld(campaign);
Radiation?.OnStep(1);
}
else
{
GameMain.Client.SendCampaignState();
}
}
if (PlayerInput.PrimaryMouseButtonClicked() && HighlightedLocation == null)
{
SelectLocation(-1);
}
}
}
}
public void Draw(CampaignMode campaign, SpriteBatch spriteBatch, GUICustomComponent mapContainer)
{
tooltip = null;
var currentDisplayLocation = campaign?.GetCurrentDisplayLocation();
Rectangle rect = mapContainer.Rect;
Vector2 viewSize = new Vector2(rect.Width / zoom, rect.Height / zoom);
Vector2 edgeBuffer = new Vector2(rect.Width * 0.05f);
DrawOffset.X = MathHelper.Clamp(DrawOffset.X, -Width - edgeBuffer.X + viewSize.X / 2.0f, edgeBuffer.X - viewSize.X / 2.0f);
DrawOffset.Y = MathHelper.Clamp(DrawOffset.Y, -Height - edgeBuffer.Y + viewSize.Y / 2.0f, edgeBuffer.Y - viewSize.Y / 2.0f);
drawOffsetNoise = new Vector2(
(float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.1f % 255, Timing.TotalTime * 0.1f % 255, 0) - 0.5f,
(float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.2f % 255, Timing.TotalTime * 0.2f % 255, 0.5f) - 0.5f) * 10.0f;
Vector2 viewOffset = DrawOffset + drawOffsetNoise;
Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);
float missionIconScale = generationParams.MissionIcon != null ? 18.0f / generationParams.MissionIcon.SourceRect.Width : 1.0f;
Rectangle prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;
spriteBatch.End();
spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, rect);
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
Vector2 topLeft = rectCenter + viewOffset - rect.Location.ToVector2();
Vector2 bottomRight = topLeft + new Vector2(Width, Height);
Vector2 mapTileSize = mapTiles[0, 0].size * generationParams.MapTileScale;
int startX = (int)Math.Floor(-topLeft.X / mapTileSize.X) - 1;
int startY = (int)Math.Floor(-topLeft.Y / mapTileSize.Y) - 1;
int endX = (int)Math.Ceiling((-topLeft.X + rect.Width) / mapTileSize.X);
int endY = (int)Math.Ceiling((-topLeft.Y + rect.Height) / mapTileSize.Y);
float noiseT = (float)(Timing.TotalTime * 0.01f);
cameraNoiseStrength = (float)PerlinNoise.CalculatePerlin(noiseT, noiseT * 0.5f, noiseT * 0.2f);
float noiseScale = (float)PerlinNoise.CalculatePerlin(noiseT * 5.0f, noiseT * 2.0f, 0) * 5.0f;
for (int x = startX; x <= endX; x++)
{
for (int y = startY; y <= endY; y++)
{
int tileX = Math.Abs(x) % mapTiles.GetLength(0);
int tileY = Math.Abs(y) % mapTiles.GetLength(1);
Vector2 tilePos = rectCenter + (viewOffset + new Vector2(x, y) * mapTileSize) * zoom;
mapTiles[tileX, tileY].Draw(spriteBatch, tilePos, Color.White, origin: Vector2.Zero, scale: generationParams.MapTileScale * zoom);
if (GameMain.DebugDraw) { continue; }
if (!tileDiscovered[tileX, tileY] || x < 0 || y < 0 || x >= tileDiscovered.GetLength(0) || y >= tileDiscovered.GetLength(1))
{
generationParams.FogOfWarSprite?.Draw(spriteBatch, tilePos, Color.White * cameraNoiseStrength, origin: Vector2.Zero, scale: generationParams.MapTileScale * zoom);
noiseOverlay.DrawTiled(spriteBatch, tilePos, mapTileSize * zoom,
startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
color: Color.White * cameraNoiseStrength * 0.2f,
textureScale: Vector2.One * noiseScale);
}
}
}
if (GameMain.DebugDraw)
{
if (topLeft.X > rect.X)
GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Y, (int)(topLeft.X - rect.X), rect.Height), Color.Black * 0.5f, true);
