Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
2023-11-30 13:53:00 +02:00

475 lines
20 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace Barotrauma
{
abstract partial class CampaignMode : GameMode
{
protected bool crewDead;
protected Color overlayColor;
protected Sprite overlaySprite;
private TransitionType prevCampaignUIAutoOpenType;
protected GUIButton endRoundButton;
public GUIButton ReadyCheckButton;
public GUIButton EndRoundButton => endRoundButton;
protected GUIFrame campaignUIContainer;
public CampaignUI CampaignUI;
public SlideshowPlayer SlideshowPlayer
{
get;
protected set;
}
private CancellationTokenSource startRoundCancellationToken;
public bool ForceMapUI
{
get;
protected set;
}
private bool showCampaignUI;
private bool wasChatBoxOpen;
public bool ShowCampaignUI
{
get { return showCampaignUI; }
set
{
if (value == showCampaignUI) { return; }
var chatBox = CrewManager?.ChatBox ?? GameMain.Client?.ChatBox;
if (value)
{
if (chatBox != null)
{
wasChatBoxOpen = chatBox.ToggleOpen;
chatBox.ToggleOpen = false;
}
}
else if (chatBox != null)
{
chatBox.ToggleOpen = wasChatBoxOpen;
}
if (!value)
{
switch (CampaignUI?.SelectedTab)
{
case InteractionType.PurchaseSub:
SubmarinePreview.Close();
break;
case InteractionType.MedicalClinic:
CampaignUI.MedicalClinic?.OnDeselected();
break;
}
}
showCampaignUI = value;
}
}
/// <summary>
/// Gets the current personal wallet
/// In singleplayer this is the campaign bank and in multiplayer this is the personal wallet
/// </summary>
public virtual Wallet Wallet => GetWallet();
public override void ShowStartMessage()
{
foreach (Mission mission in Missions.ToList())
{
if (!mission.Prefab.ShowStartMessage) { continue; }
new GUIMessageBox(
RichString.Rich(mission.Prefab.IsSideObjective ? TextManager.AddPunctuation(':', TextManager.Get("sideobjective"), mission.Name) : mission.Name),
RichString.Rich(mission.Description), Array.Empty<LocalizedString>(), type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon)
{
IconColor = mission.Prefab.IconColor,
UserData = "missionstartmessage"
};
}
}
private static bool IsOwner(Client client) => client != null && client.IsOwner;
/// <summary>
/// There is a server-side implementation of the method in <see cref="MultiPlayerCampaign"/>
/// </summary>
public static bool AllowedToManageCampaign(ClientPermissions permissions)
{
//allow managing the round if the client has permissions, is the owner, the only client in the server,
//or if no-one has management permissions
if (GameMain.Client == null) { return true; }
return
GameMain.Client.HasPermission(permissions) ||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign) ||
GameMain.Client.IsServerOwner ||
AnyOneAllowedToManageCampaign(permissions);
}
public static bool AllowedToManageWallets()
{
return AllowedToManageCampaign(ClientPermissions.ManageMoney);
}
public static bool AllowImmediateItemDelivery()
{
if (GameMain.Client == null) { return true; }
return
GameMain.Client.ServerSettings.AllowImmediateItemDelivery ||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign) ||
GameMain.Client.IsServerOwner;
}
protected GUIButton CreateEndRoundButton()
{
int buttonWidth = (int)(450 * GUI.xScale * (GUI.IsUltrawide ? 3.0f : 1.0f));
int buttonHeight = (int)(40 * GUI.yScale);
var rectT = HUDLayoutSettings.ToRectTransform(new Rectangle((GameMain.GraphicsWidth / 2), HUDLayoutSettings.ButtonAreaTop.Center.Y, buttonWidth, buttonHeight), GUI.Canvas);
rectT.Pivot = Pivot.Center;
return new GUIButton(rectT, TextManager.Get("EndRound"), textAlignment: Alignment.Center, style: "EndRoundButton")
{
Pulse = true,
TextBlock =
