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LuaCsForBarotraumaEP
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f863eb331d6cd42222a6c2ebfc499d8476bad4c6
LuaCsForBarotraumaEP
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Subsurface
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Source
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Networking
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NetEntityEvent
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Regalis
9330bd08de
Clients don't switch from init events to normal until they receive the first normal event update (instead of switching when they receive the last init event they know about). Otherwise the client may switch to normal events too early, if the server has created new unique events the client doesn't know about yet.
2017-04-06 21:52:24 +03:00
..
ClientEntityEventManager.cs
Clients don't switch from init events to normal until they receive the first normal event update (instead of switching when they receive the last init event they know about). Otherwise the client may switch to normal events too early, if the server has created new unique events the client doesn't know about yet.
2017-04-06 21:52:24 +03:00
NetEntityEvent.cs
CPR syncing + some refactoring
2017-03-22 20:05:50 +02:00
NetEntityEventManager.cs
EntityEventManagers send an empty event if the entity doesn't exist anymore when writing the message (may happen, for example, when a client is still waiting for some message about the item when it's destroyed in a deconstructor).
2017-03-24 19:12:09 +02:00
ServerEntityEventManager.cs
Update client.UnreceivedEntityEventCount on every event write
2017-04-06 12:37:38 -03:00