Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Map/DummyFireSource.cs

47 lines
1.1 KiB
C#

using Microsoft.Xna.Framework;
using System;
namespace Barotrauma
{
partial class DummyFireSource : FireSource
{
private Vector2 maxSize;
public bool Removed
{
get { return removed; }
}
public DummyFireSource(Vector2 maxSize, Vector2 worldPosition, Hull spawningHull = null, bool isNetworkMessage = false) : base(worldPosition, spawningHull, isNetworkMessage)
{
this.maxSize = maxSize;
}
public override float DamageRange
{
get { return 5f; }
}
protected override void LimitSize()
{
if (hull == null) return;
position.X = Math.Max(hull.Rect.X, position.X);
position.Y = Math.Min(hull.Rect.Y, position.Y);
size.X = Math.Min(maxSize.X, size.X);
size.Y = Math.Min(maxSize.Y, size.Y);
}
protected override void AdjustXPos(float growModifier, float deltaTime)
{
}
protected override void ReduceOxygen(float deltaTime)
{
}
}
}