1562 lines
53 KiB
C#
1562 lines
53 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using FarseerPhysics;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Barotrauma.Networking;
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using System;
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using Barotrauma.Items.Components;
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using System.ComponentModel;
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using System.Collections.ObjectModel;
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using FarseerPhysics.Dynamics;
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namespace Barotrauma
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{
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public enum ActionType
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{
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Always, OnPicked, OnWearing, OnContaining, OnContained, OnActive, OnUse, OnFailure, OnBroken, OnFire
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}
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class Item : MapEntity, IDamageable, IPropertyObject
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{
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public static List<Item> ItemList = new List<Item>();
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protected ItemPrefab prefab;
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public static ItemSpawner Spawner = new ItemSpawner();
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public static ItemRemover Remover = new ItemRemover();
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public static bool ShowLinks = true;
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private List<string> tags;
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public Hull CurrentHull;
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//components that determine the functionality of the item
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public List<ItemComponent> components;
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public readonly Dictionary<string, ObjectProperty> properties;
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public Dictionary<string, ObjectProperty> ObjectProperties
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{
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get { return properties; }
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}
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private bool? hasInGameEditableProperties;
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bool HasInGameEditableProperties
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{
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get
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{
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if (hasInGameEditableProperties==null)
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{
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hasInGameEditableProperties = GetProperties<InGameEditable>().Count>0;
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}
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return (bool)hasInGameEditableProperties;
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}
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}
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public PhysicsBody body;
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private float condition;
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private bool inWater;
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private Inventory parentInventory;
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//the inventory in which the item is contained in
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public Inventory ParentInventory
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{
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get
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{
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return parentInventory;
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}
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set
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{
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parentInventory = value;
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if (parentInventory != null) Container = parentInventory.Owner as Item;
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}
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}
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public Item Container
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{
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get;
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private set;
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}
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public List<FixRequirement> FixRequirements;
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public override string Name
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{
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get { return prefab.Name; }
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}
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public string Description
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{
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get { return prefab.Description; }
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}
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public override Sprite Sprite
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{
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get { return prefab.sprite; }
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}
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public float PickDistance
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{
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get { return prefab.PickDistance; }
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}
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public override Vector2 SimPosition
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{
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get
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{
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return (body==null) ? base.SimPosition : body.SimPosition;
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}
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}
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protected Color spriteColor;
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[Editable, HasDefaultValue("1.0,1.0,1.0,1.0", true)]
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public string SpriteColor
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{
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get { return ToolBox.Vector4ToString(spriteColor.ToVector4()); }
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set
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{
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spriteColor = new Color(ToolBox.ParseToVector4(value));
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}
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}
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public Color Color
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{
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get { return spriteColor; }
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}
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public float Condition
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{
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get { return condition; }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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float prev = condition;
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condition = MathHelper.Clamp(value, 0.0f, 100.0f);
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if (condition == 0.0f && prev>0.0f)
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{
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ApplyStatusEffects(ActionType.OnBroken, 1.0f, null);
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foreach (FixRequirement req in FixRequirements)