if (topLeft.Y > rect.Y)
GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, rect.Y, (int)(bottomRight.X - topLeft.X), (int)(topLeft.Y - rect.Y)), Color.Black * 0.5f, true);
if (bottomRight.X < rect.Right)
GUI.DrawRectangle(spriteBatch, new Rectangle((int)bottomRight.X, rect.Y, (int)(rect.Right - bottomRight.X), rect.Height), Color.Black * 0.5f, true);
if (bottomRight.Y < rect.Bottom)
GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, (int)bottomRight.Y, (int)(bottomRight.X - topLeft.X), (int)(rect.Bottom - bottomRight.Y)), Color.Black * 0.5f, true);
}
float rawNoiseScale = 1.0f + PerlinNoise.GetPerlin((int)(Timing.TotalTime * 1 - 1), (int)(Timing.TotalTime * 1 - 1));
DrawNoise(spriteBatch, rect, rawNoiseScale);
Radiation?.Draw(spriteBatch, rect, zoom);
if (generationParams.ShowLocations)
{
foreach (LocationConnection connection in Connections)
{
if (IsInFogOfWar(connection.Locations[0]) && IsInFogOfWar(connection.Locations[1])) { continue; }
DrawConnection(spriteBatch, connection, rect, viewOffset, currentDisplayLocation);
}
for (int i = 0; i < Locations.Count; i++)
{
Location location = Locations[i];
if (!location.Discovered && IsInFogOfWar(location)) { continue; }
bool isEndLocation = endLocations.Contains(location);
if (!GameMain.DebugDraw && isEndLocation && location != endLocations.First()) { continue; }
Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;
Sprite locationSprite = location.IsCriticallyRadiated() ? location.Type.RadiationSprite ?? location.Type.Sprite : location.Type.Sprite;
Rectangle drawRect = locationSprite.SourceRect;
drawRect.X = (int)pos.X - drawRect.Width / 2;
drawRect.Y = (int)pos.Y - drawRect.Width / 2;
if (drawRect.X > rect.Right - GUI.IntScale(100) && generationParams.MissionIcon != null && location.AvailableMissions.Any())
{
Vector2 offScreenMissionIconPos = new Vector2(rect.Right - GUI.IntScale(50), drawRect.Center.Y);
generationParams.MissionIcon.Draw(spriteBatch,
offScreenMissionIconPos,
generationParams.IndicatorColor, scale: missionIconScale * zoom);
GUI.Arrow.Draw(spriteBatch,
offScreenMissionIconPos + Vector2.UnitX * generationParams.MissionIcon.size.X * missionIconScale * zoom,
generationParams.IndicatorColor, MathHelper.PiOver2, scale: 0.5f);
}
if (!rect.Intersects(drawRect)) { continue; }
Color color = location.Type.SpriteColor;
if (!location.Visited) { color = Color.White; }
if (location.Connections.Find(c => c.Locations.Contains(currentDisplayLocation)) == null)
{
color *= 0.5f;
}
float iconScale = location == currentDisplayLocation ? 1.2f : 1.0f;
if (location == HighlightedLocation) { iconScale *= 1.2f; }
if (isEndLocation) { iconScale *= 2.0f; }
float notificationPulseAmount = 1.0f;
float notificationColorLerp = 0.0f;
if (mapNotifications.Any(n => n.RelatedLocation == location && n.IsCurrentlyVisible))
{
float sin = MathF.Sin((float)Timing.TotalTime * 2.0f);
notificationPulseAmount = Math.Max(sin + 0.5f, 1.0f);
notificationColorLerp = (notificationPulseAmount - 1.0f) * 4.0f;
color = Color.Lerp(color, GUIStyle.Yellow, notificationColorLerp);
iconScale *= notificationPulseAmount;
}
locationSprite.Draw(spriteBatch, pos, color,
scale: generationParams.LocationIconSize / locationSprite.size.X * iconScale * zoom);
if (location.Faction != null)
{
float factionIconScale = iconScale * 0.7f;