{
Shadow = true,
AutoScaleHorizontal = true
}
};
}
public override void Draw(SpriteBatch spriteBatch)
{
if (overlayColor.A > 0)
{
if (overlaySprite != null)
{
GUI.DrawRectangle(spriteBatch, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * (overlayColor.A / 255.0f), isFilled: true);
float scale = Math.Max(GameMain.GraphicsWidth / overlaySprite.size.X, GameMain.GraphicsHeight / overlaySprite.size.Y);
overlaySprite.Draw(spriteBatch, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2, overlayColor, overlaySprite.size / 2, scale: scale);
}
else
{
GUI.DrawRectangle(spriteBatch, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), overlayColor, isFilled: true);
}
}
SlideshowPlayer?.DrawManually(spriteBatch);
if (GUI.DisableHUD || GUI.DisableUpperHUD || ForceMapUI ||
CoroutineManager.IsCoroutineRunning("LevelTransition"))
{
endRoundButton.Visible = false;
if (ReadyCheckButton != null)
{
ReadyCheckButton.Visible = false;
}
return;
}
if (Submarine.MainSub == null || Level.Loaded == null) { return; }
bool allowEndingRound = false;
endRoundButton.Color = endRoundButton.Style.Color;
endRoundButton.HoverColor = endRoundButton.Style.HoverColor;
RichString overrideEndRoundButtonToolTip = string.Empty;
var availableTransition = GetAvailableTransition(out _, out Submarine leavingSub);
LocalizedString buttonText = "";
switch (availableTransition)
{
case TransitionType.ProgressToNextLocation:
case TransitionType.ProgressToNextEmptyLocation:
if (Level.Loaded.EndOutpost == null || !Level.Loaded.EndOutpost.DockedTo.Contains(leavingSub))
{
string textTag = availableTransition == TransitionType.ProgressToNextLocation ? "EnterLocation" : "EnterEmptyLocation";
buttonText = TextManager.GetWithVariable(textTag, "[locationname]", Level.Loaded.EndLocation?.DisplayName ?? "[ERROR]");
allowEndingRound = !ForceMapUI && !ShowCampaignUI;
}
break;
case TransitionType.LeaveLocation:
buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.DisplayName ?? "[ERROR]");
allowEndingRound = !ForceMapUI && !ShowCampaignUI;
break;
case TransitionType.ReturnToPreviousLocation:
case TransitionType.ReturnToPreviousEmptyLocation:
if (Level.Loaded.StartOutpost == null || !Level.Loaded.StartOutpost.DockedTo.Contains(leavingSub))
{
string textTag = availableTransition == TransitionType.ReturnToPreviousLocation ? "EnterLocation" : "EnterEmptyLocation";
buttonText = TextManager.GetWithVariable(textTag, "[locationname]", Level.Loaded.StartLocation?.DisplayName ?? "[ERROR]");
allowEndingRound = !ForceMapUI && !ShowCampaignUI;
}
break;
case TransitionType.None:
default:
bool inFriendlySub = Character.Controlled is { IsInFriendlySub: true };
if (Level.Loaded.Type == LevelData.LevelType.Outpost && !Level.Loaded.IsEndBiome &&
(inFriendlySub || (Character.Controlled?.CurrentHull?.OutpostModuleTags.Contains("airlock".ToIdentifier()) ?? false)))
{
if (Missions.Any(m => m is SalvageMission salvageMission && salvageMission.AnyTargetNeedsToBeRetrievedToSub))
{
overrideEndRoundButtonToolTip = TextManager.Get("SalvageTargetNotInSub");
endRoundButton.Color = GUIStyle.Red * 0.7f;
endRoundButton.HoverColor = GUIStyle.Red;
}
buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.DisplayName ?? "[ERROR]");
allowEndingRound = !ForceMapUI && !ShowCampaignUI;
}
else
{
allowEndingRound = false;
}
break;
}
if (Level.IsLoadedOutpost &&
(!ObjectiveManager.AllActiveObjectivesCompleted() && this is not MultiPlayerCampaign))
{
allowEndingRound = false;
}
if (ReadyCheckButton != null)
{
ReadyCheckButton.Visible = allowEndingRound && GameMain.GameSession != null && GameMain.GameSession.RoundDuration > 10.0f;
}