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{
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req.Fixed = false;
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}
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}
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}
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}
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public float Health
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{
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get { return condition; }
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}
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[Editable, HasDefaultValue("", true)]
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public string Tags
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{
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get { return string.Join(",",tags); }
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set
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{
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tags.Clear();
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if (value == null) return;
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string[] newTags = value.Split(',');
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foreach (string tag in newTags)
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{
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string newTag = tag.Trim();
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if (!tags.Contains(newTag)) tags.Add(newTag);
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}
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}
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}
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public bool FireProof
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{
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get { return prefab.FireProof; }
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}
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public bool InWater
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{
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get
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{
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//if the item has an active physics body, inWater is updated in the Update method
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if (body != null && body.Enabled) return inWater;
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//if not, we'll just have to check
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return IsInWater();
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}
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}
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public ItemPrefab Prefab
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{
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get { return prefab; }
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}
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public string ConfigFile
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{
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get { return prefab.ConfigFile; }
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}
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public bool Removed
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{
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get;
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private set;
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}
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//which type of inventory slots (head, torso, any, etc) the item can be placed in
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public List<LimbSlot> AllowedSlots
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{
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get
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{
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Pickable p = GetComponent<Pickable>();
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return (p==null) ? new List<LimbSlot>() { LimbSlot.Any } : p.AllowedSlots;
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}
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}
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public int Capacity
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{
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get
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{
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ItemContainer c = GetComponent<ItemContainer>();
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return (c == null) ? 0 : c.Capacity;
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}
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}
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public List<Connection> Connections
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{
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get
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{
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ConnectionPanel panel = GetComponent<ConnectionPanel>();
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if (panel == null) return null;
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return panel.Connections;
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}
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}
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public Item[] ContainedItems
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{
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get
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{
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ItemContainer c = GetComponent<ItemContainer>();
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return (c == null) ? null : Array.FindAll(c.Inventory.Items, i=>i!=null);
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}
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}
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public override bool IsLinkable
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{
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get { return prefab.IsLinkable; }
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}
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public override string ToString()
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{
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return (GameMain.DebugDraw) ? Name + "(ID: " + ID + ")" : Name;
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}
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public List<IPropertyObject> AllPropertyObjects
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{
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get
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{
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List<IPropertyObject> pobjects = new List<IPropertyObject>();
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pobjects.Add(this);
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foreach (ItemComponent ic in components)
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{
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pobjects.Add(ic);
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}
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return pobjects;
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}
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}
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//List<string> highlightText;
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//public List<string> HighlightText
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//{
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// get { return highlightText;}
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//}
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public Item(ItemPrefab itemPrefab, Vector2 position, Submarine submarine)
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: this(new Rectangle((int)position.X, (int)position.Y, (int)itemPrefab.sprite.size.X, (int)itemPrefab.sprite.size.Y), itemPrefab, submarine)
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{