Sprite factionIcon = location.Faction.Prefab.IconSmall ?? location.Faction.Prefab.Icon;
Color factionIconColor = Color.Lerp(color, location.Faction.Prefab.IconColor, notificationColorLerp);
factionIcon.Draw(spriteBatch, pos + new Vector2(-15, 15) * zoom, factionIconColor,
scale: generationParams.LocationIconSize / factionIcon.size.X * factionIconScale * zoom);
}
if (location == currentDisplayLocation)
{
if (SelectedLocation != null)
{
Vector2 dir = Vector2.Normalize(SelectedLocation.MapPosition - currLocationIndicatorPos);
GUI.Arrow.Draw(spriteBatch,
rectCenter + (currLocationIndicatorPos + viewOffset) * zoom + dir * generationParams.LocationIconSize * 0.6f * zoom,
generationParams.IndicatorColor,
GUI.Arrow.Origin,
rotate: MathUtils.VectorToAngle(dir) + MathHelper.PiOver2,
new Vector2(0.5f, 1.0f) * zoom);
}
generationParams.CurrentLocationIndicator.Draw(spriteBatch,
rectCenter + (currLocationIndicatorPos + viewOffset) * zoom,
generationParams.IndicatorColor,
generationParams.CurrentLocationIndicator.Origin, 0, Vector2.One * (generationParams.LocationIconSize / generationParams.CurrentLocationIndicator.size.X) * 0.8f * zoom);
}
if (location == SelectedLocation)
{
generationParams.SelectedLocationIndicator.Draw(spriteBatch,
rectCenter + (location.MapPosition + viewOffset) * zoom,
generationParams.IndicatorColor,
generationParams.SelectedLocationIndicator.Origin, 0, Vector2.One * (generationParams.LocationIconSize / generationParams.SelectedLocationIndicator.size.X) * 1.7f * zoom);
}
if (location.TimeSinceLastTypeChange < 1 && !string.IsNullOrEmpty(location.LastTypeChangeMessage) && generationParams.TypeChangeIcon != null)
{
Vector2 typeChangeIconPos = pos + new Vector2(1.35f, -0.35f) * generationParams.LocationIconSize * 0.5f * zoom;
float typeChangeIconScale = 18.0f / generationParams.TypeChangeIcon.SourceRect.Width;
Color iconColor = GUIStyle.Red;
color = Color.Lerp(color, GUIStyle.Yellow, notificationColorLerp);
iconScale *= notificationPulseAmount;
generationParams.TypeChangeIcon.Draw(spriteBatch, typeChangeIconPos, iconColor, scale: typeChangeIconScale * zoom);
if (Vector2.Distance(PlayerInput.MousePosition, typeChangeIconPos) < generationParams.TypeChangeIcon.SourceRect.Width * zoom &&
(tooltip == null || IsPreferredTooltip(typeChangeIconPos)))
{
tooltip = (new Rectangle(typeChangeIconPos.ToPoint(), new Point(30)), RichString.Rich(location.LastTypeChangeMessage));
}
}
if (location != CurrentLocation && generationParams.MissionIcon != null)
{
if ((CurrentLocation == currentDisplayLocation && CurrentLocation.AvailableMissions.Any(m => m.Locations.Contains(location))) ||
location.AvailableMissions.Any(m => m.Locations[0] == m.Locations[1]))
{
Vector2 missionIconPos = pos + new Vector2(1.35f, 0.35f) * generationParams.LocationIconSize * 0.5f * zoom;
generationParams.MissionIcon.Draw(spriteBatch, missionIconPos, generationParams.IndicatorColor, scale: missionIconScale * zoom);
if (Vector2.Distance(PlayerInput.MousePosition, missionIconPos) < generationParams.MissionIcon.SourceRect.Width * zoom && IsPreferredTooltip(missionIconPos))
{
var availableMissions = CurrentLocation.AvailableMissions
.Where(m => m.Locations.Contains(location))
.Concat(location.AvailableMissions.Where(m => m.Locations[0] == m.Locations[1]))
.Distinct();
