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vlad.os/LuaCsForBarotraumaEP
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fa5cceb903147a583e9cbd4603086cab5193a8ca
LuaCsForBarotraumaEP/Subsurface/Source/Sounds
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Regalis af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
..
OggSound.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
OggStream.cs
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
2015-10-17 16:01:42 +03:00
Sound.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
SoundManager.cs
Settings menu with sound and music volume sliders, re-enabled deselecting connectionpanels with E in editmapscreen
2015-10-26 19:35:57 +02:00
SoundPlayer.cs
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
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