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}
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public Item(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine)
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: base(itemPrefab, submarine)
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{
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prefab = itemPrefab;
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spriteColor = prefab.SpriteColor;
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linkedTo = new ObservableCollection<MapEntity>();
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components = new List<ItemComponent>();
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FixRequirements = new List<FixRequirement>();
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tags = new List<string>();
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rect = newRect;
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FindHull();
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condition = 100.0f;
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XElement element = ToolBox.TryLoadXml(Prefab.ConfigFile).Root;
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if (element == null) return;
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if (ToolBox.GetAttributeString(element, "name", "") != Name)
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{
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foreach (XElement subElement in element.Elements())
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{
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if (ToolBox.GetAttributeString(subElement, "name", "") != Name) continue;
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element = subElement;
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break;
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}
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}
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properties = ObjectProperty.InitProperties(this, element);
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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{
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case "body":
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body = new PhysicsBody(subElement, ConvertUnits.ToSimUnits(Position));
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break;
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case "trigger":
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case "sprite":
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case "deconstruct":
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break;
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case "aitarget":
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aiTarget = new AITarget(this);
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aiTarget.SightRange = ToolBox.GetAttributeFloat(subElement, "sightrange", 1000.0f);
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aiTarget.SoundRange = ToolBox.GetAttributeFloat(subElement, "soundrange", 0.0f);
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break;
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case "fixrequirement":
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FixRequirements.Add(new FixRequirement(subElement));
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break;
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default:
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ItemComponent ic = ItemComponent.Load(subElement, this, prefab.ConfigFile);
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if (ic == null) break;
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components.Add(ic);
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//if (!string.IsNullOrWhiteSpace(ic.Msg)) highlightText.Add(ic.Msg);
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break;
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}
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}
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InsertToList();
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ItemList.Add(this);
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}
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public T GetComponent<T>()
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{
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foreach (ItemComponent ic in components)
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{
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if (ic is T) return (T)(object)ic;
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}
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return default(T);
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}
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public List<T> GetComponents<T>()
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{
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List<T> components = new List<T>();
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foreach (ItemComponent ic in this.components)
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{
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if (ic is T) components.Add((T)(object)ic);
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}
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return components;
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}
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public void RemoveContained(Item contained)
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{
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ItemContainer c = GetComponent<ItemContainer>();
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if (c == null) return;
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c.RemoveContained(contained);
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contained.Container = null;
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}
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public void SetTransform(Vector2 simPosition, float rotation)
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{
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if (body != null)
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{
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try
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{
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body.SetTransform(simPosition, rotation);
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("Failed to set item transform", e);
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#endif
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}
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}
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Vector2 displayPos = ConvertUnits.ToDisplayUnits(simPosition);
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rect.X = (int)(displayPos.X - rect.Width / 2.0f);
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rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
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FindHull();
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}
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public override void Move(Vector2 amount)
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{
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base.Move(amount);
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if (ItemList != null && body != null)
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{
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//Vector2 pos = new Vector2(rect.X + rect.Width / 2.0f, rect.Y - rect.Height / 2.0f);
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body.SetTransform(body.SimPosition+ConvertUnits.ToSimUnits(amount), body.Rotation);
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}
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foreach (ItemComponent ic in components)
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{
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ic.Move(amount);
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}
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if (body != null) FindHull();
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}
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public Rectangle TransformTrigger(Rectangle trigger, bool world = false)