tooltip = (new Rectangle(missionIconPos.ToPoint(), new Point(30)), TextManager.Get("mission") + '\n'+ string.Join('\n', availableMissions.Select(m => "- " + m.Name)));
}
}
}
if (GameMain.DebugDraw)
{
Vector2 dPos = pos;
if (location == HighlightedLocation)
{
dPos.Y -= 80;
GUI.DrawString(spriteBatch, dPos + new Vector2(15, 32), "Faction: " + (location.Faction?.Prefab.Name ?? "none"), Color.White, Color.Black, font: GUIStyle.SubHeadingFont);
GUI.DrawString(spriteBatch, dPos + new Vector2(15, 50), "Secondary Faction: " + (location.SecondaryFaction?.Prefab.Name ?? "none"), Color.White, Color.Black, font: GUIStyle.SubHeadingFont);
dPos.Y += 48;
if (PlayerInput.KeyDown(Keys.LeftShift))
{
GUI.DrawString(spriteBatch, new Vector2(150,150), "Dist: " +
GetDistanceToClosestLocationOrConnection(CurrentLocation, int.MaxValue, loc => loc == location), Color.White, Color.Black, font: GUIStyle.SubHeadingFont);
}
}
dPos.Y += 48;
GUI.DrawString(spriteBatch, dPos, $"Difficulty: {location.LevelData.Difficulty.FormatSingleDecimal()}", Color.White, Color.Black * 0.8f, 4, font: GUIStyle.SmallFont);
}
}
}
DrawDecorativeHUD(spriteBatch, rect);
bool drawRadiationTooltip = true;
if (tooltip != null)
{
GUIComponent.DrawToolTip(spriteBatch, tooltip.Value.tip, tooltip.Value.targetArea);
drawRadiationTooltip = false;
}
if (drawRadiationTooltip)
{
Radiation?.DrawFront(spriteBatch);
}
spriteBatch.End();
GameMain.Instance.GraphicsDevice.ScissorRectangle = prevScissorRect;
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
}
public static void DrawNoise(SpriteBatch spriteBatch, Rectangle rect, float strength)
{
noiseOverlay ??= new Sprite("Content/UI/noise.png", Vector2.Zero);
float noiseT = (float)(Timing.TotalTime * 0.01f);
float noiseScale = (float)PerlinNoise.CalculatePerlin(noiseT * 5.0f, noiseT * 2.0f, 0) * 5.0f;
float rawNoiseScale = 1.0f + GetPerlinNoise();
noiseOverlay.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
color : Color.White * strength * 0.1f,
textureScale: Vector2.One * rawNoiseScale);
noiseOverlay.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
color: new Color(20,20,20,50),
textureScale: Vector2.One * rawNoiseScale * 2);
noiseOverlay.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight),
startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
color: Color.White * strength * 0.1f,
textureScale: Vector2.One * noiseScale);
}
private static float GetPerlinNoise() => PerlinNoise.GetPerlin((int)(Timing.TotalTime * 1 - 1), (int)(Timing.TotalTime * 1 - 1));
private void DrawConnection(SpriteBatch spriteBatch, LocationConnection connection, Rectangle viewArea, Vector2 viewOffset, Location currentDisplayLocation, Color? overrideColor = null)
{
Color connectionColor;
if (GameMain.DebugDraw)
{
float sizeFactor = MathUtils.InverseLerp(
generationParams.SmallLevelConnectionLength,
generationParams.LargeLevelConnectionLength,
connection.Length);
connectionColor = ToolBox.GradientLerp(sizeFactor, Color.LightGreen, GUIStyle.Orange, GUIStyle.Red);
}
else if (overrideColor.HasValue)
{
connectionColor = overrideColor.Value;
}
else
{
connectionColor = connection.Passed ? generationParams.ConnectionColor : generationParams.UnvisitedConnectionColor;
}
int width = (int)(generationParams.LocationConnectionWidth * zoom);
//current level
if (Level.Loaded?.LevelData == connection.LevelData)
{
connectionColor = generationParams.HighlightedConnectionColor;