endRoundButton.Visible = allowEndingRound && Character.Controlled is { IsIncapacitated: false };
if (endRoundButton.Visible)
{
if (!AllowedToManageCampaign(ClientPermissions.ManageMap))
{
buttonText = TextManager.Get("map");
}
else if (prevCampaignUIAutoOpenType != availableTransition &&
(availableTransition == TransitionType.ProgressToNextEmptyLocation || availableTransition == TransitionType.ReturnToPreviousEmptyLocation))
{
HintManager.OnAvailableTransition(availableTransition);
//opening the campaign map pauses the game and prevents HintManager from running -> update it manually to get the hint to show up immediately
HintManager.Update();
Map.SelectLocation(-1);
endRoundButton.OnClicked(EndRoundButton, null);
prevCampaignUIAutoOpenType = availableTransition;
}
endRoundButton.Text = ToolBox.LimitString(buttonText.Value, endRoundButton.Font, endRoundButton.Rect.Width - 5);
if (overrideEndRoundButtonToolTip != string.Empty)
{
endRoundButton.ToolTip = overrideEndRoundButtonToolTip;
}
else if (endRoundButton.Text != buttonText)
{
endRoundButton.ToolTip = buttonText;
}
if (Character.Controlled?.CharacterHealth?.SuicideButton?.Visible ?? false)
{
endRoundButton.RectTransform.ScreenSpaceOffset = new Point(0, Character.Controlled.CharacterHealth.SuicideButton.Rect.Height);
}
else if (GameMain.Client != null && GameMain.Client.IsFollowSubTickBoxVisible)
{
endRoundButton.RectTransform.ScreenSpaceOffset = new Point(0, HUDLayoutSettings.Padding + GameMain.Client.FollowSubTickBox.Rect.Height);
}
else
{
endRoundButton.RectTransform.ScreenSpaceOffset = Point.Zero;
}
}
endRoundButton.DrawManually(spriteBatch);
if (this is MultiPlayerCampaign && ReadyCheckButton != null)
{
ReadyCheckButton.RectTransform.ScreenSpaceOffset = endRoundButton.RectTransform.ScreenSpaceOffset;
ReadyCheckButton.DrawManually(spriteBatch);
if (ReadyCheck.ReadyCheckCooldown > DateTime.Now)
{
float progress = (ReadyCheck.ReadyCheckCooldown - DateTime.Now).Seconds / 60.0f;
ReadyCheckButton.Color = ToolBox.GradientLerp(progress, Color.White, GUIStyle.Red);
}
}
}
public Task SelectSummaryScreen(RoundSummary roundSummary, LevelData newLevel, bool mirror, Action action)
{
var roundSummaryScreen = RoundSummaryScreen.Select(overlaySprite, roundSummary);
GUI.ClearCursorWait();
startRoundCancellationToken = new CancellationTokenSource();
var loadTask = Task.Run(async () =>
{
await Task.Yield();
Rand.ThreadId = Environment.CurrentManagedThreadId;
try
{
GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror, startOutpost: GetPredefinedStartOutpost());
}
catch (Exception e)
{
roundSummaryScreen.LoadException = e;
}
Rand.ThreadId = 0;
startRoundCancellationToken = null;
}, startRoundCancellationToken.Token);
TaskPool.Add("AsyncCampaignStartRound", loadTask, (t) =>
{
overlayColor = Color.Transparent;
action?.Invoke();
});
return loadTask;
}
public void CancelStartRound()
{
startRoundCancellationToken?.Cancel();
}
public void ThrowIfStartRoundCancellationRequested()
{
if (startRoundCancellationToken != null &&
startRoundCancellationToken.Token.IsCancellationRequested)
{
startRoundCancellationToken.Token.ThrowIfCancellationRequested();
startRoundCancellationToken = null;
}
}
protected SubmarineInfo GetPredefinedStartOutpost()
{
if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters && !parameters.OutpostFilePath.IsNullOrEmpty())
{
return new SubmarineInfo(parameters.OutpostFilePath.Value)
{
OutpostGenerationParams = parameters
};
}
return null;
}
partial void NPCInteractProjSpecific(Character npc, Character interactor)
{
if (npc == null || interactor == null) { return; }
switch (npc.CampaignInteractionType)