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{
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return world ?
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new Rectangle(
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WorldRect.X + trigger.X,
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WorldRect.Y + trigger.Y,
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(trigger.Width == 0) ? (int)Rect.Width : trigger.Width,
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(trigger.Height == 0) ? (int)Rect.Height : trigger.Height)
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:
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new Rectangle(
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Rect.X + trigger.X,
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Rect.Y + trigger.Y,
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(trigger.Width == 0) ? (int)Rect.Width : trigger.Width,
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(trigger.Height == 0) ? (int)Rect.Height : trigger.Height);
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}
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/// <summary>
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/// goes through every item and re-checks which hull they are in
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/// </summary>
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public static void UpdateHulls()
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{
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foreach (Item item in ItemList) item.FindHull();
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}
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public virtual Hull FindHull()
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{
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CurrentHull = Hull.FindHull(WorldPosition, CurrentHull);
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if (body!=null)
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{
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body.Submarine = CurrentHull == null ? null : Submarine.Loaded;
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}
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return CurrentHull;
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}
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public void AddTag(string tag)
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{
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if (tags.Contains(tag)) return;
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tags.Add(tag);
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}
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public bool HasTag(string tag)
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{
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if (tag == null) return true;
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return (tags.Contains(tag) || tags.Contains(tag.ToLower()));
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}
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public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null)
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{
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foreach (ItemComponent ic in components)
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{
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foreach (StatusEffect effect in ic.statusEffects)
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{
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ApplyStatusEffect(effect, type, deltaTime, character);
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}
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}
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}
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public void ApplyStatusEffect(StatusEffect effect, ActionType type, float deltaTime, Character character = null)
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{
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if (condition == 0.0f && effect.type != ActionType.OnBroken) return;
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if (effect.type != type) return;
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bool hasTargets = (effect.TargetNames == null);
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Item[] containedItems = ContainedItems;
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if (effect.OnContainingNames!=null)
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{
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foreach (string s in effect.OnContainingNames)
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{
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if (containedItems.FirstOrDefault(x => x!=null && x.Name==s && x.Condition>0.0f) == null) return;
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}
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}
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List<IPropertyObject> targets = new List<IPropertyObject>();
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if (containedItems != null)
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{
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if (effect.Targets.HasFlag(StatusEffect.TargetType.Contained))
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{
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foreach (Item containedItem in containedItems)
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{
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if (containedItem == null) continue;
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if (effect.TargetNames != null && !effect.TargetNames.Contains(containedItem.Name))
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{
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bool tagFound = false;
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foreach (string targetName in effect.TargetNames)
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{
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if (!containedItem.HasTag(targetName)) continue;
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tagFound = true;
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break;
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}
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if (!tagFound) continue;
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}
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hasTargets = true;
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targets.Add(containedItem);
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//effect.Apply(type, deltaTime, containedItem);
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//containedItem.ApplyStatusEffect(effect, type, deltaTime, containedItem);
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}
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}
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}
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if (!hasTargets) return;
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if (effect.Targets.HasFlag(StatusEffect.TargetType.Hull) && CurrentHull != null)
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{
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targets.Add(CurrentHull);
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}
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if (effect.Targets.HasFlag(StatusEffect.TargetType.This))
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{
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foreach (var pobject in AllPropertyObjects)
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{
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targets.Add(pobject);
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}
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}
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//effect.Apply(type, deltaTime, this);
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//ApplyStatusEffect(effect, type, deltaTime, this);
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if (effect.Targets.HasFlag(StatusEffect.TargetType.Character)) targets.Add(character);
