Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Characters/Carrier/carrier.xml
T
Joonas Rikkonen bcd2582cf9 - More gore particles when severing limbs!
- Explosions can sever limbs even if the target character is dead. Now explosive projectiles can explode creatures into pieces even if the creature dies of the initial projectile impact and not the explosion.
- Disabled blood particles on carriers and fractal guardians.
2017-12-29 21:06:11 +02:00

69 lines
3.1 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Character name="carrier" humanoid="false" health="1000" doesbleed="false" usebloodparticles="false">
<sound file="Content/Characters/Carrier/alarm1.ogg" state="Attack" range="2000"/>
<sound file="Content/Characters/Carrier/carrier1.ogg" state="Attack" range="2000"/>
<sound file="Content/Characters/Carrier/carrier2.ogg" state="None" range="3000"/>
<sound file="Content/Characters/Carrier/carrier3.ogg" state="None" range="4000"/>
<sound file="Content/Characters/Carrier/ping.ogg" state="Die" range="3000"/>
<ai
combatstrength="1000"
attackpriorityhumans="100.0"
attackpriorityrooms="50.0"
attackpriorityweaker="0.0"
attackprioritystronger="-80.0"
attackcooldown="15.0"
sight="0.5"
hearing="1.0"/>
<ragdoll waveamplitude="0.0" swimspeed="4.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
<collider radius ="230"/>
<!-- head -->
<limb id = "0" width="300" height="673" type="Head" steerforce="1.0" flip="true">
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="0,0,393,778" depth="0.02" origin ="0.5,0.45"/>
<lightsource range="400.0" color="0.7,0.8,1.0,1.0">
<lighttexture texture="Content/Characters/Carrier/carrier.png" sourcerect="392,0,307,778" origin="0.5, 0.45"/>
</lightsource>
<damagemodifier armorsector="0.0,180.0" damagemultiplier="0.1" bleedingmultiplier="0.0" damagesound="SctructureBlunt" deflectprojectiles="true"/>
<damagemodifier armorsector="0.0,360.0" damagesound="SctructureBlunt" deflectprojectiles="true"/>
<attack range="400" damagerange="250" duration="0.08" damage="100" stun="5" force="20" damagetype="blunt" targetforce="100"/>
</limb>
<limb id = "1" width="50" height="240" flip="true">
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="786,0,54,242" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "2" width="50" height="240" flip="true">
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="786,0,54,242" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "3" width="120" height="340" flip="true">
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="863,0,150,390" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "4" width="10" height="10" flip="true">
<lightsource range="400.0" color="0.7,0.8,1.0,1.0">
<lighttexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="2.0,1.0"/>
</lightsource>
</limb>
<joint limb1="0" limb1anchor="92,-200" limb2="1" limb2anchor="0,-100" lowerlimit="180" upperlimit="210" canbesevered="true"/>
<joint limb1="0" limb1anchor="64,-264" limb2="2" limb2anchor="0,-100" lowerlimit="180" upperlimit="210" canbesevered="true"/>
<joint limb1="0" limb1anchor="-100,100" limb2="3" limb2anchor="38,0" lowerlimit="-50" upperlimit="5" canbesevered="true"/>
<joint limb1="0" limb1anchor="140,268" limb2="4" limb2anchor="0,0" lowerlimit="87" upperlimit="93" canbesevered="false"/>
</ragdoll>
</Character>