Files
LuaCsForBarotraumaEP/Subsurface/Source/Events/TaskManager.cs
2016-10-05 20:46:42 -03:00

155 lines
4.5 KiB
C#

using System.Collections.Generic;
using System;
using System.Linq;
namespace Barotrauma
{
class TaskManager
{
const float CriticalPriority = 50.0f;
private List<Task> tasks;
//private GUIListBox taskListBox;
public List<Task> Tasks
{
get { return tasks; }
}
public bool CriticalTasks
{
get
{
return tasks.Any(task => task.Priority >= CriticalPriority);
}
}
public TaskManager(GameSession session)
{
tasks = new List<Task>();
//taskListBox = new GUIListBox(new Rectangle(Game1.GraphicsWidth - 250, 50, 250, 500), Color.Transparent);
//taskListBox.ScrollBarEnabled = false;
//taskListBox.Padding = GUI.style.smallPadding;
}
public void AddTask(Task newTask)
{
if (tasks.Contains(newTask)) return;
tasks.Add(newTask);
}
public void StartShift(Level level)
{
CreateScriptedEvents(level);
//taskListBox.ClearChildren();
}
public void EndShift()
{
//taskListBox.ClearChildren();
tasks.Clear();
}
private void CreateScriptedEvents(Level level)
{
MTRandom rand = new MTRandom(ToolBox.StringToInt(level.Seed));
float totalDifficulty = level.Difficulty;
int tries = 0;
while (tries < 5)
{
ScriptedEvent scriptedEvent = ScriptedEvent.LoadRandom(rand);
if (scriptedEvent==null || scriptedEvent.Difficulty > totalDifficulty)
{
tries++;
continue;
}
DebugConsole.Log("Created scripted event " + scriptedEvent.ToString());
AddTask(new ScriptedTask(scriptedEvent));
totalDifficulty -= scriptedEvent.Difficulty;
tries = 0;
}
}
public void TaskStarted(Task task)
{
//Color color = Color.Red;
//int width = 250;
//if (task.Priority < 30.0f)
//{
// width = 200;
// color = Color.Yellow;
//}
//else if (task.Priority < 60)
//{
// width = 220;
// color = Color.Orange;
//}
//GUIFrame frame = new GUIFrame(new Rectangle(0,0,width,40), Color.Transparent, Alignment.Right, null, taskListBox);
//frame.UserData = task;
//frame.Padding = new Vector4(0.0f, 5.0f, 5.0f, 5.0f);
//GUIFrame colorFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), color * 0.5f, Alignment.Right, null, frame);
//GUITextBlock textBlock = new GUITextBlock(new Rectangle(5, 5, 0, 20), task.Name, Color.Transparent, Color.Black, Alignment.Right, null, colorFrame);
//textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
//colorFrame.AddChild(textBlock);
//taskListBox.children.Sort((x, y) => ((Task)y.UserData).Priority.CompareTo(((Task)x.UserData).Priority));
}
public void TaskFinished(Task task)
{
}
public void Update(float deltaTime)
{
Task removeTask = null;
foreach (Task task in tasks)
{
if (task.IsFinished)
{
//foreach (GUIComponent comp in taskListBox.children)
//{
// if (comp.UserData as Task != task) continue;
// comp.Rect = new Rectangle(comp.Rect.X, comp.Rect.Y, comp.Rect.Width, comp.Rect.Height - 1);
// comp.children[0].ClearChildren();
// if (comp.Rect.Height < 1)
// {
// removeComponent = comp;
removeTask = task;
// }
// break;
//}
}
else
{
task.Update(deltaTime);
}
}
if (removeTask!= null)
{
//taskListBox.RemoveChild(removeComponent);
tasks.Remove(removeTask);
}
//endShiftButton.Enabled = finished || Game1.server!=null;
}
}
}