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//effect.Apply(type, deltaTime, null, Character);
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//ApplyStatusEffect(effect, type, deltaTime, null, Character, limb);
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if (Container != null && effect.Targets.HasFlag(StatusEffect.TargetType.Parent)) targets.Add(Container);
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//{
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// effect.Apply(type, deltaTime, container);
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// //container.ApplyStatusEffect(effect, type, deltaTime, container);
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//}
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effect.Apply(type, deltaTime, this, targets);
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}
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public AttackResult AddDamage(IDamageable attacker, Vector2 position, Attack attack, float deltaTime, bool playSound = true)
|
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{
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float damageAmount = attack.GetDamage(deltaTime);
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Condition -= damageAmount;
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return new AttackResult(damageAmount, 0.0f, false);
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}
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private bool IsInWater()
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{
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if (CurrentHull == null) return true;
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float surfaceY = CurrentHull.Surface;
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return Position.Y < surfaceY;
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}
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public override void Update(Camera cam, float deltaTime)
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{
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ApplyStatusEffects(ActionType.Always, deltaTime, null);
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foreach (ItemComponent ic in components)
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{
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if (ic.Parent != null) ic.IsActive = ic.Parent.IsActive;
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if (!ic.WasUsed)
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{
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ic.StopSounds(ActionType.OnUse);
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}
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ic.WasUsed = false;
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if (Container != null) ic.ApplyStatusEffects(ActionType.OnContained, deltaTime);
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if (!ic.IsActive) continue;
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if (condition > 0.0f)
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{
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ic.Update(deltaTime, cam);
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if (ic.IsActive) ic.PlaySound(ActionType.OnActive, WorldPosition);
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//ic.ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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}
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else
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{
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ic.UpdateBroken(deltaTime, cam);
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}
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}
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if (body == null || !body.Enabled) return;
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if (Math.Abs(body.LinearVelocity.X) > 0.01f || Math.Abs(body.LinearVelocity.Y) > 0.01f)
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{
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FindHull();
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|
|
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
|
|
|
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
|
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
|
}
|
|
|
|
body.SetToTargetPosition();
|
|
|
|
inWater = IsInWater();
|
|
|
|
if (!inWater) return;
|
|
|
|
//calculate (a rough approximation of) buoyancy
|
|
float volume = body.Mass / body.Density;
|
|
Vector2 buoyancy = new Vector2(0, volume * 10.0f);
|
|
|
|
//apply buoyancy and drag
|
|
|
|
//if ((buoyancy - body.LinearVelocity * volume) == Vector2.Zero) DebugConsole.ThrowError("v.zero ");
|
|
if (body.LinearVelocity != Vector2.Zero && body.LinearVelocity.Length() > 1000.0f)
|
|
{
|
|
body.ResetDynamics();
|
|
}
|
|
body.ApplyForce(buoyancy - body.LinearVelocity * volume);
|
|
CurrentHull.HandleItems(deltaTime, this);
|
|
//apply simple angular drag
|
|
body.ApplyTorque(body.AngularVelocity * volume * -0.05f);
|
|
}
|
|
|
|
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
|
|
{
|
|
Color color = (isSelected && editing) ? color = Color.Red : spriteColor;
|
|
if (isHighlighted) color = Color.Orange;
|
|
|
|
if (prefab.sprite != null)
|
|
{
|
|
if (body == null)
|
|
{
|
|
if (prefab.ResizeHorizontal || prefab.ResizeVertical)
|
|
{
|
|
|
|
prefab.sprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X-rect.Width/2, -(DrawPosition.Y+rect.Height/2)), new Vector2(rect.Width, rect.Height), color);
|
|
}
|
|
else
|
|
{
|
|
prefab.sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color);
|
|
}
|
|
|
|
}
|
|
else if (body.Enabled)
|
|
{
|
|
var holdable = GetComponent<Holdable>();
|
|
if (holdable!=null && holdable.Picker !=null)
|
|
{
|
|
float depth = Sprite.Depth;
|
|
if (holdable.Picker.SelectedItems[0]==this)
|
|
{
|
|
depth = holdable.Picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.000001f;
|
|
}
|
|
else if (holdable.Picker.SelectedItems[1] == this)
|
|
{
|
|
depth = holdable.Picker.AnimController.GetLimb(LimbType.LeftArm).sprite.Depth - 0.000001f;
|
|
}
|
|
|
|
body.Draw(spriteBatch, prefab.sprite, color, depth);
|
|
}
|
|
else
|
|
{
|
|
body.Draw(spriteBatch, prefab.sprite, color);
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (ItemComponent component in components) component.Draw(spriteBatch, editing);
|
|
|
|
if (!editing || (body != null && !body.Enabled))
|
|
{
|
|
isHighlighted = false;
|
|
return;
|
|
}
|
|
|
|
GUI.DrawRectangle(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y+rect.Height/2)), new Vector2(rect.Width, rect.Height), Color.Green);
|
|
|
|
foreach (Rectangle t in prefab.Triggers)
|
|
{
|
|
Rectangle transformedTrigger = TransformTrigger(t);
|
|
|
|
Vector2 rectWorldPos = new Vector2(transformedTrigger.X, transformedTrigger.Y);
|
|
if (Submarine!=null) rectWorldPos += Submarine.Position;
|
|
rectWorldPos.Y = -rectWorldPos.Y;
|
|
|
|
GUI.DrawRectangle(spriteBatch,
|
|
rectWorldPos,
|
|
new Vector2(transformedTrigger.Width, transformedTrigger.Height),
|
|
Color.Green);
|
|
}
|
|
|
|
if (!ShowLinks) return;
|
|
|
|
foreach (MapEntity e in linkedTo)
|
|
{
|
|
GUI.DrawLine(spriteBatch,
|
|
new Vector2(WorldPosition.X, -WorldPosition.Y),
|
|
new Vector2(e.WorldPosition.X, -e.WorldPosition.Y),
|
|
Color.Red*0.3f);
|
|
}
|
|
}
|
|
|
|
public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
|
|
{
|
|
if (editingHUD==null || editingHUD.UserData as Item != this)
|
|
{
|
|
editingHUD = CreateEditingHUD();
|
|
}
|
|
|
|
editingHUD.Draw(spriteBatch);
|
|
editingHUD.Update((float)Physics.step);
|
|
|
|
if (!prefab.IsLinkable) return;
|
|
|
|
if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;
|
|
|
|
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
|
|
|
|
foreach (MapEntity entity in mapEntityList)
|
|
{
|
|
if (entity == this || !entity.IsHighlighted) continue;
|
|
if (linkedTo.Contains(entity)) continue;
|
|
if (!entity.IsMouseOn(position)) continue;
|
|
|
|
linkedTo.Add(entity);
|
|
if (entity.IsLinkable && entity.linkedTo != null) entity.linkedTo.Add(this);
|
|
}
|
|
}
|
|
|
|
private GUIComponent CreateEditingHUD(bool inGame=false)
|
|
{
|
|
int width = 450;
|
|
int x = GameMain.GraphicsWidth/2-width/2, y = 10;
|
|
|
|
List<ObjectProperty> editableProperties = inGame ? GetProperties<InGameEditable>() : GetProperties<Editable>();
