- Firesource changes (more particles with shorter lifetimes, combining bugfix) - StatusEffects can target hulls and always be active - Cyrillic character support - Saving server settings - Swapping items in inventory by dropping an item to a non-free slot
63 lines
1.6 KiB
XML
63 lines
1.6 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Skyholder Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,38,60"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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<Item name="Copper Bar"/>
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<Item name="Uranium Bar"/>
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<Item name="Uranium Bar"/>
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</Deconstruct>
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<Body width="36" height="60" density="5"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
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<StatusEffect type="Always" target="Hull" oxygen="-50000.0"/>
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</Holdable>
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</Item>
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<Item
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name="Thermal Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="74,0,44,61"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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<Item name="Incendium Bar"/>
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<Item name="Incendium Bar"/>
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<Item name="Incendium Bar"/>
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</Deconstruct>
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<Body radius="20" height="20" density="5"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
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<StatusEffect type="Always">
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<Fire/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Faraday Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="40,0,33,61"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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<Item name="Fulgurium Bar"/>
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<Item name="Fulgurium Bar"/>
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<Item name="Fulgurium Bar"/>
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</Deconstruct>
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<Body radius="20" height="20" density="5"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
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</Item>
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</Items> |