width = (int)(width * 1.5f);
}
//selected connection
if (SelectedLocation != currentDisplayLocation &&
connection.Locations.Contains(SelectedLocation) && connection.Locations.Contains(currentDisplayLocation))
{
connectionColor = generationParams.HighlightedConnectionColor;
width *= 2;
}
//highlighted connection
else if (HighlightedLocation != currentDisplayLocation &&
connection.Locations.Contains(HighlightedLocation) && connection.Locations.Contains(currentDisplayLocation))
{
connectionColor = generationParams.HighlightedConnectionColor;
width *= 2;
}
Vector2 rectCenter = viewArea.Center.ToVector2();
int startIndex = connection.CrackSegments.Count > 2 ? 1 : 0;
int endIndex = connection.CrackSegments.Count > 2 ? connection.CrackSegments.Count - 1 : connection.CrackSegments.Count;
Vector2? connectionStart = null;
Vector2? connectionEnd = null;
for (int i = startIndex; i < endIndex; i++)
{
var segment = connection.CrackSegments[i];
Vector2 start = rectCenter + (segment[0] + viewOffset) * zoom;
if (!connectionStart.HasValue) { connectionStart = start; }
Vector2 end = rectCenter + (segment[1] + viewOffset) * zoom;
connectionEnd = end;
if (!viewArea.Contains(start) && !viewArea.Contains(end))
{
continue;
}
else
{
if (MathUtils.GetLineRectangleIntersection(start, end, new Rectangle(viewArea.X, viewArea.Y + viewArea.Height, viewArea.Width, viewArea.Height), out Vector2 intersection))
{
if (!viewArea.Contains(start))
{
start = intersection;
}
else
{
end = intersection;
}
}
}
float a = 1.0f;
if (!connection.Locations[0].Visited && !connection.Locations[1].Visited)
{
if (IsInFogOfWar(connection.Locations[0]))
{
a = (float)i / connection.CrackSegments.Count;
}
else if (IsInFogOfWar(connection.Locations[1]))
{
a = 1.0f - (float)i / connection.CrackSegments.Count;
}
}
float dist = Vector2.Distance(start, end);
var connectionSprite = connection.Passed ? generationParams.PassedConnectionSprite : generationParams.ConnectionSprite;
if (connectionSprite?.Texture == null) { continue; }
Color segmentColor = connectionColor;
int segmentWidth = width;
if (connection == SelectedConnection)
{
float t = (i - startIndex) / (float)(endIndex - startIndex - 1);
if (currentDisplayLocation == connection.Locations[1]) { t = 1.0f - t; }
if (t > connectionHighlightState)
{
segmentWidth /= 2;
segmentColor = connection.Passed ? generationParams.ConnectionColor : generationParams.UnvisitedConnectionColor;
}
}
spriteBatch.Draw(connectionSprite.Texture,
new Rectangle((int)start.X, (int)start.Y, (int)(dist - 1 * zoom), segmentWidth),
connectionSprite.SourceRect, segmentColor * a,
MathUtils.VectorToAngle(end - start),
new Vector2(0, connectionSprite.size.Y / 2), SpriteEffects.None, 0.01f);
}
int iconCount = 0, iconIndex = 0;
if (connectionStart.HasValue && connectionEnd.HasValue)
{
if (connection.LevelData.HasBeaconStation) { iconCount++; }
if (connection.LevelData.HasHuntingGrounds) { iconCount++; }
if (connection.Locked) { iconCount++; }
string tooltip = null;
float subCrushDepth = SubmarineInfo.GetSubCrushDepth(SubmarineSelection.CurrentOrPendingSubmarine(), ref pendingSubInfo);
string crushDepthWarningIconStyle = null;
if (connection.LevelData.InitialDepth * Physics.DisplayToRealWorldRatio > subCrushDepth)
{
iconCount++;
crushDepthWarningIconStyle = "CrushDepthWarningHighIcon";