|
|
|
|
int requiredItemCount = 0;
|
|
if (!inGame)
|
|
{
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
requiredItemCount += ic.requiredItems.Count;
|
|
}
|
|
}
|
|
|
|
editingHUD = new GUIFrame(new Rectangle(x, y, width, 70 + (editableProperties.Count() + requiredItemCount) * 30), GUI.Style);
|
|
editingHUD.Padding = new Vector4(10, 10, 0, 0);
|
|
editingHUD.UserData = this;
|
|
|
|
new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, GUI.Style,
|
|
Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
|
|
|
|
y += 20;
|
|
|
|
if (!inGame)
|
|
{
|
|
if (prefab.IsLinkable)
|
|
{
|
|
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to another item",
|
|
GUI.Style, Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
|
|
y += 25;
|
|
}
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
foreach (RelatedItem relatedItem in ic.requiredItems)
|
|
{
|
|
new GUITextBlock(new Rectangle(0, y, 100, 20), ic.Name + ": " + relatedItem.Type.ToString() + " required", GUI.Style, editingHUD);
|
|
GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 20), Alignment.Right, GUI.Style, editingHUD);
|
|
|
|
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties (relatedItem);
|
|
PropertyDescriptor property = properties.Find("JoinedNames", false);
|
|
|
|
namesBox.Text = relatedItem.JoinedNames;
|
|
namesBox.UserData = new ObjectProperty(property, relatedItem);
|
|
namesBox.OnEnterPressed = EnterProperty;
|
|
namesBox.OnTextChanged = PropertyChanged;
|
|
|
|
y += 30;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
foreach (var objectProperty in editableProperties)
|
|
{
|
|
new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, GUI.Style, editingHUD);
|
|
|
|
int height = 20;
|
|
var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault<Editable>();
|
|
if (editable != null) height = (int)(Math.Ceiling(editable.MaxLength / 20.0f) * 20.0f);
|
|
|
|
GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, height), GUI.Style, editingHUD);
|
|
if (height>20) propertyBox.Wrap = true;
|
|
|
|
object value = objectProperty.GetValue();
|
|
if (value != null)
|
|
{
|
|
if (value is float)
|
|
{
|
|
propertyBox.Text = ((float)value).ToString("G", System.Globalization.CultureInfo.InvariantCulture);
|
|
}
|
|
else
|
|
{
|
|
|
|
propertyBox.Text = value.ToString();
|
|
}
|
|
}
|
|
|
|
propertyBox.UserData = objectProperty;
|
|
propertyBox.OnEnterPressed = EnterProperty;
|
|
propertyBox.OnTextChanged = PropertyChanged;
|
|
y = y + height+10;
|
|
}
|
|
return editingHUD;
|
|
}
|
|
|
|
public virtual void DrawHUD(SpriteBatch spriteBatch, Character character)
|
|
{
|
|
if (condition <= 0.0f)
|
|
{
|
|
FixRequirement.DrawHud(spriteBatch, this, character);
|
|
return;
|
|
}
|
|
|
|
if (HasInGameEditableProperties)
|
|
{
|
|
if (editingHUD == null || editingHUD.UserData as Item != this)
|
|
{
|
|
editingHUD = CreateEditingHUD(true);
|
|
}
|
|
|
|
if (editingHUD.Rect.Height > 60)
|
|
{
|
|
editingHUD.Update((float)Physics.step);
|
|
editingHUD.Draw(spriteBatch);
|
|
}
|
|
}
|
|
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
ic.DrawHUD(spriteBatch, character);
|
|
}
|
|
}
|
|
|
|
public List<T> GetConnectedComponents<T>()
|
|
{
|
|
ConnectionPanel connectionPanel = GetComponent<ConnectionPanel>();
|
|
if (connectionPanel == null) return new List<T>();
|
|
|
|
List<T> connectedComponents = new List<T>();
|
|
|
|
foreach (Connection c in connectionPanel.Connections)
|
|
{
|
|
var recipients = c.Recipients;
|
|
foreach (Connection recipient in recipients)
|
|
{
|
|
var component = recipient.Item.GetComponent<T>();
|
|
if (component != null) connectedComponents.Add(component);
|
|
}
|
|
}
|
|
|
|
return connectedComponents;
|
|
}
|
|
|
|
public void SendSignal(string signal, string connectionName, float power = 0.0f)
|
|
{
|
|
ConnectionPanel panel = GetComponent<ConnectionPanel>();
|
|
if (panel == null) return;
|
|
foreach (Connection c in panel.Connections)
|
|
{
|
|
if (c.Name != connectionName) continue;
|
|
|
|
c.SendSignal(signal, this, power);
|
|
}
|
|
}
|
|
|
|
/// <param name="position">Position of the Character doing the pick, only items that are close enough to this are checked</param>
|
|
/// <param name="pickPosition">the item closest to pickPosition is returned</param>
|
|
/// <param name="hull">If a hull is specified, only items within that hull are checked</param>
|
|
public static Item FindPickable(Vector2 position, Vector2 pickPosition, Hull hull = null, Item[] ignoredItems=null)
|
|
{
|
|
float closestDist = 0.0f, dist;
|
|
Item closest = null;
|
|
|
|
Vector2 displayPos = ConvertUnits.ToDisplayUnits(position);
|
|
Vector2 displayPickPos = ConvertUnits.ToDisplayUnits(pickPosition);
|
|
|
|
foreach (Item item in ItemList)
|
|
{
|
|
if (ignoredItems!=null && ignoredItems.Contains(item)) continue;
|
|
//if (hull != item.CurrentHull && (hull==null || (item.Rect.Height<hull.Rect.Height && item.rect.Width < hull.Rect.Width))) continue;
|
|
if (item.body != null && !item.body.Enabled) continue;
|
|
|
|
Pickable pickableComponent = item.GetComponent<Pickable>();
|
|
if (pickableComponent != null && (pickableComponent.Picker != null && !pickableComponent.Picker.IsDead)) continue;
|
|
|
|
foreach (Rectangle trigger in item.prefab.Triggers)
|
|
{
|
|
Rectangle transformedTrigger = item.TransformTrigger(trigger, true);
|
|
|
|
if (!Submarine.RectContains(transformedTrigger, displayPos)) continue;
|
|
|
|
Vector2 triggerCenter =
|
|
new Vector2(
|
|
transformedTrigger.X + transformedTrigger.Width / 2.0f,
|
|
transformedTrigger.Y - transformedTrigger.Height / 2.0f);
|
|
|
|
//dist = MathHelper.Min(Math.Abs(triggerCenter.X - displayPos.X), Math.Abs(triggerCenter.Y-displayPos.Y));
|
|
//if (dist > closestDist && closest!=null) continue;
|
|
|
|
dist = MathHelper.Min(Math.Abs(triggerCenter.X - displayPickPos.X), Math.Abs(triggerCenter.Y - displayPickPos.Y));
|
|
if (closest == null || dist < closestDist)
|
|
{
|
|
closest = item;
|
|
closestDist = dist;
|
|
}
|
|
}
|
|
|
|
if (item.prefab.PickDistance == 0.0f) continue;
|
|
if (Vector2.Distance(displayPos, item.WorldPosition) > item.prefab.PickDistance) continue;
|
|
|
|
if (!item.prefab.PickThroughWalls)
|
|
{
|
|
Body body = Submarine.CheckVisibility(item.Submarine == null ? position : position - item.Submarine.SimPosition, item.SimPosition, true);
|
|
if (body != null && body.UserData as Item != item) continue;
|
|
}
|
|
|
|
dist = Vector2.Distance(displayPickPos, item.WorldPosition);
|
|
if (dist < item.prefab.PickDistance && (closest == null || dist < closestDist))
|
|
{
|
|
closest = item;
|
|
closestDist = dist;
|
|
}
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
public bool IsInsideTrigger(Vector2 worldPosition)
|
|
{
|
|
foreach (Rectangle trigger in prefab.Triggers)
|
|
{
|
|
Rectangle transformedTrigger = TransformTrigger(trigger, true);
|
|
|
|
if (Submarine.RectContains(transformedTrigger, worldPosition)) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool IsInPickRange(Vector2 worldPosition)
|
|
{
|
|
if (IsInsideTrigger(worldPosition)) return true;
|
|
|
|
return Vector2.Distance(WorldPosition, worldPosition) < PickDistance;
|
|
}
|
|
|
|
public bool Pick(Character picker, bool ignoreRequiredItems=false, bool forceSelectKey=false, bool forceActionKey=false)
|
|
{
|
|
|
|
bool hasRequiredSkills = true;
|
|
|
|
bool picked = false, selected = false;
|
|
|
|
Skill requiredSkill = null;
|
|
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
bool pickHit = false, selectHit = false;
|
|
if (Screen.Selected == GameMain.EditMapScreen)
|
|
{
|
|
pickHit = picker.IsKeyHit(InputType.Select);
|
|
selectHit = picker.IsKeyHit(InputType.Select);
|
|
}
|
|
else
|
|
{
|
|
if (forceSelectKey)
|
|
{
|
|
if (ic.PickKey == InputType.Select) pickHit = true;
|
|
if (ic.SelectKey == InputType.Select) selectHit = true;
|
|
}
|
|
else if (forceActionKey)
|
|
{
|
|
if (ic.PickKey == InputType.Use) pickHit = true;
|
|
if (ic.SelectKey == InputType.Use) selectHit = true;
|
|
}
|
|
else
|
|
{
|
|
pickHit = picker.IsKeyHit(ic.PickKey);
|
|
selectHit = picker.IsKeyHit(ic.SelectKey);
|
|
}
|
|
}
|
|
|
|
|
|
if (!pickHit && !selectHit) continue;
|
|
|
|
Skill tempRequiredSkill;
|
|
if (!ic.HasRequiredSkills(picker, out tempRequiredSkill)) hasRequiredSkills = false;
|
|
|
|
if (tempRequiredSkill != null) requiredSkill = tempRequiredSkill;
|
|
|
|
bool showUiMsg = picker == Character.Controlled && Screen.Selected != GameMain.EditMapScreen;