{
case InteractionType.None:
case InteractionType.Talk:
case InteractionType.Examine:
return;
case InteractionType.Upgrade when !UpgradeManager.CanUpgradeSub():
UpgradeManager.CreateUpgradeErrorMessage(TextManager.Get("Dialog.CantUpgrade").Value, IsSinglePlayer, npc);
return;
case InteractionType.Crew when GameMain.NetworkMember != null:
CampaignUI.CrewManagement.SendCrewState(false);
goto default;
case InteractionType.MedicalClinic:
CampaignUI.MedicalClinic.RequestLatestPending();
goto default;
default:
ShowCampaignUI = true;
CampaignUI.SelectTab(npc.CampaignInteractionType, npc);
CampaignUI.UpgradeStore?.RequestRefresh();
break;
}
if (npc.AIController is HumanAIController humanAi && humanAi.IsInHostileFaction())
{
npc.Speak(TextManager.Get("dialoglowrepcampaigninteraction").Value, identifier: "dialoglowrepcampaigninteraction".ToIdentifier(), minDurationBetweenSimilar: 60.0f);
}
}
public override void AddToGUIUpdateList()
{
if (ShowCampaignUI || ForceMapUI)
{
campaignUIContainer?.AddToGUIUpdateList();
if (CampaignUI?.UpgradeStore?.HoveredEntity != null)
{
if (CampaignUI.SelectedTab != InteractionType.Upgrade) { return; }
CampaignUI?.UpgradeStore?.ItemInfoFrame.AddToGUIUpdateList(order: 1);
}
}
base.AddToGUIUpdateList();
CrewManager.AddToGUIUpdateList();
endRoundButton.AddToGUIUpdateList();
ReadyCheckButton?.AddToGUIUpdateList();
}
protected void TryEndRoundWithFuelCheck(Action onConfirm, Action onReturnToMapScreen)
{
Submarine.MainSub.CheckFuel();
bool lowFuel = Submarine.MainSub.Info.LowFuel;
if (PendingSubmarineSwitch != null)
{
lowFuel = TransferItemsOnSubSwitch ? (lowFuel && PendingSubmarineSwitch.LowFuel) : PendingSubmarineSwitch.LowFuel;
}
if (Level.IsLoadedFriendlyOutpost && lowFuel && CargoManager.PurchasedItems.None(i => i.Value.Any(pi => pi.ItemPrefab.Tags.Contains("reactorfuel"))))
{
var extraConfirmationBox =
new GUIMessageBox(TextManager.Get("lowfuelheader"),
TextManager.Get("lowfuelwarning"),
new LocalizedString[2] { TextManager.Get("ok"), TextManager.Get("cancel") });
extraConfirmationBox.Buttons[0].OnClicked = (b, o) => { Confirm(); return true; };
extraConfirmationBox.Buttons[0].OnClicked += extraConfirmationBox.Close;
extraConfirmationBox.Buttons[1].OnClicked = extraConfirmationBox.Close;
}
else
{
Confirm();
}
void Confirm()
{
var availableTransition = GetAvailableTransition(out _, out _);
if (Character.Controlled != null &&
availableTransition == TransitionType.ReturnToPreviousLocation &&
Character.Controlled?.Submarine == Level.Loaded?.StartOutpost)
{
onConfirm();
}
else if (Character.Controlled != null &&
availableTransition == TransitionType.ProgressToNextLocation &&
Character.Controlled?.Submarine == Level.Loaded?.EndOutpost)
{
onConfirm();
}
else
{
onReturnToMapScreen();
}
}
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
MedicalClinic?.Update(deltaTime);
if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Escape))
{
GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData is RoundSummary);
}
#if DEBUG
if (GUI.KeyboardDispatcher.Subscriber == null && PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.M))
{
if (GUIMessageBox.MessageBoxes.Any()) { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.MessageBoxes.Last()); }
GUIFrame summaryFrame = GameMain.GameSession.RoundSummary.CreateSummaryFrame(GameMain.GameSession, "");
GUIMessageBox.MessageBoxes.Add(summaryFrame);
GameMain.GameSession.RoundSummary.ContinueButton.OnClicked = (_, __) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return true; };
}
#endif
if (ShowCampaignUI || ForceMapUI)
{
CampaignUI?.Update(deltaTime);
}
}
}
}