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LuaCsForBarotraumaEP
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f8fec7978502c4878b9936c5fdff45c4ed5fb4fa
LuaCsForBarotraumaEP
/
Subsurface
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Source
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Utils
History
Regalis
f8fec79785
Parts of the submarine that are left behind in the level will stay there, it's possible to leave the level without the main sub (e.g. in an escape shuttle)
2016-07-16 16:14:51 +03:00
..
MathUtils.cs
Better logic for determining which convex hulls are in the range of a lightsource (separate convexhull lists for each sub)
2016-06-30 17:50:02 +03:00
MTRandom.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
Rand.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
SaveUtil.cs
Parts of the submarine that are left behind in the level will stay there, it's possible to leave the level without the main sub (e.g. in an escape shuttle)
2016-07-16 16:14:51 +03:00
TextureLoader.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
ToolBox.cs
Fixed long level/map seeds always being converted to int.MaxVal
2016-05-03 00:16:43 +03:00
UpdaterUtil.cs
dmgn
2016-02-05 19:34:10 +02:00