|
|
if (!ignoreRequiredItems && !ic.HasRequiredItems(picker, showUiMsg)) continue;
|
|
if ((ic.CanBePicked && pickHit && ic.Pick(picker)) ||
|
|
(ic.CanBeSelected && selectHit && ic.Select(picker)))
|
|
{
|
|
picked = true;
|
|
ic.ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
|
|
|
|
GUIComponent.MouseOn = null;
|
|
|
|
if (ic.CanBeSelected) selected = true;
|
|
}
|
|
}
|
|
|
|
if (!picked) return false;
|
|
|
|
System.Diagnostics.Debug.WriteLine("Item.Pick(" + picker + ", " + forceSelectKey + ")");
|
|
|
|
if (picker.SelectedConstruction == this)
|
|
{
|
|
if (picker.IsKeyHit(InputType.Select)) picker.SelectedConstruction = null;
|
|
}
|
|
else if (selected)
|
|
{
|
|
picker.SelectedConstruction = this;
|
|
}
|
|
|
|
if (!hasRequiredSkills && Character.Controlled==picker && Screen.Selected != GameMain.EditMapScreen)
|
|
{
|
|
GUI.AddMessage("Your skills may be insufficient to use the item!", Color.Red, 5.0f);
|
|
if (requiredSkill != null)
|
|
{
|
|
GUI.AddMessage("("+requiredSkill.Name+" level "+requiredSkill.Level+" required)", Color.Red, 5.0f);
|
|
}
|
|
}
|
|
|
|
if (Container!=null) Container.RemoveContained(this);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
public void Use(float deltaTime, Character character = null)
|
|
{
|
|
if (condition == 0.0f) return;
|
|
|
|
bool remove = false;
|
|
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
if (!ic.HasRequiredContainedItems(character == Character.Controlled)) continue;
|
|
if (ic.Use(deltaTime, character))
|
|
{
|
|
ic.WasUsed = true;
|
|
|
|
ic.PlaySound(ActionType.OnUse, WorldPosition);
|
|
|
|
ic.ApplyStatusEffects(ActionType.OnUse, deltaTime, character);
|
|
|
|
if (ic.DeleteOnUse) remove = true;
|
|
}
|
|
}
|
|
|
|
if (remove) Remove();
|
|
}
|
|
|
|
public void SecondaryUse(float deltaTime, Character character = null)
|
|
{
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
if (!ic.HasRequiredContainedItems(character == Character.Controlled)) continue;
|
|
ic.SecondaryUse(deltaTime, character);
|
|
}
|
|
}
|
|
|
|
public List<ColoredText> GetHUDTexts(Character character)
|
|
{
|
|
List<ColoredText> texts = new List<ColoredText>();
|
|
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
if (string.IsNullOrEmpty(ic.Msg)) continue;
|
|
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
|
|
|
|
Color color = Color.Red;
|
|
if (ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false)) color = Color.Orange;
|
|
|
|
texts.Add(new ColoredText(ic.Msg, color));
|
|
}
|
|
|
|
return texts;
|
|
}
|
|
|
|
public bool Combine(Item item)
|
|
{
|
|
bool isCombined = false;
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
if (ic.Combine(item)) isCombined = true;
|
|
}
|
|
return isCombined;
|
|
}
|
|
|
|
public void Drop(Character dropper = null, bool createNetworkEvent = true)
|
|
{
|
|
//if (dropper == Character.Controlled)
|
|
// new NetworkEvent(NetworkEventType.DropItem, ID, true);
|
|
|
|
|
|
//if (dropper != null) GameServer.Log(dropper.Name + " dropped " + Name, Color.Orange);
|
|
|
|
foreach (ItemComponent ic in components) ic.Drop(dropper);
|
|
|
|
if (Container != null) Container.RemoveContained(this);
|
|
}
|
|
|
|
public void Equip(Character character)
|
|
{
|
|
foreach (ItemComponent ic in components) ic.Equip(character);
|
|
}
|
|
|
|
public void Unequip(Character character)
|
|
{
|
|
character.DeselectItem(this);
|
|
foreach (ItemComponent ic in components) ic.Unequip(character);
|
|
}
|
|
|
|
|
|
public List<ObjectProperty> GetProperties<T>()
|
|
{
|
|
|
|
List<ObjectProperty> editableProperties = ObjectProperty.GetProperties<T>(this);
|
|
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
List<ObjectProperty> componentProperties = ObjectProperty.GetProperties<T>(ic);
|
|
foreach (var property in componentProperties)
|
|
{
|
|
editableProperties.Add(property);
|
|
}
|
|
}
|
|
|
|
return editableProperties;
|
|
}
|
|
|
|
private bool EnterProperty(GUITextBox textBox, string text)
|
|
{
|
|
textBox.Color = Color.DarkGreen;
|
|
|
|
var objectProperty = textBox.UserData as ObjectProperty;
|
|
if (objectProperty == null) return false;
|
|
|
|
object prevValue = objectProperty.GetValue();
|
|
|
|
textBox.Deselect();
|
|
|
|
if (objectProperty.TrySetValue(text))
|
|
{
|
|
textBox.Text = text;
|
|
|
|
new NetworkEvent(NetworkEventType.UpdateProperty, ID, true, objectProperty.Name);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if (prevValue != null)
|
|
{
|
|
textBox.Text = prevValue.ToString();
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private bool PropertyChanged(GUITextBox textBox, string text)
|
|
{
|
|
textBox.Color = Color.Red;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//private void Init()
|
|
//{
|
|
|
|
//}
|
|
|
|
public override XElement Save(XDocument doc)
|
|
{
|
|
XElement element = new XElement("Item");
|
|
|
|
element.Add(new XAttribute("name", prefab.Name),
|
|
new XAttribute("ID", ID));
|
|
|
|
if (ResizeHorizontal || ResizeVertical)
|
|
{
|
|
element.Add(new XAttribute("rect",
|
|
(int)(rect.X - Submarine.HiddenSubPosition.X) + "," +
|
|
(int)(rect.Y - Submarine.HiddenSubPosition.Y) + "," +
|
|
rect.Width + "," + rect.Height));
|
|
}
|
|
else
|
|
{
|
|
element.Add(new XAttribute("rect",
|
|
(int)(rect.X - Submarine.HiddenSubPosition.X) + "," +
|
|
(int)(rect.Y - Submarine.HiddenSubPosition.Y)));
|
|
}
|
|
|
|
if (linkedTo != null && linkedTo.Count>0)
|
|
{
|
|
string[] linkedToIDs = new string[linkedTo.Count];
|
|
|
|
for (int i = 0; i < linkedTo.Count; i++ )
|
|
{
|
|
linkedToIDs[i] = linkedTo[i].ID.ToString();
|
|
}
|
|
|
|
element.Add(new XAttribute("linked", string.Join(",", linkedToIDs)));
|
|
}
|
|
|
|
|
|
ObjectProperty.SaveProperties(this, element);
|
|
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
ic.Save(element);
|
|
}
|
|
|
|
doc.Root.Add(element);
|
|
|
|
return element;
|
|
}
|
|
|
|
public static void Load(XElement element, Submarine submarine)
|
|
{
|
|
string rectString = ToolBox.GetAttributeString(element, "rect", "0,0,0,0");
|
|
string[] rectValues = rectString.Split(',');
|
|
Rectangle rect = Rectangle.Empty;
|
|
if (rectValues.Length==4)
|
|
{
|
|
rect = new Rectangle(
|
|
int.Parse(rectValues[0]),
|
|
int.Parse(rectValues[1]),
|
|
int.Parse(rectValues[2]),
|
|
int.Parse(rectValues[3]));
|
|
}
|
|
else
|
|
{
|
|
rect = new Rectangle(
|
|
int.Parse(rectValues[0]),
|
|
int.Parse(rectValues[1]),
|
|
0, 0);
|
|
}
|
|
|
|
|
|
string name = element.Attribute("name").Value;
|
|
|
|
foreach (MapEntityPrefab ep in MapEntityPrefab.list)
|
|
{
|
|
ItemPrefab ip = ep as ItemPrefab;
|
|
if (ip == null) continue;
|
|
|
|
if (ip.Name != name) continue;
|
|
|
|
if (rect.Width==0 && rect.Height==0)
|
|
{
|
|
rect.Width = (int)ip.Size.X;
|
|
rect.Height = (int)ip.Size.Y;
|
|
}
|
|
|
|
Item item = new Item(rect, ip, submarine);
|
|
item.Submarine = submarine;
|
|
item.ID = (ushort)int.Parse(element.Attribute("ID").Value);
|
|
|
|
item.linkedToID = new List<ushort>();
|
|
|
|
foreach (XAttribute attribute in element.Attributes())
|
|
{
|
|
ObjectProperty property = null;
|
|
if (!item.properties.TryGetValue(attribute.Name.ToString(), out property)) continue;
|
|
|
|
bool shouldBeLoaded = false;
|
|
|
|
foreach (var propertyAttribute in property.Attributes.OfType<HasDefaultValue>())
|
|
{
|
|
if (propertyAttribute.isSaveable)
|
|
{
|
|
shouldBeLoaded = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (shouldBeLoaded) property.TrySetValue(attribute.Value);
|
|
}
|
|
|
|
string linkedToString = ToolBox.GetAttributeString(element, "linked", "");
|
|
if (linkedToString!="")
|
|
{
|
|
string[] linkedToIds = linkedToString.Split(',');
|
|
for (int i = 0; i<linkedToIds.Length;i++)
|
|
{
|
|
item.linkedToID.Add((ushort)int.Parse(linkedToIds[i]));
|
|
}
|
|
}
|
|
|
|
foreach (XElement subElement in element.Elements())
|
|
{
|
|
ItemComponent component = item.components.Find(x => x.Name == subElement.Name.ToString());
|
|
|
|
if (component == null) continue;
|
|
|
|
component.Load(subElement);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
public override void OnMapLoaded()
|
|
{
|
|
FindHull();
|
|
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
ic.OnMapLoaded();
|
|
}
|
|
}
|
|
|
|
|
|
public void NewComponentEvent(ItemComponent ic, bool isClient, bool isImportant)
|
|
{
|
|
int index = components.IndexOf(ic);
|
|
|
|
new NetworkEvent(isImportant ?
