45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System.Xml.Linq;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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class AnimController : Ragdoll
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{
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public enum Animation { None, Climbing, UsingConstruction, Struggle, CPR };
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public Animation Anim;
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protected Character character;
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protected float walkSpeed, swimSpeed;
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protected float walkPos;
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protected readonly Vector2 stepSize;
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protected readonly float legTorque;
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public AnimController(Character character, XElement element)
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: base(character, element)
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{
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this.character = character;
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stepSize = ToolBox.GetAttributeVector2(element, "stepsize", Vector2.One);
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stepSize = ConvertUnits.ToSimUnits(stepSize);
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walkSpeed = ToolBox.GetAttributeFloat(element, "walkspeed", 1.0f);
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swimSpeed = ToolBox.GetAttributeFloat(element, "swimspeed", 1.0f);
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legTorque = ToolBox.GetAttributeFloat(element, "legtorque", 0.0f);
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}
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public virtual void UpdateAnim(float deltaTime) { }
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public virtual void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle) { }
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public virtual void DragCharacter(Character target, LimbType rightHandTarget = LimbType.RightHand, LimbType leftHandTarget = LimbType.LeftHand) { }
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}
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}
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