tooltip = "crushdepthwarninghigh";
}
else if ((connection.LevelData.InitialDepth + connection.LevelData.Size.Y) * Physics.DisplayToRealWorldRatio > subCrushDepth)
{
iconCount++;
crushDepthWarningIconStyle = "CrushDepthWarningLowIcon";
tooltip = "crushdepthwarninglow";
}
if (connection.LevelData.HasBeaconStation)
{
var beaconStationIconStyle = connection.LevelData.IsBeaconActive ? "BeaconStationActive" : "BeaconStationInactive";
DrawIcon(beaconStationIconStyle, (int)(28 * zoom), connection.LevelData.IsBeaconActive ? beaconStationActiveText : beaconStationInactiveText);
}
if (connection.Locked)
{
var gateLocation = connection.Locations[0].IsGateBetweenBiomes ? connection.Locations[0] : connection.Locations[1];
var unlockEvent = EventPrefab.GetUnlockPathEvent(gateLocation.LevelData.Biome.Identifier, gateLocation.Faction);
if (unlockEvent != null)
{
Reputation unlockReputation = CurrentLocation.Reputation;
Faction unlockFaction = null;
if (!unlockEvent.Faction.IsEmpty)
{
unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.Faction);
unlockReputation = unlockFaction?.Reputation;
}
if (unlockReputation != null)
{
DrawIcon(
"LockedLocationConnection", (int)(28 * zoom),
RichString.Rich(TextManager.GetWithVariables(unlockEvent.UnlockPathTooltip ?? "LockedPathTooltip",
("[requiredreputation]", Reputation.GetFormattedReputationText(MathUtils.InverseLerp(unlockReputation.MinReputation, unlockReputation.MaxReputation, unlockEvent.UnlockPathReputation), unlockEvent.UnlockPathReputation, addColorTags: true)),
("[currentreputation]", unlockReputation.GetFormattedReputationText(addColorTags: true)))));
}
}
else
{
DrawIcon("LockedLocationConnection", (int)(28 * zoom), TextManager.Get("LockedPathTooltip"));
}
}
if (connection.LevelData.HasHuntingGrounds)
{
DrawIcon("HuntingGrounds", (int)(28 * zoom), RichString.Rich(TextManager.Get("HuntingGroundsTooltip")));
}
if (crushDepthWarningIconStyle != null)
{
DrawIcon(crushDepthWarningIconStyle, (int)(32 * zoom),
RichString.Rich(TextManager.GetWithVariables(tooltip,
("[initialdepth]", $"‖color:gui.orange‖{(int)(connection.LevelData.InitialDepth * Physics.DisplayToRealWorldRatio)}‖end‖"),
("[submarinecrushdepth]", $"‖color:gui.orange‖{(int)subCrushDepth}‖end‖"))));
}
}
if (GameMain.DebugDraw && zoom > (1.0f * GUI.Scale) && generationParams.ShowLevelTypeNames)
{
Vector2 center = rectCenter + (connection.CenterPos + viewOffset) * zoom;
if (viewArea.Contains(center) && connection.Biome != null)
{
GUI.DrawString(spriteBatch, center, (connection.LevelData?.GenerationParams?.Identifier ?? connection.Biome.Identifier) + " (" + connection.Difficulty.FormatSingleDecimal() + ")", Color.White);
}
}
void DrawIcon(string iconStyle, int iconSize, RichString tooltipText)
{
Vector2 iconPos = (connectionStart.Value + connectionEnd.Value) / 2;
Vector2 iconDiff = Vector2.Normalize(connectionEnd.Value - connectionStart.Value) * iconSize;
iconPos += (iconDiff * -(iconCount - 1) / 2.0f) + iconDiff * iconIndex;
var style = GUIStyle.GetComponentStyle(iconStyle);
bool mouseOn = Vector2.DistanceSquared(iconPos, PlayerInput.MousePosition) < iconSize * iconSize && IsPreferredTooltip(iconPos);
Sprite iconSprite = style.GetDefaultSprite();
iconSprite.Draw(spriteBatch, iconPos, (mouseOn ? style.HoverColor : style.Color) * 0.7f,
scale: iconSize / iconSprite.size.X);
if (mouseOn)
{