|
|
NetworkEventType.ImportantComponentUpdate : NetworkEventType.ComponentUpdate, ID, isClient, index);
|
|
}
|
|
|
|
public override bool FillNetworkData(NetworkEventType type, NetBuffer message, object data)
|
|
{
|
|
message.Write((byte)MathHelper.Clamp(condition*2.55f,0.0f,255.0f));
|
|
|
|
switch (type)
|
|
{
|
|
case NetworkEventType.DropItem:
|
|
if (body != null)
|
|
{
|
|
message.Write(body.SimPosition.X);
|
|
message.Write(body.SimPosition.Y);
|
|
}
|
|
break;
|
|
case NetworkEventType.ItemFixed:
|
|
byte requirementIndex = (byte)data;
|
|
|
|
message.Write(requirementIndex);
|
|
break;
|
|
case NetworkEventType.InventoryUpdate:
|
|
var itemContainers = GetComponents<ItemContainer>();
|
|
if (itemContainers == null || !itemContainers.Any()) return false;
|
|
|
|
message.WriteRangedInteger(1, ItemContainer.MaxInventoryCount, itemContainers.Count);
|
|
foreach (ItemContainer container in itemContainers)
|
|
{
|
|
container.Inventory.FillNetworkData(NetworkEventType.InventoryUpdate, message, data);
|
|
}
|
|
|
|
return true;
|
|
case NetworkEventType.ComponentUpdate:
|
|
case NetworkEventType.ImportantComponentUpdate:
|
|
|
|
int componentIndex = (int)data;
|
|
if (componentIndex < 0 || componentIndex >= components.Count) return false;
|
|
|
|
message.Write((byte)componentIndex);
|
|
bool sent = components[componentIndex].FillNetworkData(type, message);
|
|
if (sent) components[componentIndex].NetworkUpdateSent = true;
|
|
return sent;
|
|
case NetworkEventType.UpdateProperty:
|
|
var allProperties = GetProperties<InGameEditable>();
|
|
|
|
ObjectProperty objectProperty = allProperties.Find(op => op.Name == (string)data);
|
|
if (objectProperty != null)
|
|
{
|
|
message.Write((string)data);
|
|
object value = objectProperty.GetValue();
|
|
if (value is string)
|
|
{
|
|
message.Write((byte)0);
|
|
message.Write((string)value);
|
|
}
|
|
else if (value is float)
|
|
{
|
|
message.Write((byte)1);
|
|
message.Write((float)value);
|
|
}
|
|
else if (value is int)
|
|
{
|
|
message.Write((byte)2);
|
|
message.Write((int)value);
|
|
}
|
|
else if (value is bool)
|
|
{
|
|
message.Write((byte)3);
|
|
message.Write((bool)value);
|
|
}
|
|
else
|
|
{
|
|
message.Write((byte)200);
|
|
}
|
|
}
|
|
|
|
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, float sendingTime, out object data)
|
|
{
|
|
data = null;
|
|
|
|
Condition = (float)message.ReadByte()/2.55f;
|
|
|
|
switch (type)
|
|
{
|
|
case NetworkEventType.DropItem:
|
|
Vector2 newSimPos = Vector2.Zero;
|
|
newSimPos = new Vector2(message.ReadFloat(), message.ReadFloat());
|
|
SetTransform(newSimPos, body.Rotation);
|
|
Drop(null, false);
|
|
break;
|
|
case NetworkEventType.ItemFixed:
|
|
|
|
byte requirementIndex = message.ReadByte();
|
|
data = requirementIndex;
|
|
|
|
if (requirementIndex >= FixRequirements.Count) return;
|
|
|
|
FixRequirements[requirementIndex].Fixed = true;
|
|
break;
|
|
case NetworkEventType.InventoryUpdate:
|
|
var itemContainers = GetComponents<ItemContainer>();
|
|
if (itemContainers == null || !itemContainers.Any()) return;
|
|
|
|
int containerCount = message.ReadRangedInteger(1, ItemContainer.MaxInventoryCount);
|
|
for (int i = 0; i < containerCount;i++ )
|
|
{
|
|
itemContainers[i].Inventory.ReadNetworkData(type, message, sendingTime);
|
|
}
|
|
|
|
break;
|
|
case NetworkEventType.ComponentUpdate:
|
|
case NetworkEventType.ImportantComponentUpdate:
|
|
int componentIndex = message.ReadByte();
|
|
|
|
data = componentIndex;
|
|
|
|
if (componentIndex < 0 || componentIndex > components.Count - 1) return;
|
|
|
|
components[componentIndex].NetworkUpdateSent = true;
|
|
components[componentIndex].ReadNetworkData(type, message, sendingTime);
|
|
break;
|
|
case NetworkEventType.UpdateProperty:
|
|
string propertyName = "";
|
|
|
|
try
|
|
{
|
|
propertyName = message.ReadString();
|
|
data = propertyName;
|
|
}
|
|
catch
|
|
{
|
|
return;
|
|
}
|
|
|
|
var allProperties = GetProperties<InGameEditable>();
|
|
ObjectProperty property = allProperties.Find(op => op.Name == propertyName);
|
|
if (property == null) return;
|
|
|
|
try
|
|
{
|
|
switch (message.ReadByte())
|
|
{
|
|
case 0:
|
|
property.TrySetValue(message.ReadString());
|
|
break;
|
|
case 1:
|
|
property.TrySetValue(message.ReadFloat());
|
|
break;
|
|
case 2:
|
|
property.TrySetValue(message.ReadInt32());
|
|
break;
|
|
case 3:
|
|
property.TrySetValue(message.ReadBoolean());
|
|
break;
|
|
}
|
|
}
|
|
|
|
catch
|
|
{
|
|
return;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override void Remove()
|
|
{
|
|
base.Remove();
|
|
|
|
Removed = true;
|
|
|
|
//sprite.Remove();
|
|
//if (body != null) body.Remove();
|
|
|
|
foreach (ItemComponent ic in components)
|
|
{
|
|
ic.Remove();
|
|
}
|
|
ItemList.Remove(this);
|
|
|
|
foreach (Item it in ItemList)
|
|
{
|
|
if (it.linkedTo.Contains(this))
|
|
{
|
|
it.linkedTo.Remove(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|