tooltip = (new Rectangle((iconPos - Vector2.One * iconSize / 2).ToPoint(), new Point(iconSize)), tooltipText);
}
iconIndex++;
}
}
private bool IsPreferredTooltip(Vector2 tooltipPos)
{
return tooltip == null || Vector2.DistanceSquared(tooltipPos, PlayerInput.MousePosition) < Vector2.DistanceSquared(tooltip.Value.targetArea.Center.ToVector2(), PlayerInput.MousePosition);
}
private float hudVisibility;
private float cameraNoiseStrength;
private void DrawDecorativeHUD(SpriteBatch spriteBatch, Rectangle rect)
{
generationParams.DecorativeGraphSprite.Draw(spriteBatch, (int)((Timing.TotalTime * 5.0f) % generationParams.DecorativeGraphSprite.FrameCount),
new Vector2(rect.X, rect.Bottom - (generationParams.DecorativeGraphSprite.FrameSize.Y + 30) * GUI.Scale),
Color.White, Vector2.Zero, 0, Vector2.One * GUI.Scale, SpriteEffects.FlipVertically);
GUI.DrawString(spriteBatch,
new Vector2(rect.Right - GUI.IntScale(170), rect.Y + GUI.IntScale(5)),
"JOVIAN FLUX " + ((cameraNoiseStrength + Rand.Range(-0.02f, 0.02f)) * 500), generationParams.IndicatorColor * hudVisibility, font: GUIStyle.SmallFont);
GUI.DrawString(spriteBatch,
new Vector2(rect.X + GUI.IntScale(5), rect.Y + GUI.IntScale(5)),
"LAT " + (-DrawOffset.Y / 100.0f) + " LON " + (-DrawOffset.X / 100.0f), generationParams.IndicatorColor * hudVisibility, font: GUIStyle.SmallFont);
}
private void UpdateMapAnim(MapAnim anim, float deltaTime)
{
//pause animation while there are messageboxes (other than hints) on screen
if (GUIMessageBox.MessageBoxes.Count(c => !(c is GUIMessageBox mb) || mb.MessageBoxType != GUIMessageBox.Type.Hint) > 0) { return; }
if (!string.IsNullOrEmpty(anim.StartMessage))
{
new GUIMessageBox("", anim.StartMessage);
anim.StartMessage = null;
return;
}
float unscaledZoom = zoom / GUI.Scale;
if (anim.StartZoom == null) { anim.StartZoom = MathUtils.InverseLerp(generationParams.MinZoom, generationParams.MaxZoom, unscaledZoom); }
if (anim.EndZoom == null) { anim.EndZoom = MathUtils.InverseLerp(generationParams.MinZoom, generationParams.MaxZoom, unscaledZoom); }
anim.StartPos = (anim.StartLocation == null) ? -DrawOffset : anim.StartLocation.MapPosition;
anim.Timer = Math.Min(anim.Timer + deltaTime, anim.Duration);
float t = anim.Duration <= 0.0f ? 1.0f : Math.Max(anim.Timer / anim.Duration, 0.0f);
DrawOffset = -Vector2.SmoothStep(anim.StartPos.Value, anim.EndLocation.MapPosition, t);
DrawOffset += new Vector2(
(float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.3f % 255, Timing.TotalTime * 0.4f % 255, 0) - 0.5f,
(float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.4f % 255, Timing.TotalTime * 0.3f % 255, 0.5f) - 0.5f) * 50.0f * (float)Math.Sin(t * MathHelper.Pi);
zoom =
MathHelper.Lerp(generationParams.MinZoom, generationParams.MaxZoom,
MathHelper.SmoothStep(anim.StartZoom.Value, anim.EndZoom.Value, t))
* GUI.Scale;
if (anim.Timer >= anim.Duration)
{
if (!string.IsNullOrEmpty(anim.EndMessage))
{
new GUIMessageBox("", anim.EndMessage);
anim.EndMessage = null;
return;
}
anim.Finished = true;
}
}
/// <summary>
/// Resets <see cref="pendingSubInfo"/> and forces crush depth to be calculated again for icon displaying purposes
/// </summary>
public void ResetPendingSub()
{
pendingSubInfo = new SubmarineInfo.PendingSubInfo();
}
partial void RemoveProjSpecific()
{
noiseOverlay?.Remove();
noiseOverlay = null;
}
}
}